The Angband Ladder: MrCookingham, Hobglib Alchemist by will_asher

  [DaJAngband v1.4.0 Character Dump]

 Name   MrCookingham                             Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:     15  +1  -1  +0     15
 Race   Hobglib           Height     71   INT:     16  +2  +2  +0  18/20
 Class  Alchemist         Weight    188   WIS:      9  -2  -1  +0      6
 Title  Experimenter      Status      1   DEX:     15  -1  +0  +0     14
 HP     -8/97             Score     640   CON:     14  +2  -1  +0     15
 SP     0/23                              CHR:     14  -3  -1  +0     10

 Level               13   Armor     [9,+10]     Saving Throw          43
 Cur Exp           1502   Fight     (+1,+4)     Fighting              72
 Max Exp           1502   Melee     (+5,+7)     Shooting              52
 Adv Exp           1694   Shoot     (+1,+0)     Throwing              70
 MaxDepth     L8 (400')   Blows      1/turn     Disarming             39
      Day   3, 20:33:51   Shots      1/turn     Magic Device          54
 Gold              3355   Stealth         1     Alertness             11
 Burden       117.9 lbs   Energy        90%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> You have 28 charges remaining.
> The novice paladin wakes up.
> You feel less Berserk.
> Target Selected.
> The novice paladin looks confused.
> You have 12 charges remaining.
> The novice paladin hits you.
> *** LOW HITPOINT WARNING! ***
> The novice paladin hits you.
> *** LOW HITPOINT WARNING! ***
> Target Selected.
> You miss the novice paladin.
> The novice paladin points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You die.


  [Character Equipment]

a) a maul (1d8) (+4,+3) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 23.
   
b) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) a Zircon Ring of Slow Digestion
     It slows your metabolism.  
   
e) a Smooth Stone Amulet of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
f) a brass lantern (11:54) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) a robe of Resist Cold [2,+3]
     It provides resistance to cold.  It cannot be harmed by cold.  
    It was found on the floor on level 3.
   
h) a cloak [1,+0]
     
   
i) (nothing)
     
   
j) a hard leather cap [2,+0]
     
   
k) a set of leather gloves [1,+2]
     
   
l) a pair of hard leather boots [3,+2]
     
   


  [Character Equipment -- Quiver]

n) 27 bolts (1d5) (+4,+3)
     
   
o) 24 iron shots (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 4.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 66.
   
p) 2 throwing axes (1d5) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 4.2.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 43.
   
q) 5 throwing daggers (1d4) (+0,+0) {@v2=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 44.
   
r) 2 throwing daggers (1d4) (+2,+1) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 4.9.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 41.
   
s) 11 iron spikes {@v2}
     
   
t) a broken dagger (1d2) (+0,+2) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 3.8.  This weapon can be
   thrown for an average damage of 4.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 94 (less when thrown).
   
u) a dagger (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 2.8.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 79 (less when thrown).
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 6 rations of food
     
   
d) 5 flasks of oil {@v6}
     It is branded with fire.  
   
e) an Oily Yellow Potion of Speed {@q7}
     
   
f) 2 Dark Blue Potions of Heroism {@q4}
     
   
g) 4 Mauve Potions of Cure Serious Wounds {@q2}
     
   
h) 4 Scrolls titled "catio queo me" of Phase Door {@r1}
     
   
i) 2 Scrolls titled "ungra aut vus" of Teleportation {@r9 !*}
     
   
j) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
     
   
k) 11 Scrolls titled "labo dirmovis" of Identify {@r2}
     
   
l) 2 Scrolls titled "itudicum des" of Blessing
     
   
m) a Druj Bone Wand of Heal Monster (7 charges)
     
   
n) a Wyrm Fang Wand of Light (8 charges)
     
   
o) 2 Zhelung Scale Wands of Sleep Monster (28 charges)
     
   
p) a Cockatrice Beak Wand of Confuse Monster (12 charges)
     
   
q) a Golem Clay Wand of Stinking Cloud (4 charges)
     
   
r) a Roc Talon Wand of Wonder (10 charges)
     It cannot be harmed by the elements.  
   
s) a walking staff (1d5) (+3,+3)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 37.
   
t) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.1 (add +0.7 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 45.
   


  [Home Inventory]

a) a Dark Blue Potion of Heroism {@q4}
     
   
b) an Ochre Potion of Restore Mana
     
   
c) a Scroll titled "ho mo per quae" of Summon Monster
     
   
d) a Druj Bone Wand of Heal Monster (10 charges)
     
   
e) 2 Roc Talon Wands of Wonder (29 charges)
     It cannot be harmed by the elements.  
   
f) 5 wooden torches (7:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) a robe [2,+0]
     
   
h) soft studded leather [5,+0]
     
   
i) a set of leather gloves [1,+0]
     
   
j) a pair of leather sandals [1,+4]
     
   
k) a rapier (1d5) (+4,+4) [1,+0]
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 43.
   
l) a cutlass (1d7) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 30.
   
m) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
n) a short bow (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
   
o) a bolt (1d5) (+0,+0)
     
   
p) 10 iron spikes
     
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:13:44 |     2 |  3  | Killed Fang, Farmer Maggot's dog
| 1, 09:03:41 |     3 |  5  | Reached level 5
| 1, 11:18:07 |     2 |  6  | Killed Grip, Farmer Maggot's dog
| 1, 18:41:38 |     2 |  7  | Killed Wolf, Farmer Maggot's dog
| 2, 03:53:07 |  Town |  9  | Killed Harry Goatleaf
| 2, 19:08:56 |     4 | 10  | Reached level 10
| 2, 23:07:51 |     5 | 10  | Killed Ted Sandyman, the Miller
============================================================
| 3, 20:33:51 |     8 | 13  | Killed by a novice paladin.
| 3, 20:33:51 |     8 | 13  | Killed on 05/06/2012 at 04:09 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.5.2012 21:52
Last updated on 6.5.2012 23:09

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7. on the Competition No.121 Ladder (of 8)

Comments

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On 3.5.2012 21:55 will_asher wrote:
I'd forgotten how hard this class was at the beginning (and it's even harder with disconnected stairs). Took me several tries just to get this far (dL6/cL10).

On 4.5.2012 03:53 buzzkill wrote:
I never knew that hobglib's were a playable class. I hope, but seriously doubt. that the player character is mapped to the right tile. The hobglib tile is 'classic'.

On 4.5.2012 03:56 buzzkill wrote:
Oops, playable race, and no, it's not.

On 4.5.2012 05:17 will_asher wrote:
I happened to find the tile for it when I was looking at the U32 stuff along with the pref file. It's a cool tile, but it's not much like how I imagine a hobglib. Of course I didn't provide much of a description of them in the game.

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