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The Angband Ladder: elliptic, Noldor Feanor no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age    3,129       Str   2
 Sex    Male          Height  6'10       Dex   8 =  4  +1      +3
 Race   Noldor        Weight   168       Con   8 =  5          +3
 House  Feanor                           Gra   5 =  3  +1      +1

 Game Turn   31,729   Melee (+26,1d11)   Melee       26 = 20  +8  -3  +1
 Exp Pool     5,996   Bows   (+7,1d10)   Archery      7 =  0  +8  -2  +1
 Total Exp   91,596   Armor [+14,10-32]  Evasion     14 =  9  +8  -3
 Burden       127.8                      Stealth      9 =  7  +8  -6
 Max Burden   144.0   Health     52:85   Perception  12 =  7  +5
 Depth           0'   Voice      99:99   Will        17 =  9  +5  +3
 Min Depth       0'                      Smithing     6 =  0  +5      +1
 Light Radius     8                      Song        15 = 10  +5

 You are one of several children of a smith from the house of Feanor.
 You have light blue eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> Carcharoth, the Jaws of Thirst bites you...
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst bites you...
> Carcharoth, the Jaws of Thirst bites you!!
> You have been badly poisoned.
> The Troll guard hits you...
> The Troll guard misses you.
> Carcharoth, the Jaws of Thirst bites you!
> You have been badly poisoned.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst bites you...
> Carcharoth, the Jaws of Thirst bites you!
> You have been severly poisoned.
> Carcharoth, the Jaws of Thirst bites you.
> You have been further poisoned.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Shortsword of elliptic (+0,1d9) [+1] 1.0 lb
   It is branded with frost.  It cuts easily through armour.  It
   cannot be harmed by the elements.  
b) a Shortbow of Doriath (+1,1d8) 1.1 lb
   It slays wolves and spiders.  It can shoot arrows 15 squares
   (with your current strength).
c) a Pearl Ring of Protection [+0,1d3]
d) a Pearl Ring of Protection [+0,1d2]
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of elliptic (-1) [-3,2d4]
   It grants you great speed.  It cannot be harmed by the
   elements.  
h) a Cloak of Warmth [+1] {warmth}
   It provides resistance to cold.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Dwarf Mask of Defiance [-2,1d2] <+3>
   It improves your will by 3.  It provides resistance to fire 
   and fear.  
k) The Set of Gauntlets of melee (-1) [+0,1d2] <+1>
   It increases your dexterity by 1.  It improves your damage
   sides by 1.  It cannot be harmed by the elements.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 15
   squares (with your current strength and bow).
n) 30 Arrows of Piercing
   They cut easily through armour.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Thorny Herbs of Rage
b) 5 Black Herbs of Healing
c) 3 Pale Herbs of Restoration
d) 4 Pieces of Dark Bread
e) 6 Clear Potions of Miruvor
f) 2 Murky Brown Potions of Orcish Liquor
g) 2 Yellow Potions of Clarity
h) 8 Golden Potions of Healing
i) 8 Green Potions of Voice
j) 6 Sparkling Potions of Strength
k) 3 Sky Blue Potions of Dexterity
l) 5 Sparkling Blue Potions of Grace
m) a Silver Staff of Revelations (2 charges)
n) a Silver Staff of Revelations (0 charges)
o) a Maple Staff of Recharging (4 charges)
p) a Sapphire Ring of Accuracy (+2)
q) a Golden Ring of Damage <+1>
   It improves your damage sides by 1.  
r) a Silver Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
s) a Brass Lantern of True Sight (with 6047 turns of light) {true sight}
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
t) The Helm of elliptic [-1,1d2]
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
u) a Mattock of Belegost (-4,5d3) <+3> 16.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

elliptic of the Noldor
Entered Angband on 23 Jun 2012

    Turn     Depth    Note

     544    100 ft    (Armoursmith)
     544    100 ft    (Enchantment)
   1,086    100 ft    (Charge)
   1,941    200 ft    Slew Gorgol, the Butcher
   2,454    250 ft    ouch
   2,527    250 ft    (Jeweller)
   3,279    400 ft    Slew Boldog, the Merciless
   3,752    450 ft    (Blocking)
   3,752    450 ft    (Heavy Armour Use)
   4,159    450 ft    (Keen Senses)
   4,399    450 ft    Slew Othrond, the Orc Lord
   4,419    450 ft    Found The Longsword 'Orcrist'
   5,725    450 ft    Found The Spear of Boldog (from 400 ft)
   5,975    450 ft    Slew Orcobal, Champion of the Orcs
   6,137    500 ft    (Finesse)
   6,213    500 ft    Slew Uldor, the Accursed
   6,270    500 ft    Found The Shortsword of Amrod
   6,415    500 ft    oh
   8,307    500 ft    Slew Gilim, the Giant of Eruman
  11,016    600 ft    (Artifice)
  11,106    600 ft    Made The Helm of elliptic
  11,612    700 ft    (Hardiness)
  11,612    700 ft    (Critical Resistance)
  11,631    700 ft    (Poison Resistance)
  12,842    750 ft    (Focused attack)
  12,842    750 ft    (Concentration)
  14,041    700 ft    (Song of Aule)
  14,041    700 ft    (Song of Sharpness)
  15,072    700 ft    Made The Set of Leather Gloves of elliptic
  15,874    750 ft    (Song of the Trees)
  15,874    750 ft    (Song of Staying)
  15,947    750 ft    Found The Arrow 'Dailir'
  16,660    800 ft    Slew Umuiyan, the Doorkeeper
  17,441    800 ft    Made The War Hammer of elliptic
  19,226    900 ft    Found The Pair of Leather Boots of Finrod
  19,952    900 ft    (Mind Over Body)
  20,495    900 ft    (Song of Este)
  20,973    900 ft    (Grace)
  21,396    900 ft    Made The Mail Corslet of elliptic
  22,115    900 ft    Slew Dagorhir, the Elfbane
  22,955    900 ft    Made The War Hammer of elliptic
  23,738    850 ft    Slew Oikeroi, Guard of Tevildo
  23,758    850 ft    Slew Tevildo, Prince of Cats
  24,356    900 ft    Slew Maeglin, Betrayer of Gondolin
  24,359    900 ft    Found The Galvorn Armour of Maeglin
  24,884    900 ft    Made The Set of Gauntlets of melee
  26,015    900 ft    Made The Shortsword of elliptic
  26,196    900 ft    Entered Hoard of the Worm of Greed
  27,537    900 ft    Slew Draugluin, Sire of Werewolves
  27,540    900 ft    Found The Wolf-Hame of Draugluin
  28,423    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  28,487    950 ft    Found The Kite Shield of Hador
  28,583    950 ft    Found The Greatsword 'Calris'
  30,409    950 ft    Subdued The Deathblade 'Delmereth'
  30,409    950 ft    Found The Deathblade 'Delmereth'
  30,481    950 ft    (Disguise)
  30,481    950 ft    (Exchange Places)
  30,482    950 ft    (Unwavering Voice)
  30,484  1,000 ft    Entered Morgoth's throne room
  30,614  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,681  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,718  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,866    850 ft    (Eye for Detail)
  31,663     Gates    Entered The Gates of Angband

  31,728     Gates    You escaped the Iron Hells on 24 June 2012.
  31,728     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041168271]


Posted on 23.6.2012 08:02
Last updated on 24.6.2012 17:23

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295. on the Sil Ladder (of 1412)

Comments

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On 23.6.2012 08:02 elliptic wrote:
My first really serious protection-based character. Things have been going pretty well, though I need to decide what to do with xp.

On 23.6.2012 14:22 HallucinationMushroom@Yahoo.egg wrote:
Nice! I would consider hardiness on the will tree if I were you. There's two more points of protection if you get your will bonus to 12 and the added will score will help your save vs. paralysis and other stuff. You already have a great score, and you're not even wearing the protection rings! I think I had 10-38 one time, I rarely got scratched.

On 23.6.2012 15:25 half wrote:
That experience pool is crazy. I think Critical Resistance is the most important, followed by Hardiness.

On 23.6.2012 15:28 half wrote:
If you get into long fights due to being very defensive (e.g. if you swap the accuracy rings for protection) then Concentration can help. Also, with high enough protection, you don't need much Con, which is useful.

On 24.6.2012 06:10 elliptic wrote:
I took the Hardiness/Critical Resistance advice and have been pretty happy with them... I'm less happy with Concentration though, and Focused Attack was probably just a mistake on my part.

I just forged my masterpiece, since I had an enchanted forge on 900'. I have a bit of time left to get more consumables/xp though, and I need to decide on a few more skills.

On 24.6.2012 07:16 debo wrote:
Hmmn... that was sort of a funny weight to make your shortsword. 2.0lb would have given you an extra damage side from strength, but maybe fewer criticals. On the other hand, putting it at 0.9lb would have made Rapid Attack a no-brainer, IMO, since you wouldn't be getting a damage penalty. What are the odds of you making it to 4 Str before the throne room? :)

Your protection is awesome, but crowd fighting might still be useful to you. Unwavering voice and mixed themes (or whatever it's called) might be good bets as well, since you don't have all that much Voice. Would be great to mix Staying and Este when things get nasty, which they will!

Also, where the heck did you get that protection ring?!?! Did you make it? I think we have a mini-Psi on our hands, here...

On 24.6.2012 07:23 debo wrote:
Why do you say focused attack was a mistake? If you already have blocking, that means you're getting the defense bonus and +6 to melee just for passing a turn... you're already perma-hasted, so it's not like you're losing much by hitting 'z' before every swing.

If you want to see more benefit out of it, put a few more points into perception!

On 24.6.2012 13:52 half wrote:
This is a very powerful character now -- I'm impressed!

On 24.6.2012 15:54 elliptic wrote:
debo: Yeah, I wasn't sure about 2.0lb vs 1.0lb, and I might have done 0.9lb instead but I didn't have quite enough smithing for that. I do have three potions of strength and will likely find more before I have to go to 1000', so I might still consider rapid attack.

The protection ring was just lying around in a vault... I forget exactly what was guarding it, but I was happy to find it!

Hitting things an extra time seemed generally better than blocking+focused attack for this character, but maybe that will change now that I am perma-hasted... does that make waiting faster?

On 24.6.2012 16:58 debo wrote:
Yeah - you should be able to hit and then immediately block before a foe gets its turn.

On 24.6.2012 17:21 elliptic wrote:
debo: Wait, does that mean that haste also makes attacking faster? I was assuming all this time that being fast/slow just affected movement speed...

On 24.6.2012 17:23 elliptic wrote:
Heavy use of exchange positions made 1000' and the way up pretty easy. I started to try to kill Carcharoth, but he seemed dangerous enough (at least with lots of troll guards around) that I just ran for it.

On 24.6.2012 17:32 Scatha wrote:
Yes, it means you take all actions at three halves of normal speed. This is obviously very good. The mitigating factor is that you can never get faster than that; between Sprinting and Potions of Speed you'd normally be hosted for key moments anyway. But we still think it's a little under costed for Smithing, so making that corslet will be a bit harder in the next version.

Anyhow, good going, and I'm glad to see another protection character; I've always liked the archetype. I don't quite agree with half about neglecting Con: it's true that you can often get through fights without taking *any* damage, but some of the deep monsters have enough variance that you have to be able to absorb it sometimes (I think I've seen 4d21 from a dragon).

On 24.6.2012 18:47 HallucinationMushroom wrote:
Good going. It's funny to think of a heavily protected to the eye-teeth character stabbing away with a short sword, but you sure made it work!

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