The Angband Ladder: Fearless Sting, Hobbit Warrior by chris

  [Chengband 0.0.104 Character Dump]

                          Name  : Fearless Sting

 Sex      : Male             Kills            7318   STR!:  18/***
 Race     : Hobbit           Uniques           179   INT!:  18/130
 Class    : Warrior          Artifacts         132   WIS :  18/205
                                                     DEX!:  18/***
                             Align         Chaotic   CON!:  18/***
                                                     CHR :  18/149

 Two hands       (+98,+92)   Hit point   1090/1090   Fighting   : Legendary[32]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[35]
 Blows/Round           7+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      864+0   Level              50   Stealth    : Superb
                             Experience   11345922   Perception : Poor
 Shooting      (+46,+0+27)   Max Exp      11345922   Searching  : Good
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Heroic
 Shots/Round          1.00   Gold         10630023   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [53,+139]   Time     Day 20  1:26   DevicePower: +0%
 Speed               (+26)   Play time    13:01:16   Infravision: 40 feet

                         (Character Background)
          You are one of several children of a Hobbit Warrior.  You
          are a credit to the family.  You have brown eyes, straight
          brown hair, and a dark complexion.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR!: 18/100 -2  4  2  9 18/***         .....s24.3...
 Class : Warrior       INT!:  18/90  1 -2  1  4 18/130         .......4.....
 Level : 50            WIS :  18/95  1 -2  1 11 18/205         ..4....4.3...
 Hits  : 1090/1090     DEX!: 18/120  3  2 -1 14 18/***         ......24..44.
 Mana  : 0/0           CON!:  18/80  2  2 -1 13 18/***         ..4...24.3...
                       CHR : 18/109  1 -1  0  4 18/149         ..4..........
           }     (                  }     (                      }     (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+..    Sound : ......+++....    Speed     : ...++....+.+.
 Elec  : ..+...++.+...    Nether: ........+....    FreeAction: .........+++.
 Fire  : ..+....+.+...    Nexus : .......+...+.    SeeInvisi.: ..+......+...
 Cold  : .......+++...    Chaos : .......+.+...    Hold Life : ......+.....+
 Poison: ..+....++....    Disnch: .........+...    Warning   : .............
 Light : ..+......+...    Fear  : .....+++....+    SlowDigest: .............
 Dark  : .......+.....    Reflct: ..+..........    Regene.   : .........+..+
 Shard : .......+.....    AuFire: .............    Levitation: ........+..+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........++..
 Conf  : .......+.+...    AuCold: .............    Cursed    : .....+.......

                                  }     (                        }     (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .......+.....    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ......+......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : ......+......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.......
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..+..........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..+..........

  [*Winning* Message]

  Did my glaive hurt you, Mr J?

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level 100
   !Dragon's lair   : level  72
    R'lyeh          : level  92
    Anti-magic cave : level  43

  [Quest Information]

< Completed Quest >
  Wormtongue, Agent of Saruman             (Dungeon level:   2) - level 12
  Thieves Hideout                          (Danger  level:   5) - level 12
  Grishnakh, the Hill Orc                  (Dungeon level:   4) - level 13
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 14
  Brodda, the Easterling                   (Dungeon level:   8) - level 15
  Meng You, the Brother of Meng Huo        (Dungeon level:  10) - level 15
  The Variant Maintainer                   (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 17
  Shagrat, the Orc Captain                 (Dungeon level:  14) - level 18
  Meng Huo, the King of Southerings        (Dungeon level:  16) - level 20
  Bolg, Son of Azog                        (Dungeon level:  18) - level 21
  Angamaite of Umbar                       (Dungeon level:  20) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Kharis the Powerslave                    (Dungeon level:  22) - level 23
  The Sewer                                (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Rich, the Thief                          (Dungeon level:  26) - level 30
  The Hoard                                (Dungeon level:  28) - level 30
  Botei-Building, the Emperor              (Dungeon level:  30) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 33
  Vapor Quest                              (Danger  level:  25) - level 34
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  32) - level 34
  Kokuo, Raou's Steed                      (Dungeon level:  34) - level 34
  Malekith the Accursed                    (Dungeon level:  36) - level 34
  The Lonely Mountain                      (Danger  level:  45) - level 34
  Strygalldwir                             (Dungeon level:  38) - level 35
  Glaurung, Father of the Dragons          (Dungeon level:  40) - level 35
  Beld, Ruler of Marmo                     (Dungeon level:  42) - level 39
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 39
  Shudde M'ell                             (Dungeon level:  46) - level 39
  Baphomet the Minotaur Lord               (Dungeon level:  48) - level 39
  The Old Castle                           (Danger  level:  50) - level 40
  The Lernean Hydra                        (Dungeon level:  50) - level 40
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  52) - level 45
  Kenshirou the Fist of the North Star     (Dungeon level:  54) - level 45
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 45
  The Yamata-no-Orochi                     (Dungeon level:  58) - level 45
  Bleys, Master of Manipulation            (Dungeon level:  60) - level 46
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 46
  Biketal of Fire                          (Dungeon level:  64) - level 46
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Eric the Usurper                         (Dungeon level:  66) - level 50
  Gerard, Strongman of Amber               (Dungeon level:  68) - level 50
  Ungoliant, the Unlight                   (Dungeon level:  70) - level 50
  Benedict, the Ideal Warrior              (Dungeon level:  72) - level 50
  The Emperor Quylthulg                    (Dungeon level:  74) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Demeter, the Goddess of Nature           (Dungeon level:  78) - level 50
  Loki the Trickster                       (Dungeon level:  80) - level 50
  Yog-Sothoth, the All-in-One              (Dungeon level:  82) - level 50
  Fenris Wolf                              (Dungeon level:  86) - level 50
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  90) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  92) - level 50
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  94) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  96) - level 50
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  98) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Hera, Queen of the Gods                  (Dungeon level:  84) - level 50
  Nodens, Lord of the Great Abyss          (Dungeon level:  88) - level 50

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 7318 enemies including 179 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)


Your alighnment : Chaotic

You are a bitter enemy of Valour.
You are an arch-enemy of Honour.
You are the living embodiment of Temperance.
You are the living embodiment of Sacrifice.
You are a bitter enemy of Patience.
You are the polar opposite of Compassion.
You are an arch-enemy of Justice.
You are the living embodiment of Harmony.

  [Character Equipment]

a) The Glaive of Pain (9d6) (+10,+30)
b) (wielding with two-hands)
c) The Harp of Daeron (+4) {!!}
d) a Ring of Speed and Slaying (+1,+4) (+9)
e) a Ring of Speed (+10)
f) The Torque of Boromir (+0,+8) {cursed}
g) The Phial of Celestial Guidance (+2 to stealth) {StDxCnSl;ElSoFe;Hl[M}
h) The Law Dragon Scale Mail 'Bladeturner' (-2) [40,+27] (+4)
i) a Pair of Dragon Wings [4,+15] {CoPoSoNt}
j) The Golden Crown of Amber [0,+15] (+3) {Di;Fa, !!}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lu}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to

  [Character Inventory]

a) 32 Mushrooms of Restoring {25% off, !E}
b) 27 Potions of Speed {!k!q}
c) 24 Potions of Healing {25% off, !k!q}
d) 8 Potions of *Healing* {!k!q}
e) 9 Potions of Life {!k!q}
f) 10 Potions of Enlightenment {25% off}
g) 32 Potions of Resistance {!k!q}
h) 15 Scrolls of Phase Door
i) 42 Scrolls of Teleportation
j) 22 Scrolls of *Destruction* {50% off, !*}
k) 7 Scrolls of Genocide {!*}
l) a Scroll of Mass Genocide {!*}
m) 3 Rods of Perception (1 charging) {@z7!s!d!k!!}
n) 5 Rods of Recall {@zr!s!d!k!!}
o) 6 Rods of Enlightenment {@zm!s!d!k!!}
p) 3 Rods of Detection {@z3!s!d!k!!}
q) 8 Rods of Teleport Other (1 charging) {@zt!s!d!k}
r) 7 Rods of Stone to Mud (1 charging) {@z8!s!d!k}
s) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}

  [Home Inventory]

 ( page 1 )
a) 23 Rations of Food
b) 7 Potions of Resist Heat {!k!q}
c) 13 Potions of Resist Cold {25% off, !k!q}
d) 37 Potions of Heroism
e) 20 Potions of Cure Critical Wounds {25% off}
f) 14 Potions of Restore Life Levels
g) 5 Potions of Strength {!k}
h) 9 Potions of Constitution {!k}
i) 29 Scrolls of Teleportation
j) 70 Scrolls of Identify {25% off, @r1}
k) 25 Scrolls of *Identify* {25% off}
l) 25 Scrolls of Remove Curse

 ( page 2 )
a) 2 Scrolls of Mundanity
b) 2 Scrolls of Weapon Branding
c) a Scroll of Madness
d) 3 Rods of Recall {@zr!s!d!k!!}
e) a Rod of Healing {@zh!s!d!k!!}
f) a Rod of Restoration {@z9!s!d!k!!}
g) 2 Rods of Speed {@zs!s!d!k!!}
h) 6 Rods of Disarming {@zd!s!d!k!!}
i) 15 Wands of Teleport Other (174 charges) {@at!s!d!k}
j) 22 Wands of Stone to Mud (223 charges) {@am!s!d!k}
k) 3 Staffs of Enlightenment (3x 8 charges) {@um}
l) 10 Staffs of Healing (10x 4 charges) {@uh}

 ( page 3 )
a) 12 Staffs of Speed (12x 8 charges) {@us}
b) a Staff of Genocide (4 charges)
c) 5 Staffs of *Destruction* (5x 5 charges) {!u!s!d!k}
d) a Ring of Slaying (+7,+15) {@w1}
e) a Ring of Slaying (+7,+14)
f) 2 Rings of Speed (+8)
g) a Ring of Speed (+6)
h) The Ring 'Frakir' (+1)
i) The Ring of Tulkas (+4)
j) a Ring of Disenchantment Resistance
k) a Ring of Reinforce Muscle (+4)
l) an Amulet of Reflection

 ( page 4 )
a) The Amulet of Carlammas (+2) {!!}
b) an Amulet of Anti-Magic
c) 3 Amulets of Resistance
d) an Amulet of Telepathy {!*}
e) The Amulet of Faramir (+12,+0) (+3)
f) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
g) an Amulet of Magic Device Mastery (+2) <+10%>
h) The Amulet of Sacred Knights [+10] (+2)
i) The Collar Harness of the Hell (+15,+15) [-5] (-2)
j) The Pendant of Gogo (+4)
k) 2 Amulets of High Resistance {Dk}
l) The Wooden Torch of Demeter (+2) {cursed}

 ( page 5 )
a) The Feanorian Lamp 'Apocalypse Beacon' (+3 to stealth) {StInDxSlIf;Ag}
b) The Feanorian Lamp 'Furnace of Light' (+3 to searching) {Sr;ElLiBl;Hl}
c) The Phial of Galadriel (+1 to searching)
d) The Star of Elendil (+1 to speed)
e) The Stone of Lore
f) The Palantir of Westernesse (+3) {!!}
g) The Levitation Stone of Laputa (+2 to speed)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Dk}
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Bl}
j) Double Chain Mail of High Resistance (-2) [16,+17] {DiFe}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
l) The Splint Mail 'Firewall' (+2,+6) [19,+30] {FiPoDk[F}

 ( page 6 )
a) The Metal Lamellar Armour of the Isles of the Blessed (-3) [23,+17] (+2 to
infravision) {WiIf;CoNxDiFe}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Full Plate Armour of Isildur [25,+25] (+2)
d) The Ribbed Plate Armour 'Springsleeper' (-3) [28,+18] (+2 to searching)
e) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
f) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sh}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) a Cloak of Thievery [1,+10] (+2 to speed)
j) The Cloak 'Colluin' [1,+15] {!!}
k) The Cloak of Merry (+1,+1) [1,+7] (+1)
l) an Elven Cloak [4,+4] (+4 to stealth)

 ( page 7 )
a) The Elven Cloak 'Holcolleth' [4,+15] (+3)
b) a Pair of Dragon Wings [4,+27] {BlSoNx}
c) a Pair of Dragon Wings [4,+18] {DkBlCa}
d) a Pair of Dragon Wings [4,+14] {BlCfNt}
e) a Pair of Dragon Wings [4,+22] {So}
f) a Pair of Dragon Wings [4,+17] {BlCa}
g) a Pair of Dragon Wings [4,+22] {Fi}
h) a Pair of Dragon Wings [4,+15] {So}
i) The Small Leather Shield 'Amber Prison' [3,+19] (+3 to speed) {SpCnCh;AcNx}
j) The Small Metal Shield of Perseus [5,+15] (+2)
k) The Large Leather Shield of Celegorm [6,+20] {Nt}
l) The Large Metal Shield 'Gong' [15,+15] (+4)

 ( page 8 )
a) The Large Metal Shield of Anarion [8,+18] {Sh}
b) a Dragon Shield [8,+18] {ElNt}
c) a Mirror Shield of High Resistance [10,+27] {Bl}
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
e) The Hard Leather Cap of Indra [2,+18] (+5)
f) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Nt}
g) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
h) The Steel Helm of Hammerhand [6,+20] (+3)
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
j) The Set of Leather Gloves 'Great Icefield' (+10,+9) [1,+10] {AcCo}
k) a Set of Gauntlets of Genji (+8,+0) [2,+18] (+2)
l) a Set of Gauntlets of Magic Mastery [2,+5] (+3) <+15%>

 ( page 9 )
a) a Set of Gauntlets of Magic Mastery [2,+8] (+2) <+10%>
b) The Set of Gauntlets 'Amber Prison' [2,+22] (+4 to searching) {CnSr;ElDi}
c) a Set of Dragon Gloves [4,+16] {PoLiCf}
d) a Set of Dragon Gloves [4,+20] {Ac}
e) a Set of Cesti of Genji (+7,+0) [5,+6] (+2)
f) a Set of Cesti of Magic Mastery [5,+10] (+3) <+15%>
g) The Pair of Glass Slippers [0,+0] (-3)
h) a Pair of Dragon Boots [5,+16] {CoDkSo}
i) a Pair of Dragon Boots [5,+17] {Po}
j) a Pair of Dragon Boots [5,+15] {Nt}
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Bl}
l) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)

 ( page 10 )
a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
b) The Small Sword 'Sting' (1d6) (+9,+10) (+2 attacks) {Po}
c) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
d) The Long Sword of Falis (4d5) (+20,+15) (+5)
e) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
f) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
g) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
h) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
i) a Blade of Chaos (6d5) (+7,+5)
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
k) The Blade of Chaos 'Soulcrusher' (6d6) (+20,+15) (+4) {cursed}
l) The Trident of Ulmo (4d8) (+15,+19) (+4) {Lv}

 ( page 11 )
a) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
b) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
c) The Glaive of Mortal Venom (2d6) (+9,+11) (+2 attacks) {At;Po;Lu/L}
d) The Mace of Demogorgon (2d4) (+17,+17) [+14] (+2 to speed) {Sp;Nt|V/o}
e) a Bo Staff (Order) (11d1) (+12,+9)
f) The Bo Staff of Jeanne d'Arc (1d11) (+22,+24) (+5 to speed) {SpCnCh;Fe(Ch}
g) The Bo Staff Monkey King's Cudgel (2d8) (+20,+25) [+15] (+2 to speed)
(charging) {!!}
h) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
i) The Great Hammer 'Acid Blade' (4d6) (+15,+20) (+1 attack) {AtIf;Fa|A/TZ}
j) The Dwarven Shovel 'Kaladbolg' (5d4) (+20,+27) (+3 to stealth)
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)

 ( page 12 )
a) The Light Crossbow 'Indulgence' (x5) (+22,+24) (+5) {Wi;XmXsBs(Wi}
b) The Light Crossbow of Brand (x5) (+15,+19) (+5 to speed) {Lv, !!}
c) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
d) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Ca;Sd}
e) 99 Bolts (1d5) (+0,+0)
f) 99 Bolts (1d5) (+0,+0) {@f1=g}
g) 99 Bolts (1d5) (+0,+0)
h) 99 Bolts (1d5) (+0,+0) {@f1=g}
i) 43 Bolts (1d5) (+6,+6) {@f1=g}
j) 27 Bolts of Holy Might (1d5) (+6,+11)
k) 24 Steel Bolts of Hurt Evil (3d5) (+8,+9)
l) 35 Steel Bolts of Flame (3d5) (+9,+9) {@f1=g}

 ( page 13 )
a) 26 Steel Bolts of Wounding (3d5) (+8,+11)
b) The Bolt of Wilhelm Tell (6d5) (+20,+16)
c) 22 Seeker Bolts (6d5) (+4,+5)
d) 79 Arrows (1d4) (+7,+7) {@f1=g}
e) 24 Arrows of Holy Might (1d4) (+10,+8)
f) 20 Seeker Arrows (6d4) (+5,+4)
g) 17 Seeker Arrows of Wounding (6d4) (+9,+14)
h) 28 Seeker Arrows of Prism (6d4) (+11,+13)
i) 22 Seeker Arrows (6d4) (+5,+6)


 ( page 1 )
a) The Corpse of The Variant Maintainer

  [Check Sum: "07c7a4f1a1c3206bec"]

Posted on 20.7.2012 17:24
Last updated on 21.7.2012 18:35

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On 20.7.2012 17:33 chris wrote:
[CL39:DL60] 05:27
Ah, this is more my style. Being able to use weapons as they generate, continuously upgrading throughout the game is very sweet.

Actually, I normally hate characters with no detection to start, so I generally don't play warriors. But I was hoping that my munchkin quests would help out ... They most certainly did not. The only useful object from my 20 completed quests was Eowyn, which is always dear to my heart. But everything else was complete wastage ... Very disappointing. And all I wanted was Thranduil (Sam and Indra have been notable teasers but weren't quest rewards).

Most of the game has been spent at the shallow depths of The Anti-magic caves where it finally dawns on me that perhaps the reason Judge Mortis is so deadly here is that all his other spells are not allowed. He has 12 spells, 2 of which are breaths, but I bet he breathes every time here. He went on a nether fiesta again, but died quickly to Eowyn.

After Ulmo (chest) and Indra (random drop) spawned, I decided I'd move to the lair to speed things along. Still only 2 -Detection, but I had Tailbiter to spot suitable dragons (Bile and Storm, of course). But what I really spotted was a GCV! The first square had Genji, which is a good thing since I've biffed dual wielding so much that you almost need these gloves to be effective. And clearing the vault was going awesome! The Palantir for telepathy!! Amber!! Nain. Boots of Speed +8 (Junk :D Sacred Knights!! And a bunch of other stuff (Numenor I think). I got about 40% thru the vault until that stupid earthquake bird ended the party. This allowed Kenshirou to start commanding me to return, and things rapidly spiralled out of control. And when Hades showed up, I nearly insta-died, but managed to teleport out with just 100hp left. I recalled immediately.

On 20.7.2012 19:41 chris wrote:
[CL42:DL62] 06:33
Cruising! Old Castle at the 5:55 mark, but I already had found the Glaive of Pain. Still, Slayer would have been nice. And I just spent the last 30 minutes tracking down a special object on a special level ... complete with 2 back to back vaults and about 50+ objects I had to leave behind for lack of *id*. I "acquired" Colluin, though, so that frees up 3 inventory slots. Still, I need to abandon shooting since my pack is simply too small. Or start carrying a huge stack of *id* scrolls, but while trying to buy some, I discovered I'm broke. All that fun stomping nasty spellbooks for 3k xp a piece ... I guess some of those should be sold for gold (I've since begun selling my artifacts for gold).

Also, the uber level had my first RoS at +8, which is very nice.

On 20.7.2012 23:03 chris wrote:
[CL46:DL64] 08:13
It grieves me to no end to have to don the crap-mail of Arvedui, but I really just can't get shards resist anywhere else (Well, Hithlomir has it too, so maybe that is better?). I don't like this armor since it completely nerfs my AC, putting me in major melee beat down range (Hithlomir also nerfs AC, but compensates with stealth). Kenshirou chuckled when he saw me coming, and flexed his massive muscles in anticipation. But my magic skills are surprisingly good, and a staff of healing, while by no means automatic, is probably about 80 to 90%, so does see use in a pinch even when stunned.

Brand dropped both his crossbow and his sword. This is not possible, of course, unless one of them was just a random drop with his normal loot. Still, I'll take both, and the speed-bow (still!) makes me reconsider shooting. In fact, Bleys got shot to death, except for one round where he pulled me next to him, which was a stupid thing to do. I'm way more deadly in melee!

On 21.7.2012 00:40 wrote:
Well 161 aint that bad for a dual wielder at this point. You can always go up if u abandon that damage ring->res ring and chest or cloak replaced. Warrior is "easy" at least. Can wield any weaps or shield as they please so much easier to cover those pesky resistances than many other classes.

Ps are the bonus/level shots working correctly for classes? 1.6 seems kinda low for warrior. same for my archer he gets with "crappy"
Robin Hood Sbow like 4.5 shots and brand only 2.6 or something close to that if i recall. Damage difference is pretty damn huge for Robin hood. Well i suppose i could update my profile and give correct numbers.

On 21.7.2012 00:40 wrote:
Well 161 aint that bad for a dual wielder at this point. You can always go up if u abandon that damage ring->res ring and chest or cloak replaced. Warrior is "easy" at least. Can wield any weaps or shield as they please so much easier to cover those pesky resistances than many other classes.

Ps are the bonus/level shots working correctly for classes? 1.6 seems kinda low for warrior. same for my archer he gets with "crappy"
Robin Hood Sbow like 4.5 shots and brand only 2.6 or something close to that if i recall. Damage difference is pretty damn huge for Robin hood. Well i suppose i could update my profile and give correct numbers.

On 21.7.2012 01:15 chris wrote:
That seems right ... Warriors only get +1 extra shot. So with the Crossbow's reduced shooting speed, 1.6 is about correct.

[CL50:DL72] 09:56
A brief foray into the world of aggravation thanks to Anarion spawning with shards resistance. But this won't last, I think. Aggravation totally sucks and I've already had 3 staves of healing destroyed thanks to awake monsters. That's a *huge* chunk (37%) of my supply, and once I lose those staves it is grind time. Even with my firepower, I'm using 8 or so healings per trip down and potions won't cover 10% of those requirements. Figure on 1000+ healings required for the win, so without renewable sources, it just can't be done (You might find 50 or so all game). But I needed Dark and Nether after losing Eowyn ...

On 21.7.2012 01:41 wrote:
Go play blood knight. They still too broken to win i say!

Buffed <-> Nerfed
Biffed = Chris talk!

On 21.7.2012 02:03 chris wrote:
Maybe ... But they gotta be easier to win with then a Warlock (3 attack class with max dam of 270).

[CL50:DQII] 10:36
Oh ... My ... God! I'll just shut up now as the RNG has decided to shower me with love. Bladeturner? Now that is freakin' awesome!!!

The Law Dragon Scale Mail 'Bladeturner' (-2) [40,+27] (+4) {StInWiDxCn;AcElFiCoPoDkCfNxCaFe~Tele}

Shards resistance at last :)

On 21.7.2012 03:17 kingvictory2003 wrote:
FYI, just rolled an Imp--what do they eat?! Didn't see a reference to them in the release spoilers...regular food is poor sustenance, and townspeople are inedible. Am I missing something?

Grats on the amazing armor btw :)

On 21.7.2012 03:57 chris wrote:
Yea, that's a bug. I broke Imp feeding when I re-wrote races for the doppelganger and just noticed yesterday. It'll be fixed in the next release ...

On 21.7.2012 14:52 chris wrote:
I'll upload the Imp fix shortly. In the meantime, I'm testing the latest installment in my "Save the Egos" (tm) Campaign. We'll see how it goes :)

[CL50:DL74] 11:02
I really should be dead now ...

My L74 quest was for the Emperor who spawned in a somewhat favorable position, sitting in the corner of a large rooom. So, I could tunnel then sprint to get next to it. Of course, it proceeded to do what it does best: Summon. First high undead. Then more undead. Then more undead. Then high dragons. I'm down to 500hp and surrounded by Reavers, Nightwalkers, a GWoB, a GWoC and ... and this is key ... Dio Brando. Oh yeah, the Witch King, The King in Yellow and a Nazgul are also out to play. Do I run? No. Do I hide? No. I heal!

But then the Q got its winning move: Summon Hounds. Over 70 additional monsters join the fray, including packs of nether and inertia hounds, and ... and *this* is key ... blink dogs. The result, I got blinked away from my suicidal death blow on the Q and then, realized that I was really, and I mean *really* pushing my luck. So I teleported away.

Nearly 1,000,000xp later I mopped up, sprinted in to melee range (somehow the Emperor did not regenerate?). At this point, there were no remaining walls nearby thanks to all the reavers (lesser x4, black x3), so it was iffy again. I got surrounded before I could get next to my nemesis, but managed to pick out the one surrounding foe I could instakill (Nightwing). Then, I managed the kill. +38 speed helped a bit. As did my 20d4 undead slayer ;)

And for some reason, my need to heal, while still significant, has gone down quite a bit. I only used 4 healing during this entire fracas. Bizarre ...

On 21.7.2012 16:48 chris wrote:
[CL50:DL78] 11:58
An incredibly loooong battle vs Demeter. Without a vampiric weapon, she is simply, flat out unkillable ... Unless you can consistently do more than 3k damage per round. So I hunkered down killing Ents until a vampiric weapon spawned. At first, the Ents were friendly but after killing 40 or so, I became evil. No matter, there were still another 70 or so Ent summons to pick off.

It took a long time to finally get a Death weapon, but one finally showed. Even with this asset, I wasn't sure I could manage her. Demeter's max hp fluctuated between 3 stars and 8 stars, and we fought for about 15 minutes. I probably dished out close to 1,000,000 damage on her (About 2k rounds of melee) before I finally lucked out and scored the killing blow.

Final Ent total of 151, but I think there are still quite a few lurking about.

On 21.7.2012 17:56 chris wrote:
[CL50:DL98] 12:45
I made it to the bottom with a pretty good quest run. Hera and Nodens both got a pass, though I was tempted to fight Nodens. In fact, I did melee him for a turn but then thought better of it. I can't survive a double mana storm and he's pretty likely to do just that. Hera, of course, isn't even attemptable. I've only managed 21 !*Healing* all game and I just can't afford to waste those.

Will the Jewel show up? I'm tempted to use Demeter if not, simply for another source of Healing activation. Without enlightenment, resources will be scarce.

On 21.7.2012 17:58 wrote:
Couldnt you just teleport the ents away if demeter blinked behind them? Why kill if they were friendly i mean. At least they spanked my Mauler pretty hard so could only kill a few after needing heals and it had better AC than you.

Time res on demeter torch is pretty epic. Only leaves the problem of how to get telepathy then.

On 21.7.2012 18:08 Arjen wrote:
Did someone breathe disenchantment on Bladeturner? I thought is was an insane Power dsm, not a Law dsm. :) Altho... nice stats

But you have a pretty nice character going here, I would have died over a dozen of times, last one would have been Nodens with a double manastorm. I would've taken him on despite the manastorms. ;)

On 21.7.2012 18:34 chris wrote:
Whoa, that was a close final battle. Some recent experiences have taught me that 650hp is a risky time to heal, but the Serpent pretty much keeps you there every single round. I found that I needed to heal every other turn, and most of those were *Healing* to make sure I got back to full health. Often, I would heal 3 or 4 rounds in a row when the Serpent went on a berserko rampage. I took numerous double moves and even a triple, but survived them all. In the end, 20 to 25 !Healing and 15 !*Healing* were needed, as well as a couple of !Life, though having my key stats sustained made those unnecessary. Still, I had plenty to spare but you don't want to cut things too close for the end, since it takes all freakin' game to get enough resources for the J. Having to abort and rebuild resources would be demoralizing, but better than dying I guess ...

@Antiguard: Demeter heals 3000hp pretty near every turn if even slightly wounded. So if you leave the friendly ents about, she will heal whenever she gains line of sight of one of them. And ents had filled the entire level so I had to beat them down before the final battle.

Time resistance is nice, but not essential. I think Anti-magic is actually a bit more important for me as it allows me to resist the Hand of Doom.

@Arjen: Are you mocking my Bladeturner :) While it doesn't have all the resists, it has +4 to fighting stats and telepathy, things sorely missing on the original. As far as DQII artifacts, that one is simply amazing! Heck, I would have been ecstatic if my Law DSM simply picked up +4 con, but perhaps I am just too easy to please?

On 22.7.2012 00:06 wrote:
So she doesnt heal if there are no ents? Huh u think players are gonna find that out somehow...? I just used cursed wounds and grinded hear top hp down. Besides if i had hit 1 ent the area attack of mauler woulda agroed them all. That was one point i was thinking of mentioning that should splattering always hit friendly monsters?

On 22.7.2012 00:35 chris wrote:
Oh, no, she'll heal whenever a monster is allowed to spell. Basically, whenever she has line of sight on you, or some hostile monster. But that's the bug ... Demeter summons Ents and the game makes them friendly to the player if the player is good. And thus, hostile to Demeter ... I'll fix this bug one of these days when I am feeling especially patient.

Its like fighting Combat Echizen. You sequester yourself in the walls and let him come to you. He blinks, and you stay put. But if there are monsters about, he spams healing and invulnerability when he is out of your line of sight. This makes him hard to kill, and for Demeter, it is even worse.

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