The Angband Ladder: elliptic, Naugrim Nogrod no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age       82       Str   4 =  3  +1  -1  +1
 Sex    Male          Height   4'4       Dex   1 =  2          -1
 Race   Naugrim       Weight   164       Con   6 =  5          +1
 House  Nogrod                           Gra   1 =  2          -1

 Game Turn   14,390   Melee  (+17,3d9)   Melee       17 = 17  +1  -2  +1
 Exp Pool     3,624   Bows    (+1,1d8)   Archery      1 =  0  +1  +1  -1
 Total Exp   48,124   Armor [+12,9-31]   Evasion     12 = 16  +1  -5
 Burden       156.1                      Stealth     -5 =  0  +1  -6
 Max Burden   207.3   Health     -5:59   Perception   4 =  3  +1
 Depth         850'   Voice      24:24   Will        13 =  9  +1  +3
 Min Depth     600'                      Smithing    10 =  7  +1      +2
 Light Radius     3                      Song         1 =  0  +1

 You are the only child of a Dwarven Warrior. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

  [Last Messages]

> Low hitpoint warning!
> Your Kite Shield partly protects you from the flame.
> You realize that it is a Kite Shield of Frost (-1) [+0,1d6].
> You burst into a furious rage!
> You have 3 Mottled Herbs of Rage (a).
> The Ururauko hits you...
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> You miss the Ururauko.
> The Ururauko hits you!
> You are enveloped in flames!
> You die.




a) a Battle Axe (-3,3d5) 3.9 lb
   It does extra damage when wielded with both hands.  
b) a Shortbow of Doriath (+0,1d7) 1.4 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Topaz Ring of Accuracy (+2)
d) a Topaz Ring of Accuracy (+2)
e) an Obsidian Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
f) a Feanorian Lamp
g) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Kite Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  
j) a Great Helm of Defiance [-2,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
k) a Set of Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


a) 3 Mottled Herbs of Rage
b) 3 Pieces of Dark Bread
c) a Fragment of Lembas
d) 2 Violet Potions of Clarity
e) a Dark Potion of Healing
f) a Shimmering Potion of Slow Poison
g) a Smoky Potion of Quickness
h) 2 Sparkling Blue Potions of Elemental Resistance
i) 4 Copper Speckled Potions of Grace
j) a Runed Staff of Sanctity (4 charges)
k) a Gnarled Staff of Understanding (0 charges)
l) a Yew Staff of Self Knowledge (3 charges)
m) a Bronze Ring of Damage <+1>
   It improves your damage sides by 1.  
n) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
o) a Brass Lantern of True Sight (with 6945 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
q) a Set of Leather Gloves of the Forge <+2>
   It improves your smithing by 2.  
r) a Pair of Leather Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
s) a Longsword (+1,2d6) [+1] 3.0 lb
t) a Battle Axe (Vampiric) (-3,3d4) 5.9 lb
   It drains life from your enemies.  It increases your hunger.  
   It does extra damage when wielded with both hands.  
u) a Mattock (-5,5d2) <+2> 15.7 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
v) a Small steel chest (Multiple Traps)
   It cannot be harmed by the elements.  


elliptic of the Naugrim
Entered Angband on 27 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
     134     50 ft    (Armoursmith)
     136     50 ft    (Enchantment)
   4,540    400 ft    (Blocking)
   4,540    400 ft    (Heavy Armour Use)
   5,833    450 ft    (Hardiness)
   6,188    450 ft    (Power)
   7,410    550 ft    (Keen Senses)
   7,412    550 ft    Slew Uldor, the Accursed
   8,526    650 ft    (Poison Resistance)
   8,735    700 ft    (Critical Resistance)
   9,243    700 ft    (Jeweller)
  11,672    750 ft    Slew Umuiyan, the Doorkeeper
  11,678    750 ft    Found The Serpentine Ring of Barahir
  12,913    800 ft    Found The Long Corslet of Maedhros
  13,386    800 ft    Slew Oikeroi, Guard of Tevildo
  13,388    800 ft    Slew Tevildo, Prince of Cats

  14,390    850 ft    Slain by an Ururauko.
  14,390    850 ft    Died on 27 June 2012.

  ['Score' 017085610]

Posted on 28.6.2012 00:56
Last updated on 28.6.2012 04:29

Download this dump

890. on the Sil Ladder (of 2150)


Jump to latest

On 28.6.2012 00:58 elliptic wrote:
Trying for a non-Noldor win. This character had a lot of problems with not being able to kill anything until making the two accuracy rings at 700', in the second forge found. Things have been a bit easier since then, but I still could really use more forges.

On 28.6.2012 04:29 elliptic wrote:
And dead. Didn't expect to take 14 damage in one round from that with double fire resistance and good protection...

On 28.6.2012 11:13 Scatha wrote:
I'm afraid melee elemental attacks are a bit of an anomaly, in that stacked resistances don't do anything. Here your first source of fire resist reduced the damage from 5d10 to 4d10 (well actually 6d10 to 5d10, since it got a critical on you). Then it just needed a moderately lucky damage roll, or you a moderately unlucky protection roll, to finish you off. Ururaukar hit very hard.

On 28.6.2012 13:34 debo wrote:
The general rule with Ururaukar are that they're a joke unless they hit you :)

On 28.6.2012 16:12 elliptic wrote:
Scatha: So when the manual says "Resistances stack, reducing damage to ½, then ⅓, then ¼, …", that is a complete lie for melee? Good to know...

On 29.6.2012 00:12 Scatha wrote:
I'm afraid so. That part of the manual is not meant to be a full exposition of the mechanics, but a summary of changes from Angband. The problem is that you're relying on hints from elsewhere since we don't yet have a proper section on elemental damage -- I've written a draft of one, so we should get this in at some point.

I see that the melee branding mechanic is explained in the manual, but only in terms of the player attacking monsters -- it doesn't mention that this is symmetric.

Anyhow, sorry that you were caught out by this.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:

Seen 607 times.

Submit your dump!

angbanders here | server time is 15:58 Prague time
site contact Pav Lucistnik