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The Angband Ladder: MrCookingham, Hobglib Alchemist by buzzkill

  [DaJAngband v1.4.0 Character Dump]

 Name   MrCookingham                             Self  RB  CB  EB   Best
 Sex    Male              Age        57   Str:     15  +1  -1  +0     15     14
 Race   Hobglib           Height     71   INT:     16  +2  +2  +0  18/20
 Class  Alchemist         Weight    188   WIS:      9  -2  -1  +0      6
 Title  Experimenter      Status      1   Dex:     15  -1  +0  +0     14     13
 HP     -5/107            Score     784   CON:     14  +2  -1  +0     15
 SP     5/27                              Chr:     14  -3  -1  +0     10      8

 Level               15   Armor    [10,+15]     Saving Throw          46
 Cur Exp           2679   Fight     (-4,-1)     Fighting              61
 Max Exp           2679   Melee     (+1,+5)     Shooting              44
 Adv Exp           2772   Shoot     (-3,+1)     Throwing              59
 MaxDepth    L13 (650')   Blows      1/turn     Disarming             41
      Day    2, 2:14:22   Shots      1/turn     Magic Device          57
 Gold              5888   Stealth         1     Alertness              9
 Burden        91.7 lbs   Energy       200%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:.............
Feath:...+......... Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:............+
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> The goblin hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel yourself moving faster!
> You have no more Oily Yellow Potions of Speed {@q7} (d).
> It throws a piece of junk from the floor.
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> The goblin hits you.
> *** LOW HITPOINT WARNING! ***
> The goblin hits you.
> *** LOW HITPOINT WARNING! ***
> You feel yourself speed up.
> The goblin hits you.
> You die.


  [Character Equipment]

a) a pike (2d5) (+5,+6)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 11.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
b) a long bow (ML3) (+1,+1)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) a Chrysoberyl Ring of Protection [+10]
     
   
d) a Topaz Ring of Feather Falling
     It makes you fall like a feather.  
   
e) a Smooth Stone Amulet of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
f) a brass lantern (3:28)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) a robe [2,+1]
     
   
h) a cloak [1,+1]
     
   
i) a small leather shield [2,+1]
     
   
j) a metal cap [3,+1]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of leather sandals [1,-1]
     
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 2 Orange Potions of Resist Acid and Electricity
     
   
d) a Chartreuse Potion of Resist Heat
     
   
e) 5 Mauve Potions of Cure Serious Wounds {@q2}
     
   
f) an Ochre Potion of Restore Mana
     
   
g) 2 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
     
   
h) a Scroll titled "proqui ecuro" of *Identify*
     
   
i) 3 Scrolls titled "cus lentu sa" of Object and Treasure Detection
     
   
j) a Scroll titled "ortor letsito" of Trap/Door Destruction
     
   
k) 2 Tin Rods of Trap Location {@z3}
     
   
l) a Mandrake Root Wand of Teleport Other (3 charges)
     
   
m) 2 Golem Clay Wands of Stinking Cloud (22 charges)
     
   
n) 2 Gnarled Staffs of Light (1d5) (+0,+0) (8 charges) {@u2}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 64.
   
o) a Maple Staff of Door/Stair Location (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 60.
   
p) a Cottonwood Staff of Detect Invisible (1d5) (+0,+0) (10 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 60.
   
q) a Willow Staff of Sleep Monsters (1d5) (-3,-4) (7 charges) {cursed}
     It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  Your chance of scoring a
   critical hit with this weapon is 1 in 73.
   
r) a short sword (1d7) (+3,+4)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.  Your chance of scoring a
   critical hit with this weapon is 1 in 42.
   
s) 7 arrows (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 89.
   


  [Home Inventory]

a) a filthy rag [1,+4]
     
   
b) a dagger (1d4) (+5,+1)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  This weapon can be thrown
   for an average damage of 4.2.  Your chance of scoring a critical hit
   with this weapon is 1 in 63 (less when thrown).
   
c) a long dagger (1d5) (+1,+4)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.  This weapon can be thrown
   for an average damage of 8.4.  Your chance of scoring a critical hit
   with this weapon is 1 in 69 (less when thrown).
   
d) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
e) 29 iron shots (1d4) (+0,+0)
     
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 02:00:56 |   100 |  3  | Killed Wolf, Farmer Maggot's dog
| 1, 02:54:25 |   100 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 02:57:55 |   100 |  5  | Reached level 5
| 1, 07:52:06 |   200 |  7  | Killed Fang, Farmer Maggot's dog
| 1, 12:11:26 |   350 | 10  | Reached level 10
| 1, 15:16:58 |   350 | 11  | Killed Mughash the Kobold Lord
| 1, 22:42:47 |   650 | 14  | Killed Ulfast, Son of Ulfang
| 1, 22:42:47 |   650 | 15  | Reached level 15
============================================================
| 2, 02:14:22 |   650 | 15  | Killed by a goblin.
| 2, 02:14:22 |   650 | 15  | Killed on 05/10/2012 at 12:45 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.5.2012 04:09
Last updated on 11.5.2012 04:03

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5. on the Competition No.121 Ladder (of 8)

Comments

Jump to latest

On 4.5.2012 04:09 buzzkill wrote:
I had such high hopes. Stinking cloud sucks.

On 5.5.2012 15:16 buzzkill wrote:
Attempt #2. Achieved CL2, DL2. Killed by Grip, again. Note to self, buy some phase door scrolls.

On 5.5.2012 17:52 will_asher wrote:
I bought the sling and shots before entering the dungeon and that helped. Unfortunately, phase door is out of stock in the store at the very beginning for this savefile. (Course you could wait for restock.)

On 6.5.2012 17:55 buzzkill wrote:
I tried the sling with my first character and had "high hopes", but poor stealth gave me little chance to use it, esp against a faster enemy.

On 8.5.2012 03:30 buzzkill wrote:
Attempt #3 wasn't much fun. Returned to town twice but store bought healing and iron shots weren't enough to survive the cave spiders.

On 8.5.2012 17:52 buzzkill wrote:
Attempts 4 thru 10 or so. This is the best of 'em. I resorted to used flasks of oil as a ranged attack to keep this guy alive, something I don't like to do because of the cheese factor. His demise came shortly after a miserable fight with Grip who he should have beaten easily. He defeated Grip, but was left depleted when immediately set upon by Fang, who must have double moved quite successfully.

On 10.5.2012 04:19 buzzkill wrote:
Success. Finally off the ground. Nothing better than {good} found on the initial dive. Here he is just before recalling for his 2nd trip down.

On 10.5.2012 04:37 buzzkill wrote:
Hah!!! Just found a wand of TO at 500 ft.

On 10.5.2012 06:24 will_asher wrote:
I'm guessing you just found that long bow since you have no arrows. You could keep that (good) dagger in your quiver for throwing. Alchemists have better throwing skill than shooting skill (but of course the damage advantage of bows usually outweighs that easily).

On 10.5.2012 20:32 buzzkill wrote:
I proclivity toward not running from a fight cost me this one. I'll update the dump later tonight.

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