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The Angband Ladder: David the Gnome, Gnome Sorceror by <s_latour@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : David the Gnome        Age                 65       STR: 18/100       
 Sex   : Female                 Height              36       INT: 18/***       
 Race  : Gnome Hermit           Weight              77       WIS: 18/140       
 Class : Sorceror               Social Class        53       DEX: 18/135       
 Body  : Player                                              CON: 18/170       
 God   : Tulkas                                              CHR: 18/130       
                                                                               
 + To Melee Hit           9 Level             50    Max Death Points        25 
 + To Melee Damage        0 Experience  23974375    Cur Death Points        -5 
 + To Ranged Hit         21 Max Exp     23974375    Max SP (Mana)       1505   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)       1505   
   AC                57+194 Gold         2004844    Piety              60314   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4       
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Warrior.  You             
          are a credit to the family.  You have green eyes, straight           
          red hair, and a fair complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 27th Quelle of the 2890th year of the third age.
 It now is 41 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Nightwing.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You can restore lost life forces.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Sneakiness                                    17.200 [0.900]
	  . Trapping                                    01.000 [0.500]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  50.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  10.900 [0.550]
	  . Prayer                                      10.000 [0.500]
 - Monster-lore                                  12.850 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   21.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.

 You have defeated 13458 enemies.


  [Fates]

You may find a Spear on level 7.
You may meet a Metallic blue centipede on level 5.
You may find Cord Armour on level 9.
You are fated to find a Scroll of Darkness on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Recall] (1d4) (+10,+11)(60%) (+3) {!*}
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of a Moon beast on level 12 of A lost 
    temple.
d) The Light Crossbow of Morimor (x3) (+17,+16) (+2) {!*}
    It provides light (radius 1) forever.  It increases your intelligence,
    constitution and charisma by 2.  It fires missiles excessively fast.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
e) a Ring of Speed (+15) {!*}
f) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos' [Essence of Speed](40%) (+2) {!*}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 50 of
    Moria.
n) Power Dragon Scale Mail (-3) [40,+22] {!*}
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold, poison, light, dark, confusion, sound, shards, nether, nexus,
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) a Cloak of the Magi (-1,-4) [1,+13] (+3) {!*}
    It increases your intelligence, stealth and speed by 3.  It sustains
    your intelligence.  It provides immunity to paralysis.  It cannot 
    be harmed by acid.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+10] {!*}
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snotling Captain on level 11 of A
    lost temple.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+2) {!*}
z) a Skull druj (1400 hp) {!*}
    
{) (nothing)
|) Climbing Set {!*}


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@1 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Tomes of the Eternal Flame {@2 !k!d!v}
    It cannot be harmed by fire.  
c) 3 Tomes of the Blowing Wind {@3 !k!d!v}
    It cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth {@4 !k!d!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
f) 2 Fireproof Tomes of the Everrunning Wave {@5 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Tome of Translocation {@6 !k!d!v}
    
h) a Tome of the Tree {@7 !k!d!v}
    
i) a Fireproof Tome of Knowledge {@8 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Tome of the Time {@9 !k!d!v}
    
k) a Fireproof Tome of Meta Spells {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
l) a Fireproof Tome of the Mind {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
m) Pytar's Portable Pandemonium {Destruction !*}
    It can be activated for Destruction.  
    You found it in the remains of a Grand master mystic on level 77 of
    Angband.
n) 3 Potions of Cure Insanity {!*}
o) 28 Potions of Healing {!*}
    
p) 9 Potions of Restore Mana {!*}
q) 6 Potions of Curing {!*}
r) 9 Scrolls of Teleportation {!*}
    
s) a Ring of Speed (+12) {!*}
t) The Cloak of Mimicry [Ape] 'Echalquen' [1,+18] (+2 to stealth) {!*}
    It increases your stealth by 2.  It sustains your dexterity.  It provides
    immunity to acid and electricity.  It provides immunity to paralysis.
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
v) The Pair of Metal Shod Boots of Elemnas [6,+11] {!*}
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to life draining, poison, dark 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Raal's Tome of Destruction (741 hp) {!*}
b) 7 Sprigs of Athelas {!*}
c) 2 Potions of Cure Insanity {!*}
d) 4 Potions of *Healing* {!*}
e) 2 Potions of Life {!*}
f) 17 Scrolls of Reset Recall {!*}
    
g) a Mithril Rod of Recall (160/160) {!*}
h) a Mithril Rod of Cheapness of Nothing (160/160)
i) an Adamantite Rod of Quickness of Nothing (200/200) {!*}
j) an Adamantite Rod of Simplicity of Nothing (200/200)
k) an Adamantite Rod of the Istari of Nothing (400/400)
l) an Indestructible Ring of Nether Resistance {!*}
m) an Amulet of Reflection {!*}
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of Mordor.
o) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on
    level 36 of The Land Of Rhun.
p) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
q) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) {!*}
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*}
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
s) an Elven Cloak of Stealth [4,+15] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
t) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 56 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2) {!*}
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 50 of Moria.
w) a Mage Staff of Power (1d4) (+13,-20) (+8)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 8.  
    You found it in the remains of a Nalfeshnee on level 70 of Paths of
    the Dead.
x) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Lothlorien ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Golden Rod of the Istari of Nothing (250/250)
d) an Adamantite Rod of Simplicity of Nothing (200/200)
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 70 of 
    Angband.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
h) a Jewel Encrusted Crown of the Magi [0,+13] (+3)
    It increases your intelligence and spell power by 3.  It sustains your
    intelligence.  It provides resistance to acid, electricity, fire, cold 
    and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 85 of 
    Angband.
i) a Mage Staff of Power (1d4) (+9,-2) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 9.  
    You found it in the remains of a Dark elven warlock on level 85 of
    Angband.
j) a Mage Staff of Power (1d4) (-4,+2) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 9.  
    You found it in the remains of a Death quasit on level 70 of Angband.
k) a Mage Staff of Wizardry (1d4) (-24,-28)(40%) (+2) {!*}
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 2.  It increases your mana capacity 
    by 40%.  
    You found it in the remains of a Ghoul on level 70 of Angband.


  [The Mathom-house Inventory - Bree ]

a) a Fireproof Book of Beginner Cantrips {@0 !k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Ring of Critical Hits (+10% of critical hits)
    It increases your ability to score critical hits by 10.  
c) The Small wooden chest of Falion (empty)
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 8.4.2003 13:03

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1063. on the Ladder (of 12448)
514. on the ToME Ladder (of 2971)
13. for this player (out of 63)

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On 8.4.2003 13:03 s_latour@hotmail.com wrote:
Ohhhh. It hurt to lose this one. If only I had not failed the Gondolin quest! It was quite nice to have the PDSM. Also of interest was the fate to find "something special" on level 1 (it is now located in the Mathom house for all to enjoy). Necromancy and symbiosis defininely saved me many a time, just not this last time. I guess I was getting careless. YASD.

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