The Angband Ladder: McRookingham, Hobglib Alchemist by buzzkill

  [DaJAngband v1.4.0 Character Dump]

 Name   McRookingham                             Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:     15  +1  -1  +0     15
 Race   Hobglib           Height     71   Int:     16  +2  +2  +0  18/20     18
 Class  Alchemist         Weight    188   Wis:      9  -2  -1  +0      6      5
 Title  Potionmaker       Status      1   DEX:     15  -1  +0  +2     16
 HP     153/187           Score    2729   CON:     14  +2  -1  +0     15
 SP     20/38                             CHR:     14  -3  -1  +0     10

 Level               25   Armor    [39,+20]     Saving Throw          57
 Cur Exp          25709   Fight    (+9,+14)     Fighting             121
 Max Exp          25709   Melee   (+13,+17)     Shooting             102
 Adv Exp          26950   Shoot    (+11,+3)     Throwing             119
 MaxDepth   L27 (1350')   Blows      3/turn     Disarming             51
      Day   3, 10:50:08   Shots      1/turn     Magic Device          68
 Gold              9357   Stealth         1     Alertness             42
 Burden       135.6 lbs   Energy       140%     Searching             33

 You've forgotten who your parents are. You are a hated outcast.




 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:......+......
 Lite:............. Disen:......+......
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:.............
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:+..........+.
Telep:............. Blows:+............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> You miss the cave spider.
> You hit the cave spider.
> You have slain the cave spider.
> You hit the warty bullfrog. <3x>
> You have slain the warty bullfrog.
> You are no longer stunned.
> You hit the cave spider.
> You have slain the cave spider.
> The cave spider bites you.
> The cave spider misses you.
> You hit the cave spider.
> You have slain the cave spider.
> You feel much better.
> You failed to get the spell off!
> You feel much better.


  [Character Equipment]

a) The broken dagger 'Quickslash' (1d2) (+4,+3) [-3] (+2 to speed)
   It increases your dexterity by 2.  It increases your speed and 
   attack speed by 2.  It slays animals.  It is better for throwing
   than most melee weapons.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 18.6 against animals, and 
   16.8 against other monsters.  This weapon can be thrown for an
   average damage of 10.8 against animals, and 5.4 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 31 (less when thrown).
     It was dropped by a(n) uruk on level 20.
   
b) a short bow (ML2) (+2,+3)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
   
c) a Flawed Diamond Ring of Damage (+12)
     
   
d) a Citrine Ring of Accuracy (+9)
     
   
e) a Haematite Amulet of Alertness (+6)
     It increases your alertness by 30.  
   
f) a brass lantern (29:26)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) Chaos Dragon Scale Mail (-2) [30,+10] (charging)
     It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 40+d40 minutes.  It cannot
   be harmed by the elements.  
    It was found on the floor on level 15.
   
h) a cloak [1,+8]
     
   
i) a small leather shield of Resist Cold [2,-2]
     It provides resistance to cold.  It cannot be harmed by cold.  
    It was bought from the armoury.
   
j) a hard leather cap [2,+3]
     
   
k) a set of leather gloves [1] {good}
     
   
l) a pair of hard leather boots of Speed [3,+0] (+4)
   It increases your speed by 4.  
     It was dropped by The Dunlending Agent of the Nazgul on level 13.
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) 3 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 2 Books of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
d) a Book of Alchemy [Chemical Combat]
     It cannot be harmed by the elements.  
   
e) 4 hand grenades (8d3)
     
   
f) 6 Blue Potions of See Invisible
     
   
g) 4 Oily Yellow Potions of Speed {@q7}
     
   
h) 11 Grey Potions of Cure Critical Wounds {@q1}
     
   
i) 9 Scrolls titled "catio queo me" of Phase Door {@r1}
     
   
j) 2 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
     
   
k) a Pinchbeck Rod of Illumination (charging) {!! @z2}
     
   
l) 3 Rusted Steel Rods of Light {!! @z1}
     
   
m) a Cockatrice Beak Wand of Confuse Monster (8 charges)
     
   
n) a Wyvern Scale Wand of Polymorph (3 charges)
     
   
o) a Dogwood Staff of Teleportation (1d5) (+0,+0) (5 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
p) a Redwood Staff of Treasure & Object Location of Slay Evil (1d5) (+7,+8) (10
ch
     It slays all evil creatures.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 30 against evil creatures, 
   and 25.5 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 23.
     It was dropped by a(n) black ogre on level 25.
   
q) a Maple Staff of Door/Stair Location of Slaying (1d5) (+8,+7) (13 charges)
     It slays orcs and giants.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 33.5 against orcs, 33.5
   against giants, and 24.5 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 23.
     It was dropped by a(n) dark elf priest on level 25.
   
r) a Quartz Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
s) 2 Smooth Stone Amulets of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
t) a dagger of *Slay Orc* (1d4) (+5,+5) (+2)
   It increases your dexterity by 2.    It slays orcs.  It sustains
   your dexterity.  It is better for throwing than most melee weapons.   
   It senses the presence of orcs.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 25.4 against orcs, and 19.8
   against other monsters.  This weapon can be thrown for an average
   damage of 27 against orcs, and 9 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 27 (less
   when thrown).
    It was found on the floor on level 25.
   
u) a long sword of Slaying (2d5) (+13,+5)
     It slays orcs and trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 44.5 against orcs, 44.5
   against trolls, and 27.5 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 14.
     It was dropped by a(n) mordor orc on level 13.
   
v) a mace of Dancing (2d4) (+7,+6) (+2)
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 15.4.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   16.  This weapon attacks your foe 3 times when you throw it.
     It was dropped by a(n) orc shaman on level 26.
   


  [Home Inventory]

a) 9 Oily Yellow Potions of Speed {@q7}
     
   
b) a Kryptonite Ring of Sheltered Feebleness (-2)
   It decreases your strength by 2.     It provides partial resistance
   to poison. It provides resistance to nether, static, and slime.  It 
   provides damage reduction against monster breath.  
   
c) a Chrysoberyl Ring of Protection [+9]
     
   
d) a Marble Ring of Alertness (+4)
     It increases your alertness by 20.  
   
e) a pair of soft leather boots of Speed [2,+3] (+2)
   It increases your speed by 2.  
    It was found on the floor on level 3.
   


MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 03:13:57 |   100 |  3  | Killed Fang, Farmer Maggot's dog
| 1, 07:48:20 |   150 |  5  | Reached level 5
| 1, 08:55:20 |   200 |  5  | Killed Grip, Farmer Maggot's dog
| 1, 12:52:55 |  Town |  9  | Killed Ted Sandyman, the Miller
| 1, 14:57:47 |   250 | 10  | Reached level 10
| 1, 15:35:55 |   300 | 10  | Killed Mughash the Kobold Lord
| 1, 17:57:40 |   350 | 11  | Killed Lotho Sackville-Baggins
| 2, 03:32:43 |   600 | 15  | Reached level 15
| 2, 08:23:30 |   650 | 16  | Killed The Dunlending Agent of the Nazgul
| 2, 13:18:18 |   750 | 18  | Killed Ufthak of Cirith Ungol
| 2, 17:20:57 |   850 | 20  | Reached level 20
| 2, 19:02:06 |   900 | 20  | Killed The Boar of Everholt
| 2, 21:30:03 |  1000 | 21  | Found The broken dagger 'Quickslash'
| 3, 00:36:41 |  1100 | 22  | Killed Ulfast, Son of Ulfang
| 3, 06:34:51 |  1250 | 25  | Reached level 25
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.5.2012 01:04
Last updated on 21.5.2012 03:55

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3. on the Competition No.121 Ladder (of 8)

Comments

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On 17.5.2012 01:07 buzzkill wrote:
Boots of speed at 150'. Couldn't buy a bow to go with the exploding arrows. Going to recall down with no way back up. I hope this works.

On 17.5.2012 05:26 buzzkill wrote:
A little slower than my old pace, but with an arguably better kit IIRC. Now that I have a bow, the temple won't stock remove curse, so I'm stuck with a useless sling. Stuff is begining to get hard to kill.

On 17.5.2012 05:35 will_asher wrote:
Two alertness items +4 and +6, no stealthy monsters are going to get by that character.
How often are you hearing out of sight monsters now with that high alertness?

On 17.5.2012 17:56 buzzkill wrote:
I bought the amulet early. I've yet to find SI with any of my comp chars.

Boosted alertness is still just 61. I hear "something ghostly" occasionally, about as often as I get hit by something invisible, so it works OK, not great. Sometime the game will report "you hear something, but out of line of sight" but there will be nothing visible on screen, and sometimes I'll see 'something' but there will be no message, WAD?

aside, the ring of protection pseudoed of splendid rather than good, probably wad, but misleading.

On 17.5.2012 17:58 buzzkill wrote:
You know, it was the alertness that was splendid, a little disappointing but OK.

On 17.5.2012 19:29 buzzkill wrote:
Another pair of boots of speed. I never find those, and a long sword of slay orc dropped by an mordor orc.

On 19.5.2012 00:31 buzzkill wrote:
Chaos Dragon scale mail at DL15. Now if I could only remember that I have it's activation. Still no FA or SI. Since hobglibs can gaze to paralyze (I think?), shouldn't they have natural FA also?

On 19.5.2012 16:34 buzzkill wrote:
I need to double my XP, and fast, if I'm going to take 2nd place.

On 21.5.2012 00:59 buzzkill wrote:
... and now just XP x 10 to go.

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