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The Angband Ladder: Mighty Eviscerator II, Demigod Ninja by chris

  [Chengband 0.0.94 Character Dump]

                          Name  : Mighty Eviscerator II

 Sex      : Male             Age               118   STR!:  18/***
 Race     : Demigod          Height             65   INT!:   18/50
 Class    : Ninja            Weight            108   WIS!:   18/90
                             Social Class       42   DEX!:  18/***
                             Align            Good   CON!:  18/200
                             Parent       Poseidon   CHR!:  18/100

 Right hand      (+62,+51)   Hit point    939/ 939   Fighting   : Legendary[42]
 Left hand       (+66,+39)   SP (Mana)      0/   0   Bows/Throw : Legendary[35]
 Blows/Round          10+7                           SavingThrow: Superb
 AverageDmg/Rnd    545+322   Level              50   Stealth    : Superb
                             Experience   33069732   Perception : Superb
 Shooting      (+72,+14+8)   Max Exp      33069732   Searching  : Superb
 Multiplier          x6.00   Exp to Adv      *****   Disarming  : Heroic
 Shots/Round          0.83   Gold         10697514   MagicDevice: Superb
                                                     SpellPower : +0%
 AC              [24,+196]   Time     Day 22 23:45   DevicePower: +0%
 Speed            (+36+10)   Play time    12:59:25   Infravision: 0 feet


                         (Character Background)
          You seek the one true dagger of destruction!




          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR!: 18/130  2  0  2  7 18/***         ....22.s.3...
 Class : Ninja         INT!:  18/90  1 -1 -2 -2  18/50         ....2..s....4
 Level : 50            WIS!: 18/100  1 -1 -1  0  18/90         ....22.s....4
 Hits  : 939/939       DEX!: 18/130  2  3  0 11 18/***         .2..2.4s.3..s
 Mana  : 0/0           CON!:  18/70  1  2  1  9 18/200         ....2..s.34..
                       CHR!:  18/80  1 -1  0  2 18/100         ....2..s.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+..#    Sound : ........+....    Speed     : .++.+......+#
 Elec  : .......++...#    Nether: ..+..........    FreeAction: .+..++......+
 Fire  : ..+....+....#    Nexus : .........+.+.    SeeInvisi.: .+..++......+
 Cold  : ....*..+..+.#    Chaos : .....+..+....    Hold Life : ....++.++....
 Poison: ........+...#    Disnch: .+....+......    Warning   : .............
 Light : ........+....    Fear  : ............#    SlowDigest: .......+....+
 Dark  : .+......+....    Reflct: .............    Regene.   : ....++....+..
 Shard : .......+.....    AuFire: .............    Levitation: ....+........
 Blind : .............    AuElec: ........+....    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *+.    Telepathy : .............    Add Blows   : ++.+...+.....
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: *+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : .+.    ESP Dragon: ....+........
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : ....+..+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ....+..+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+....+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+..+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [*Winning* Message]

  Where's that dagger hiding?


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Unusual Rooms:      ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Graveyard       : level  40
    Castle          : level  20
    R'lyeh          : level  80
    Chameleon cave  : level  30
    Glass castle    : level  40


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  2
  Orc Camp                                 (Danger  level:  15) - level 21
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  The Sewer                                (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Barrow Downs                         (Danger  level:  35) - level 28
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 39
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 6907 enemies including 247 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)


  [Virtues]

Your alighnment : Good

You are a champion of Patience.
You are virtuous in Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You have sinned against Individualism.
You are an enemy of Valour.
You are the polar opposite of Compassion.
You are a great champion of Justice.


  [Mutations]

You are moronic (-4 INT/WIS).
You are ambidextrous.
You gain a bonus to all healing effects.


  [Character Equipment]

a) The Falcon Sword 'Eviscerator' (1d6) (+21,+30) (+2 attacks) {/X*U/T}
b) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
c) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed) {Nt}
d) a Ring of Extra Attacks (+3 attacks)
e) The Ring of Power (Nenya) (+11,+11) (+2) {~D}
f) The Amulet of Sacred Knights [+10] (+2)
g) The Feanorian Lamp of Celestial Guidance (+4) {Dx;Di;Ds, !! Teleport}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Cloak of Zeus [1,+30] (+4 to searching) {Sr;ElPoLiDkSoCa;Hl[E}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Gauntlets of Corwin [2,+15] (+4)
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)


  [Character Inventory]

a) 20 Mushrooms of Restoring {!E}
b) 16 Rations of Food
c) 39 Potions of Speed {!k!q}
d) 28 Potions of Heroism
e) 16 Potions of Healing {!k!q}
f) 60 Potions of *Healing* {!k!q}
g) 18 Potions of Life {!k!q}
h) 11 Potions of Restore Life Levels {75% off}
i) 45 Potions of Resistance {!k!q}
j) 27 Scrolls of Teleportation {75% off}
k) 24 Scrolls of Holy Chant
l) 33 Scrolls of *Destruction* {!*}
m) 4 Scrolls of Genocide {!*}
n) 4 Scrolls of Mass Genocide {!*}
o) 3 Rods of Recall {@zr!s!d!k!!}
p) 8 Rods of Teleport Other {@zt!s!d!k}
q) 10 Rods of Stone to Mud {@zm!s!d!k}
r) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
s) The Hard Leather Cap of Indra [2,+18] (+5)


  [Home Inventory]

 ( page 1 )
a) 83 Rations of Food
b) 9 Potions of Resist Heat {!k!q}
c) 33 Potions of Resist Cold {!k!q}
d) 99 Potions of Heroism
e) 88 Potions of Heroism {25% off}
f) 7 Potions of Cure Critical Wounds {25% off}
g) 72 Potions of Restore Life Levels {50% off}
h) 7 Potions of Constitution {!k}
i) a Potion of Invulnerability
j) 99 Scrolls of Teleportation {75% off}
k) 80 Scrolls of Teleportation {75% off}
l) 8 Scrolls of *Identify* {25% off}

 ( page 2 )
a) 9 Scrolls of Remove Curse
b) 19 Scrolls of *Remove Curse*
c) a Scroll of Mundanity
d) 99 Scrolls of Holy Chant
e) a Scroll of Weapon Branding
f) 4 Rods of Recall {@zr!s!d!k!!}
g) 11 Rods of Teleport Other {@zt!s!d!k}
h) 15 Wands of Teleport Other (177 charges) {@at!s!d!k}
i) 14 Wands of Stone to Mud (157 charges) {@am!s!d!k}
j) 17 Staffs of Enlightenment (17x 11 charges) {@um}
k) a Staff of Healing (4 charges)
l) a Staff of Healing (3 charges)

 ( page 3 )
a) a Staff of Healing (0 charges) {@uh}
b) 12 Staffs of Speed (12x 8 charges) {@us}
c) 5 Staffs of Speed (5x 5 charges)
d) 3 Staffs of *Destruction* (3x 0 charges) {!u!s!d!k}
e) a Ring of Flames [+12]
f) a Ring of Speed (+11)
g) 3 Rings of Speed (+10)
h) a Ring of Speed and Accuracy (+2,+0) (+10)
i) a Ring of Speed and Regeneration (+9)
j) The Ring of Tulkas (+4)
k) The Ring of Power (Narya) (+10,+10) (+1)
l) a Ring of Lordly Protection [+22] {BlSoNx}

 ( page 4 )
a) a Ring of Lordly Protection [+22] {Sh}
b) 3 Rings of Extra Attacks (+2 attacks)
c) a Ring of Extra Attacks and Heroism (+2 attacks)
d) a Ring of Extra Attacks and Accuracy (+2,+0) (+2 attacks)
e) a Ring of Extra Attacks and Light (+2 attacks)
f) a Ring of Extra Attacks and Power Throwing (+2 attacks)
g) an Amulet of Reflection
h) The Amulet of Carlammas (+2)
i) The Necklace of the Dwarves (+3)
j) an Amulet of Resistance {Po}
k) an Amulet of Telepathy
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 5 )
a) The Torque of Boromir (+0,+8)
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Pendant of Gogo (+4)
e) The Palantir of Westernesse (+3)
f) The Gold Dragon Scale Mail of Titans (-2) [40,+23] (+3) {St;CoCfNxDiFe}
g) Balance Dragon Scale Mail (-2) [40,+24]
h) Balance Dragon Scale Mail (-2) [40,+22]
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Sh}
j) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
k) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
l) a Robe of Permanence [2,+15] {Sh}

 ( page 6 )
a) a Robe of Resistance [2,+19] {Ca}
b) The Robe of C('i)adan [2,+30] (+4) {Cn;ElPoLiSo[F}
c) The Robe of Champion [2,+26] (+3 to searching) {Sr;PoNxCa}
d) The Robe of Eternity [0,+42] (+3)
e) The Robe of the Kamikaze Warrior [2,-20] (+5)
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {So}
g) The Hard Leather Armour 'Heart of Ahriman' (-1) [6,+17] (+4) {Cn;PoBlNxDi}
h) The Hard Leather Armour 'Guardian' (-1) [6,+18] {DkCfSo}
i) The Hard Leather Armour of Himring [6,+15]
j) Rhino Hide Armour of Elvenkind (-1) [8,+15] (+2 to stealth) {Cf}
k) Cord Armour of Elvenkind [6,+15] (+3 to stealth) {Ca}
l) Cord Armour of Resistance [6,+14] {PoCa}

 ( page 7 )
a) Cord Armour of Resistance [6,+15] {Di}
b) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+5] (+4)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Ca}
d) a Leather Jacket of Elvenkind (-1) [12,+19] (+2 to stealth) {Dk}
e) Black Clothes of Resistance [4,+29] (+3 to stealth) {Cf}
f) Black Clothes of Elvenkind [4,+32] (+2 to stealth) {Dk}
g) a Robe of The Twilight [0,+0]
h) The Cloak of Heket [1,+28] (+3 to stealth) {StSl;AcLiSh}
i) The Cloak 'Mana Prism' [1,+21] (+3) {In;DkBlSoNtCa}
j) The Cloak of Nimue [1,+17] (+2) {DxCh;ElLiCa}
k) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
l) The Cloak of Bruce Lee (+5,+5) [1,+15] (+3) {Fe}

 ( page 8 )
a) The Cloak of Thingol [1,+18] (+3) {Si}
b) The Cloak of Merry (+1,+1) [1,+7] (+1)
c) The Cloak of Thorongil [1,+10]
d) an Elven Cloak [4,+10] (+4 to stealth)
e) The Elven Cloak of the Devine Jewel [4,+20] (+1 to stealth) {Wi;AcFiPoSh}
f) The Fur Cloak of Eternity [3,+20] (+3 to infravision) {If;AcDkNtNxDi}
g) The Fur Cloak of Daybreak [3,+23] (+3) {St;FiPo(St}
h) The Fur Cloak of Diamond [3,+19] {SoNxFe(St}
i) The Fur Cloak 'Fireman' [3,+20] {Fi[F}
j) The Fur Cloak of Mook [3,+20]
k) a Shadow Cloak [6,+9]
l) a Shadow Cloak [6,+8]

 ( page 9 )
a) a Pair of Dragon Wings [4,+21] {Cf}
b) a Pair of Dragon Wings [4,+20] {Cf}
c) a Pair of Dragon Wings of Aman [4,+38] (+1 to stealth) {AcShCa}
d) a Pair of Dragon Wings of Protection [4,+26] {So}
e) an Iron Crown of Might [0,+10] (+3) {Sh}
f) an Iron Crown of Telepathy [0,+9] {~TeleGood~pT}
g) an Iron Crown of Telepathy [0,+12] {~Tele~D}
h) a Golden Crown of the Magi [0,+12] (+1) {Cf~L}
i) The Golden Crown of Resist *Lightning* [0,+30] (+4 to speed)
{SpSr;ElBlNxCa;Sd~Z}
j) The Golden Crown 'Salamander' [0,+24] {FiDkDi}
k) a Jewel Encrusted Crown of Might [0,+13] (+3) {Bl}
l) a Jewel Encrusted Crown of Telepathy [0,+11] {~Tele~oU}

 ( page 10 )
a) a Jewel Encrusted Crown of Might [0,+11] (+3) {Cf}
b) a Jewel Encrusted Crown of Might [0,+9] (+3) {Bl}
c) a Jewel Encrusted Crown of Might [0,+9] (+2) {Di}
d) a Jewel Encrusted Crown of Might [0,+6] (+2) {Li}
e) The Jewel Encrusted Crown 'Tome of Intelligence' [0,+16] (+2) {StIn;SoDi}
f) The Jewel Encrusted Crown 'Call of Thundercloud' (+2,+5) [0,+18] {ElFiNx}
g) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
h) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Di}
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
j) The Metal Cap 'Power Shield' [3,+19] (+2) {St;Di;Si(St}
k) The Metal Cap of Thengel [3,+12] (+3) [+23%]
l) The Iron Helm 'Holhenneth' [5,+10] (+2)

 ( page 11 )
a) a Steel Helm of Darkness [6,+9]
b) a Steel Helm of Darkness [6,+8]
c) a Dragon Helm [8,+18] {PoLiShDi}
d) The Kabuto of Corona [7,+26] {AcFiCfDi;Si}
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
f) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
h) The Set of Gauntlets of Thunder [2,+25] {ElCa}
i) The Set of Gauntlets 'Paurnen' [2,+15]
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
k) a Set of Dragon Gloves of the Sniper (+1,+4) [4,+25] (+5) {FiCo}
l) a Set of Dragon Gloves of Power (+5,+5) [4,+20] (+5) {Nx}

 ( page 12 )
a) a Set of Dragon Gloves of Genji (+3,+0) [4,+27] (+1) {Cf}
b) a Set of Dragon Gloves of Slaying (+5,+8) [4,+21] {AcSh}
c) a Set of Cesti of Magic Mastery [5,+9] (+3) <+15%>
d) The Set of Cesti of hellfire [5,+30] (+4 to speed) {SpStInDx;ElFiCoPoSh}
e) The Set of Cesti of Titans (+5,+13) [5,+29] (+3) {StInDx;Nx}
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Rg}
g) The Pair of Soft Leather Boots 'Helka-Turma' [2,+21] (+4 to speed)
{Sp;CoBl;Lv}
h) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
i) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
j) The Pair of Soft Leather Boots of the Bard [2,+18] (+4)
k) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
l) The Pair of Hard Leather Boots 'Terminater' [3,+22] (+2 to infravision)
(charging) {StIf;Nt}

 ( page 13 )
a) a Pair of Dragon Boots [5,+19] {AcNxDiFe}
b) a Pair of Dragon Boots of Stealth [5,+23] (+3 to stealth) {ShCfNx}
c) The Pair of Dragon Boots of the Everlasting [5,+29] (+4 to searching)
{WiSrIf;AcEl;FaLv}
d) The Pair of Metal Shod Boots 'Roaring Lightning Dragon' (+6,+4) [6,+30] (+5)
{Dx;ElFiNxFe;Fa}
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Li}
f) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
g) a Broken Sword (Life) (1d2) (+10,+4) (+3)
h) a Dagger (Defender) (2d4) (+15,+15) [+8] (+1 to stealth) {Nt(Cn}
i) a Dagger (Order) (4d1) (+14,+12)
j) a Dagger of Westernesse (1d4) (+9,+13) (+1)
k) a Dagger (Chaos) (1d4) (+8,+12) {Cf}
l) a Dagger of Slaying (5d5) (+14,+5) {|S}

 ( page 14 )
a) The Dagger 'Doomsday' (1d4) (+17,+15) [+15] (+2 attacks) {AtSr}
b) The Dagger 'Mana Stone' (3d5) (+27,+25) {FaAg|SM}
c) The Dagger of Fiona (2d4) (+8,+9) (+2)
d) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
e) The Main Gauche of Azaghal (2d5) (+12,+14) {Ca}
f) The Tanto of Jing Ke (2d5) (-2,+13) (+1)
g) The Rapier 'Lawbringer' (1d6) (+27,+30) (+4 to searching) {StSr/XDL/*U}
h) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
i) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)
j) a Small Sword (Life) (1d6) (+10,+9) (+4)
k) The Small Sword 'Path of Peace' (1d6) (+14,+15) {Nx/*}
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Di}

 ( page 15 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+7,+9) (+2 attacks)
b) The Short Sword of Merlin (1d7) (+7,+7) (+2 attacks)
c) a Wakizashi (Trump) (2d4) (+11,+5) (+1 to searching) {Dk}
d) a Ninjato (Order) (9d1) (+6,+9)
e) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
f) 4 Poison Needles (1d1) (+0,+0)
g) a Falcon Sword (1d6) (+6,+7) (+1 attack)
h) a Falcon Sword (Trump) (1d6) (+15,+17) (+2 attacks) {Li}
i) a Falcon Sword of *Slay* Evil (1d6) (+13,+6) (+2 attacks)
j) a Falcon Sword of *Slay* Giant (1d6) (+11,+16) (+2 attacks)
k) a Falcon Sword of Force (1d6) (+13,+11) (+2 attacks)
l) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}

 ( page 16 )
a) The Sling of Logrus (x2) (+24,+21) (+3 to speed) {Sp;Ca;LvXsTe, .}
b) The Sling of Slay Munchkin (x2) (+30,+28) (+4 to searching) {CnSr;CoDkCa;Xs}
c) The Sling 'Fire Ant' (x2) (+17,+19) (+2) {WiDxCn;FiFe;XsBs}
d) The Sling 'Self-Enlightenment' (x3) (+30,+26) (+4) {Wi;NtNx;XmBs}
e) The Sling 'cHaOs rEgIoN' (x3) (+9,+19) (+3 to stealth) {Sl;ShCfCa;Xm}
f) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {~U}
g) The Short Bow of Holy Smoke (x3) (+27,+25) (+4) {Wi;Ca;WrXsBs(InWi}
h) The Short Bow of Slay Munchkin (x4) (+24,+13) (+3) {Cn;Nx;Xm}
i) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {Nt}
j) The Long Bow 'Lightning Conductor' (x4) (+20,+21) (+3) {Wi;ElSh;XmBs}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
l) The Light Crossbow 'Seven Tools' (x4) (+28,+30) (+4 to speed)
{SpDx;Li;Xs(Dx}

 ( page 17 )
a) The Light Crossbow 'Virus' (x4) (+21,+12) (+3 to speed) {SpSr;Nt}
b) The Light Crossbow 'Abslicer' (x4) (+18,+15) (+2) {Cn;LiDi;Xs}
c) The Light Crossbow of Hellfire (x4) (+15,+17) (+4)
d) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
e) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Li;Wr, $}
f) The Gun 'Railgun' (x0) (+25,+25) (+2 to speed)


  [Museum]

 ( page 1 )
a) a Ring of Speed (+1)
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
c) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks) {cursed}
d) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks) {Old Castle}
e) The Bo Staff Monkey King's Cudgel (2d8) (+20,+25) [+15] (+2 to speed)
f) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
g) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+30%] {Fa}
h) The Wizardstaff of Saruman (3d2) (+8,+8) (+3) [+23%] (charging)
i) The Wizardstaff of Kaschei (3d2) (-6,-6) (-6) <+46%> {cursed}


  [Check Sum: "077160bbd6c3e5a3ec"]


Posted on 3.5.2012 17:25
Last updated on 4.5.2012 21:29

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653. on the Ladder (of 12727)
6. on the Chengband Ladder (of 491)
7. for this player (out of 355)

Related screenshot:
Perfect Setup!!

Comments

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On 3.5.2012 17:25 chris wrote:
[CL29:DL1] 02:09
I also enjoy playing with Unusual Rooms. Its a bit early for posting, but I'm now finally comfortable at L1, though an Archon and Judge Mortis have proved too much for me to handle.

I wonder if Eviscerator can spawn on L1? I'm getting lots and lots of excellent daggers!

On 3.5.2012 18:47 chris wrote:
[CL32:DL20] 03:12
OK, that is the earliest Ringil sighting ever! Grrrrrrrr....

44 artifacts including all the thancs, Rilia, Grimtooth, Fiona and even Caine. C'mon Eviscerator!

On 3.5.2012 21:19 chris wrote:
[CL38:DL20] 05:29
88 artifacts. 123 uniques. No Eviscerator :(

I'm beginning to get comfortable on L20, but I'm not sure where my next stop will be. Glass Castle? I've never tried that one before. Chameleon Caves? Might be interesting ...



On 3.5.2012 22:36 chris wrote:
[CL40:DL20] 06:27
101 artifacts. 141 uniques.

I tried to go deeper, but the Chameleon Caves (L30) won't generate vaults and The Graveyard (L40) and Glass Castle (L40) both proved too difficult. Spectral Wyrms and Great Unclean Ones in the Graveyard sent me packing. For the Castle, its mildly unnerving for big light breathers to blast you when you are trying to rest behind glass walls! Plus, monsters like Banor=Rupart and the Mouth of Sauron are typical and I couldn't penetrate any of the vaults I found.

So back to the Castle, which is quite comfortable now. I also did the Cloning Pits and Old Castle in record time, maybe 10 minutes to do both. In the process, I learned that the correct AC for handling titans is 246 :D

On 3.5.2012 23:24 dzhang wrote:
Hey Chris,

So I've been playing in debug mode with the rune sword. With a =oExtraAttacks(+20) and gloves of Power (+200,+500), using Fantastic frenzy on 8 copies of Apollo, the cap looka like it's 7d5(+34,+30) for me, with Frost and Poison Brand, Slay Human and Demons. Oh, and Aggravate.

That's kinda gimpy considering how much trouble the player needs to go through to get it up to this level. Basically, a Trump Diamond Edge or Scythe of Slicing would be strictly better.

Unless you meant it to be a joke weapon, I think the dice need to be able to go up at least to 9d9.

***

Also, I think Mutation Scumming really needs to be fixed, so here's my proposal: Other than through !oPolymorph or Beastman, all other times when you gain mutations should be functionally Polymorph Self, with chance to rearrange stats, change race, etc.

Thoughts?

On 4.5.2012 00:11 chris wrote:
Runeswords only grow when you slay your opponent. How many Apollos did you kill?

When you slay a foe the code rolls 1d4 to decide whether to boost [1] Plus To Hit, [2] Plus To Dam, [3] Damage Dice or [4] Damage Sides. Then, your foe must be sufficiently high level (at least L35 to boost a 7d5 weapon and at least L79 to boost a (+34, +30) weapon). After that there is a die roll. Boosting a 7d5 weapon only works 1 in 48 (1 in (dd+1)*(ds+1)). Also, if your foe is not unique then you need to pass another 1 in 6 check. Boosting over 9 is possible, but requires an additional 1 in 666 check. You need great patience to master a Rune Sword, but perhaps the odds are too harsh?

So, in practice 9d9 would be the upper bound on damage dice, but to boost a 9d8 weapon (say) you need to slay a foe of at lease L72 (no problem), pass a 1in90 check, pass another 1in6 check if not unique. And killing a foe would only try to boost the d8 to d9 1in4.

But a 9d9 weapon is pretty powerful :D

Mutation Scumming never seems to work for me. Is it really broken?

On 4.5.2012 01:13 chris wrote:
[CL43:DL60] 08:30
147 artifacts. 175 uniques. Still no Eviscerator!

Man, monster auras are really kicking my butt, but I can't figure out why?

On 4.5.2012 05:01 dzhang wrote:
Probably thousands of Apollo. I summoned 8 of them around me at a time, and then killed all of them. Rinse and repeat until I didn't get any more upgrades for like 5 sets in a row (so no upgrades for 40 Apollos). I did figure out that uniques worked better, but come on, there aren't that many high level uniques to kill to reasonably boost it to more than 7d5!

At the moment, Mutations can be scummed with little risk with chaos vortices and chaos hounds, and minimal cost (5k to remove). Basically everyone does it to varying extents, except the vanilla town guy ;-). That is effectively giving everyone at least 1 super ability, be it Resist Elements or Telepathy or White Aura or +4 CON. This makes game balance design much harder for new classes, and seems to reward tedium (which I'm OK with for some races/classes, but don't want as a central part of the game).

On 4.5.2012 05:04 dzhang wrote:
>Mutation Scumming never seems to work for me. Is it really broken?

Recently I've become too impatient to benefit from it
as well, and give up with Vapor Quest. Somehow I thought we were supposed to get more, not less, patient as we got older?

On 4.5.2012 06:32 chris wrote:
In the latest version, here is what I see:

N
80 5d2 (-31, -31)
160 7d4 (-13, -12)
240 7d4 (+12, +8)
320 7d5 (+36, +26)
400 8d6 (+40, +31)
480 8d7 (+40, +31)
560 9d7 (+40, +31)

The plusses to hit and damage are maxed out based on Apollo's level of 86. But the dice should be able to go higher. In practice, this does not seem very likely as I killed another 500 or so during which time it attempted to raise the 9d to a 10d 3 times. But like I said, once you hit 9 you need to get devilishly lucky (1 in 666).

I would have expected the d7 to raise to a d8. The odds of doing so are 1 in 80 so after killing 320 Apollos, this should have happened once, but I'm not surprised it did not.

The final result:
a Rune Sword (9d7) (+40,+31) [-50] {cursed, |EFCoPV/pDTPUL}

I had all the elemental brands by the 400'th Apollo, and a few other slays (I can't recall which). You can get slay evil, but don't count on it.

I'm actually OK with this result. I can make the non-unique test 1 in 3 instead of 1 in 6 if you think that would work better, but you can raise dice by killing Storm Wyrms and the like, so its not just uniques.

Thoughts?

On 4.5.2012 06:44 chris wrote:
Another trial:

80 - a Rune Sword (4d2) (-32,-28) [-50] {cursed, |FCoPV/P}
160 - a Rune Sword (5d4) (-12,-9) [-50] {cursed, |FCoPV/P}
240 - a Rune Sword (6d4) (+11,+8) [-50] {cursed, |FCoPV/P}
320 - a Rune Sword (9d4) (+27,+31) [-50] {cursed, |EFCoPV/TP}

It took 288 more Apollos to get (Expected 1 in 200)
a Rune Sword (9d5) (+29,+42) [-50] {cursed, |EFCoPV/DTP}

and another 504 to get (Expected 1 in 240)
a Rune Sword (9d6) (+29,+42) [-50] {cursed, |EFCoPV/DTPU}

Getting the 9d so early really slowed things down on this go. Plus, I seem to be getting my normal unlucky rolls ;D

On 4.5.2012 06:53 chris wrote:
208 more gave (Expected 1 in 280)
a Rune Sword (9d7) (+29,+42) [-50] {cursed, |EFCoPV/DTPUL}

And just when I was about to surrender:
688 more gave (Expected 1 in 320)
a Rune Sword (9d8) (+29,+42) [-50] {cursed, |EFCoPV/pDTPUL}

On 4.5.2012 06:54 chris wrote:
Let a Rage Mage put a force brand on that last one :D

On 4.5.2012 07:05 dzhang wrote:
Hm, 1 in 3 could be interesting (read scummy), especially for someone who can summon Lourphs. But in all my characters since you put in the rune sword, I've never once actually seen it, even though I have my automizer set to show it to me. Is it native to deeper than 72? Because I usually hang around the bottom of the Lair until I'm ready, and then do a straight shot to the Serpent. I think it would be much more fun if the player has a chance to "bond" wity the weapon starting pretty early in his life (say CL 30-ish). Maybe start the weapon at (-80,-20), and bias it so it's 2x as likely to gain +tohit? (Expected cap at (+40,+40) is thus unchanged)

Also, my understanding for why it's not an artifact is so you can find multiple and
start over if you don't like what it's picking up. Is this correct?

Actually... this might be a good way to balance the Blood Knight... each of them get a Rune Sword in their inventory to start with! Or at least we could have a shared challenge savefile with a Rune Sword wielded to start, just so we can play. Maybe a birth option?

On 4.5.2012 07:13 dzhang wrote:
How come yours don't pick up Aggravation? *grumble*

Oh, can Swordmasters pick Rune Swords? If so, we may need to hack the Old Castle reward.

On 4.5.2012 14:45 chris wrote:
The aggravation is a curse ... You can *remove* it.

Here is another go vs. just 400 Apollos:

a Rune Sword (8d7) (+21,+50) [-50] {cursed, |EFCoPV/DTPUL}
Item Attributes:
A black blade, covered with gleaming runes. It is rumored to
be an evil weapon of great power that will ultimately control
its bearer.
It does extra damage from electricity.
It does extra damage from fire.
It does extra damage from frost.
It poisons your foes.
It drains life from your foes.
It is especially deadly against dragons.
It is especially deadly against trolls.
It is especially deadly against giants.
It strikes at demons with holy wrath.
It strikes at undead with holy wrath.
It is permanently cursed.
It carries an ancient foul curse.
It aggravates nearby creatures.
It cannot be harmed by the elements.

That should be a reachable result, and seems very powerful! I can make the aggravation permanent if you think that would be better.

On 4.5.2012 14:56 chris wrote:
The Rune Sword has the same rarity as a Diamond Edge (16) but is native to DL70 (vs. DL90 for the Diamond Edge). Not all of my characters have found one, but many have, though they all have ignored the sword!

Swordmasters may *not* specialize in the Rune Sword! I think that would be too powerful.

As for the item vs artifact, the player may not realize that the only way to remove the sword is ?Mundanity and that this destroys it (You must find another to start over). If you don it before you are powerful enough (and the -50 damage is rather difficult to overcome) then at least you can learn from your mistake (or maybe not if you lack Mundanity since these are very hard to find). Since it will probably take many hours to grow the sword into a nice form, I don't think I would discard one to start over but other players might be willing. Perhaps if my sword lurched to 9d0 I would despair?

On 4.5.2012 17:06 chris wrote:
[CL46:DL60] 09:48
There are definitely too many *Healing* and Life potions while playing with unusual rooms. The culprit is the function kind_is_great which now allows monsters that drop excellent items to also drop *Healing* and Life potions. But, this code also handles object generation inside GCV and Bubble Vaults. So, too many potions! I hesitate to tweak game balance based on the unusual rooms option, but I think there where too many in regular play as well, so I biffed the odds a bit.

After lamenting my woeful luck regarding lights of darkness, identifying every single torch and lantern I could find, I finally lucked into a rand art darkness lamp. Its nothing special, but compare it to an ordinary Feanorian Lamp of Darkness and you can gauge my excitement!

I'm almost ready for R'lyeh. It won't be any harder there, just a longer walk across deep waters to reach the coveted stairs. At the moment, I can't handle aura monsters as I take upwards of 300 damage just from meleeing a monster, and that leaves me in one shot death range. So I could really stand to benefit from trading attack rings for rings of power!

On 4.5.2012 18:11 kingvictory2003 wrote:
For the record, I have NEVER mutation scummed--all my characters with desirable mutations have come by potions of polymorph, which I definitely filter in on the map. Mutation scumming also never seems to work for me, so I would have no problem with the whole polymorph self thing.

Good luck finding Eviscerator! I've got a demigod ninja running along myself, maaaaaybe looking for the same thing :)

On 4.5.2012 18:33 chris wrote:
I actually have mutation scummed, but it only works out for me about 1% of the time so I actually think mutations are balanced as is ...

[CL48:DL80] 11:03
186 artifacts. 220 uniques. *Still* no Eviscerator!

I'm also having trouble finding that third ring of power, which can be quite rare. Even with *FiCo monster auras are still a beat down, and anyone with that electric aura requires !Resistance or the use of !Healing every other round. Its a shame I don't have 3 fingers, but perhaps I can luck into a rand-art with immunity? I guess there is also the option of Railgun!

On 4.5.2012 19:32 Arjen wrote:
And that cap Indra? has immune elec, if you can fit that in your gear.

On 4.5.2012 20:15 chris wrote:
[CL50:DL80] 12:08
195 artifacts. 238 uniques.

My vote for most annoying monster is Nodens. That guy kept sneaking up on my telepathically challenged butt, pulling me outside the safety of my current vault, and pelting me with nearly fatal mana storms. Finally, I buckled down and killed the guy, which was not so bad after all.

Tougher than Nodens was Atlas, good for a cool 500 in melee on a single move, provided my shadow failed. He had no trouble hitting me, seldom seeming to miss. But while the first 4 stars of the guy required 6 or 7 healing, the next 6 required none. I guess my shadow started working. Atlas was tougher even than Morgoth! Well, at least he required 3x more healing ...

But Morgy summons, which just ain't right. First Nazgul. Then Olympians including Hades! I burned a ?*Destruction* on that guy since he can't be teleported. Finally, Morgy was content to resurrect some weak monsters like Benedict and the Spider God, both of which died easily (again!) once Morgy was dispatched. Oh, Morgy did nearly kill me with a double move. First a Mana Storm than a poorly chosen round of melee where he went 1 for 4. Still, I took almost 700 damage in the ordeal. Its actually fairly common for Morgy to double Mana Storm insta-death characters, so one needs to be careful!

I'm having trouble without telepathy and blindness resist, so I'd really prefer Dor-Lomin for my head spot rather than Indra (still missing?). And while I wait for Eviscerator, I'm sure Vilya will make an appearance ... Its pretty much a gimme when playing unusual rooms.

On 4.5.2012 20:32 chris wrote:
The Plain Gold Ring is down. 1 !Healing and maybe 10 or so !CCW. That leaves Atlas standing proud as the most difficult monster so far, easily outclassing the Plain Gold Ring. Of course, I had a perfect ring setup (see screenshot) with deep water as the only open square and walls to safely back away into. Blindness was a problem, but time was not ... I was really expecting stat drains but his melee attack is actually not time, but rather, drain all stats. Shiva's Jacket helped out nicely, then :D

On 4.5.2012 21:29 chris wrote:
[CL50:Serpent] 12:59
I killed the Unicorn to complete the trio ... Definitely the hardest of the bunch but not really difficult. I had a much harder time versus The Destroyer than any of those 3, but that was due to my lack of reflection.

For Oberon, I swapped in one of my Crowns of Might to cover blindness, surrending 20+ AC in the process, but at this stage of the game, AC is less important.

The Serpent was a complete pushover. I guess I should have tried my luck with some of the Olympians, but its hard to stay motivated once the big boy is down.

On 4.5.2012 21:34 chris wrote:
Sorry, the helm only cost 13 AC. I also swapped out my +15 AC Doomsday dagger, which explains the rest.

For a Rune Sword, might I recommend a Craft High Mage? Perhaps using the Way of Genji and Force Branding?

On 4.5.2012 21:53 Djabanete wrote:
So, how many hits could you chain with Eviscerator?

On 4.5.2012 22:07 chris wrote:
I never found it, but could it really surpass my 10 attacks with the falcon sword? For a ninja, damage dice are important and that Kill Evil makes the falcon sword effectively 3.5d6 + 30. Compare to Eviscerator's 1d4 + 10 and I don't think it would be better. I work out that there is a 65% chance Eviscerator would give less than 10 blows per round, and I think it might actually take 20 blows to equal 10 with my Falcon Sword (which does 32 more damage per blow, not counting crits).

On 4.5.2012 22:12 chris wrote:
To truly use Eviscerator, you need Tonberry gloves, and probably not the ninja approach since that makes the gloves only +50 damage if single wielding, and +25 damage if dual wielding.

If you are patient, you might consider a Weaponsmith for the +20 damage on the dagger as well. But I don't think you can build a character expecting to be able to actually find the dagger ... Its as rare as Vorpal Blade which I seem to find about once every 3 years.

On 4.5.2012 22:31 chris wrote:
I'm not sure I am doing the math correctly, but with 80% melee accuracy (Serpent peppered down to half AC) and 33 damage per round, I account for 99.54% of the possibilities by considering blows up to 50 per round. I expect 288 damage per round. With 90% melee accuracy (single wielding? I should have checked the odds before retiring!), considering up to 50 blows only accounts for 92.69% of the possible outcomes, and gives 458 damage per round but I lose a second round of attacks.

Trade out that +3 attack ring for a ring of damage +20 (only gives +10 to the ninja) and we get 375 (80%) or 596 (90%).

My Falcon Sword delivers 506 per round (80% accuracy) or 569 (90% accuracy).

(Ignoring criticals, monster AC damage reduction, and the bad effects of monster auras).

On 4.5.2012 23:25 dzhang wrote:
I think 90% accuracy is feasible with Poseidon and single-wielding. I'm not sure why you're calculating only 33 damage per strike though.

Fingolfin, Boromir, Shiva's boots, and =oDamage(+20) gives +43 already. 12.5 for dagger base. +26 for Berserk. +20 for max STR. That's 101.5 already, without Terror Mask, Hell Collar, Bruce Lee, or Tonberry. 20 attacks with 90% accuracy, and you're at 2030 damage per round already.

On 4.5.2012 23:35 chris wrote:
Ninjas divide damage by 2 and I don't have berserk. 33 damage was with my current kit. 43 with swapping in a +20 ring of damage.

On 4.5.2012 23:39 chris wrote:
Berserk is only +13, btw.

On 4.5.2012 23:46 chris wrote:
Also, there is a 64% chance of getting fewer than 20 attacks. And a 40% chance of getting fewer than 10 attacks.

On 4.5.2012 23:47 dzhang wrote:
Oh, I was thinking tohit is +26 for Berserk, I think. My bad.

Ok, yeah, I was calculating for a "normal" character... :-P. Maybe a Psion who can boost the +todam to +23 would benefit most?

On 4.5.2012 23:51 dzhang wrote:
We're doing mass action math here for expected blows:

r + r^2 + r^3 + ... = r/(1-r)

For 90%, r = 0.95, so there would be 19 attacks on average. The distribution is a little skewed as you noted, but against Destroyer or Hades or the Serpent, I think this'll come out about right thanks to Central Limit.

On 7.5.2012 00:08 chris wrote:
>Also, I think Mutation Scumming really needs to be fixed ...

OK, on request, I have made mutation scumming more difficult.

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