The Angband Ladder: Diramos, Half-Ogre Sorceror by <rkyllo@shaw.ca>

  [ToME 2.1.2 Character Dump]

 Name  : Diramos                Age                 46       STR:     11       
 Sex   : Male                   Height             107       INT:  18/30       
 Race  : Half-Ogre              Weight             257       WIS:     11       
 Class : Sorceror               Social Class        39       DEX:     11       
 Body  : Player                                              CON:     12       
 God   : Nobody                                              CHR:      8       
                                                                               
 + To Melee Hit         -65 Level             26    Max Hit Points       133   
 + To Melee Damage      -66 Experience     30093    Cur Hit Points        -1   
 + To Ranged Hit        -69 Max Exp        30093    Max SP (Mana)        220   
 + To Ranged Damage       0 Exp to Adv.    40000    Cur SP (Mana)        220   
   AC                 16+73 Gold           31485                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  2d4-66    
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Guildsman.You are a credit to the             
          family.  You have dark brown eyes, straight black hair, and          
          an average complexion.                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        The Old Forest: Level 13 (650')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 It now is 18 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Killer iridescent beetle.
You can set explosive runes.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You are unlucky.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your weapon poisons your foes.
Your weapon is especially deadly against orcs.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
	  . Barehand-combat                             01.000 [0.500]
 . Sneakiness                                    05.500 [0.900]
 - Magic                                         31.970 [1.000]
	  . Magic-Device                                15.000 [1.000]
	  . Spell-power                                 15.000 [0.600]
	  . Sorcery                                     29.800 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  10.900 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.650 [0.500]
	  . Symbiosis                                   09.000 [0.500]

 You saved 18 princesses.

 You have defeated 1832 enemies.


  [Character Equipment]

a) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
d) (nothing)
e) a Ring of Intelligence (+4)
    It increases your intelligence by 4.  
    You bought it from the Black Market.
f) a Ring of Flames [+14]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
m) a Brass Lantern (with 4284 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) a Thunderlord Coat [9,+8]
    It provides resistance to fire and cold.  
o) a Cloak of Mimicry [Ape] of Aman [1,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) a Metal Cap of Seeing [3,+8] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    It was given to you as a reward.
u) (nothing)
x) a Pair of Hard Leather Boots [3,+8]
z) a Red jelly (198 hp)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Book of Fireflash
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Stone Prison
    
d) a Spellbook of Dig
    
e) a Spellbook of Disarm
    
f) a Mushroom of Cure Poison
g) 8 Flasks of oil
    
h) 5 Potions of Neutralise Poison
i) 4 Potions of Speed
    
j) 11 Potions of Cure Critical Wounds {25% off}
    
k) a Potion of Restore Mana
l) 4 Potions of Restore Life Levels
    
m) 9 Potions of Curing
n) 11 Scrolls of Word of Recall {!r}
    
o) 33 Scrolls of Identify {@r0}
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Scrolls of *Identify*
    
b) a Copper Rod of Nothing (20/20)
c) 18 Empty Bottles


  [Home Inventory - Gondolin ]

a) 5 Scrolls of *Identify* {50% off}
    


  [Home Inventory - Lothlorien ]

a) a Book of Summoning
b) a Spellbook of Genocide
    
c) a Spellbook of Armor of Fear
    
d) 6 Potions of Speed
    
e) a Potion of Restore Constitution
f) 2 Scrolls of *Identify*
    
g) a Copper Rod of Nothing (20/20)
h) a Fireproof Staff of Recovery[1|11] (10 charges)
i) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
j) a Ring of Spell
k) an Amulet of Spell
l) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 14.4.2003 06:42
Last updated on 18.4.2003 02:36

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Comments

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On 14.4.2003 06:42 rkyllo@shaw.ca wrote:
My first character to reach level 20 in ToME since I started playing around with it. I am enjoying the variety of race/class/skill combinations, and the variety of items. It will take a while to learn what is useful and what isn't. I seem to have reached the bottom of the Barrow Downs, so have started exploring farther afield.

On 14.4.2003 23:28 Mars wrote:
One general advice: you're playing a spellcaster so you're not meleeing. You can change your tactics to 'coward' in the character screen by pressing 't', thus getting a better saving throw and disarming.

On 15.4.2003 06:41 rkyllo@shaw.ca wrote:
Thanks. I fiddled with those settings briefly on one character, but haven't looked at them since.

On 15.4.2003 10:54 spitfyr@gmx.net wrote:
grep that fated dagger, man! This thing gives you a nice Res you don't have yet.

On 16.4.2003 02:41 rkyllo@shaw.ca wrote:
Picked up the dagger, thanks. If I had known it would be as easy as walking down the stairs and picking it up I would have done it sooner. Now I need to figure out how to use those rings and amulets of spell. I can copy a spell into them, but can't figure out how to use it once it's there.

On 16.4.2003 05:48 rkyllo@shaw.ca wrote:
Made lvl 25, but can't teleport or phase door any more.

On 18.4.2003 02:36 rkyllo@shaw.ca wrote:
Scumming for FA, but left it too late. Discovered that Killer iridescent beetles paralyze.

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