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The Angband Ladder: Rhonda E, Human Warrior by myshkin

  [Angband v3.4.0-RC1-5-gb1fec3d Character Dump]

 Name   Rhonda E                                 Self  RB  CB  EB   Best
 Sex    Female       Age             19   STR:     17  +0  +3  +0  18/20
 Race   Human        Height          71   Int:     13  +0  -2  +0     11      3
 Class  Warrior      Weight         150   Wis:     10  +0  -2  +0      8      3
 Title  Veteran      Social       Liked   DEX:     14  +0  +2  +0     16
 HP     -2/306       Maximize         Y   CON:     13  +0  +2  +4  18/10
 SP     0/0                               Chr:     16  +0  -1  +0     15      8

 Level               24   Armor    [49,+21]     Saving Throw         42%
 Cur Exp          12069   Fight     (+0,+3)     Stealth              Bad
 Max Exp          22740   Melee     (+5,+9)     Fighting          Heroic
 Adv Exp          12500   Shoot     (+1,+3)     Shooting          Superb
 MaxDepth   1850' (L37)   Blows    2.3/turn     Disarming            46%
 Game Turns      229776   Shots      1/turn     Magic Device          34
 Standard Turns   23240   Infra       10 ft     Perception       1 in 38
 Resting Turns     2070   Speed      Normal     Searching            14%
 Gold              5128   Burden  120.0 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, straight red hair, and a very dark
 complexion.


rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:......+...... Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:...+......... Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+........ Aggrv:.............


  [Last Messages]

> the Shadow misses you.
> Target Selected.
> A line of shimmering blue light appears.
> The Shadow casts a bolt of nether.
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> the Shadow touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> the Shadow misses you.
> the Shadow claws you.
> *** LOW HITPOINT WARNING! ***
> You feel very stupid.
> the Shadow claws you.
> You die.

Killed by a Shadow.

  [Character Equipment]

a) a Dagger (1d4) (+5,+6)
     Found lying on the floor at 1150 feet (level 23).
     
     Can be destroyed by acid.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 27.8.
     
b) a Light Crossbow (x3) (+1,+3)
     Found lying on the floor of a cavern at 1650 feet (level 33).
     
     Can be destroyed by acid, fire.
     
c) a Granite Ring of Constitution <+4>
     Dropped by a Mind flayer at 1700 feet (level 34).
     
     +4 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
d) a Ruby Ring of Free Action
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
e) a Coral Amulet of Infravision <+1>
     Found lying on the floor of a cavern at 750 feet (level 15).
     
     +1 infravision.
     
f) a Lantern (9510 turns) <+2>
     Found lying on the floor at 750 feet (level 15).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Multi-Hued Dragon Scale Mail (-2) [45,+10]
     Found lying on the floor at 700 feet (level 14).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+5]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) (nothing)
j) (nothing)
k) a Set of Leather Gloves [1,+2]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
l) a Pair of Leather Boots [2,+3]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     


  [Character Quiver]

n) 12 Bolts (1d5) (+2,+3)
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 27.2.
     25% chance of breaking upon contact.
     
o) 13 Bolts (1d5) (+7,+2)
     Found lying on the floor at 1450 feet (level 29).
     
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 24.2.
     25% chance of breaking upon contact.
     
p) 12 Bolts (1d5) (+0,+0)
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 18.1.
     25% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Flask of oil
     Branded with flames.
     Can be destroyed by cold.
     
b) 6 Shimmering Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
c) 2 Viscous Pink Potions of Speed {@q2!q}
     Can be destroyed by cold.
     
d) 4 Grey Potions of Heroism {@q3}
     Bought from a store.
     
     Can be destroyed by cold.
     
e) 2 Blue Speckled Potions of Berserk Strength
     Dropped by an Ice troll at 1750 feet (level 35).
     
     Can be destroyed by cold.
     
f) a Blue Potion of True Seeing
     Found lying on the floor at 350 feet (level 7).
     
     Can be destroyed by cold.
     
g) 5 Scrolls titled "er trium" of Phase Door {@r1}
     Can be destroyed by acid, fire.
     
h) 7 Scrolls titled "inus conove" of Magic Mapping
     Can be destroyed by acid, fire.
     
i) 4 Scrolls titled "hoccitam" of Treasure Detection
     Can be destroyed by acid, fire.
     
j) a Scroll titled "prium iurtu sa" of Satisfy Hunger
     Can be destroyed by acid, fire.
     
k) 3 Scrolls titled "coeras verec" of Word of Recall {@r2!r}
     Can be destroyed by acid, fire.
     
l) 2 Scrolls titled "vulto teor co" of Deep Descent
     Dropped by an Apprentice at 1600 feet (level 32).
     
     Can be destroyed by acid, fire.
     
m) a Pewter Rod of Frost Bolts
     Dropped by a Lesser Maia at 1650 feet (level 33).
     
     Can be destroyed by electricity.
     
n) 3 Silver Rods of Light (1 charging) {@z1}
     Can be destroyed by electricity.
     
o) a Rosewood Staff of Detect Evil (8 charges) {@u3}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
p) a Dogwood Staff of Teleportation (5 charges) {@u2!u}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
q) a Spruce Staff of Identify (16 charges) {@u1}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
r) a Scimitar (Defender) (4d2) (+12,+6) [+6] <+1>
     Dropped by a Bat of Gorgoroth at 1700 feet (level 34).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 16.5.
     
s) a Shovel (1d2) (+2,+3) <+1>
     Found in a chest from 1750 feet (level 35).
     
     +1 tunneling.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 10.1.
     


  [Home Inventory]

a) 4 Tan Mushrooms of Second Sight {Second Sight}
     
     
b) 4 Dark Green Mushrooms of Clear Mind {Clear Mind}
     Dropped by a Brigand at 1150 feet (level 23).
     
     
     
c) a Light Blue Mushroom of Vigor {Vigor}
     Dropped by a Gallant at 1150 feet (level 23).
     
     
     
d) an Azure Potion of *Healing* {!q}
     Bought from a store.
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
e) 2 Light Green Potions of Restore Life Levels
     Can be destroyed by cold.
     
f) 5 Viscous Pink Potions of Speed {@q2!q}
     Can be destroyed by cold.
     
g) 16 Grey Potions of Heroism {@q3}
     Bought from a store.
     
     Can be destroyed by cold.
     
h) 5 Pink Potions of Resist Heat
     Can be destroyed by cold.
     
i) 2 Metallic Red Potions of Resist Cold
     Can be destroyed by cold.
     
j) 7 Scrolls titled "totio eperatus" of Detect Invisible
     Can be destroyed by acid, fire.
     
k) 4 Scrolls titled "prium iurtu sa" of Satisfy Hunger
     Can be destroyed by acid, fire.
     
l) 12 Scrolls titled "pio plenexor" of Light
     Can be destroyed by acid, fire.
     
m) 5 Scrolls titled "trada propus" of Recharging
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
n) 2 Spruce Staves of Identify (3 charges) {@u1}
     Can be destroyed by acid, fire.
     
o) a Fluorite Ring of Protection [+11]
     Found lying on the floor at 700 feet (level 14).
     
     Can be destroyed by electricity.
     
p) an Alexandrite Ring of Escaping <+4>
     Found lying on the floor at 1150 feet (level 23).
     
     +4 speed.
     Can be destroyed by electricity.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
q) an Onyx Ring of the Mouse (+0,-9) <+1, +4>
     Found lying on the floor at 750 feet (level 15).
     
     +1 dexterity.
     +4 stealth.
     Can be destroyed by electricity.
     
r) a Mithril Ring of See Invisible
     Found lying on the floor at 1500 feet (level 30).
     
     Can be destroyed by electricity.
     Grants the ability to see invisible things.  
     
s) a Jasper Ring of Resist Cold {rCold}
     Found lying on the floor at 900 feet (level 18).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     Can be destroyed by electricity.
     
t) an Obsidian Amulet of Resist Lightning
     Dropped by a Large kobold at 300 feet (level 6).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
u) a Halberd (3d5) (+3,+8)
     Found lying on the floor at 1500 feet (level 30).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 22.1.
     
v) a Maul (4d4) (+3,+5)
     Dropped by Farmer Maggot in town.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 20.
     
w) a Shovel (1d2) (+6,+5) <+1>
     Found lying on the floor of a special room at 1250 feet (level
     25).
     
     +1 tunneling.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 12.9.
     
x) a Long Bow (x3) (+2,+6)
     Found lying on the floor at 1550 feet (level 31).
     
     Can be destroyed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1690     50'    2   Reached level 2
      7751    150'    3   Reached level 3
      7751    150'    4   Reached level 4
     12941    250'    5   Reached level 5
     16846    200'    6   Reached level 6
     23283    300'    7   Reached level 7
     27085    300'    7   Killed Fang, Farmer Maggot's dog
     27676    300'    8   Reached level 8
     43773    150'    8   Killed Grip, Farmer Maggot's dog
     48769    200'    9   Reached level 9
     83510    300'    9   -- Note: Lantern on floor, 300'
     87124    300'   10   Reached level 10
     87134    300'   10   -- Note: Maul on floor, 600'
     93005    500'   11   Reached level 11
     99685    550'   12   Reached level 12
    105119    650'   13   Reached level 13
    112223    700'   14   Reached level 14
    112479    700'   14   -- Note: MHDSM on floor, 700'
    123000    750'   15   Reached level 15
    134090    750'   16   Reached level 16
    138751    900'   17   Reached level 17
    142038    900'   18   Reached level 18
    151141   1000'   18   Killed Ulfast, Son of Ulfang
    151141   1000'   19   Reached level 19
    161839   1150'   20   Reached level 20
    166975   1150'   21   Reached level 21
    176429   1450'   22   Reached level 22
    176866   1450'   23   Reached level 23
    182189   1550'   23   Killed Shagrat, the Orc Captain
    195977   1650'   24   Reached level 24
    199318   1650'   24   -- Note: !STR x2, 1650' (earlier found !CHA and !STR,
but not n
    200475   1650'   25   Reached level 25
    204038      0'   25   Killed Farmer Maggot
    211636   1700'   25   -- Note: !Nimbleness (-WIS)
    214691   1700'   26   Reached level 26
    222623      0'   26   -- Note: !*Healing* from BM


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : yes (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 15.6.2012 02:03

Download this dump

11. on the Competition No.123 Ladder (of 16)

Comments

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On 15.6.2012 02:03 myshkin wrote:
I should definitely stop playing with monsters when low on HP. The early MHDSM find made this character, and I ought to have been more conservative afterwards.

On 15.6.2012 02:11 Malak Darkhunter wrote:
I would kill for MHDSM right now, I've got partial plate.

On 15.6.2012 02:59 myshkin wrote:
Activation chance was only around 30 percent or so...definitely an unreliable weapon. Very nice to have the resists, though.

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