The Angband Ladder: Patient Shardow Fairy, Shadow-Fairy High-Mage by chris

  [Chengband 0.0.100 Character Dump]

                          Name  : Patient Shardow Fairy

 Sex      : Male             Kills            1907   STR!:  18/150
 Race     : Shadow-Fairy     Uniques           141   INT!:  18/***
 Class    : High-Mage                                WIS!:  18/150
 Magic    : Sorcery          Objects         24216   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR!:  18/110

 Right hand      (+50,+17)   Hit point    847/ 847   Fighting   : Superb
                             SP (Mana)    524/ 537   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd       66+0   Level              49   Stealth    : Heroic
                             Experience    8155015   Perception : Very Good
 Shooting      (+47,+21-7)   Max Exp       8155015   Searching  : Very Good
 Multiplier          x5.55   Exp to Adv    8595000   Disarming  : Superb
 Shots/Round          0.83   Gold         10072639   MagicDevice: Legendary[37]
                                                     SpellPower : +15%
 AC              [49,+147]   Time     Day 26 19:37   DevicePower: +45%
 Speed            (+30+10)   Play time    16:08:29   Infravision: 120 feet

                         (Character Background)
          You are the second child of a Shadow-Fairy Captive.  You
          have brown eyes, straight pure white hair that flows down
          to your waist, and a pale complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Shadow-Fairy  STR!:  18/70 -2 -5 -1 16 18/150         .44....3.3.2.
 Class : High-Mage     INT!: 18/110  2  4 -1 10 18/***         5.....3....2.
 Level : 49            WIS!: 18/120  2  0  1  0 18/150         .............
 Hits  : 847/847       DEX!: 18/100  1 -1 -2 18 18/***         54....33.3...
 Mana  : 524/537       CON!: 18/130 -1 -3  2 12 18/***         ..4....3.3.2.
                       CHR!:  18/70  0  0  0  4 18/110         .4...........
          *                        *                            *
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.....    Sound : .......+...+.    Speed     : ..+++.+.+...#
 Elec  : .+.....+.....    Nether: .......+.....    FreeAction: .........+.+.
 Fire  : .......+.....    Nexus : .......+.....    SeeInvisi.: ........+....
 Cold  : .......+.....    Chaos : .+.....+.....    Hold Life : .............
 Poison: .+.....+.....    Disnch: .+.....+.....    Warning   : +............
 Light : .......+.....v   Fear  : +......+.....    SlowDigest: .............
 Dark  : .......++....    Reflct: .+...........    Regene.   : .............
 Shard : .+.....+.+...    AuFire: .............    Levitation: ........+...+
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : ......++...+.    AuCold: .............    Cursed    : .............

              *                  *                              *
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : *..    Telepathy : ............#    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+......+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .....+....+..
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ...........+.
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: +............
 Vampiric  : ...    Sust Dex  : .........+...    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [*Winning* Message]

  One wand to rule them all, and in the shrapnel, bind them!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Random Artifacts:   ENABLED

  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
    Dragon's lair   : level  64
    R'lyeh          : level  92
   !Anti-melee cave : level  50

  [Quest Information]

< Completed Quest >
  Lagduf, the Snaga                        (Dungeon level:   6) - level 13
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 16
  The Sewer                                (Danger  level:  15) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 31
  The Lonely Mountain                      (Danger  level:  45) - level 31
  Oberon                                   (Danger  level:  99) - level 47
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Kharis the Powerslave                    (Dungeon level:  24) - level 49
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 49
  Hoarmurath of Dir                        (Dungeon level:  44) - level 49
  Druaga                                   (Dungeon level:  50) - level 49
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 49
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 49
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 49
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 49

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 1907 enemies including 141 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)
  Oremorj the Cyberdemon Lord              (level  89)


Your alighnment : Neutral

You are a great champion of Enlightenment.
You are an arch-enemy of Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Valour.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
You are an enemy of Sacrifice.
You are the living embodiment of Harmony.

  [Character Equipment]

a) The Wizardstaff 'Ancestral Knowledge' (2d4) (+27,+13) (+5)
{InDx;Fe;WrTe/X*/P, $.}
b) The Mirror of Eternity [0,+22] (+4 to infravision) {StDxChIf;AcElPoShCaDi,
c) The Light Crossbow 'Basher' (x5) (+24,+21) (+4 to speed) {SpStCn;Xm, !t}
d) a Ring of Speed (+10)
e) a Ring of Speed (+11)
f) an Amulet of Magic Device Mastery (+4) <+20%> {!*!*!*}
g) The Crystal Ball 'Mirzam' (+7,+3) (+3 to speed) {SpInDx;Cf, !*}
h) The Power Dragon Scale Mail 'Shardmail of the Uberfairy' (-3) [40,+26] (+3)
{StDxCn;Fe, !t !! BM}
i) a Cloak of the Bat (-7,-10) [1,+12] (+4) {!t}
j) an Iron Crown of Might [0,+17] (+3) {Sh}
k) a Set of Cesti of Magic Mastery [5,+16] (+3) <+15%>
l) The Pair of Hard Leather Boots 'Fantastic Fairy' [3,+15] (+2 to stealth)

  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Sorcery Spellbook [Pattern Sorcery] {@mc!s!d!k}
d) a Sorcery Spellbook [Grimoire of Power] {@md!s!d!k}
e) 20 Mushrooms of Restoring {!E}
f) 15 Potions of Healing {!k!q}
g) 31 Potions of *Healing* {!k!q}
h) 40 Potions of Restore Mana {!k!q}
i) 11 Potions of Restore Life Levels {50% off}
j) 14 Potions of Resistance {!k!q}
k) 29 Scrolls of Teleportation
l) 29 Scrolls of *Destruction* {!*}
m) 7 Scrolls of Genocide {!*}
n) a Scroll of Mass Genocide {!*}
o) 12 Rods of Healing (3 charging) {@zh!s!d!k!!}
p) 7 Rods of Lightning Balls {@z1!s!d!k}
q) 7 Rods of Cold Balls {@z2!s!d!k}
r) 13 Wands of Stone to Mud (120 charges) {@am!s!d!k}
s) 8 Wands of Disintegrate (32 charges) {@ad!s!d!k}
t) 13 Wands of Rockets (9 charges) {@ar!s!d!k}
u) a Staff of *Destruction* (3 charges) {!u!s!d!k}
v) 3 Staffs of *Destruction* (3x 2 charges) {!u!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 40 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 8 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 8 Sorcery Spellbooks [Pattern Sorcery] {@mc!s!d!k}
d) a Sorcery Spellbook [Grimoire of Power] {@md!s!d!k}
e) Book of Kendo [Hokusin Ittouryuu Kaiden]
f) a Crusade Spellbook [Wrath of God]
g) a Daemon Spellbook [Demonthoughts]
h) a Trump Spellbook [Trumps of Doom]
i) a Death Spellbook [Black Channels]
j) 3 Nature Spellbooks [Nature's Wrath]
k) 56 Rations of Food
l) a Potion of Resist Heat {!k!q}

 ( page 2 )
a) 5 Potions of Resist Cold {!k!q}
b) 67 Potions of Cure Critical Wounds {25% off}
c) 42 Potions of Healing {!k!q}
d) 8 Potions of Life {!k!q}
e) 3 Potions of Strength {!k}
f) 4 Potions of Intelligence {!k}
g) 2 Potions of Wisdom
h) a Potion of Dexterity
i) 5 Potions of Constitution {!k}
j) a Potion of Augmentation
k) 10 Potions of Enlightenment
l) a Potion of *Enlightenment*

 ( page 3 )
a) 13 Potions of Resistance {!k!q}
b) a Potion of Invulnerability
c) 4 Potions of Giant Strength {!*}
d) a Potion of Stone Skin
e) 8 Scrolls of Teleportation
f) 31 Scrolls of Remove Curse
g) 9 Scrolls of *Remove Curse* {25% off}
h) a Scroll of Mundanity
i) 2 Scrolls of Protection from Evil
j) 4 Scrolls of Forest Creation
k) 5 Scrolls of Wall of Stone
l) a Scroll of Vengeance

 ( page 4 )
a) a Scroll of Weapon Branding
b) 2 Rods of Recall {@zr!s!d!k!!}
c) a Rod of Restoration {@z9!s!d!k!!}
d) a Rod of Teleport Other
e) 3 Rods of Disarming
f) a Rod of Drain Life
g) 13 Rods of Acid Balls {@z3!s!d!k}
h) 5 Rods of Lightning Balls {@z1!s!d!k}
i) 9 Rods of Fire Balls {@z4!s!d!k}
j) 6 Rods of Cold Balls {@z2!s!d!k}
k) 4 Rods of Stone to Mud
l) 2 Wands of Teleport Other (24 charges)

 ( page 5 )
a) 6 Wands of Stone to Mud (69 charges) {@am!s!d!k}
b) 8 Wands of Drain Life (56 charges) {@al!s!d!k}
c) 3 Wands of Magic Missile (51 charges) {@a1}
d) 9 Wands of Acid Balls (72 charges) {@a3!s!d!k}
e) 8 Wands of Lightning Balls (104 charges) {@a6!s!d!k}
f) 9 Wands of Fire Balls (58 charges) {@a4!s!d!k}
g) 9 Wands of Cold Balls (81 charges) {@a5!s!d!k}
h) 5 Wands of Dragon's Flame (25 charges) {@af!s!d!k}
i) 3 Wands of Dragon's Frost (14 charges) {@ac!s!d!k}
j) 2 Wands of Dragon's Breath (10 charges) {@ab!s!d!k}
k) 3 Wands of Striking (18 charges) {@as!s!d!k}
l) a Staff of Object Location (15 charges) {@uo}

 ( page 6 )
a) a Staff of Curing (6 charges)
b) 6 Staffs of Healing (6x 4 charges)
c) 7 Staffs of Healing (7x 3 charges)
d) a Staff of Power (5 charges) {@up!s!d!k}
e) a Staff of Power (4 charges)
f) a Staff of Power (3 charges)
g) a Staff of Holiness (5 charges)
h) a Staff of Genocide (3 charges)
i) 2 Staffs of *Destruction* (2x 5 charges) {!u!s!d!k}
j) a Staff of *Destruction* (4 charges) {!u!s!d!k}
k) 3 Staffs of Mana Storm (3x 5 charges) {@um!s!d!k}
l) a Staff of Mana Storm (4 charges)

 ( page 7 )
a) a Ring of Acid [+15] {!s!d!k!!}
b) a Ring of Flames [+13] (charging)
c) 2 Rings of Flames [+13] {!s!d!k!!}
d) 2 Rings of Ice [+13] {!s!d!k!!}
e) a Ring of Poison Resistance
f) 2 Rings of Free Action
g) a Ring of Lightning [+16] {!s!d!k!!}
h) a Ring of Constitution (+4)
i) 2 Rings of Constitution (+3)
j) a Ring of Constitution and Magic Missile (+4) {@w1!s!d!k}
k) The Ring of Slaying 'Oondetar' (+6,+13) (+4 to speed) {Sp;AcNtCaDi;FaSi}
l) 2 Rings of Speed (+10) {!t}

 ( page 8 )
a) 3 Rings of Speed (+9) {!t}
b) a Ring of Speed (+7)
c) a Ring of Speed (+6)
d) 2 Rings of Speed (+5)
e) a Ring of Speed (+4)
f) a Ring of Speed and Power Throwing (+6)
g) The Ring of Speed 'Rrodhod' (+11,+5) (+5) {Co;SiSdLu}
h) The Ring of Speed 'Oonbatkho' (+5) {SrIf;FaSiRg}
i) The Ring of Speed 'Aaugtath' (+4) {AcElLiBlNt;Lv}
j) The Ring of Speed 'Rrkro' (+4) {StDxIf;NxFe;Si(Dx}
k) The Ring 'Eelgbarplu' (+4) {InDx;SoNx;Si~Tele}
l) The Ring 'Aabfumon' (+8,+8) (+4 to speed) {SpSt;AcSh;Si}

 ( page 9 )
a) The Ring 'Iithrauko' (+6,+14) (+4 to speed) {SpStDxCnSr;SiAg}
b) a Ring of Chaos Resistance
c) a Ring of Blindness Resistance
d) a Ring of Lordly Protection [+18] {CfCa}
e) a Ring of Extra Attacks (+2 attacks)
f) a Ring of Mana
g) an Amulet of Brilliance and See Invisible (+3)
h) an Amulet of the Magi [+7] (+6 to searching)
i) an Amulet of the Magi of High Rank [+8] (+9 to searching) {~PZ}
j) 2 Amulets of Reflection
k) The Amulet 'Uumvie' (+2) {StIn;PoNx;RfSiHl}
l) The Amulet 'Nncagurth' {FiCf;Fa~Tele(In}

 ( page 10 )
a) The Necklace 'Iihsef' (+7,+2) (+3) {In;CfSoCaDi;FaSdTe}
b) an Amulet of Resistance
c) an Amulet of Telepathy
d) The Amulet 'Kksglencompsta' (+4 to stealth) {DxChSl;Di(Dx}
e) The Torque 'Ookongwath' (+3 to stealth) {SlSr;CoBlNt}
f) The Bead 'Aaldune' (+3 to speed) {SpChIf;AcDi;Hl}
g) The Inro 'Eejbansee' (+3) {InWiCn;So;FaLv~Tele}
h) an Amulet of Magic Device Mastery (+3) <+15%>
i) The Amulet 'Rrthgondtal' (+8,+10) {CfNtCa;RfFaAg}
j) The Collar Harness 'Aarnmir' (+4) {DxCn;RfHl}
k) The Pendant 'Aalturmaeg' (+6,+9) {CoFe~Tele(In}
l) The Pendant 'Iiether' (+8,+9) (+5 to searching) {StSrIf;RfFaHlAg}

 ( page 11 )
a) The Amulet of Spell Capacity 'Vvsglen' (+1,+8) [+11] (+5 to searching) [+38%]
b) The Incandescent Light of the Firmament (+4) {St;PoCf(Wi}
c) The Phial 'Eye of Ghidora' (+3) {Ch;DkCfSo;Hl}
d) The Star 'Morinehtar' (+4 to stealth) {WiSl;Ca;Hl(Wi}
e) The Stone of the Zodiac (+2 to speed) {SpCh;Di;Hl}
f) The Levitation Stone 'Arcturus' (+5,+6) (+4) {StDxCn;Lu}
g) The Blue Dragon Scale Mail 'Phoenix' (-2) [40,+27] (+5) {Ch;FiLiNtNxCaFe}
h) The Multi-Hued Dragon Scale Mail 'Soul Purification' (-2) [40,+23] (+4 to
speed) {SpStDxSrIf;BlNxDi}
i) Power Dragon Scale Mail (-3) [40,+32]
j) The Metal Lamellar Armour 'Celestial Protection' (-3) [23,+21] (+2)
k) The Robe 'Bottomless Pit' (+9,+9) [2,+19] (+4 to stealth)
l) The Hard Leather Armour 'O-Parts' (-1) [6,+21] (+3 to searching)

 ( page 12 )
a) The Padded Armour of Corona [5,+19] {*Ac;FiNxFe[F}
b) The Cloak 'Total Eclipse' [1,+9] (+4) {Ch;PoDkNt;FaSi}
c) The Cloak 'Flameturner' [1,+20] (+4 to infravision) {CnIf;Fi;LuWr, !t $}
d) The Cloak of the Devine Jewel [1,+6] {AcLiDi;Lv}
e) The Elven Cloak of Galactic Barrier [4,+28] (+2 to stealth) {ElCoDk;Si[FE}
f) The Elven Cloak of the Sprite [4,+29] (+3 to stealth) {DxIf;DkFe(Dx}
g) The Pair of Dragon Wings 'Unfairy' [4,+30] (+4) {InWiCh;AcCf}
h) The Small Metal Shield 'Eternal Bastion' [5,+18] {AcElFiCoPo}
i) a Dragon Shield [8,+12] {AcLiNtNx}
j) a Dragon Shield [8,+14] {AcDkCaFe}
k) a Dragon Shield [8,+16] {So}
l) an Iron Crown of Might [0,+17] (+3) {Nx}

 ( page 13 )
a) an Iron Crown of Might [0,+13] (+3) {Po}
b) an Iron Crown of Telepathy [0,+13] {~GoodNolv~pPULZ}
c) an Iron Crown of Telepathy [0,+4] {~Evil~P}
d) a Golden Crown of Seeing [0,+6] (+6 to searching) {~Nolv}
e) The Golden Crown of Celebrimbor [0,+28] (+4) {InDx;FiDkBlSoCa}
f) a Jewel Encrusted Crown of the Magi [0,+8] (+3) {Nx~p}
g) a Jewel Encrusted Crown of the Magi [0,+14] (+1) {Bl;Lv, !t}
h) The Hard Leather Cap of the Isles of the Blessed [2,+20] (+4 to speed)
{SpWiIf;ElShCfNxCa;LvTe(Wi, .}
i) The Hard Leather Cap 'Gelatinous Cube' [2,+9] {AcCoDk~Nolv}
j) a Metal Cap of Intelligence [3,+8] (+2)
k) The Metal Cap of Infinity [3,+20] {PoCfCaDi;Lv}
l) The Metal Cap 'Camelot' [3,+21] (+3 to infravision) {If;CfFe;SiLv}

 ( page 14 )
a) a Jingasa of Intelligence [4,+3] (+1)
b) an Iron Helm of Seeing [5,+16] (+5 to searching)
c) The Steel Helm of Loki [6,+20] (+3 to stealth)
{InWiChSlIf;ElFiLiShCfSoFe;RfHlRg(InWi, !t}
d) The Set of Leather Gloves of Kevlar (+7,+5) [1,+19] (+2 to infravision)
e) The Set of Gauntlets of Corona (+5,+7) [2,+18] (+5) {Cn;AcFiShCa;FaLuWr, !t
f) The Set of Gauntlets of Snow Field [2,+16] {CoShSo}
g) a Set of Dragon Gloves [4,+16] {AcCfSoCa}
h) a Set of Cesti of the Sniper (+5,+2) [5,+19] (+5)
i) a Set of Cesti of Magic Mastery [5,+6] (+2) <+10%>
j) The Set of Cesti 'Orb of Destiny' [5,+21] (+3) {Cn;FiCo;Ag[M(Cn}
k) a Pair of Soft Leather Boots of Thievery [2,+8] (+1 to speed) {!t}
l) a Pair of Metal Shod Boots of Stealth [6,+17] (+3 to stealth)

 ( page 15 )
a) The Pair of Metal Shod Boots of the Great Magi [6,+30] (+2 to speed)
b) The Pair of Metal Shod Boots 'Helka-Turma' [6,+14] (+3 to stealth)
c) The Dagger 'Snickersnee' (3d5) (+30,+11) (+4) {StDxCn;Ac|S/U~Tele}
d) a Main Gauche (Pattern) (1d5) (+16,+19) (+2) {Dx;Li}
e) a Basillard (Pattern) (1d8) (+11,+8) (+2) {Dk}
f) The Sabre 'Thunderstriker' (1d7) (+19,+19) {Li/*Z}
g) The Broad Sword 'Mana Spectrum' (3d6) (+13,+29) (+5 to infravision)
{InIf;Rg|ESM/*, !t}
h) The Long Sword 'Destroyer' (2d5) (+16,+27) (+4 to infravision)
i) The Long Sword 'Spiral Wave' (2d5) (+20,+17) (+4 to stealth) {StDxCnSl|S}
j) The Long Sword 'Eagle Sword' (2d5) (+15,+18) [+15] (+1 attack)
k) The Katana 'Yggr-drasill' (3d4) (+9,+17) [+13] (+4) {Cn;Fi/X*/UL~Evil}
l) The Two-Handed Sword 'Lawbringer' (3d6) (+23,+21) (+1 attack)

 ( page 16 )
a) The Blade of Chaos 'Word of Death' (6d5) (+18,+21) (+4 to stealth)
b) a Spear (Life) (1d6) (+6,+9) (+4)
c) The Awl-Pike 'Ancestral Knowledge' (2d8) (+11,+22) (+4 to speed)
d) The Beaked Axe of Gerard (4d6) (+13,+24) (+3) {St;Co|F/XU/p}
e) The Scythe of Slicing of Jeanne d'Arc (16d4) (+29,+30) (+4) {Ch;Sh/*}
f) The Scythe of Slicing of Venus (9d6) (+23,+29) [+14] (+3) {WiCh;Bs/P(Ch}
g) The Whip of Ultimate Might (2d7) (+21,+29) (+3 to stealth)
h) The Quarterstaff of Olorin (1d9) (+14,+12) [+13] (+3 to stealth)
i) The War Hammer of Mana (4d4) (+30,+7) (+4) {InCh;SoNtFe/p}
j) The Tetsubo 'Snickersnee' (4d7) (+23,+9) (+4) (charging) {Cn/oU, !!}
k) a Wizardstaff (1d2) (+1,+5)
l) a Wizardstaff (1d2) (+4,+3)

 ( page 17 )
a) a Wizardstaff (1d2) (+4,+2)
b) a Wizardstaff (Crusade) (1d2) (+18,+12) [+2] (+1 attack) {At(St}
c) a Wizardstaff of *Slay* Orc (1d2) (+6,+7) (+1)
d) a Wizardstaff (Trump) (1d2) (+9,+9) (+1 to searching) {Nt, .}
e) a Sling of Extra Might (x3) (+9,+11) {Co}
f) The Short Bow 'Valorous Charge' (x3) (+23,+12) (+3) {StCn;LvXs}
g) a Light Crossbow of Extra Might (x5) (+19,+13) {Nx}
h) The Gun 'Weekend Warrior' (x0) (+15,+25) (+4 to speed)


 ( page 1 )
a) The Feanorian Lamp 'Vile of Galadriel' (-5) {cursed, Ch;FiNx;AgTy[M}

  [Check Sum: "0725cb69f0c38ed9ec"]

Posted on 30.5.2012 02:02
Last updated on 10.6.2012 01:33

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On 30.5.2012 02:02 chris wrote:
[CL12:DL0] 06:22
Serpent of Chaos, I'm coming to get you!

On 30.5.2012 02:36 chris wrote:
[CL14:DL6] 00:28
OK, this will be a bit tedious. I spent a long time digging, managed to buy some more wands, and headed down for my L6 quest. It was Lagduf, and you know what? It takes up to 8 magic missiles to kill an orc. I had 55 missiles and 12 stinking clouds, but that only got thru about 20% of Lagduf's entourage. Then, its recharging time. Normally this is quite reliable for a Sorcery HM, but not so early in the game it seems. I have no offense other than my wands so I had to persevere, and managed to blow up all my offense save a single lonely wand of magic missile. 20 or so rechargings later, and I took out all the orcs.

I guess my only hope is to burgle a decent wand in the Dragon's Lair, but I will probably die trying! Oh, I will definitely sell my quest reward I guess ... perhaps the BM will oblige?

On 30.5.2012 02:47 chris wrote:
OK, Anti-melee caves! I managed to kill a young black dragon with 30 or so magic missiles for experience, tip toe around Loge for a wand of drain life, and tip toe around a Great Crystal Drake for a wand of acid balls. On that note, I shall count my lucky stars I am still alive :)

On 30.5.2012 03:20 chris wrote:
[CL21:DL40] 01:01
137hp and DL40 do *not* mix well, let me tell you. Especially with lots of resistance holes. In fact, at the time, I had no resistances at all! But a couple of rand-art lights popped out of a chest, one with +3 speed, chaos resistance and ... aggravate (Victor, you always get anti-magic but I always get aggravate!) Well, a fairy can handle this, but my stealth goes from Heroic to Excellent (aka Awful). Fortunately, the other light also had speed albeit only +2. I even sold my aggravating lamp to the BM for 15k gold, which is in short supply at the moment. Recharging in town is rather expensive!

L20 brought an uber-con boost, so I'm guess 18/130 intrinsic, which is extremely rare for me, but very timely.

So I shall continue to risk death at L40 ...

On 30.5.2012 03:45 wrote:
Maybe hit the yeek caves to get that =Li:Dr.

If you go any deeper and run into light breathers you'll get fried in a jiffy.

On 30.5.2012 10:47 Arjen wrote:
I'm always more concerned about dark resistance in the anti-melee caves (aka Jack) but that one is covered with a pretty nice weapon.

But with all that firepower you have, you can do more dlvl quests for the rewards right? Easy way to make money.

On 30.5.2012 11:32 Djabanete wrote:
Wow, that's what I'd call a randart naming success! You wouldn't even know it was a randart.

Congratulations on your continued survival! ;)

On 30.5.2012 14:05 chris wrote:
We only have *you* to thank for that :D

On 30.5.2012 15:14 chris wrote:
[CL28:DL40] 01:56
I'm looking better these days, though still quite fragile.

For some reason, stat potions other than Wisdom (3) and Charisma (1) have yet to show up at all. And I also struggle to find worthy isolated opponents to kill as their are generally packs of hounds, some random nexus breather, hyper nasty instadeathers or some such lurking nearby in the role of spoiler.

Thus, I've mainly been reduced to opportunistic burglary, as you can tell from my ratio of objects to kills. (At some point, I'll need to only count objects as they become visible, not as they are generated).

On 30.5.2012 17:13 chris wrote:
[CL29:DL40] 02:58
Holy Cow, I don't think I've ever seen a +4 Device Mastery amulet before! Now, I just need a pair of uber gloves to match ;)

I added object counts to the knowledge menu and boy is that disheartening. I see the game has made 20 wands of drain life and I've only managed to recover 1. And my first !Con was really my 6th? Well, when one plays massively out of depth, its hard to be efficient wrt object recovery. At first, I needed to stay near stairs and simply flee the level if I detected anything super nasty, which was more than half the time! But now, I simply recall to the top of the caves and do quite well, occasionally teleporting away from bad guys (like Malaketh or Jack). And vaults are pretty common, loaded with objects, and generally not worth the risk, so I miss a lot of stuff their.

Its better to be patient ...

On 30.5.2012 21:51 chris wrote:
I think the new Spell XP system is a tad bit harsh on my rather cowardly (but legitimate tactics). You see, I do quite a bit of teleport and detection, and rarely fight. Rather, I try to burgle tasty objects with the least amount of risk. However, since I do lots of casting without gaining experience, the spell system was blocking my spell xp.

To handle this, their are now two checks before granting spell xp. On the one hand, if you've gained experience since the last time you cast a spell, then you may gain spell xp. This is for the case of the blaster mage who relentlessly pelts their foes with Mana Bursts. Since each cast is damaging your foe, you will be gaining experience, so you will also gain xp.

For the cowardly mage, their is also a turn check and the game now remembers the last game turn that each spell was cast. If you cast a spell and your experience is still the same, the spell system will still grant spell xp if enough game turns have elapsed since the last time you cast this particular spell. So if you detect traps and walk to the edge of your detection range and detect traps again, you will likely gain spell xp for both castings.

All of this is much better than macroing up \emac\emac\emac\emac\emac\emac\emac\emac\eR&\r (mac is just an example) and holding down the bound macro key for 5s to 10s (which is usually enough to master any spell).

On 30.5.2012 21:55 chris wrote:
[CL32:DL40] 04:47
Returning to our noble adventurer, I finally had enough firepower for the Barrow Downs ... Plenty actually, since I've begun to swap in rods. But I wonder when I shall feel confident enough for The Cloning Pits. Does anybody know how many hp are in that quest? 50k? 100k?

I think I'll probably dive down to the bottom of Anti-melee instead. I've managed my first Dragon wand, and I'm hungry for more. Also, I think I can find Disintegrate a little bit deeper, though I can't remember if they are L50 or L60 objects.

On 31.5.2012 00:04 chris wrote:
[CL34:DL50] 05:34
Bigger Wands = Bigger Dead Uniques ;)

Taking out Glaurung without double resisting fire made me nervous, but he died quick enough. And Itangast? He's not much to worry about.

Probably, I should move camp to the Dragon's Lair while playing the very annoying ring juggling game. But I think I'll hang out here for a couple more disintegrates first. Those are rather nice with my +40% device power!

On 31.5.2012 02:18 chris wrote:
[CL38:DL83] 07:25
*HUGE* risk for a wand of rockets, and it paid off almost immediately. Now, do I return to a safe depth or risk it all to score my Grimoire?

Only 23 uniques killed, but that will change ...

On 31.5.2012 04:55 chris wrote:
[CL39:DL93] 08:42
Hmmm ... Its pretty tough down here. I really don't see how I am supposed to kill any of these guys. Heck, I couldn't even take down Malaketh as he kept teleporting away at 1 star.

I can either find my book here, or face up to 6 Great Wyrms of Many Colors. To kill them, figure on healing every other turn or so, even with double resistance. So maybe 50 !Healing? And they will suck up 15 or so rockets a piece, so figure 20 wands required. Nah, the book will show up here much sooner than I find the require resources to do that quest!

On 31.5.2012 20:42 chris wrote:
[CL40:DL91] 09:44
The great Easter egg hunt continues, and so far I've managed 30 or so 4th spellbooks. Heck, I even saw a Grimoire, but it was so far buried inside an impossibly difficult vault that I had to give up. 650hp and no shards resist with Combat Echizen and Gothmog chasing me outside the vault, coupled with the fact that about 40 tough uniques stood between me and the book inside the vault ... No way! And my *destruction* had long since evaporated so my only option was teleport other, but I could not risk the rocket insta-death.

But now I managed to find my 3rd staff of *destruction* and I'll lay off the bile wyrms. Also, the BM stocked some PDSM for 1.1 Mgp, and selling my large cache of 4th spellbooks, together with all my cool (useless) weapons and even some jewelry netted me almost 2 Mgp. I still need lots of gold for recharging rockets ... Probably 2 to 3 million when all is said and done. But with only 2 wands so far, I'm still in the gathering phase which is likely to last 10+ hours. It would go quicker with my 4th book ...

At some point I'll think about those Great Wyrms of Many Colors, but I really need so much more fire power that its hard to see how. They only have 5200hp a piece (I thought is was closer to 6k) and there are only 5 of them, not 6. So I need 26k firepower, but allowing for regen I better have 30k or so. I only have 6.4k at the moment and the disintegrates are probably a bit too weak. So maybe 15 -Rockets instead of 20, or perhaps even 8 -Rockets, 8 -Disintegrate and some _ManaStorm.

I still think I can find the book here first, though if it takes 100+ books to show up I may die of frustration first! We really need to stop adding new spell realms!

On 31.5.2012 22:41 chris wrote:
[CL41:DL91] 10:26
Done!! The big turning point came when I found this 50lb Tetsubo. Now, I know what you are thinking: *That* is supposed to replace Nyoi-bou? Not even close, right? Except it activates for Enlightenment which allowed me to recall scum 50+ times quickly to find my book. That alone probably saved 3 to 4 hours of playtime, and well, I couldn't wield a 50lb 7d7 slay evil weapon anyway.

In the process, I scored Rockets and Disintegrate #3. C'mon rockets! I only need 17 more :D

On 1.6.2012 00:56 chris wrote:
[CL42:DL92] 11:09
The Tarrasque is down, thanks to Invulnerability. Even so, a couple breaths snuck thru and you can bet that The Tarrasque breathed every single turn!

Even a mere 3 -Rockets are formidable, it seems. But I must play "One and Done" scampering back to town for recharging. As rare as these precious wands are, I don't dare risk trying to recharge them myself!

On 1.6.2012 02:17 chris wrote:
[CL44:DL92] 12:19
With as little hp as I have, you'd be surprised what just nearly killed me. Your probably thinking Shuma-Storms (tm) or Destroyer fists? Perhaps rockets or deadly breaths? Mana bolts or Psycho-spears?

None of the above! I'm trying to walk the pattern and Poseidon starts beating on Shuten-doji, you know, just for fun. Bam! Triple Earthquake critical for 600 dam! You see, with permanent walls and pattern squares completely surrounding me, there is absolutely *no* avoidance! And me on my walk for my 5th -Rockets, which you just know I can't pass up.

Well, I made it anyway :)

On 1.6.2012 03:30 chris wrote:
[CL46:DL92] 13:15
Another PDSM? Geez, these things grow on trees. Actually, I prefer my fist suit to this new shiny one.

In a foolish display of hubris, I took down Oremorj with Invulnerability. At the end, it was Oremorj and 18 Cyberdemons, all in line of sight! Now, only 2 rockets need to penetrate my invulnerability barrier to slay me, so this was quite dumb. Ah well, fairy luck, I guess ...

On 1.6.2012 15:06 Arjen wrote:
No boots? Or are boots too heavy for you? And nice DSM :) First a warrior pretty well. :)

On 1.6.2012 17:49 chris wrote:
I'm going bare footed out of spite! My best boots are Helka-Turma and they only grant +3 stealth ... And the 8lbs was costing too much mana due to encumbrance, though I haven't checked it in a bit.

On 10.6.2012 01:37 chris wrote:
Boots at last, thanks to a couple more ?ArtifactCreation.

Oberon was a bit tricky, and that's never a good sign. But I tired of my scummy evasion tactics (< 2000 kills?!) and decided to go for the big J with all I had. With low hp, this is risky, but there is no alternative for a Shadow Fairy HM. Double Moves? You betcha! Rockets and Chaos breaths are ~500hp so 2 of those would just kill me, but I lucked into summons, disintegrates and one time, a double mana breath which left me at 100 or so hp. One would figure +40 speed adequate, but one would figure wrong!

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