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The Angband Ladder: Haldar, Noldor Feanor no-class by debo

  [Sil 1.0.2 Character Dump]

 Name   Haldar        Age    3,453       Str   3
 Sex    Male          Height  6'11       Dex   4
 Race   Noldor        Weight   162       Con   4
 House  Feanor                           Gra   3

 Game Turn    3,545   Melee (+10,2d13)   Melee       10 =  7  +4  -2  +1
 Exp Pool       101   Bows   (+6,1d12)   Archery      6 =  0  +4  +1  +1
 Total Exp   11,001   Armor  [+11,3-7]   Evasion     11 =  7  +4
 Burden       106.4                      Stealth      9 =  4  +4  +1
 Max Burden   172.8   Health     41:41   Perception   7 =  2  +3  +2
 Depth         300'   Voice      34:34   Will         4 =  0  +3  +1
 Min Depth     200'                      Smithing     8 =  4  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are the new punk rock. \m/







  [Equipment]

a) a Halberd (-3,2d10) [+1] 4.5 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
b) a Longbow (+0,1d9) [-1] 3.0 lb
   It can shoot arrows 18 squares (with your current strength).
c) a Bloodstone Ring of Accuracy (+1)
d) a Golden Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Wooden Torch (with 334 turns of light)
g) Leather Armour [-1,1d4]
h) a Cloak of Stealth [+1] <+2>
   It improves your stealth by 2.  
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) (nothing)
l) a Pair of Leather Boots [+0,1d1]
m) 81 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 75 Arrows
   They can be shot 18 squares (with your current strength and bow).


  [Inventory]

a) 2 Fragments of Lembas
b) a Pale Green Herb
c) a Crimson Potion of Slow Poison
d) a Murky Brown Potion
e) an Ebony Staff {tried}
f) a Yew Staff {tried}
g) a Marble Ring
h) 2 Wooden Torches (with 2000 turns of light)
i) Studded Leather [-2,1d6]
j) a Great Helm of True Sight [-2,1d3] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Pair of Steel Greaves [-1,1d2]
l) a Longsword (+0,2d5) [+1] 3.0 lb
m) a Halberd (-3,2d10) [+1] 5.1 lb
   It requires both hands to wield it properly.  It counts as a
   type of polearm.  
n) a Mattock (-5,5d2) <+2> 10.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
o) a Shortbow (+0,1d7) 1.9 lb
   It can shoot arrows 12 squares (with your current strength).


  [Notes]

Haldar of the Noldor
Entered Angband on 2 May 2012

    Turn     Depth    Note

       2     50 ft    (Finesse)
       6     50 ft    (Focused attack)
     941    100 ft    (Weaponsmith)
   1,379    150 ft    (Polearm Mastery)
   2,770    300 ft    (Parry)
   3,476    300 ft    (Jeweller)



  ['Score' 006096455]


Posted on 3.5.2012 17:29

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1146. on the Sil Ladder (of 1293)

Comments

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On 3.5.2012 17:29 debo wrote:
Got bored of stealth-stabbers, switched to polearms instead for a change. I'm liking the raw damage.

Question: I just found a 4-use forge. Took 2 more points in smithing to make myself the perfect halberd for my strength. Then, I took jeweller to get a +1 acc ring.

Have 2 uses left -- I'm considering a -1 amulet of the blessed realm. It's not like I'm using the Gra for much, anyways. Opinions? What else could I do besides churning out crap rings / amulets for the ID?

On 3.5.2012 18:48 Scatha wrote:
It's fairly niche, but you might make some light throwing spears -- they'll probably give you a more powerful ranged attack than your longbow if you're not investing in archery. They might also double as a good assassination weapon, but with such high strength perhaps the halberd is better. If you grab enchantment at some point, note that because of their large damage dice, polearms of slaying are particularly effective.

You don't desperately need Grace, but it will help with Focused Attack, as well as general Will and Perception rolls. It could also help with Elbereth if you follow that path (which goes well with polearms but goes slightly in the other direction to stealth).

On 4.5.2012 00:02 debo wrote:
I died and quit before I could save the dump :(

On 4.5.2012 00:03 debo wrote:
PS -- If you have an option between taking the stairs and fighting 3 Easterling Archers in the open, take the stairs!! No matter how much protection you might think you have :)

On 4.5.2012 04:09 HugoTheGreat2011 wrote:
You could try luring into a corridor that changes direction by 90 degrees. That way, you can take them out, one by one. :)

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