The Angband Ladder: Pious Galdabosh, Kobold Mindcrafter by chris

  [Chengband 0.0.99 Character Dump]

                          Name  : Pious Galdabosh

 Sex      : Male             Age                13   STR!:  18/***
 Race     : Kobold           Height             59   INT :  18/137
 Class    : Mindcrafter      Weight            128   WIS!:  18/200
                             Social Class        9   DEX!:  18/190
                             Align         Neutral   CON!:  18/200
                                                     CHR :   18/40

 Two hands       (+69,+74)   Hit point     -8/ 885   Fighting   : Superb
                             SP (Mana)    228/ 372   Bows/Throw : Heroic
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      665+0   Level              50   Stealth    : Very Good
                             Experience    6869984   Perception : Excellent
 Shooting      (+8,+28+13)   Max Exp       7308547   Searching  : Excellent
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Superb
 Shots/Round          1.00   Gold           140432   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC               [34,+92]   Time     Day 15 10:48   DevicePower: +0%
 Speed            (+31-10)   Play time    09:23:05   Infravision: 30 feet

                         (Character Background)
          You are one of several children of a Kobold.  You have tiny
          black eyes, long black hair, and blue leprous skin.

          ...You were killed by a Steel dragon while helpless on
          level 99 of Angband.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kobold        STR!: 18/120  1 -1  0 12 18/***         .....44.4....
 Class : Mindcrafter   INT :  18/87 -1  0 -1  7 18/137         ..3...4......
 Level : 50            WIS!: 18/110  0  3  2  4 18/200         ......4.....s
 Hits  : -8/885        DEX!: 18/120  1 -1 -1  8 18/190         .....4..4....
 Mana  : 228/372       CON!:  18/90  0 -1  0 12 18/200         .....44s4....
                       CHR :     14 -2  2  1  7  18/40         ......4..3...
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ......++.....    Sound : .........+...    Speed     : ..+++......+#
 Elec  : ..+....+.....    Nether: ..+..........    FreeAction: .....+.......
 Fire  : .......+.....    Nexus : ..+..........    SeeInvisi.: .......+.+...
 Cold  : ..*..+.+.....    Chaos : ........+....    Hold Life : .....+.......
 Poison: .......+.+..+    Disnch: .......+.....    Warning   : .............
 Light : .............    Fear  : .....+.++++.+    SlowDigest: .............
 Dark  : .....+...+...    Reflct: .............    Regene.   : .............
 Shard : ..+...+..+...    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : ........+....
 Conf  : ............+    AuCold: .............    Cursed    : ..........+..

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *..    Telepathy : ............+    Add Blows   : ..........+..
 Slay Und. : ...    ESP Evil  : ......+......    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ......+......
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ............+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...

  [Last Messages]

> Carcharoth, the Jaws of Thirst magically summons hounds.
> The Archon hits you.
> The Archon misses you.
> Fiona the Sorceress blinks away.
> The Aether hound breathes inertia at the Archon.
> The Archon starts moving slower.
> You feel yourself moving slower!
> Carcharoth, the Jaws of Thirst claws you.
> Carcharoth, the Jaws of Thirst claws you.
> Carcharoth, the Jaws of Thirst bites you.
> Carcharoth, the Jaws of Thirst misses you.
> The Archon gazes at you.
> You stand your ground!
> The Archon hits you.
> The Archon misses you.
> The Aether hound breathes lightning.
> The Steel dragon resists a lot.
> The Archon resists a lot.
> The Hand druj invokes anti-magic.
> You resist the effects!
> The Steel dragon claws you.
> Live and let live, right..?
> Goodbye, Galdabosh!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF
 Random Artifacts:   ENABLED

  [Recall Depth]

    Angband         : level  99
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    R'lyeh          : level  95

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 17
  Orc Camp                                 (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Vault                                (Danger  level:  30) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 41
  The Old Castle                           (Danger  level:  50) - level 44
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 29
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 50
  The Variant Maintainer                   (Dungeon level:  12) - level 50
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 50
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 50
  Hoarmurath of Dir                        (Dungeon level:  44) - level 50
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 50
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 50
  Fiona the Sorceress                      (Dungeon level:  62) - level 50
  Hermes, the Messenger God                (Dungeon level:  76) - level 50
  Fenris Wolf                              (Dungeon level:  88) - level 50

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 3411 enemies including 145 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Oremorj the Cyberdemon Lord              (level  89)
  Surtur the Giant Fire Demon              (level  85)
  Abhoth, Source of Uncleanness            (level  85)


Your alighnment : Neutral

You are the living embodiment of Harmony.
You are the living embodiment of Enlightenment.
You are the polar opposite of Patience.
You have sinned against Honour.
You are the polar opposite of Compassion.
You are virtuous in Diligence.
You are an arch-enemy of Valour.
You are a champion of Justice.

  [Character Equipment]

a) The Tulwar 'Lawbringer' (21d1) (+22,+26) (+4 to searching) {Sr/X*, L83}
b) (wielding with two-hands)
c) The Gun 'Thunder Mountain' (x0) (+21,+28) (+3 to speed) {SpIn;*Co;ElShNtNx}
d) a Ring of Speed (+9)
e) a Ring of Speed (+11)
f) The Amulet 'Mmonmithak' (+4) {StDxCn;CoDkFe;FaHl, L89}
g) The Jewel 'Arcturus' (+4) {StInWiCnCh;AcSh~Evil(St, !! Whirlwind Attack !!}
h) The Metal Brigandine Armour of Diomedes (-3) [19,+23] {AcElFiCoPoDiFe;Si(Cn,
Old Castle}
i) The Cloak of Lions [1,+30] (+4 to stealth) {StDxCnSl;CaFe;Lu}
j) The Metal Cap of Nienna [3,+20] (+3) {Ch;PoDkShBlSoFe;Si(Ch}
k) a Set of Cesti of the Berserker (-20,+13) [5,-23] (+2 attacks) {cursed}
l) a Pair of Metal Shod Boots of Speed [6,+10] (+8) {L87}

  [Character Inventory]

a) 6 Rations of Food
b) 35 Potions of Cure Critical Wounds
c) 7 Potions of Healing {!k!q}
d) a Potion of *Healing* {!k!q}
e) 3 Potions of Restore Mana {!k!q}
f) 8 Potions of Restore Life Levels
g) 30 Scrolls of Teleportation
h) 4 Rods of Recall {@zr!s!d!k!!}
i) 2 Rods of Healing (1 charging) {@zh!s!d!k!!}
j) a Rod of Restoration {@z8!s!d!k!!}
k) 4 Rods of Teleport Other {@zt!s!d!k}
l) 5 Rods of Stone to Mud {@zm!s!d!k}
m) a Set of Dragon Gloves [4,+26]

  [Home Inventory]

 ( page 1 )
a) 12 Mushrooms of Restoring {!E}
b) 69 Rations of Food
c) 13 Potions of Healing {!k!q}
d) 18 Potions of *Healing* {!k!q}
e) 4 Potions of Life {!k!q}
f) 23 Potions of Restore Mana {!k!q}
g) 3 Potions of Strength {!k}
h) 5 Potions of Constitution {!k}
i) 5 Potions of Enlightenment {50% off}
j) 2 Potions of Self Knowledge
k) a Potion of Resistance
l) 2 Potions of Curing

 ( page 2 )
a) 28 Scrolls of Teleportation
b) 15 Scrolls of Remove Curse
c) a Scroll of *Remove Curse*
d) 6 Scrolls of Monster Confusion {25% off}
e) a Scroll of Protection from Evil
f) 16 Scrolls of *Destruction* {!*}
g) 4 Scrolls of Genocide {!*}
h) a Scroll of Mass Genocide {!*}
i) 2 Scrolls of Forest Creation {!*}
j) 3 Scrolls of Artifact Creation {!*}
k) 2 Scrolls of Weapon Branding
l) 6 Rods of Illumination {@z5!s!d!k}

 ( page 3 )
a) 12 Rods of Disarming {@zd!s!d!k!!}
b) a Rod of Drain Life {@zl!s!d!k}
c) 18 Wands of Stone to Mud (201 charges) {@am!s!d!k}
d) 6 Wands of Drain Life (39 charges) {@al!s!d!k}
e) 3 Wands of Disintegrate (11 charges) {@ad!s!d!k}
f) 2 Wands of Dragon's Flame (10 charges) {@af!s!d!k}
g) a Wand of Rockets (4 charges)
h) 5 Staffs of Healing (5x 4 charges) {@uh!s!d!k}
i) a Staff of Healing (3 charges)
j) a Staff of Genocide (4 charges)
k) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
l) a Staff of *Destruction* (4 charges) {!u!s!d!k}

 ( page 4 )
a) a Staff of *Destruction* (3 charges) {!u!s!d!k}
b) a Ring of Levitation
c) a Ring of Levitation and Regeneration
d) a Ring of Acid [+11]
e) a Ring of Flames [+6]
f) a Ring of Ice [+11]
g) 2 Rings of Free Action
h) 2 Rings of See Invisible {!s!d!k}
i) The Ring of Dexterity 'Rripdan' (+8,+6) (+5) {ChSlSr;CfCaDi;FaSi, L87}
j) a Ring of Constitution (+4)
k) a Ring of Damage and Light (+12)
l) a Ring of Slaying (+8,+16)

 ( page 5 )
a) a Ring of Slaying and Lightning bolt (+8,+10)
b) The Ring of Speed 'Eelhim' (+4) {Dx;FiDiFe;Fa}
c) 2 Rings of Nexus Resistance
d) The Ring of Disenchantment Resistance 'Uunfoo' (+10,+5) [+7] (+4 to stealth)
e) a Ring of Chaos Resistance
f) a Ring of Extra Attacks (+2 attacks)
g) a Ring of Extra Attacks (+1 attack)
h) a Ring of Extra Shots
i) an Amulet of Resist Acid and Protection [+2]
j) The Amulet 'Oothnel' (+4,+4) (+3 to infravision) {WiIf;ShNt;Hl}
k) The Torque 'Rrthhim' (+3) {StDxCn;PoCaDiFe;Hl, L60}
l) The Bead 'Nnonan' (+6,+8) (+2 to speed) {Sp;AcCo;RfHl}

 ( page 6 )
a) The Inro 'Uularmin' (+13,+5) (+2) {In;CfCaDi;FaHl}
b) The Amulet 'Lldaech' (+12,+8) {AcCoPoCaFe;Hl}
c) The Pendant 'Sshinicam' (+4 to speed) {SpStInDxCn;FiFe;Ag}
d) a Feanorian Lamp of Extra Light
e) The Feanorian Lamp 'Wizard Eye' {AcNtFe}
f) The Incandescent Light 'Hellion' {DkCa;Te}
g) The Phial 'Dawnbringer' (+2 to stealth) {Sl;DkNtDi;Wr, L60 $}
h) The Phial of the Zodiac (+2) {StDxCnCh;Te, .}
i) The Star 'Eye of Ghidora' {ShSoFe[M~U}
j) The Stone 'Suncaller' (+2) {Wi;ShCfNt}
k) The Crystal Ball 'Avatar of Light' (+3 to speed) {SpSl;PoNt[M}
l) Blue Dragon Scale Mail (-2) [40,+17]

 ( page 7 )
a) Ring Mail of High Resistance (-2) [12,+19] {NxCa}
b) The Metal Scale Mail of Celebrimbor (-2) [13,+30] (+5 to stealth)
c) The Augmented Chain Mail of Zeus (-2) [16,+19] (+4) {StWi;AcElDi[E}
d) Splint Mail (Dwarven) (-2) [24,+21] (+1)
e) Splint Mail of Resistance (-2) [19,+20] {Li}
f) The Do-maru 'Siberian Cold Air Mass' (-2) [20,+21] {CoDkSoCaDi[T}
g) The Partial Plate Armour 'Rengoku-Kaen' (-3) [22,+17] (+4 to stealth)
h) The Haramakido of the Immortals (-2) [17,+15] (+3 to infravision)
i) Full Plate Armour (Dwarven) (-3) [30,+18] (+3) {Cn}
j) The Full Plate Armour of Uriel (-3) [25,+18] (+3 to searching)
k) O-yoroi of High Resistance (-2) [24,+23] {ShDi}
l) The O-yoroi of Heart's Desire (-2) [24,+30] (+5) {InCh;FiCoNxFe[C(Ch}

 ( page 8 )
a) Ribbed Plate Armour of High Resistance (-3) [28,+16] {Sh}
b) The Soft Leather Armour 'White Diamond' [4,+24] (+3 to searching)
c) The Rhino Hide Armour of the Joker (-1) [8,+22] {FiPoLiShNt}
d) a Leather Jacket of Elvenkind (-1) [12,+14] (+2 to stealth) {Sh}
e) The Cloak 'Talisman of Simplicity' [1,+29] (+3) {StWi;NxCaDi, L89}
f) The Cloak 'Phoenix' [1,+30] (+2 to infravision) {StCnIf;ElFiCoPoCfSoDi[FE,
g) The Cloak of C('i)adan [1,+28] (+4 to infravision) {CnIf;Fi;Ag[C, L89}
h) The Cloak 'Enlightenment from Heven' [1,+17] (+3) {Wi;Li;Fa, Downs}
i) an Elven Cloak [4,+10] (+4 to stealth)
j) a Fur Cloak of the Bat (-8,-8) [3,+4] (+5)
k) a Fur Cloak of Aman [3,+26] (+1 to stealth) {Nt}
l) The Fur Cloak 'Great Snowfield' [3,+15] (+4 to speed) {Sp;Co;FaLv[C, L60}

 ( page 9 )
a) The Fur Cloak of Eternity [3,+24] (+3 to speed) {SpCh;AcFiCfSo;RfAg(Dx}
b) The Fur Cloak of R'lyeh [3,+14] {ElSh[E}
c) a Pair of Dragon Wings [4,+18] {Sh}
d) a Pair of Dragon Wings [4,+16] {PoCfNxCa}
e) a Pair of Dragon Wings [4,+15] {ShSo}
f) a Small Leather Shield of Elvenkind [3,+13] (+3 to stealth) {Nx}
g) The Small Metal Shield 'Aegis' [5,+12] (+4) {StCn;ShNxFe[M}
h) The Large Leather Shield of Thor [6,+17] (+4) {Dx;ElBlSoNt;FaSiHlLv}
i) The Large Metal Shield (*Stealth*) [8,+27] (+3 to stealth) {DxSl;LiShCfFe}
j) The Large Metal Shield of *Power* [8,+26] {PoShNtNxDiFe[M}
k) a Golden Crown of Seeing [0,+8] (+2 to searching)
l) The Hard Leather Cap 'Power Matrix' [2,+16] (+3) {St;LiFe;Si(StCn}

 ( page 10 )
a) The Steel Helm 'Cloth of Vice' [6,+10] (+3) {StDxCnCh;Nt, L60}
b) The Set of Leather Gloves 'Holy Destiny' [1,+8] (+2) {WiCn;ElCo(Wi, Downs}
c) The Set of Leather Gloves of Talisman [1,+16] {Fe;Fa(In, L87}
d) a Set of Gauntlets of the Sniper (+3,+2) [2,+17] (+2)
e) The Set of Gauntlets 'Battlemech' [2,+29] (+4 to stealth) {SlIf;LiSoCa}
f) The Set of Gauntlets of Nienna [2,+21] (+3) {Ch;AcCfSo}
g) The Set of Cesti of Mephistopheles [5,+20] (+3 to stealth)
{StSlSr;PoDkBlNt;Fa~Tele, L60}
h) The Pair of Soft Leather Boots of Yama [2,+12] (+2 to speed)
i) a Pair of Hard Leather Boots of Thievery [3,+7] (+2 to speed)
j) The Pair of Metal Shod Boots of Zeus [6,+19] (+3) {StDxCn;ElBlNx;FaLu, L60}
k) The Pair of Metal Shod Boots of Nessa [6,+9] (+3 to searching) {StDxCnSr}
l) The Long Sword of Benedict (1d10) (+9,+22) (+5 to stealth)

 ( page 11 )
a) The Long Sword 'Judgement of Heaven' (4d5) (+20,+29) (+4) {Wi;Nx;Bs/*}
b) The Long Sword 'Conqueror' (2d5) (+20,+7) (+3 to speed) {SpSr;SiSd/*UL}
c) The Espadon 'Fat Boy' (3d10) (+19,+16) (+4 to speed) {SpDg}
d) The No-dachi of Ultimate Might (5d4) (+28,+18) (+3) {StCn;Fe[M|A/*~oU}
e) a Blade of Chaos (Defender) (6d5) (+16,+12) [+4] (+4 to stealth) {PoFe(In}
f) a Blade of Chaos of Extra Attacks (6d5) (+9,+14) (+3 attacks)
g) a Blade of Chaos (Trump) (6d5) (+22,+17) (+2 to searching)
h) The Blade of Chaos 'Yggr-drasill' (6d5) (+29,+20) (+4) {Wi;So;Bs|Q/XL/U,
i) 4 Poison Needles (1d1) (+0,+0)
j) a Rune Sword (0d0) (-50,-50) [-50] {cursed}
k) The Broad Spear 'Snickersnee' (2d9) (+10,+15) (+4) {StDxCnDg|V/X*/po}
l) The Broad Axe 'Shark Cutter' (2d6) (+28,+30) (+4) {Dg;Fa/X*(Dx}

 ( page 12 )
a) The Lucerne Hammer of Mortal Venom (2d5) (+30,+15) (+4) {Cn;ElPo;Fa|P/*P}
b) The Halberd 'Roarer' (6d7) (+15,+9) {/D, L60}
c) a Scythe (Pattern) (5d3) (+23,+16) (+2) {Cf}
d) The Scythe 'Iron Biter' (5d3) (+19,+12) [+10] (+4) {StWi;Bs/U(St}
e) a Lochaber Axe (Crusade) (3d8) (+12,+21) [+2] (+2)
f) The Club 'Yggr-drasill' (1d4) (+8,+27) (+4) {Wi;Ac;TeAgBs/T}
g) The Whip 'Acidic Drop' (3d7) (+27,+27) (+4) {Cn;AcCoNx;Lv|AV/Z}
h) a Ball-and-Chain (Pattern) (2d4) (+12,+20) (+2) {Cf}
i) The Ball-and-Chain 'Gaea's Might' (2d4) (+15,+30) (+4 to searching)
j) The Morning Star 'Bloodscourge' (2d6) (+18,+27) (+2 attacks) {AtSr;Di/XL/P}
k) a Wizardstaff (1d2) (-4,-3) {cursed}
l) The Sling 'Chameleon's Tongue' (x2) (+18,+14) (+2) {Dx;AcNtDi;Xs(Dx}

 ( page 13 )
a) The Long Bow 'Tabasco' (x3) (+27,+26) (+4) {Wi;FiNt;XsBs}
b) The Harp 'Disciple of Law' (+4 to searching)
c) The Black Arrow of Boodoo (3d5) (+15,+7) {|PV/XUL/T}

  [Check Sum: "076acbe2f0c3f154ec"]

Posted on 15.5.2012 20:45
Last updated on 19.5.2012 06:02

Download this dump

3841. on the Ladder (of 15615)
90. on the Chengband Ladder (of 491)
158. for this player (out of 384)

Related screenshot:
Greedy or Stupid?


Jump to latest

On 15.5.2012 20:50 chris wrote:
[CL32:DE Lords] 01:53
Kaptain Kobold!!

One advantage that random artifacts have is in the Light slot, where my first Phial (found on L60) was: The Phial 'Dawnbringer' (+2 to stealth) {Sl;DkNtDi;Wr}. Those resists are a nice set, which is a shame since my second phial gives nice stat boosts (DE Lords reward).

Otherwise, I'm OK with rand-arts so far. Sun Sword was in DQI and only had a pval of 1, but any speed is good speed. My Merry and Pippin replacements give nice boosts to my casting stat which is always welcome, and I have pretty good resistance coverage so far.

The only replacement I found at L60 was the phial, so I'm headed back to the Dragon's Lair for more fun. I only took a timeout for the Barrow Downs since phial #1 had Nether resistance.

On 15.5.2012 22:02 chris wrote:
[CL36:DL60] 02:50
Early melee action, thanks to a nice dragon slayer! I'm still working on getting my stats up, but already have 4 blows which is really nice at this point since Pulverise is weak (but effective) damage and Psychospear is hugely uncastable. Add 48 damage per strike vs. dragons so nearly 400 damage/round.

On 15.5.2012 22:53 chris wrote:
[CL40:DL60] 03:24
RARGH! Galdabosh bash you!!

Nobody beats the speed of the kobold, and playing so fast, rand arts spawn like mad! I had a good amulet ruined by anti-magic, but this speedy replacement followed quickly on its heels.

I still want chaos and disenchantment resist, though. Where can I find those?

On 16.5.2012 01:00 chris wrote:
[CL44:Old Castle] 04:23
Well, I finally got a high tier quest reward which would have been Eternity. Instead, it was The Robe 'Vajra' (+7,+6) [2,+21] (+3) {StDxCn;AcElSoCaFe;Ag[FM}. Shame about both Antimagic and aggravate ...

I'm getting lots of StDxCn arts for some reason. In my test data, they are common but not crazy like this character is seeing. Along with this are an inordinate number of anti-magic arts as well, so that somewhat balances things out. And I could use more Wisdom, and always more speed ;)

I haven't seen a really good weapon yet, but Stormy is still alive so there is at least one good shot at glory. But I can't remember if I took quests or not. My last rand-art character did, and Stormy was my L38 quest. The low level generation really nerfed my sword as a result.

On 16.5.2012 01:14 chris wrote:
[CL44:DL85] 04:28
OK, that will most definitely do:

The Tulwar 'Lawbringer' (21d1) (+22,+26) (+4 to searching) {Sr/X*, L83}

The Weaponmaster says I do 665 to 665 damage versus evil. Gotta love that consistency.

Speaking of order weapons, one class that most definitely does not want to see this sort of stuff is the Mauler. Turning off criticals would be huge ... in a bad way!

On 16.5.2012 02:29 wrote:
Remember Soulcrusher is random too so you have 2 shots at a nice BoC.

On 16.5.2012 04:11 chris wrote:
Ah, could Beld drop this for me? I'll have to wait and see!

[CL47:DL91] 05:30
The BM stocked a ?ArtifactCreation for 750k gp, so I had to sell nearly all my weapons and jewelry. So far, I've found the new artifacts to be quite powerful, but I've also been pushing my depth nearly all game.

So what should I use my ?Art on? I'm guessing the standard choice of a Diamond Edge but it is very unlikely that I can surpass my Lawbringer. Plus, there is DQII so perhaps that 750k gp could have been better spent?

I also found my first pair of boots of speed. I'll use them now since +8 base speed is way too low for this depth, but I hate to give up the stat boosts from my boots of Zeus. As expected, I think speed is the issue when playing rand-arts ...

On 16.5.2012 04:38 wrote:
A +4 harp? You aren't using that slot and if it picks up stats you'll be in good shape. The rest of your kit looks nice.

On 16.5.2012 15:33 chris wrote:
[CL50:DL92] 06:08
L50 in short order, thanks to the amazing power of the kobold. With this weapon, I am bashing evilness for 952 damage per round, the only element of variability being my melee accuracy.

But Uriel is a bit more challenging, and I had him on the ropes when both Gerard and Atlas marched on to the scene. Time to bail!

I'll look for a harp, but I don't think they go past +3. Also, I'm expecting Crimson or Railgun sooner or later. I now have 2 scrolls of artifact and can quest for a 3rd!

On 16.5.2012 16:24 chris wrote:
Here's another crazy (potential unpopular) idea.

For my combat characters, it seems that rings of extra attacks are required/expected. I'll even prefer them over rings of power in most situations. Ever have a character with 5 blows with Ringil and only dish out 320 damage per round despite maxed out stats/gear? I have, and it is quite disappointing!

I'd prefer the game combat system be balanced around 5 blows, not 7 or 8. 500 melee damage should be enough for the end game.

I'd rather rings of power be worn without hesitation!

So, what if we remove rings of extra attacks altogether? I feel a bit guilty about this, so perhaps we could add:

The Gloves of the Berserker (-12, +6) [2, -10] {+ 2 attacks}

These would be as rare as Genji and the Sniper, so would not be a gimme. They could grant from 1 to 3 blows just like rings, but would never be a guaranteed find (Currently, everyone can count on at least a +2 attack ring). They also gimp your accuracy and your AC (and I propose they can't be enchanted, just like the Kamikaze robe) and make the character decide between being able to dual wield (Genji is almost required for most characters) or to wear a good art (Fingolfin or Cambeleg) or to wear good defensive dragon gloves.

OK, tell me I'm nuts :)

On 16.5.2012 22:27 wrote:
You're nuts. Howabout limiting non-artifact rings to +1 or +2 attacks, and giving RoPs and/or Tulkas +attacks.

On 18.5.2012 23:41 chris wrote:
[CL50:DL94] 06:56
I am crazy! Rings of Attacks are on probation ... at least until I come to my senses. (Meaning they are still in there but I might frown if you wear them!)

So that means I shouldn't use my +2 attack ring ... Shame, cause I've wasted a lot of play time during which some 'zerker gloves could have spawned. I just found some sniper gloves, just as rare.

And also a *huge* gun! When's the last time somebody scored a rand-art with cold immunity?

On 19.5.2012 00:01 chris wrote:
Gothmog, Yog-sothoth and Azriel, all in a line! Perfect for my awesome psycho-spear, and I finally scored the Jewel. Bringing up the rear was Godzilla at full health ... I left him alone. Oremorj similarly seemed risky as he spammed line of sight to "splash me" with Cyberdemon summons. Scary when you have less than 900hp!

On 19.5.2012 01:49 chris wrote:
[CL50:DL94] 07:35
I just had a run in with Nodens! Man, I would normally just flee instantly, but Oremorj was nearby, and I decided to play spectator while those 2 duked it out. Nodens down to 1 star and I move in for the kill. Fail! He Heals, Mana Storms, Heals and he's back to 3 stars. I spent alot of mana using Dimension Door so I could lure Nodens next to Oremorj, so I couldn't risk Stopping Time for just 2 free actions.

Try again? Same story. So I finally had to take Oremorj as a consolation prize. Once he got wounded (3 stars) he could no longer damage Nodens faster than he could heal anyway. Nor could I for that matter, but I only have about 30% of the fire power of Oremorj with his 900hp rockets.

So for me, I don't think Nodens is killable. Or perhaps maybe I'd stand a better shot now that I restored my attacks back up to 7! I found these 'zerker gloves waaaay faster than I would have thought possible, so consider me lucky. Still, they cost me about 50 AC and 6% melee accuracy. I swapped out 8 points of speed to help out, but my AC is still a tad too low for the big melee hitters.

Now, if I could catch Nodens at 1 star and me at full sp and successfully Stop Time, I might be able to do that 1 star in 4 rounds of attacks. But I don't think I'll have another shot.

On 19.5.2012 04:16 chris wrote:
[CL50:DL94] 08:38
Its getting so I should make a run for the Serpent. The longer one plays, the more likely is death. Especially for a tiny kobold!

GCV on L94 was good for a bunch of artifacts, but I had to recall once my inventory was full. Shuffling, I manage AC 199 despite the 'zerker gloves and lack of shield. Thank goodness for Stone Skin!

I just need a bit more speed, I guess. Base speed +23 is a tad too low for the big guy.

On 19.5.2012 05:07 wrote:
Wow -20 to hit? You weren't messing around!

On 19.5.2012 06:02 chris wrote:
Well, I managed Oberon fairly easily, but he did summon Amberites. Julian was no sweat, but Caine turned me into a statue. Heroic saving throw? Pshaw. When the RNG decides your number is up, its up!

On 19.5.2012 15:14 chris wrote:
Post Mortem

Saving Skill: -1 (Race) + 88 (Class) + 8 (Personality) + 17 (Wis) = 112.

Statue Check: 1d125 >= 112 => Statue! That's still over 11% odds ... I didn't realize the odds were so high. It seems only Priests and Sorcerers can really be safe without using Antimagic.

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