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The Angband Ladder: Earth, Noldor Finarfin no-class by T-Mick

  [Sil 1.1.0 Character Dump]

 Name   Earth         Age      792       Str   1 =  0  +1
 Sex    Female        Height  5'10       Dex   4
 Race   Noldor        Weight   157       Con   3
 House  Finarfin                         Gra   7 =  6  +1

 Game Turn   13,371   Melee  (+12,1d8)   Melee       12 =  6  +4  +1  +1
 Exp Pool     3,402   Bows    (+5,0d0)   Archery      5 =  0  +4      +1
 Total Exp   40,702   Armor  [+11,2-3]   Evasion     11 =  7  +4
 Burden        45.3                      Stealth     25 = 14  +4  +2  +5
 Max Burden   120.0   Health     -2:34   Perception  21 =  8  +7  +5  +1
 Depth         1000'  Voice    139:143   Will        11 =  4  +7
 Min Depth     1000'  Song     Silence   Smithing     7 =  0  +7
 Light Radius     5                      Song        19 = 12  +7

 You close your eyes, and I'll keep mine peeled.







  [Last Messages]

> You whisper a song of silence.
> You see The Massive Iron Crown of Morgoth.
> To attempt to prise a Silmaril from the crown, use the 'destroy' command
(which is 'k' by default).
> You were wielding The Shortsword of Amrod (+1,1d7) [+1] <+2> (r).
> You are wielding The Dagger 'Angrist' (+0,1d5) (a).
> You see The Massive Iron Crown of Morgoth.
> You have freed a Silmaril!
> You have a Silmaril (r).
> The tension is broken.
> Character dump successful.
> You were wielding The Dagger 'Angrist' (+0,1d5) (s).
> You are wielding The Shortsword of Amrod (+1,1d7) [+1] <+2> (a).
> Morgoth, Lord of Darkness notices you.
> Morgoth, Lord of Darkness hits you!
> You die.


  [Screenshot]

   ......
  ##.....
  ##.....
  ...@...
  ..S.V..
  ###...#
   ###.##


  [Equipment]

a) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
b) (nothing)
c) a Marble Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Bloodstone Ring of Perception <+3>
   It improves your perception by 3.  
e) a Bronze Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) (nothing)
h) (nothing)
i) (nothing)
j) a Helm of Brilliance [-1,1d1]
   It lights the dungeon around you.  
k) (nothing)
l) a Pair of Mithril Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) (nothing)
n) (nothing)


  [Inventory]

a) a Yellow Herb of Rage
b) a Dark Green Herb of Healing
c) a Strip of Dried Meat
d) 2 Fragments of Lembas
e) 2 Clear Potions of Miruvor
f) a Murky Brown Potion of Orcish Liquor
g) a Sky Blue Potion of Clarity
h) 2 Golden Potions of Healing
i) 3 Pale Green Potions of Slow Poison
j) 2 Green Potions of Quickness
k) a Black Potion of Strength
l) 3 Cloudy Potions of Dexterity
m) a Silver Staff of Revelations (6 charges)
n) a Beech Staff of Slumber (4 charges)
o) a Beech Staff of Slumber (2 charges)
p) a Golden Staff of Recharging (2 charges)
q) a Ruby Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
r) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (8 squares).  It cannot be harmed by the
   elements.  
t) a Longsword of Doriath (+0,2d5) [+1] 2.0 lb
   It slays wolves and spiders.  
u) a Longsword (+1,2d5) [+1] 3.3 lb


  [Notes]

Earth of the Noldor
Entered Angband on 4 Oct 2012

    Turn     Depth    Note

       0     50 ft    (Keen Senses)
       0     50 ft    (Listen)
     289    100 ft    (Disguise)
   1,537    450 ft    (Curse Breaking)
   2,327    600 ft    (Dodging)
   2,652    700 ft    (Sprinting)
   2,678    750 ft    (Lore-Keeper)
   2,739    800 ft    (Lore-Master)
   2,739    800 ft    Found The Shortsword of Amrod (from 650 ft)
   3,026    900 ft    (Vanish)
   3,438    900 ft    (Song of Silence)
   3,540    950 ft    Loving the big light radius.
   3,540    950 ft    Normally I'd still be using a torch.
   3,679    950 ft    Just ran into a ruby serpent.
   3,679    950 ft    Thank goodness for vanish
   3,908    950 ft    (Song of Lorien)
   4,164    950 ft    Entered Hoard of the Worm of Greed
   4,170    950 ft    (Unwavering Voice)
   4,189    950 ft    Found The Dagger 'Angrist'
   4,254    950 ft    Found The Crown of Dark Secrets
   5,503    950 ft    Everyone just spotted me...
   5,503    950 ft    Down we go then...
   5,504  1,000 ft    Entered Morgoth's throne room
  13,248  1,000 ft    Found The Massive Iron Crown of Morgoth
  13,368  1,000 ft    Cut a Silmaril from Morgoth's crown

  13,371  1,000 ft    Slain by Morgoth, Lord of Darkness.
  13,371  1,000 ft    Died on 05 October 2012.




  ['Score' 020186629]


Posted on 8.5.2012 02:28
Last updated on 6.10.2012 14:48

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393. on the Sil Ladder (of 1445)

Comments

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On 8.5.2012 02:28 T-Mick wrote:
Best character since my last dump. Tried smithing seriously for the first time. Eases up finding good equipment, I think. Also, went for lore-master before vanish. Would have had vanish soon, had not the Wargs and Giants gotten me.

On 8.5.2012 02:30 T-Mick wrote:
By the way, what's different about an enchanted forge? I found one early on, but it didn't seem any different, and I had nothing to make.

On 8.5.2012 03:04 HugoTheGreat2011 wrote:
Enchanted forges increase your ability to make difficulty items.

In this Sil screenshot, HallucinationMushroom's comment provides a good description of what an enchanted forge does...

Here:
http://angband.oook.cz/screen-show.php?id=2011

On 5.10.2012 16:42 T-Mick wrote:
Looks promising to me. I found "Angrist", which will hopefully make things easier in the throne room. After putting a few more points into melee, I think I'll be able to win. There are apparently some artifacts on this floor that I haven't gotten yet. I'm gonna research them before risking anything though. Don't know if this is common knowledge, but, after getting lore-master, you can recall every item and monster from the ESC menu.

On 5.10.2012 16:42 T-Mick wrote:
Ah, dangit, not again...

On 5.10.2012 17:14 T-Mick wrote:
Sitting behind Morgoth with a ton of EXP to spend. Any suggestions?

On 5.10.2012 18:19 T-Mick wrote:
Got one out on the first try. Much easier, obviously. Not gonna get greedy, I know what happens next.

On 6.10.2012 05:19 HugoTheGreat2011 wrote:
If this is your first win, I'd getting out of the Throne Room right away, just to survive. Afterwards, use your Stealth tactics to make your way up the floors and out of there!

On 6.10.2012 05:20 HugoTheGreat2011 wrote:
You upgraded this guy from 1.0.2 to 1.1? Interesting.

On 6.10.2012 05:20 HugoTheGreat2011 wrote:
This *gal*. Typo, sorry.

On 6.10.2012 14:48 T-Mick wrote:
Morgoth woke up the very next turn and splatted me. Talk about a short lived victory.

On 6.10.2012 14:52 clouded wrote:
A number of things seem to have conspired to make pacifist much tougher this version.

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