The Angband Ladder: Maras, Noldor Fingolfin no-class by Nomad

  [Sil 1.0.2 Character Dump]

 Name   Maras         Age    2,534       Str   4 =  2  +2
 Sex    Female        Height    6'       Dex   5 =  4  +1
 Race   Noldor        Weight   146       Con   5
 House  Fingolfin                        Gra   3

 Game Turn   13,811   Melee (+13,3d10)   Melee       13 = 11  +5  -3
 Exp Pool     4,621   Bows    (+6,1d8)   Archery      6 =  0  +5      +1
 Total Exp   32,221   Armor  [+13,3-7]   Evasion     13 =  7  +5  +1
 Burden        79.0                      Stealth     16 =  8  +5  +3
 Max Burden   207.3   Health     -3:49   Perception  11 =  7  +3  +1
 Depth         600'   Voice      34:34   Will        11 =  7  +3      +1
 Min Depth     550'                      Smithing     3 =  0  +3
 Light Radius     1                      Song         3 =  0  +3

 You are the only child of a bard from the house of Fingolfin. You have
 light blue eyes, wavy black hair, and a fair complexion.

  [Last Messages]

> The bleeding stops.
> It bites you!
> Low hitpoint warning!
> Your vision quickly clears.
> You have 62 Arrows (Poisoned) (m).
> The Arrow (Poisoned) breaks.
> You provoke attacks of opportunity from adjacent enemies!
> It bites you...
> It bites you!
> Your vision quickly clears.
> It bites you.
> You die.




a) a Battle Axe of Hador's House (-3,3d6) <+1> 5.4 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It does extra damage when wielded with both
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) an Adamant Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
d) a Bloodstone Ring of Warmth
   It provides resistance to cold.  
e) a Dragon Tooth Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 6468 turns of light)
g) Leather Armour [-1,1d4]
h) a Shadow Cloak [+4] <+2>
   It improves your stealth by 2.  It creates an unnatural
i) (nothing)
j) a Dwarf Mask of True Sight [-2] <+1>
   It improves your perception by 1.  It provides resistance to 
   fire, blindness, and hallucination.  It grants you the
   ability to see invisible creatures.  
k) a Set of Leather Gloves of Dexterity <+1>
   It increases your dexterity by 1.  
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+2>
   It improves your stealth by 2.  
m) 62 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 39 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


a) 4 Black Herbs of Rage
b) 2 Pale Green Herbs of Restoration
c) a Piece of Dark Bread
d) 4 Fragments of Lembas
e) a Flask of oil
f) a Clear Potion of Miruvor
g) 5 Murky Brown Potions of Orcish Liquor
h) a Shimmering Potion of Clarity
i) a Black Potion of Healing
j) a Dark Green Potion of Quickness
k) 2 Yellow Potions of Dexterity
l) 2 Smoky Potions of Grace
m) a Golden Staff of Light (5 charges)
n) a Gnarled Staff of Slumber (6 charges)
o) a Rosewood Staff of Majesty (7 charges)
p) an Onyx Ring of Perception <+3>
   It improves your perception by 3.  
q) a Chalcedony Ring of Evasion [+2]
r) a Jade Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
s) an Amber Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
t) a Kite Shield of Deflection (-1) [+2,1d7]
   It cannot be harmed by the elements.  
u) a Mithril Helm [-1,1d2]
   It cannot be harmed by the elements.  
v) a Shovel (-3,2d2) <+1> 6.7 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


Maras of the Noldor
Entered Angband on 7 May 2012

    Turn     Depth    Note

       4     50 ft    (Charge)
       4     50 ft    (Dodging)
   1,363    150 ft    (Disguise)
   2,522    200 ft    Slew Gorgol, the Butcher
   3,457    250 ft    (Sprinting)
   4,986    350 ft    (Vanish)
   6,263    450 ft    (Inner Light)
   8,424    500 ft    (Lore-Keeper)
   8,424    500 ft    (Lore-Master)
   8,686    500 ft    (Power)
   9,003    500 ft    Slew Orcobal, Champion of the Orcs
   9,245    500 ft    (Follow-Through)
   9,764    550 ft    (Hardiness)
  10,046    550 ft    (Poison Resistance)
  13,257    600 ft    Slew Uldor, the Accursed

  13,811    600 ft    Slain by a Shadow spider.
  13,811    600 ft    Died on 07 May 2012.

  ['Score' 012086189]

Posted on 7.5.2012 20:01
Last updated on 7.5.2012 20:47

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1415. on the Sil Ladder (of 2150)


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On 7.5.2012 20:01 Nomad wrote:
This is new territory for me now...

On 7.5.2012 20:04 HugoTheGreat2011 wrote:
Looking good. You should up the Melee a bit to make it easier to kill Wargs.

On 7.5.2012 20:47 Nomad wrote:
Well, I've discovered that Shadow Spiders are nasty things. Should have shoved all that hoarded EXP into something useful at the last minute, but I was hoping to find a forge and try some smithing.

On 7.5.2012 21:05 HugoTheGreat2011 wrote:
When encountering certain monsters that bite and blind you (Hint: Shadow Spiders), it's best to run away. It would have helped if you removed the Shadow Cloak for a while, to increase your Light radius so you could see them.

On 7.5.2012 22:16 Scatha wrote:
Shadow Spiders are indeed very nasty. They have a powerful attack, and unless your light is strong enough to see them you'll be fighting at half melee and evasion.

On the other hand, like all spiders they are territorial, and won't pursue you if you're out of line of sight. Thus you can normally avoid fighting them if you don't want to.

By the way, you were strong enough that you weren't getting your full strength bonus with the axe two-handed, so you'd only have dropped one damage side if using it with a shield. Coupled with your *superb* kite shield, that might have been worthwhile.

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