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The Angband Ladder: Combat Splattered, Klackon Mauler by chris

  [Chengband 0.0.97 Character Dump]

                          Name  : Combat Splattered

 Sex      : Male             Age                22   STR!:  18/***
 Race     : Klackon          Height             59   INT!:  18/120
 Class    : Mauler           Weight             77   WIS!:   18/50
                             Social Class        2   DEX!:  18/160
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:   18/80

 Two hands     (+104,+135)   Hit point   1231/1231   Fighting   : Legendary[35]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[22]
 Blows/Round           3+0                           SavingThrow: Superb
 AverageDmg/Rnd     1397+0   Level              50   Stealth    : Very Bad
                             Experience   15147666   Perception : Poor
 Shooting     (+69,+14+21)   Max Exp      15147666   Searching  : Poor
 Multiplier          x6.00   Exp to Adv      *****   Disarming  : Superb
 Shots/Round          0.83   Gold         11536905   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [47,+121]   Time     Day 67  5:04   DevicePower: +0%
 Speed            (+35+10)   Play time    16:04:34   Infravision: 20 feet


                         (Character Background)
          You are one of several children of a Klackon hive queen.
          You have black skin, and black eyes.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Klackon       STR!: 18/100  2  6  1  7 18/***         ........34...
 Class : Mauler        INT!:  18/80 -1  1 -1  5 18/120         .....234.....
 Level : 50            WIS!:  18/90 -1  0 -2 -1  18/50         6....234.....
 Hits  : 1231/1231     DEX!: 18/100  1 -4  2  7 18/160         ........34...
 Mana  : 0/0           CON!: 18/130  2  3  0  7 18/***         ........34...
                       CHR!: 18/100 -1  0  1 -2  18/80         .....2.......
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+..+    Sound : ........+.+..    Speed     : +.+++++....+#
 Elec  : .......+.+...    Nether: .....+.+.....    FreeAction: .............
 Fire  : ..+....+.++..    Nexus : .............    SeeInvisi.: .....+++.+...
 Cold  : .......+.+...    Chaos : ......+...+..    Hold Life : ......++.....
 Poison: .......+..+..    Disnch: ........+.+..    Warning   : .............
 Light : .........++..    Fear  : .......+.....    SlowDigest: .............
 Dark  : .....+.++....    Reflct: .............    Regene.   : ........+....
 Shard : ..........+..    AuFire: .............    Levitation: ..+..........
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : ......+...+.+    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : +....+.+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : +..    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  The Serpent got *MAULED*


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Orc cave        : level  23
   !Labyrinth       : level  18
    R'lyeh          : level  80


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 13
  Warg problem                             (Danger  level:   5) - level 14
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Logrus Master                            (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 32
  The Old Castle                           (Danger  level:  50) - level 33
  Vapor Quest                              (Danger  level:  25) - level 34
  The Lonely Mountain                      (Danger  level:  45) - level 34
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 34
  Doom Quest 2                             (Danger  level:  55) - level 35
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 29


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 15000 enemies including 215 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Kaschei the Immortal                     (level  90)


  [Virtues]

Your alighnment : Chaotic

You are virtuous in Valour.
You are somewhat virtuous in Honour.
You are an enemy of Diligence.
You are a champion of Justice.
You are a champion of Sacrifice.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
You are a bitter enemy of Patience.


  [Character Equipment]

a) The Ball-and-Chain 'Iron ball' (27d6) (+10,+10) [+20] (-6)
b) (wielding with two-hands)
c) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed) {Lv}
d) a Ring of Speed and Slaying (+2,+1) (+10)
e) a Ring of Speed and Mana bolt (+9)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) {!!}
i) The Cloak of Bruce Lee (+5,+5) [1,+15] (+3) {Dk}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
k) a Set of Dragon Gloves [4,+18] {FiPoLiShCfSoCaDi}
l) a Pair of Metal Shod Boots of Speed [6,+10] (+6)


  [Character Inventory]

a) 6 Rations of Food
b) 11 Potions of Speed {!k!q}
c) 48 Potions of Healing {!k!q}
d) 26 Potions of *Healing* {!k!q}
e) 3 Potions of Life {!k!q}
f) 7 Potions of Restore Life Levels
g) 10 Potions of Resistance {!k!q}
h) 30 Scrolls of Teleportation {75% off}
i) 24 Scrolls of *Destruction* {!*}
j) 10 Scrolls of Genocide {!*}
k) 4 Scrolls of Mass Genocide {!*}
l) 3 Rods of Perception {@z7!s!d!k!!}
m) 3 Rods of Recall {@zr!s!d!k!!}
n) 7 Rods of Detection {@z3!s!d!k!!}
o) 6 Rods of Teleport Other {@zt!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 37 Mushrooms of Restoring {!E}
b) 64 Rations of Food
c) 55 Potions of Speed {!k!q}
d) a Potion of Resist Heat {!k!q}
e) 24 Potions of Resist Cold {!k!q}
f) 99 Potions of Heroism
g) 85 Potions of Heroism
h) 99 Potions of Cure Critical Wounds {25% off}
i) 21 Potions of Cure Critical Wounds {25% off}
j) 11 Potions of Restore Life Levels
k) 8 Potions of Strength {!k}
l) 2 Potions of Wisdom {!k}

 ( page 2 )
a) 2 Potions of Dexterity {!k}
b) 2 Potions of Constitution {!k}
c) 30 Potions of Enlightenment
d) 33 Potions of Resistance {!k!q}
e) 91 Scrolls of Teleportation {75% off}
f) 9 Scrolls of *Identify*
g) 21 Scrolls of Remove Curse {50% off}
h) 9 Scrolls of *Remove Curse*
i) 3 Scrolls of Enchant Armor {25% off}
j) a Scroll of Mundanity
k) 6 Scrolls of Protection from Evil
l) a Scroll of Rune of Protection

 ( page 3 )
a) a Scroll of Weapon Branding
b) a Rod of Trap Location
c) a Rod of Door/Stair Location {@z2!s!d!k!!}
d) 2 Rods of Recall {@zr!s!d!k!!}
e) 30 Rods of Illumination {@z5!s!d!k}
f) 10 Rods of Teleport Other {@zt!s!d!k}
g) 11 Wands of Teleport Other (132 charges) {@at!s!d!k}
h) 4 Wands of Drain Life (28 charges) {@ad!s!d!k}
i) 7 Wands of Tame Monster (50 charges) {!s!d!k}
j) 4 Wands of Dragon's Frost (14 charges)
k) a Staff of Perception (21 charges) {@u1}
l) 2 Staffs of Perception (2x 18 charges) {@u1}

 ( page 4 )
a) a Staff of Perception (12 charges) {@u1}
b) 2 Staffs of Perception (2x 10 charges) {@u1}
c) a Staff of Starlight (10 charges)
d) 2 Staffs of Enlightenment (2x 11 charges) {@um}
e) a Staff of Enlightenment (4 charges) {@um}
f) a Staff of Enlightenment (0 charges) {@um}
g) a Staff of Curing (7 charges)
h) 4 Staffs of Healing (4x 4 charges)
i) 3 Staffs of Healing (3x 3 charges)
j) a Staff of Speed (8 charges) {@us}
k) 3 Staffs of Speed (3x 6 charges)
l) a Staff of Genocide (3 charges)

 ( page 5 )
a) 6 Staffs of *Destruction* (6x 5 charges) {!u!s!d!k}
b) a Staff of *Destruction* (4 charges) {!u!s!d!k}
c) 4 Staffs of *Destruction* (4x 3 charges) {!u!s!d!k}
d) 3 Rings of Levitation
e) a Ring of Acid [+11] {!!}
f) a Ring of Flames [+13] {!!}
g) a Ring of Ice [+9] {!!}
h) a Ring of Poison Resistance and Regeneration
i) a Ring of Free Action
j) a Ring of See Invisible
k) a Ring of Lightning [+18] {!!}
l) The Ring of Dexterity 'Aaureebas' (+4) {*El;CoFe;Si}

 ( page 6 )
a) a Ring of Constitution (+3)
b) a Ring of Constitution and Regeneration (+3)
c) a Ring of Damage and Heroism (+14)
d) a Ring of Damage and Light (+14)
e) a Ring of Damage and Power Throwing (+11) {25% off}
f) The Ring 'Frakir' (+1)
g) The Ring of Power (Narya) (+10,+10) (+1)
h) 2 Rings of Nether Resistance
i) a Ring of Shard Resistance
j) a Ring of Disenchantment Resistance
k) a Ring of Chaos Resistance
l) a Ring of Reinforce Muscle (+2)

 ( page 7 )
a) an Amulet of Reflection
b) The Amulet of Carlammas (+2)
c) The Necklace of the Dwarves (+3)
d) an Amulet of Anti-Magic
e) an Amulet of Resistance {Nt}
f) 3 Amulets of Resistance {Po}
g) an Amulet of Resistance {Cf}
h) an Amulet of Resistance {Fe}
i) 5 Amulets of Resistance
j) an Amulet of Telepathy {Thieves' !*!*!*}
k) The Amulet of Telepathy 'Rregechmal' (+5,+4) (+4) {Ch;PoNt}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 8 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
c) an Amulet of Magic Device Mastery (+3) <+15%>
d) The Amulet of Sacred Knights [+10] (+2)
e) The Incandescent Light of Yeduson (+3 to infravision)
f) The Phial 'Shadowbane' (+3) {St;Nx}
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Palantir of Westernesse (+3)
j) The Levitation Stone of Laputa (+2 to speed)
k) The Blue Dragon Scale Mail 'Great Snowfield' (-2) [40,+22] (+3)
{St;CoCfNt;Rg}
l) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30] (charging)
{!!}

 ( page 9 )
a) Green Dragon Scale Mail (-2) [40,+17]
b) Law Dragon Scale Mail (-2) [40,+21]
c) Law Dragon Scale Mail (-2) [40,+18]
d) Chaos Dragon Scale Mail (-2) [40,+17]
e) Balance Dragon Scale Mail (-2) [40,+16]
f) The Rusty Chain Mail of Kronos (-5) [14,+14] (+3 to speed)
{SpSt;AcElFiCoPoCf}
g) The Ring Mail of Giles (-2) [12,+18] (-2)
h) Metal Scale Mail of Resistance (-2) [13,+5] {PoSo}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {!!}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nt}
l) The Bar Chain Mail of Super Speed (-2) [18,+30] (+4) {Dx;Sh;Rg~Tele(Dx}

 ( page 10 )
a) The Metal Brigandine Armour of the Great Magi (-3) [19,+29] (+4 to searching)
{InWiChSrIf}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nt}
c) The Splint Mail of the Sprite (-2) [19,+24] (+3 to stealth) {StDxSlSr;Po;Si}
d) The Splint Mail 'Electron' (-2) [19,+16] (+1 to stealth) {WiSl;El}
e) The Do-maru of Ymir (-2) [20,+29] (+4) {WiCh;CoCf;RfAg[FC}
f) The Partial Plate Armour 'Mercury' (-3) [22,+17] (+2) {Dx;Nt(Dx}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Haramakido of Yositsune [17,+28] (+2)
i) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2)
j) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed) {Li}
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
l) a Robe of Elvenkind [2,+8] (+3 to stealth) {Sh, Armoury 48k}

 ( page 11 )
a) The Robe of the Kamikaze Warrior [2,-20] (+5)
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Di}
c) The Hard Leather Armour of Himring [6,+15]
d) Rhino Hide Armour of Resistance (-1) [8,+11] {Nt}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Po}
f) The Stone and Hide Armour 'Camelot' (-1) [15,+19] {SoNtDi}
g) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
h) The Cloak 'Colluin' [1,+15]
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Cloak 'Colannon' [1,+15] (+3 to stealth)
k) an Elven Cloak [4,+6] (+4 to stealth)
l) an Elven Cloak [4,+0] (+4 to stealth)

 ( page 12 )
a) an Elven Cloak of Thievery [4,+15] (+1 to speed)
b) The Fur Cloak of Mook [3,+20] {!!}
c) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Li;RgAg}
d) a Pair of Dragon Wings [4,+16] {ShCfCa}
e) a Pair of Dragon Wings [4,+18] {ShCa}
f) a Pair of Dragon Wings [4,+16] {PoCa}
g) a Pair of Dragon Wings [4,+17] {Di}
h) a Pair of Dragon Wings [4,+12] {Di}
i) a Pair of Dragon Wings [4,+16] {Dk}
j) a Pair of Dragon Wings of Thievery [4,+20] (+2 to speed) {Fi}
k) a Wizard Cloak of Stealth [4,+20] (+1 to stealth)
l) The Small Metal Shield of Thorin [5,+21] (+4)

 ( page 13 )
a) a Golden Crown of Telepathy [0,+8]
b) a Golden Crown of the Magi [0,+12] (+3) {Nx;Si}
c) a Golden Crown of Might [0,+11] (+1) {Nt}
d) The Golden Crown of Tropics [0,+19] (+4 to searching) {Sr;FiNtNx}
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
f) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Sh}
g) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
i) The Steel Helm of Hyper Resistance [6,+27] (+4) {In;PoBl;FaSi}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) a Dragon Helm [8,+13] {FiCoPoCa}
l) a Dragon Helm [8,+13] {SoNt}

 ( page 14 )
a) a Dragon Helm [8,+24] {Dk}
b) a Dragon Helm [8,+14] {AcDk}
c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
d) The Set of Leather Gloves of Pippin (+1,+1) [1,+10] (+1)
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
f) a Set of Gauntlets of Genji (+3,+0) [2,+10] (+3)
g) a Set of Gauntlets of Power (+5,+1) [2,+8] (+2) {So}
h) a Set of Gauntlets of Genji (+2,+0) [2,+3] (+1) {50% off}
i) a Set of Gauntlets of Free Action [2,+9]
j) a Set of Gauntlets of Free Action [2,+6] {Armoury}
k) a Set of Gauntlets of Free Action [2,+3] {Armoury}
l) The Set of Gauntlets 'Paurnen' [2,+15]

 ( page 15 )
a) a Set of Dragon Gloves [4,+19] {Fi}
b) a Set of Dragon Gloves of Slaying (+6,+2) [4,+19] {Co}
c) The Pair of Soft Leather Boots of the Bard [2,+18] (+4)
d) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
e) a Pair of Hard Leather Boots of Levitation [3,+9]
f) a Pair of Hard Leather Boots of Free Action [3,+5] {BM}
g) a Pair of Dragon Boots of Jumping [5,+16] {PoCf}
h) a Pair of Metal Shod Boots of Thievery [6,+4] (+2 to speed)
i) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
j) The Dagger of Fiona (2d4) (+6,+9) (+2)
k) The Dagger of Rilia (2d4) (+4,+3)
l) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)

 ( page 16 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
b) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
c) a Falchion of Slaying (6d6) (+14,+3)
d) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
f) an Executioner's Sword of Slay Dragon (4d5) (+6,+12) {Fi}
g) a Zweihander (4d6) (+6,+4)
h) a Zweihander (4d6) (+8,+9) {25% off}
i) a Blade of Chaos (6d5) (+0,+0)
j) The Broad Spear 'Lord of Flies' (1d9) (+14,+15) {So/XU/pT}
k) The Broad Spear 'Elfrist' (1d9) (+9,+10)
l) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)

 ( page 17 )
a) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
b) The Naginata of Benkei (3d6) (+10,+23) [+5] (+4)
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
d) a Lance (2d8) (+5,+3)
e) a Lance (2d8) (+0,+0)
f) a Lance of Slay Undead (2d8) (+7,+11) {50% off}
g) The Lance 'Snickersnee' (2d8) (+26,+21) (+4 to infravision) {StIf/T(St}
h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) a Heavy Lance (4d8) (+8,+5)
k) a Heavy Lance (4d8) (+6,+6)
l) a Heavy Lance (4d8) (+7,+1)

 ( page 18 )
a) a Heavy Lance (4d8) (-2,-6) {cursed}
b) a Heavy Lance of Slaying (5d9) (+11,+10)
c) The Heavy Lance 'Grond' (8d8) (+19,+29)
d) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) [+30%]
e) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
f) The Lead-Filled Mace 'Mana Stone' (4d5) (+29,+22) (+4) {In;Di/*U}
g) The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
h) a Mace of Disruption (5d8) (+4,+7) {Madame Debby}
i) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
j) The Dwarven Pick 'Doom!' (1d4) (+20,+17) (+2 attacks)
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
l) a Sling of Extra Might (x3) (+5,+8) {Ca, Maggot}

 ( page 19 )
a) The Sling 'Crackdown' (x2) (+18,+15) {FaLuXs}
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sh}
c) The Light Crossbow of Cuties (x4) (+20,+14) (+2) {Ch;BlNxCa;Xs}
d) The Light Crossbow of Slay Munchkin (x5) (+19,+11) (+4) {Cn;PoBl;Xm}
e) The Light Crossbow of Hellfire (x4) (+15,+17) (+4)
f) The Heavy Crossbow 'Lolita' (x4) (+14,+20) (+3 to stealth) {ChSl;Xs}
g) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Cf~U}
i) The Gun 'Railgun' (x0) (+25,+25) (+2 to speed)
j) 99 Bolts (1d5) (+6,+6) (159/132) {@f1=g}
k) 9 Bolts (1d5) (+6,+6) (159/132) {@f1=g}
l) 29 Seeker Bolts (6d5) (+2,+5) (243/202)

 ( page 20 )
a) 26 Seeker Bolts of Holy Might (6d5) (+11,+11) (279/232)
b) a Capture Ball (empty)
c) a Capture Ball (empty)
d) a Capture Ball (empty)


  [Museum]

 ( page 1 )
a) The Feanorian Lamp of Drawmij (+3 to speed) {SpSr;SdDs}
b) The Feanorian Lamp of Extra Blight {cursed, Nx;Te[M}


  [Check Sum: "074e6dbb0fc3f154ec"]


Posted on 12.5.2012 14:10
Last updated on 14.5.2012 18:01

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1876. on the Ladder (of 12064)
48. on the Chengband Ladder (of 491)
59. for this player (out of 330)

Related screenshots:
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Oh My!
First to Fall
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Grond vs Iron Ball
Mauler Power Revealed
Mauler Power (Grond)

Comments

Jump to latest

On 12.5.2012 14:12 chris wrote:
[CL13:Thieves] 00:04
I nearly always just sell Thieve's jewelry which usually consists of rings of aggravate monster, et. al. But I didn't recall ever finding an amulet before. Probably Adornment? Nah ...

On 12.5.2012 15:27 chris wrote:
[CL20:Orc L18] 00:54
Spit Acid was too weak/costly for Undead Mass farming, so I splattered them instead risking dreaded permanent stat drain and only managed L16 from The Sewer. The Orcs were easy, even with pseudo-aggravation, thanks to all the blood spraying about. And with Telepathy, I passed on an 8k ring of SI but bought a ring of fire resistance instead, and did DQI. An early skull drained my strength, but not enough to cause me to lose a blow.

I just purchased a slight weapon upgrade for 18k ... an extra d6 is not too much to write home about, but every little bit helps, no?

Since I am playing with no quests this build, I'll just need to find a good depth to wait for goodies. But first, I'll run the Orc Caves for the beloved ring of ice.


On 12.5.2012 16:40 chris wrote:
[CL25:Orc L23] 01:47
I'm just hanging out with the Orcs until a ring of FA spawns ... They are L20 rarity 1 objects so it shouldn't take too long. Whenever I have enough gold, I do the town circuit hoping to score FA that way as well. I did manage RBase for 48k, but I was only lacking lightning at the time, so that's not too huge. But it does free up my rings slots (for FA!!). There is a quest for FA, but you need to do the Mimic's quest first and that requires FA. Hmmmph!

After buying my resistance I was out of gold, so it took until CL25 to regain enough to warrant another town search. You are better off if you can town scum on every level up, but its harder to keep enough gold in the early game when one levels up quickly.

I should have enough Str/Dex for 3 blows with a Heavy Lance, so I'm looking for one of those as well.

And finally, I can detect traps! Of course, I skipped over rod of trap location and went straight to rod of detection, but I can't complain ... Detecting objects also speeds things up a bit.

On 12.5.2012 20:29 chris wrote:
[CL30:DL34] 04:19
Damn, I was really hoping to show off a Heavy Lance on my next dump, but even after relentless town scumming, I could not find one. Also in short supply are !RestoreLife and only 6 have been generated all game. I think I need to make the town Temple Restoration service restore life as well, as at this point in the game, you need 2 or 3 !RestoreLife every single trip down. Even with splatter and high speed, life drainers get double moves and lucky hits.

I waited until L29 before the Barrow Downs, hoping for either a Heavy Lance or, if really lucky, a Mace of Disruption. That would show those pesky Wights! But I did OK with 270ish damage, meaning my 90hp splatters generally killed. Emperors could get one-shot, but rarely did. So, I lost quite a bit of life and only managed 20k or 30k xp for the quest. Plus a got about 15 or so weak wight double moves to drain life ... Man, that's annoying (I started the quest at only +2 speed though).

Having repaired my initial abysmal life by drinking my first !NewLife, I now seek to build a bit at stat potion depth. Also high on my list is resist poison, and I'm definitely not going anywhere near the Cloning Pits without that. Heck, last time I only went in for the boots of FA reward (Frodo) and failed! I now have plenty of FA, including boots *and* gloves, but I'm using a ring? Insanity!

On 12.5.2012 21:08 chris wrote:
Nooooooo!!! Those Wights got off too easy!!

The sequence was Barrow Downs, but come up 5k shy of L30. Recall to Angband to level up so I could town scum another round. Pick up uber Lance Undead slayer!

Ah well, Hold Life is sweet, though :)

On 12.5.2012 22:31 chris wrote:
Disregard my gripe about !RestoreLife ... I forgot I only started looking for them once I had 100k gold, which was not too long ago. But I still favor the Temple Restoration change just in case.

[CL32:Cloning Pits] 05:29
*REDEMPTION*

Much easier sans Planetars and Dracoliches, no? All I had was a wimpy Archpriest and he died promptly. I did forget about SI, but managed the Its notwithstanding.

And an early monster dropped my first Heavy Lance! Holy Cow that thing hits hard! Now I just need another gadzillion xp so I can slay sentient :)

I also just picked up Killing Spree, managing to level up towards the end of the Cloning Pits (done with a Staff of Speed). Let's see how it works out!

On 12.5.2012 23:30 chris wrote:
[CL32:DL44] 05:58
I'm almost ready for The Old Castle. I'd like a bit more base speed is all, and perhaps Hold Life too. Benkei is 40lbs so should be a nice upgrade to my Heavy Lance. Heck, I think I'll just sell out for it after a quick Killing Spree!

10 minutes with The Hoard at L42 = 650,000gp. With Killing Spree, I scored about 2000 counters, though I'm sure some have worn off by now.

On 12.5.2012 23:47 chris wrote:
OK, I am getting spanked in The Old Castle. Is this guy really too ambitious? L32 is a bit premature but I am +15 speed!

First teleport took me to the Enchantress/Sorcerer, both quickly dispatched. Then, I made a dash for the Raals, my first mistake. 6 !Healing? I was double resisting, and resist nether. But not Mana bolts!

Even the Vampire Lords seem to hit hard. Very puzzling, but I think I will still pull it off thanks to lucky finds of Jack's Cloak, Sacred Knights (both with FA) and a RoS +8.

Oh, after the Dracolich, the Walls opened up the world and it was me vs. 3 Vampire Lords, 2 Anti-paladins, 2 Ancient Red Dragons, a Death Knight, a summoned Shoggoth, and a bunch of other summoned monsters. And the Death Drake. Maybe that was the problem? But those Raals were a bad omen ...

On 13.5.2012 00:03 chris wrote:
[CL33:Old Castle] 06:17
In with 662hp, AC148, +5 speed but hasted to +15. 12 !Healing. 50 !CCW. 3 ?ProtEvil. Good Stealth.

Out with 810hp, AC185, +12 speed but hasted to +22. 6 !Healing. 12 !CCW. 3 ?ProtEvil (found 1). Superb Stealth.

I had a tough start and usually I leave the Raals for last. That was my mistake, I think, since I could not teleport once I engaged them and this caused me to invade my precious stockpile of healing. I think it was only 5 !Healing required as I used one later versus the Vampire Lords/Fallen Angel/Shoggoth army.

Once I cleared the left side, and paused to lament my woes publicly, the quest was a snap. ProtEvil handled the Titans, and the Iron Lich did not summon.

With my damage as high as it is, I don't really use Awesome Blow due to the ~25% miss probability. Is this a mistake?

On 13.5.2012 00:40 HugoTheGreat2011 wrote:
A mistake? I bet you'd know the answer to this. ;)

On 13.5.2012 00:54 dzhang wrote:
Congrats! (Well, that you completed Old Castle, not that you got Benkei.)

On 13.5.2012 01:44 dzhang wrote:
With Awesome Blow (which I assume is failing 0%), you'd get 133+400=533 damage...

On 13.5.2012 01:51 chris wrote:
>Sorry Chris-- I'm getting lucky with Drops again.

Me too! I've made my piece with the RNG this game ... Ring of Speed +8 and then +9. Too bad I'm paranoid about disenchantment resist or I'd be really fast! And Bull didn't have his flail??!?

Awesome blow still requires me to roll a hit which is in the 70% to 80% range these days. Speaking of misses, I lined up on Scatha and whiffed 3x. He wakes up and smirks. Then I miss 2x more until finally hitting. What's up with that? Imagine going 0 for 5 with Awesome Blow! But I've started using it occasionally.

On 13.5.2012 02:04 chris wrote:
Also, on Awesome Blow I'm capped at 6 since it is min{CL/5, (W/40)}. So .7*(133+300) = 303. That's probably slightly better than normal melee, but not enough to warrant the risk of not damaging a big breather.

On 13.5.2012 02:22 chris wrote:
[CL35:DQII] 07:08
I'm fond of Benkei, really I am. I did not feel disappointed, or cheated, or upset when it showed up as my Old Castle reward. Its nice, and shiny and heavy. Its just that ... It doesn't hold a candle to Grond!!!

On 13.5.2012 03:09 dzhang wrote:
Did you name it that? Or is that one of the random names?

On 13.5.2012 03:29 chris wrote:
I named it myself from ?ArtCreation. At first, I thought the scroll didn't work since the list of properties was empty. But then I noticed the dice (8d8) and the plusses (+19, +29). So even though it picked up no slays or abilities, this is still one of my best arts ever!

On 13.5.2012 03:55 chris wrote:
[CL36:DL57] 07:33
Grond! Grond! Grond!

Rarrgh! Pretty soon my splattering will rival the Mana Storm! Actually, I don't quite have the heart to aggravate just yet. And I seem to recall that Winblows also aggravates, so I don't feel so bad missing out on the 10d8 flail.

Supervault=GWoChaos=Death. I feel bold with my mighty Grond but then I thought it would be just like the RNG to take it all away. I *must* get slay sentient and death force, where my *SUPERB* criticals will go for insane damage! So Teleport Away. Then, upon reflection. Recall.

I'm enforcing a strict no vault policy!

On 13.5.2012 04:04 chris wrote:
With SlaySentient and DeathForce a *GREAT* hit gives 3*(1.5*3 + 2)*9d9+(20 + 124) = 934. Yowzers! Especially since this will be about 45% of my blows! Still, if you ain't seen nothin' until you've seen the Iron Ball!!

On 13.5.2012 04:08 chris wrote:
Fat finger? Should read 1021. I thought 934 was *low* :)

On 13.5.2012 15:18 chris wrote:
[CL38:DL60] 08:32
"Ho! Ho! Ho! Have you been naughty or nice?"

Thanks, Santa :D

On 13.5.2012 15:29 chris wrote:
*SUPERB* = 3.5*(1.5*3 + 2)*27d6 + (25 + 118) = 2293.

On 13.5.2012 18:01 HugoTheGreat2011 wrote:
That's some huge there!

On 13.5.2012 20:00 chris wrote:
[CL40:DL62] 09:22
I'm playing cautiously, resisting the urge to overconfidence. I keep Prevent Earthquake on all the time, unless I run into a Hru or something. An extra +69AC is nice, but those earthquakes can be bad news when there are lots of monsters about.

Well, I'd say this class is quite powerful. Of course, that could just be my massive 66.6lb Iron Ball talking. Geez, I can't even remember the weakness of my 9d9 Grond!

Up next: L44 for Slay Sentient. L45 for +33% criticals (2/3 of all hits should score criticals, and all criticals should be at least 3x). Finally, L50 for Death Force. Thus the cautious play, especially with my multiple key resistance holes.

On 13.5.2012 20:48 HugoTheGreat2011 wrote:
Iron Ball...nice! 27d6 is *monstrous* for a dice. I haven't seen anything like that since...ToME, maybe, or some variant.

On 13.5.2012 21:03 chris wrote:
Well, its only 25d4 normally, but this class gets bonuses to damage dice and sides depending on the weight of the weapon (+1 of each for each 25lbs of weapon weight)

3d6 Benkei -> 4d7
4d8 Heavy Lance -> 5d9
7d7 Nyoi-bou -> 9d9
25d4 Iron Ball -> 27d6
8d5 Big Puch -> 11d8
9d9 Grond -> 13d13

Iron Ball is definitely *the* weapon for the Mauler, depsite its -6 speed.

On 13.5.2012 23:56 chris wrote:
Your weapon roars with thirsty glee!
Round #1
You hit Brand, Mad Visionary of Amber.
It was a *GREAT* hit!
You hit Brand, Mad Visionary of Amber.
It was a *GREAT* hit!
You hit Brand, Mad Visionary of Amber.
It was a superb hit!

Round #2
You hit Brand, Mad Visionary of Amber.
It was a superb hit!
You hit Brand, Mad Visionary of Amber.
You hit Brand, Mad Visionary of Amber.

Round #3
You hit Brand, Mad Visionary of Amber.
It was a *GREAT* hit!
You hit Brand, Mad Visionary of Amber.
Brand, Mad Visionary of Amber puts a terrible blood curse on you!

So, ah, 5k damage in 8 hits, and Brand never got a single move? At least he cursed me on the way out. Its a shame about missing criticals 3x but the enhanced criticals don't come until next level.

On 14.5.2012 01:21 chris wrote:
At the moment (L45) I critical 64.8% of the time.

5% of criticals will be great: 2x + 10
30.8% will be superb: 3x + 15
61.5% will be *GREAT*: 3x + 20
2.6% will be *SUPERB*: 3.5x + 25

Alas, Iron Ball is a touch too light, it seems as *SUPERB* uber criticals will simply be too rare!


On 14.5.2012 01:29 chris wrote:
Effectively, this is a 1.92x slay that stacks with other slays as well as the Force Brand.

So, at the moment (since I only have Slay Sentient) I have a 5.76x slay on a weapon that averages 94.5 damage on the dice, or 544 damage per strike from the dice alone. Add in +115 damage per strike and effective critical boosts of (negligible) 11.7 (call it 12) to get +127 damage. So 671 per strike times 3 strikes per round gives 2013. But 75% accuracy biffs this to a mere 1509, and monster AC damage reduction (assume 15%) yields 1283. Very respectable, and I still have Death Force to come!

On 14.5.2012 02:15 chris wrote:
[CL46:DL76] 12:32
OK, enough analysis. Back to playing!

Man, this guy is fun to play. Danger is everywhere, especially taking out big nether breathers without nether resistance. Actually, these were probably safer than the 3 Cyberdemons I dispatched, as even with shard resistance, rockets do a cool 500.

Also, Slay Sentient costs 100hp and fails at 27% (33% when you first lean it). I failed myself down to a mere 600hp a couple of times, just so I could kill a foe in 2 rounds. But its good fun.

Killing Spree is very situational. For vaults, it can't be beat. If there are packs of Trolls/Hounds/Ogres nearby, again, it is sweet. But many times the monster densities are just too low, so I recommend an alternate means of haste. Me, I'm just playing slow whenever I can't spam the spree. But if you clear a nest of 95 critters, then you stay hasted for quite some time. So you better charge up before the Serpent!

I need at least 3 more points of speed, and I guess I'll get those from ring upgrades. Once you hit +35 speed, your temporary haste should not trigger a Dispel Magic. For the Death Force, having all of your counters disappear would be a disaster! In this regard, do *not* use double resistance against the Serpent. Auras shouldn't be an issue when your *GREAT* hits are dishing out 1200.

On 14.5.2012 03:45 chris wrote:
[CL48:DL82] 13:17
Darn it, I need more speed! Klingsor was insta-dispel, and facing him down at +18 base speed is just too risky. In fact, he nearly killed me with a mana storm when I was at 650 ... But he only did ~500, less than I would have thought. Plus, I had built up such an amazing cache of speed counters, probably at least 1000. So, I need to start over :(

Brand or Feanor would be appreciated. But in the meantime, the Harness needs to go back on my shelf at home.

On 14.5.2012 04:32 chem wrote:
Those are some sick dragon gloves to cover resists. You seem well stocked for the endgame; only a hideous error or truly bad luck can prevent a WINNER here. Just a little more speed would be nice...

Why the no-vault policy and how did you fail the Vault quest?

Apparently I need to be more aggressive about doing the Bull Gates quest early in order to get to Doom Quest 2. I hate risking failure and I'm used to playing chars which aggravate -- and that makes quests so much more of a pain. Did you do those quests with aggravate?

On 14.5.2012 04:53 chris wrote:
>only a hideous error or truly bad luck can prevent a WINNER here

I currently have my odds at about 50% ... The game is quite tough at the moment! Chengband has quite a number of new surprises if you haven't noticed them yet, and winning is never a sure thing. I really should start carrying *Healing* ...


On 14.5.2012 05:27 chris wrote:
OK, odds are rapidly going up (correlated to base speed), but let's not get cocky!

[CL50:DL85] 14:30
A bubble vault on L85, currently infested with Unmakers, Destroyer, Raphael, and an epic good vs. evil battle, I can only raid the tiny straight corridor at the bottom. Still, this has proved good for Elemental of Ching-Rong, Soulkeep, RoS +10, Bruce Lee and Brand. Earlier I found BoS +6, but I might consider ditching them for Thror or *gasp* Shiva's should I prove so lucky.

The problem before was speed and aggravate. Cyberdemons would pelt me down before I could get into melee range. Trying ASC? Well, there is no perfect ASC these days unless you have passwall, and I seemed to be constantly getting splashed or even taking full shots before I could gain melee range. I've start quaffing healing like mad, though, and uniques are dropping like flies. If I get next to my foe, then they seldom last more than a couple of rounds which has a nice berserker feel to it. Well, the big guys might make it to round 6 or 7, but now that I have Death Force, I wouldn't count on it!

Speaking of which, I *just* picked up the Death Force, so it has seen no use to this point.

Its time to dish it out :D

On 14.5.2012 11:40 dzhang wrote:
Good gosh, you guys are going fast! I had to work over the entire weekend and haven't had time to play, and when I get back to this site you already have Iron Ball and Death Force...

On 14.5.2012 14:56 chris wrote:
@chem: My no vault policy was due to the inordinate number of nasties and the high risk of death. I was lacking Light, Dark, Shards, Sound and Nether resists at the time, so I had to be careful.

For The Vault, there is absolutely no reward for this class (Sting??!) so the risk/reward ratio was ill defined. I simply skipped the quest for The Barrow Downs.

For aggravation, I only consider that late game, and even then it makes the game much harder. Your first trip down to the 70-80s can spawn 30+ uniques on a single level, and they all want to play! I don't think aggravation would hurt in the M$ quest, nor probably in DQI. But for The Cloning Pits or The Old Castle it is probably better to go in with Very Bad stealth than it is to aggravate.

On 14.5.2012 16:17 chris wrote:
[CL50:DL91] 15:17
I switched to stealth mode and I would be Legendary[5] were it not for the Iron Ball. But Superb is awesome, relatively speaking. And stealth allows me to fight uniques 1 on 1, which is crucial.

Things were going well. I ran into Azathoth and set up with Slay Sentient and Death Force but an Ultra Elite woke him up and, as usual, he got me before I could close in for melee. Only a Mana breath, but starting the battle 2 squares distant with 700+hp is still risky. Nonetheless, I closed and killed, requiring a mere 3 rounds of melee (and I missed my first 2 blows!). I'm about 5k a round unless I get unlucky with misses.

But that was a good battle, relatively speaking. When Nyarlathotep caught me unprepared, I teleported to setup. I was at 900hp but cast Slay Sentient anyway bringing me to 800hp. He casts Mana Storm (and he's still 3 squares away!) bringing me to 200hp. Quaff *Healing* (my first one used, but worth it when angered) and close in. He summons 3 cyberdemons, and there are no ASC when you are quaking with the Death Force! I killed them all in rage, but this was a big waste of counters, so now I'm scrambling to get more.

I scored a couple of guns on this level but I don't think I can afford to give up Brand.

On 14.5.2012 17:00 chris wrote:
Down to 79hp! Nothing is ever for certain!!

This time my quake opened up LoS for a GWoMC to breathe me down. There goes another *Healing* (plus one got destroyed). I was distracted killing Kaschei with the Death Force when a Nycademon and GWoMC tag teamed me for nearly 1000 in a single round.

On 14.5.2012 17:41 chris wrote:
[CL50:Oberon] 15:52
OK, I guess I better dash for the Serpent before I mess up.

But first, I had a wonderful go at Nodens. For what seems like the first time all game, I was able to sneak up on something, fully prepped! The result was a massive drubbing and a *shocked* Nodens who promptly Dispelled Magic. So, I teleported him away and went for a killing spree on a pack of nearby multi-hued hounds. When Nodens was approaching, I recast my Slay Sentient and turned on Death Force, all out of line of sight. He did his trick and I pummeled him with 2 *GREAT* hits for the kill. Now that was fun. OP? Massively OP, but fun :)

Somehow I accidentally wandered to L99 with full sized levels and oh, there is Oberon. But over there is a pack of Warriors of the Dawn, my all time favorite monsters. I've killed about 500 so far, and they are really nice for Killing Spree. Once I charged, I took out Oberon with only Death Force to avoid Dispel Magic. I think he is NO_STUN anyway ... Sauron got a similar treatment a while back but neglected to drop the one true ring.

Now I will dash for the J!

On 14.5.2012 17:58 chris wrote:
[CL50:Serpent] 16:02
Quick kill, but I had to flee as I was pursued by a couple Morgoths! This after destructing 1 as well. Why all these Morgoths? Its really unfair ...

I couldn't pick up all the loot but managed Grond and Big Puch for a whopping 180lbs of weaponry. I might play with Grond a bit, but it has anti-magic so probably not. Plus, its not that much better than Iron Ball anyway.

On 14.5.2012 18:09 chris wrote:
Retired ... I swapped out Jack's Cloak for Bruce Lee since FA is less important once one reaches a Ripe Old Age :)

I don't think I can offer a representative opinion on this class, having lucked into the Iron Ball. With this weapon I was grossly overpowered, but still at risk of dying which would have embarrassed me greatly!

For the Serpent, figure on 850hp per strike for 2550 damage.
With my Heavy Lance Grond, figure on 400hp per strike for 1200 damage. That would have been a closer battle, but 1200 damage per round is still very high. So I think the balance might be just fine and I like characters that have a (slim) chance of achieving overwhelming power.

If you are playing a Demigod, I recommend Fleet of Foot. Stealth would also help, but if you don't find the -6 stealth Iron Ball then this shouldn't be too much of a problem. It might also be interesting to choose Fantastic Frenzy for the Massacre talent.

Good Luck to all those Maulers out there! And watch out for those Morgoths!!

On 14.5.2012 18:18 chem wrote:
congrats on the win! In my Cheng chars, I am still yet to find Brand's xbow. That really helped you finish things off. Dor-Lomin, too! I wonder if there should be a set bonus for wearing DSM, dragon gloves, dragon boots, dragon helm, and dragon wings :)

regarding your comment about Grond and anti-magic: did you make it so Maulers can't use their skills with anti-magic? That would be sad. Please let them use skills with antimagic on! I was hoping to play around with Grond after my first Mauler winner, because if any melee class deserves to play with Ground, well, this is the one.



On 14.5.2012 18:19 chem wrote:
whoops: 'Grond' not 'Ground', in that last comment.

On 14.5.2012 18:25 chris wrote:
@Dave: I *never* used Cursed Wounds. Not once! Early on, I was Weapon as Shield exclusively, then with Iron Ball, I was No Earthquake exclusively. Once I hit L50, I switched between No Earthquake and Death Force. With all the fire power, I couldn't see a use for Cursed Wounds. Thoughts? Was I just too powerful?

On 14.5.2012 18:40 chris wrote:
@chem: Anti-magic blocking talents is what happens when I don't add code to stop it ... So it wasn't done by design. I changed it for the next release!

Brand is rather common so I'm surprised you haven't found it yet. I'd rather Brand was less common (or perhaps biffed to +5 speed) and that speed on player boots would be more common. As it stands, it seems the only way to avoid wearing two rings of speed is to find Brand (or Feanor ;).

On 14.5.2012 19:02 1@3.com wrote:
Just make it more rare, should have done, like shoulda been with Zantetsuken.

On 14.5.2012 19:37 HugoTheGreat2011 wrote:
I didn't know the Heavy Lance 'Grond' existed in Chengband. :)

On 14.5.2012 20:19 chris wrote:
>I'd rather ... speed on player boots would be more common.

To this end, I'm going to try tweaking ego item generation in the next release. Currently, egos of a similar kind (e.g. boots) have relative distributions that are fixed throughout the game. For (good) boots, these are:

Levitation: 33.6%
Stealth: 14.0%
Free Action: 15.9%
Speed: 9.3%
Jumping: 15.9%
Thievery: 11.2%

I'd rather boots become an important source of speed in the game. Logically, your feet determine your speed, no? And while most characters can find dozens of rings of speed, few ever see a single pair of boots (This guy found 2, but was lucky).

So, step one to this aim will be to alter the relative frequencies of egos based on the current depth. The distribution above is valid at early depths, but as you go deeper, boots of speed will become more common.

Step two of this evil plan will probably be to biff the speed bonuses on both Brand and ... *gasp* ... Ringil. Blasphemy, I know ...

Any thoughts on this?

On 14.5.2012 20:22 chris wrote:
And the choice between boots of speed and artifact boots is not always clear cut. Boots of speed offer poor AC that rusts away, while artifacts often offer less speed, but give stable AC, boost stats, and grant resistances/levitation/FA.

On 14.5.2012 20:30 HugoTheGreat2011 wrote:
I second the decision to alter the relative frequencies based on current depth. I'd await on what the pros have to say, though.

On 14.5.2012 21:02 Djabanete wrote:
I leave for a weekend and this is what happens?? Congrats on the glorious victory, and now to the wiki page... ;)

On 14.5.2012 23:17 Arjen wrote:
If I look at your gear one thing that bothers me a little bit is that apparently the standard artifacts are better than any random generated artifact. I've noticed that with my own characters too; the random artifacts are almost never better than a standard artifact for the same equipment slot. I'm playing with 'random only' activated because I was getting bored with the 'same' standard gear every single time.

For the rest, this guy reminds me of my sniper who had too much damage a shot too. I love overpowered classes. :)

On 15.5.2012 00:11 HugoTheGreat2011 wrote:
This class shows that such melee-powered classes are *really* worth playing in Chengband.

On 15.5.2012 00:38 dzhang wrote:
Congrats, Chris!

Regarding class balance: Should we nerf Slay Sentient to a 2X slay? Is the Death Force charge appropriate? It's hard for me to tell, because in the 30's the class seems balanced if a bit weak.

Regarding changes to Brand and Ringil: I'm OK nerfing Brand to +5, but I think Ringil should be higher (+7)?. Also, how would you feel about boosting Ringil to Kill Evil to compensate? Usually people more often have an empty shooter slot they use for support than an empty weapon slot, and Ringil is much rarer (I get Brand in 90+% of my winners, Ringil in maybe 20-30%?)


On 15.5.2012 00:57 chris wrote:
>apparently the standard artifacts are better than any random

You are not the first to complain. Previously, rand-arts were over powered so I nerfed them. This guy definitely did not collect/*id* most of what spawned, so what made it back home was generated somewhat earlier on, I think. I definitely saw some good stuff, but nothing will match Iron Ball, of course!

I'm willing to power rand-arts back up again. I've also added a wizard command for generating large numbers of arts at your current depth, either replacements or simply random (which will be weaker in general). Honestly, I simply can't tell if the power is right or not ... Instructions are on the Release Notes page and I'd appreciate feedback/help. Thanks!

On 15.5.2012 01:16 chris wrote:
> Should we nerf Slay Sentient?

I think it is OK. You generally won't find what I found, after all :) Also, it invites Dispel Magic so you really need to think twice about using it against certain foes.

> Is the Death Force charge appropriate?
I had no problems. I couldn't use Death Force all the time, and needed to look for foes. I had an evil plan to capture/charm a Software Bug but never needed to. For big guys, just look around the level for packs to feed on first. For the Serpent, spend 5 minutes super charging on L99 before making the dive. Monster nests are good sources of prey, as are hounds and especially packs of Warriors of the Dawn. You can also chug !Speed, but I never needed to do that.

>Regarding changes to Brand and Ringil ...
Ringil has always been a bit weak melee wise for the end game, escpecially for 5 attack classes. I'd rather give it one extra die for damage than more speed. The problem with kill evil is that it makes two of the other slays (undead and demons) meaningless.

The reason for the biff is that boots of speed will now be much more common, and everyone will probably find a decent pair. I want to guard against players wearing 2 extra attack rings! But that would probably be due to Brand rather than Ringil ...

On 15.5.2012 19:57 Arjen wrote:
I'll go download the new update and play random artifacts. I don't get the Wizard Mode thing, but coding is also absolutely not my thing. :)

On 15.5.2012 20:56 chris wrote:
Don't worry about the Wizard Mode stuff ... I just mention it in case people are curious.

For the latest release (97) I re-instituted the random doubling of the number of powers (1 in 12) and also brought back the weird code for adding more powers. Most arts should generate just like before, but occasionally you should be able to find some truly awesome stuff. At least that is my intention.

Also, a couple releases back I made immunities easier to come by, but they are still unusual and you shouldn't find them before L60.

Good Luck!

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