The Angband Ladder: Bastard-nose, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Bastard-nose  Age    4,395       Str   3
 Sex    Male          Height    7'       Dex   2
 Race   Noldor        Weight   163       Con   5 =  6      -1
 House  Fingolfin                        Gra   2

 Game Turn    9,986   Melee  (+16,2d8)   Melee       16 = 14  +2  -1  +1
 Exp Pool     1,059   Bows    (+2,1d8)   Archery      2 =  0  +2  -1  +1
 Total Exp   24,559   Armor [+11,7-21]   Evasion     11 = 11  +2  -2
 Burden       126.8                      Stealth      1 =  0  +2  -1
 Max Burden   172.8   Health     -3:49   Perception  10 =  8  +2
 Depth         600'   Voice      28:28   Will        10 =  7  +2      +1
 Min Depth     450'                      Smithing     2 =  0  +2
 Light Radius     2                      Song         2 =  0  +2

 Another all three challenges character, plus, no abilities.

  [Last Messages]

> The Werewolf claws you...
> You hit the Werewolf.
> *** LOW HITPOINT WARNING! *** <2x>
> The Werewolf claws you...
> You miss the Werewolf.
> *** LOW HITPOINT WARNING! *** <2x>
> The bleeding stops.
> The Werewolf bites you!
> You have been further poisoned.
> It crawls on you!
> The Werewolf bites you...
> It crawls on you!
> You die.


  ww w   
  www ###


a) a Longsword (+0,2d5) [+1] 3.0 lb
b) a Shortbow of Doriath (+0,1d7) 1.5 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Chalcedony Ring of Evasion [+1]
d) a Jade Ring of Protection [+0,1d2]
e) (nothing)
f) a Brass Lantern (with 4538 turns of light)
g) a Mail Corslet (-1) [-3,2d5]
h) (nothing)
i) a Round Shield [+0,1d3]
j) a Great Helm [-1,1d3]
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) (nothing)
n) (nothing)


a) a Pale Herb of Rage
b) a Yellow Herb of Terror
c) 3 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Sparkling Potion of True Sight
f) 4 Vermilion Potions of Strength
g) a Silver Trumpet of Terror
h) a Brass Trumpet of Thunder {For Grotesques}
i) a Beech Staff of Freedom (4 charges)
j) an Ivory Staff of Light (3 charges)
k) a Yew Staff of Sanctity (3 charges)
l) a Runed Staff of Self Knowledge (0 charges)
m) a Silver Staff of Warding (2 charges)
n) a Sapphire Ring of Sustenance {Full belly}
   It reduces your need for food.  
o) a Chalcedony Ring of Evasion [+1]
p) a Brass Lantern (with 3000 turns of light)
q) a Longsword of Fury (+0,2d5) [+1] 3.4 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  
r) a Great Spear of Rauko Slaying (-1,1d14) [+1] {Raukar} 5.5 lb
   It slays raukar.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
s) a Great Axe (-3,4d5) 11.2 lb
   It requires both hands to wield it properly.  
t) a Shovel (-3,2d2) <+1> 4.9 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


Bastard-nose of the Noldor
Entered Angband on 12 Jun 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
       1     50 ft    Challenge: No artefacts
   1,877    200 ft    Slew Gorgol, the Butcher
   6,637    450 ft    Slew Othrond, the Orc Lord
   8,029    500 ft    Well, Perception and Will both at +10 bonus, 
   8,527    500 ft    Slew Ulfang the Black

   9,986    600 ft    Slain by a Shadow worm mass.
   9,986    600 ft    Died on 13 June 2012.


Disconnected stairs                          
Straight down (no up stairs until endgame)   
No artefacts                                 

  ['Score' 012090014]

Posted on 13.6.2012 01:32
Last updated on 13.6.2012 15:48

Download this dump

1373. on the Sil Ladder (of 2161)

Related screenshot:
Acceptance of ones fate


Jump to latest

On 13.6.2012 01:32 HallucinationMushroom wrote:
First character in a fair bit. Still stabbing away at my arduous task, stubbornly not changing anything. However, the break has been good. Taking a step back is a good thing.

On 13.6.2012 01:36 debo wrote:
Why such low dex?

On 13.6.2012 01:45 HallucinationMushroom wrote:
The lack of dex indeed hurts in the mid-game, but if I live to see 750' onward, the 2 or so points won't matter much. It might not be the best setup, but I'm hedging my bet that I'll need as much extra damage as possible. I'm already at the point where I'll only be upping melee or evasion with my Perception and Will both at 10. I'm gambling that I'll also find free action and true-sight, and more brightness of course. Light is my real killer.

On 13.6.2012 01:45 Scatha wrote:
I'd guess the low Dex is because he's going to have plenty of experience to pour into melee and evasion, which makes up for low Dex, but he's short on ways to help his damage and health, so he wanted as much Str and Con as possible. HM: is that roughly right?

Are you definitely going to leave Will and Perception there? Perception makes sense to me, but it seems like higher Will might help in the late game (vampires and dragons). May depend on what else you can do against those, of course.

On 13.6.2012 01:49 HallucinationMushroom wrote:
Yep, you called it! Yeah, should I manage to see 700' and have not found Will, I will more than likely dump points into Will.

On 13.6.2012 01:50 HallucinationMushroom wrote:
I meant, free action, of course. hehe

On 13.6.2012 03:02 debo wrote:
I might be inclined to pump stealth instead of will and perception... what can't see you can't (usually) hurt you :)

Although, without sprinting or vanish, I guess that approach loses much of its utility.

On 13.6.2012 04:21 HallucinationMushroom wrote:
Stealth might indeed be the ticket. I just would be so ridiculously out of my element I wouldn't know what to do. Wielding a sword of fury, which pisses everything off, is really much more to my liking. None of that waiting by the corridor crap, just come on in!

On 13.6.2012 04:28 HallucinationMushroom wrote:
Wonky challenges are a lot of fun, and they really showcase the depth of the game. I had a guy I was messing with at one point who I only dumped points into evasion and perception. With concentration and focused attack, I didn't do too badly! I think I died to boredom, but it was a neat concept. I would've liked to have gotten to master hunter but I never made it.

I guess I'm just too paranoid for stealth. I just assume they will see or hear me, no matter what my ability level, and then what? It takes a different kind of confidence to play a thief. Thief. I always preferred Doom, or Quake. :) Damn, now I'm going to go play Doom and it's all your fault.

On 13.6.2012 11:13 half wrote:
The Evn/Per character sounds really interesting. I had no idea that was possible, and would love to see such a character on the ladder.

There will be a 'nightmare mode' for Sil in the future aimed at people like you, but this is currently scheduled for 1.1, and before that will be 1.0.3 and possibly 1.0.4.

On 13.6.2012 14:24 HallucinationMushroom wrote:
I can't wait! I still can't handle human though, so if it's harder with Noldor than this current version with humans I doubt I'll stand a chance, but it will be fun to try! After this guy bites the dust I'll try a few more perception/evasion characters and see if I can get a decent one running around for the ladder.

On 13.6.2012 15:48 HallucinationMushroom wrote:
That was a fun ride... it's been maybe a month since my last Sil character. Heh, that sounds like an addict speech. Hi, my name is HM, and it's been a month since my last Sil character... Death to overly aggressive delving. The longsword of fury I was using to draw in the 3 werewolves awoke shadow worms, unbeknownst to me, until it was too late. The werewolves took much too long to kill, and one remained, and the adjacent room, my only exit, filled with darkness.

On 13.6.2012 16:32 Scatha wrote:
Nice going. I don't know if it would have been enough to save you, but it's just possible your herb of rage would have let you win through past the worm masses.

On 13.6.2012 16:47 HallucinationMushroom wrote:
That probably would've been wiser. I actually just wanted to walk out and try my luck and dart back in when the werewolf darted behind me and sealed off my exit... I thought I had killed all the werewolves!

I got to thinking that maybe I should've tried putting on my sustenance ring and aggravating sword and hoped for some rock eating nether worms to save me on the east or north side. I'm too brash, I should've spent more time contemplating. Again, another thing that's not my forte'. The reason I play warriors with lots of hp becomes clearer and clearer... :)

On 13.6.2012 20:35 debo wrote:
It would be awesome if staves of light paralyzed shadow worms -- or at least did something remotely effective against them :)

On 13.6.2012 22:52 half wrote:
Staves of light normally stun light-sensitive creatures (including shadow creatures) but the worms might be immune to this, and in any event it is not going to make that much difference. A herb of rage would make a lot of difference as you don't need to be able to see them to get the extra attacks.

On 13.6.2012 22:53 half wrote:
A month is actually quite a long time, since Sil was only released 5 months ago.

Wait, was this also a no-abilities challenge character? This is pretty crazy.

On 14.6.2012 09:21 Psi wrote:
Have their been any challenge winners yet at all - never mind any self-imposed craziness!

On 14.6.2012 14:26 HallucinationMushroom wrote:
It's up to you Psi! Maybe I'll try my hand at a regular 3 challenges with abilities and see what I can come up with.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:

Seen 737 times.

Submit your dump!

angbanders here | server time is 05:28 Prague time
site contact Pav Lucistnik