The Angband Ladder: CookinghamJr, Hobglib Alchemist by will_asher

  [DaJAngband v1.4.0 Character Dump]

 Name   CookinghamJr                             Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:     15  +1  -1  +0     15
 Race   Hobglib           Height     71   INT:     16  +2  +2  +0  18/20
 Class  Alchemist         Weight    188   WIS:      9  -2  -1  +0      6
 Title  Experimenter      Status      1   DEX:     15  -1  +0  +0     14
 HP     -2/95             Score     582   CON:     14  +2  -1  +0     15
 SP     19/22                             CHR:     14  -3  -1  +0     10

 Level               12   Armor    [11,+16]     Saving Throw          42
 Cur Exp           1093   Fight     (+1,+3)     Fighting              70
 Max Exp           1093   Melee     (+2,+7)     Shooting              63
 Adv Exp           1309   Shoot     (+5,+2)     Throwing              68
 MaxDepth     L7 (350')   Blows      1/turn     Disarming             38
      Day   3, 12:10:33   Shots      1/turn     Magic Device          53
 Gold              1815   Stealth         3     Alertness             26
 Burden       130.2 lbs   Energy        80%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:...........+.
Feath:...+......... Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> The large kobold misses you.
> You miss the large kobold.
> The kobold shaman points at you and curses.
> The large kobold hits you.
> It mumbles.
> It points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You feel better.
> It casts a magic missile.
> The kobold shaman grunts with pain.
> The large kobold hits you.
> *** LOW HITPOINT WARNING! ***
> It points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You die.


  [Character Equipment]

a) a walking staff (1d5) (+1,+4) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 38.
   
b) a sling (ML2) (+4,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
c) (nothing)
     
   
d) a Topaz Ring of Feather Falling
     It makes you fall like a feather.  
   
e) a Haematite Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
f) a brass lantern (15:53) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft leather armour [4,+0]
     
   
h) a cloak [1,+6]
     
   
i) (nothing)
     
   
j) a metal cap [3,+0]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of soft leather boots of Stealth [2,+7] (+2)
   It increases your stealth by 2.  
    It was found on the floor on level 3.
   


  [Character Equipment -- Quiver]

n) 14 iron shots (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 7.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 64.
   
o) 28 rounded pebbles (1d2) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 75.
   
p) 24 rounded pebbles (1d2) (+1,+3) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 11.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 71.
   
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 43.
   
r) 3 throwing daggers (1d4) (+3,+4) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 9.1.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 39.
   
s) 5 iron spikes {@v0}
     
   
t) a broken dagger (1d2) (-2,-2) {@v4}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  This weapon can be thrown
   for an average damage of 0.  Your chance of scoring a critical hit
   with this weapon is 1 in 125 (less when thrown).
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
d) 6 rations of food
     
   
e) 7 flasks of oil {@v6}
     It is branded with fire.  
   
f) 2 Oily Yellow Potions of Speed {@q7}
     
   
g) a Viscous Pink Potion of Resist Cold
     
   
h) 3 Dark Blue Potions of Heroism {@q4}
     
   
i) 10 Mauve Potions of Cure Serious Wounds {@q2}
     
   
j) a Grey Potion of Cure Critical Wounds {@q1}
     
   
k) an Ochre Potion of Restore Mana
     
   
l) 8 Scrolls titled "catio queo me" of Phase Door {@r1}
     
   
m) 2 Scrolls titled "sa praetis" of Teleport Level {@r7 !*}
     
   
n) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
     
   
o) 15 Scrolls titled "labo dirmovis" of Identify {@r2}
     
   
p) 4 Scrolls titled "cus lentu sa" of Object and Treasure Detection
     
   
q) a Scroll titled "appro obdo" of Detect Invisible
     
   
r) a Druj Bone Wand of Heal Monster (9 charges)
     
   
s) a Roc Talon Wand of Wonder (6 charges)
     It cannot be harmed by the elements.  
   
t) a spear (1d6) (+2,+4)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.  This weapon can be
   thrown for an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 47 (less when thrown).
   
u) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.1 (add +0.7 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 45.
   
v) a shovel (1d2) (+1,+1) (+1)
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.1 (add +0.7 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 43.
   


  [Home Inventory]

a) a Viscous Pink Potion of Resist Cold
     
   
b) a Roc Talon Wand of Wonder (6 charges)
     It cannot be harmed by the elements.  
   
c) 4 wooden torches (7:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
d) a cloak [1,+5]
     
   
e) a hard leather cap [2,+0]
     
   
f) a pair of leather sandals [1,+4]
     
   
g) a pair of hard leather boots [3,+0]
     
   
h) a gladius (1d6) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.5.  This weapon can be
   thrown for an average damage of 4.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 45 (less when thrown).
   
i) 13 rounded pebbles (1d2) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 75.
   
j) 41 iron spikes {@v2}
     
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:53:24 |     2 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 09:38:36 |     2 |  5  | Reached level 5
| 1, 17:13:43 |     1 |  6  | Killed Ted Sandyman, the Miller
| 1, 20:57:50 |     2 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 15:01:25 |     5 | 10  | Reached level 10
============================================================
| 3, 12:10:33 |     7 | 12  | Killed by a kobold shaman.
| 3, 12:10:33 |     7 | 12  | Killed on 05/15/2012 at 09:56 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.5.2012 02:36
Last updated on 16.5.2012 04:56

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8. on the Competition No.121 Ladder (of 8)

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