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The Angband Ladder: Wizard of Sil, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Wizard of Sil Age    4,230       Str   3
 Sex    Male          Height  6'10       Dex   5 =  4  +1
 Race   Noldor        Weight   167       Con   4
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   16,544   Melee  (+22,3d9)   Melee       22 = 19  +5  -3  +1
 Exp Pool     1,068   Bows    (+6,1d8)   Archery      6 =  0  +5      +1
 Total Exp   53,368   Armor [+23,7-17]   Evasion     23 = 14  +5  +4
 Burden       122.3                      Stealth      6 =  0  +5  +1
 Max Burden   172.8   Health      0:41   Perception  10 =  7  +3
 Depth         850'   Voice      34:34   Will        15 =  9  +3  +2  +1
 Min Depth     650'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 You are one of several children of a bard from the house of Fingolfin.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> There is a wall in the way!
> You miss the Troll guard.
> You hit the Troll guard.
> The Troll guard misses you.
> You riposte!
> You hit the Troll guard!
> You hit the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard.
> The Ururauko hits you.
> You are enveloped in flames!
> The Troll guard misses you.
> The Ururauko hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

    >..% 
   ....' 
  .....##
  ...@RT.
  .....##
  ###### 
         


  [Equipment]

a) a Greatsword (Avenger) (-2,3d5) [+1] 5.8 lb
   It grants you the ability: Riposte.  It requires both hands
   to wield it properly.  
b) a Shortbow of Radiance (+1,1d7) 1.4 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) a Golden Ring of Protection [+0,1d2]
d) a Pearl Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Dragon Tooth Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It 
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
k) a Set of Leather Gloves
l) The Pair of Leather Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 13 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 3 Pale Green Herbs of Rage
b) a Pale Herb of Restoration
c) a Russet Herb of Emptiness
d) a Piece of Dark Bread
e) a Strip of Dried Meat
f) 8 Dark Potions of Slow Poison
g) a Golden Potion of Quickness
h) 2 Green Potions of Elemental Resistance
i) a Violet Potion of Strength
j) 7 Vermilion Potions of Dexterity
k) a Dark Green Potion of Constitution
l) a Runed Staff of Freedom (11 charges)
m) a Runed Staff of Freedom (6 charges)
n) a Silver Staff of Light (6 charges)
o) an Amethyst Ring of Warmth
   It provides resistance to cold.  
p) a Silver Ring of Free Action
   It grants you freedom of movement.  
q) Leather Armour [-1,1d4]
r) a Kite Shield (-1) [+0,1d6]
s) a Pair of Leather Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
t) a Bastard Sword (-1,3d4) [+1] 5.0 lb
   It does extra damage when wielded with both hands.  
u) a Greatsword of Brilliance (-2,3d5) [+1] 8.0 lb
   It lights the dungeon around you.  It requires both hands to
   wield it properly.  
v) a Mattock (-5,5d2) <+2> 13.3 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Wizard of Sil of the Noldor
Entered Angband on 5 Aug 2012

    Turn     Depth    Note

      12     50 ft    (Charge)
     605    150 ft    (Dodging)
     728    150 ft    (Sprinting)
     845    200 ft    Slew Gorgol, the Butcher
   1,140    200 ft    (Power)
   3,630    350 ft    (Eye for Detail)
   3,779    400 ft    (Keen Senses)
   4,832    600 ft    (Inner Light)
   5,825    550 ft    Found Ring of Dex <+1> at 500ft
   7,141    600 ft    (Lore-Keeper)
   7,245    700 ft    (Lore-Master)
   9,262    550 ft    (Hardiness)
   9,457    600 ft    Slew Gilim, the Giant of Eruman
  10,870    600 ft    Slew Ulfang the Black
  11,098    600 ft    Slew Uldor, the Accursed
  11,440    600 ft    (Crowd Fighting)
  12,745    650 ft    (Blocking)
  13,037    800 ft    (Heavy Armour Use)
  14,099    750 ft    Found The Shadow Cloak of Luthien
  15,360    800 ft    Found The Pair of Leather Boots of Finrod
  15,426    800 ft    (Critical Resistance)

  16,544    850 ft    Slain by an Ururauko.
  16,544    850 ft    Died on 05 August 2012.




  ['Score' 017083456]


Posted on 5.8.2012 21:17

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614. on the Sil Ladder (of 1334)

Comments

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On 5.8.2012 21:17 HugoTheGreat2011 wrote:
Got blindsided by a Ururauko. Otherwise, another nice try at a protection-based character.

On 5.8.2012 23:34 Scatha wrote:
You say protection based, but I thought I might alert you that this looks more balanced to me. I've had characters with almost twice as much protection, but none approaching twice the evasion!

On 6.8.2012 04:13 WaveMotion wrote:
Yeah, the typical protection character has protection that goes up to the high 20's or the 30's (I had a character go up to 41 with Blocking once), as well as Critical Resistance. These characters often have no more than the 9 points in Evasion necessary for Heavy Armour Use. Still, with enough protection and Critical Resistance you can eat most hits from kitties and the like without getting hurt.

It's easiest (for this newbie) to start from the house of Feanor with Armoursmith and Artistry to max out the dice sides, alleviate the attack and evasion penalties, and pack on as much weight as possible. However, it's certainly possible to go Fingolfin without Smithing and grab the armour on the ground with the biggest dice sides/weight. I suspect the optimal way to do a protection character (or any Sil character, I guess) is starting with Armoursmith/Enchantment and going full Smithing, but I haven't had much success with that yet.

On 6.8.2012 04:14 WaveMotion wrote:
("this newbie" = me, if that was unclear)

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