The Angband Ladder: clouded, Sindar Doriath no-class by clouded

  [Sil 1.0.2 Character Dump]

 Name   clouded       Age    2,480       Str  -1
 Sex    Female        Height   6'1       Dex   5 =  4  +1
 Race   Sindar        Weight   162       Con   3
 House  Doriath                          Gra   5

 Game Turn    4,221   Melee   (+4,3d4)   Melee        4 =  0  +5  -2  +1
 Exp Pool       601   Bows    (+6,0d0)   Archery      6 =  0  +5      +1
 Total Exp   36,601   Armor  [+14,1-1]   Evasion     14 =  7  +5  +2
 Burden        65.4                      Stealth     11 =  8  +5  +2  -4
 Max Burden    83.3   Health      0:34   Perception  13 =  8  +5
 Depth         950'   Voice      95:99   Will         5 =  0  +5
 Min Depth       0'   Song      Lorien   Smithing     5 =  0  +5
 Light Radius     2                      Song        20 = 14  +5      +1

 You are the only child of a Sindar archer. You have light grey eyes,
 straight black hair, and a fair complexion.

  [Last Messages]

> You recover from the poisoning.
> You feel much better.
> Your feel your power renew.
> You are full!
> You have no more Clear Potions of Miruvor (e).
> The Ancient spider bites you!
> You have been severly poisoned.
> You fail to break free of the web.
> The Ancient spider bites you.
> You have been severly poisoned.
> You fail to break free of the web.
> The Ancient spider bites you!
> You have been severly poisoned.
> You fail to break free of the web.
> You die.




a) a Greatsword of Final Rest (-2,3d5) [+1] 8.0 lb
   It slays undead.  It requires both hands to wield it
b) (nothing)
c) a Bronze Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
d) an Amethyst Ring of Warmth
   It provides resistance to cold.  
e) (nothing)
f) a Brass Lantern (with 1800 turns of light)
g) a Filthy Rag of Permanence [+1]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) (nothing)
n) (nothing)


a) 2 Pale Green Herbs of Rage
b) a Yellow Herb of Terror
c) a Black Herb of Healing
d) 3 Fragments of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) 2 Azure Potions of Healing
g) 2 Golden Potions of True Sight
h) a Sparkling Potion of Quickness
i) 3 Cloudy Potions of Elemental Resistance
j) 2 Brilliant Blue Potions of Dexterity
k) 2 Emerald Potions of Constitution
l) a Gnarled Staff of Freedom (3 charges)
m) a Birch Staff of Foes (5 charges)
n) a Twisted Staff of Recharging (4 charges)
o) a Twisted Staff of Recharging (2 charges)
p) 2 Wooden Torches (with 2000 turns of light)
q) a Wooden Torch (with 1662 turns of light)
r) a Wooden Torch (with 561 turns of light)
s) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
t) a Shortsword (+0,1d7) [+1] 1.1 lb
u) a Mattock (-5,5d3) <+2> 14.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


clouded of the Sindar
Entered Angband on 19 Jul 2012

    Turn     Depth    Note

       0     50 ft    (Disguise)
     148    100 ft    (Keen Senses)
     716    250 ft    (Vanish)
   1,479    450 ft    (Dodging)
   1,539    500 ft    (Sprinting)
   1,947    600 ft    (Lore-Keeper)
   2,352    700 ft    (Lore-Master)
   2,352    700 ft    (Listen)
   2,903    850 ft    (Song of Silence)
   2,996    900 ft    (Song of Lorien)
   2,996    900 ft    (Unwavering Voice)
   3,258    900 ft    Found The Shortbow of Celegorm
   3,703  1,000 ft    Entered Morgoth's throne room
   3,715  1,000 ft    Found The Great Axe of Nogrod
   3,816  1,000 ft    (Song of Slaying)
   3,816  1,000 ft    (Song of Sharpness)
   3,890  1,000 ft    Found The Massive Iron Crown of Morgoth
   4,094  1,000 ft    (Woven Themes)
   4,131  1,000 ft    Cut a Silmaril from Morgoth's crown
   4,134  1,000 ft    hopefully I can make it out this time...

   4,220    950 ft    Slain by poison.
   4,220    950 ft    Died on 19 July 2012.

  ['Score' 021195779]

Posted on 19.7.2012 15:13

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On 19.7.2012 15:13 clouded wrote:
Not having much luck getting out with these...

On 19.7.2012 15:24 clouded wrote:
Probably could have played better, at least quaffing con right off and maybe using freedom (but I don't know if that works), I was sort of tired so that happens

On 19.7.2012 15:47 HallucinationMushroom wrote:
I think freedom is supposed to work, but I've never had enough grace to want to try it out in a real pressure situation like this. Crazy fast man,... crazy fast. Impressive.

On 19.7.2012 17:56 debo wrote:
I believe _freedom works, but with 0 base Will it would probably be tricky. !str is my preferred method of getting out, and even that requires 2+ turns.

On 19.7.2012 18:02 HallucinationMushroom wrote:
Oh, it works on Will? Good to know!

On 19.7.2012 19:30 Scatha wrote:
Yes, it's a Will roll. It might be that a few points' investment and Channeling would be a good investment for this kind of build. Song of Freedom is also possible, but pretty expensive ...

On 20.7.2012 11:54 half wrote:
I agree with Scatha. Traps, and especially web traps are really bad for characters like this, so it is worth investing in something to overcome them. Another approach is Eye for Detail. That gives a +5 bonus to perceiving traps. The difficulty is 5 + half the dungeon level, so 5 + 19/2 = 14 at 950 ft. You have perception 13, so have a decent chance of noticing them when adjacent and a slim chance of noticing them from two squares (there is a -5 penalty per square of distance). With Eye for Detail, you would have an 85% chance of noticing them when adjacent, and a decent chance of noticing them from two squares. Basically, you would step on 1/6th as many undiscovered traps given your perception and current depth.

On 22.7.2012 12:55 clouded wrote:
That does sound good, I have had a number of late web deaths and a spiked pit one too. The thing is, going as fast as I can, I can just barely scrape the XP for the things that I need, so I'd probably have to sacrifice something. I've thought a little on what I could lose from this build... Losing sprinting would mean changing my strategy heavily. I think I could deal with no listen. I haven't fully decided on lore-master, I sort of don't want to have to ID stuff but I don't really use consumables/jewellery at all, though dropping lore-master might actually get me less XP overall, I should probably test that and how good song of elbereth is, seems like that could be good for the ascent.

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