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The Angband Ladder: Barien, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.1.0 Character Dump]

 Name   Barien        Age    2,328       Str   3 =  1  +2
 Sex    Male          Height   6'8       Dex   6 =  4          +2
 Race   Noldor        Weight   167       Con   8 =  6  +1      +1
 House  Fingolfin                        Gra   2

 Game Turn   20,648   Melee  (+15,3d9)   Melee       15 = 10  +6  -2  +1
 Exp Pool     4,331   Bows  (+21,2d10)   Archery     21 = 12  +6  +2  +1
 Total Exp   64,831   Armor [+13,6-21]   Evasion     13 = 10  +6  -3
 Burden       110.5                      Stealth     17 = 14  +6  -3
 Max Burden   172.8   Health     85:85   Perception  10 =  8  +2
 Depth         950'   Voice      28:28   Will        15 = 12  +2      +1
 Min Depth     750'                      Smithing     4 =  2  +2
 Light Radius     4                      Song         2 =  0  +2

 You are one of two children of a warrior from the house of Fingolfin.
 You have light grey eyes, straight silver hair, and a fair complexion.






  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Dragon-horn Longbow (+0,2d7) [-1] 3.7 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Sapphire Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Marble Ring of Protection [+0,1d3]
e) a Driftwood Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Feanorian Lamp
g) a Mail Corslet of Resilience (-1) [-2,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) (nothing)
i) (nothing)
j) a Mithril Helm of Brilliance [-1,1d3]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
k) a Set of Gloves of Archery <+3>
   It improves your archery by 3.  
l) a Pair of Mithril Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 29 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
n) 50 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Grey Herbs of Rage
b) 2 Pale Herbs of Healing
c) 2 Pieces of Dark Bread
d) a Fragment of Lembas
e) 2 Clear Potions of Miruvor
f) 3 Murky Brown Potions of Orcish Liquor
g) 6 Sparkling Blue Potions of Healing
h) 2 Sparkling Potions of Quickness
i) 2 Green Potions of Strength
j) 2 Copper Speckled Potions of Dexterity
k) a Crimson Potion of Constitution
l) a Walnut Staff of Light (6 charges)
m) an Ashen Staff of Treasures (0 charges)
n) a Rosewood Staff of Foes (0 charges)
o) a Pearl Ring of Evasion [+2]
p) a Jade Ring of Warmth
   It provides resistance to cold.  
q) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
r) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
s) a Deathblade (+1,1d9) [+1] 1.5 lb
   It cannot be harmed by the elements.  
t) a Longsword of Nargothrond (+0,2d6) [+1] 3.0 lb
   It slays dragons and raukar.  
u) a Shovel (-3,2d2) <+1> 6.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
v) 19 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
w) 60 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Barien of the Noldor
Entered Angband on 5 Sep 2012

    Turn     Depth    Note

   1,051    150 ft    (Charge)
   2,442    200 ft    (Lore-Keeper)
   3,336    200 ft    (Dodging)
   4,802    250 ft    Slew Gorgol, the Butcher
   5,361    300 ft    (Lore-Master)
   6,097    350 ft    (Sprinting)
   7,368    450 ft    (Precision)
   7,594    450 ft    (Hardiness)
   7,957    500 ft    (Inner Light)
   8,101    550 ft    (Crippling Shot)
   8,427    550 ft    (Flaming Arrows)
   8,474    550 ft    Slew Othrod, the Orc Lord
   8,659    600 ft    (Clarity)
   9,007    600 ft    Slew Gilim, the Giant of Eruman
   9,258    600 ft    (Dexterity)
  10,162    600 ft    (Keen Senses)
  10,591    600 ft    Slew Orcobal, Champion of the Orcs
  11,092    600 ft    (Poison Resistance)
  11,496    600 ft    Found The Shortsword of Amrod
  11,660    600 ft    (Disguise)
  12,002    600 ft    Slew Nan, the Giant
  12,002    600 ft    Found The Greatsword 'Glend'
  12,492    600 ft    (Exchange Places)
  13,198    650 ft    (Vanish)
  13,705    700 ft    (Finesse)
  14,735    800 ft    (Dexterity)
  14,771    800 ft    Slew Maeglin, Betrayer of Gondolin
  14,771    800 ft    Found The Galvorn Armour of Maeglin
  14,785    800 ft    (Weaponsmith)
  14,794    800 ft    Made 24 Arrows  2.4 lb
  14,804    800 ft    Made 24 Arrows  2.4 lb
  14,816    800 ft    Made 24 Arrows  2.4 lb
  15,275    800 ft    Found The Pair of Greaves of the Helcaraxe
  16,664    900 ft    Found The Longbow 'Belthronding'
  18,289    950 ft    (Constitution)
  19,352    950 ft    Entered Gothmog's hall



  ['Score' 019079352]


Posted on 6.9.2012 03:41
Last updated on 6.9.2012 22:40

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736. on the Sil Ladder (of 2160)

Comments

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On 6.9.2012 03:41 Fendell Orcbane wrote:
So I went for an archery character this time. I'm debating if I should invest in stealth at this point. I'm pretty sure that I'm investing in some smithing since I'm low on arrows. So far charge doesn't seem that depowered to me..of course I've been lucky enough to get some really good ego weapons so far. So the Wargs aren't as scary as they usually are.

On 6.9.2012 07:23 Fendell Orcbane wrote:
Hmm, I seem to be finding more magic items. Which is not a bad thing. I went for a tried and true build here since this is a new version and I wanted to be able to explore it without too much worry.

On 6.9.2012 09:00 Fendell Orcbane wrote:
Vanish is really,really underwhelming now. Almost to the point of finding it useless. I almost bite the dust at 750...despite being able of getting out of my foes LOS I still couldn't make a lot of R's unaware no matter how far I ran.

On 6.9.2012 09:10 Psi wrote:
You need a lot more stealth if you want to vanish quickly - closer to 20 I think.

I'd also take the cloak off as quickly as possible...

On 6.9.2012 09:13 Fendell Orcbane wrote:
Thanks! Hmm, I thought that cloak was like a form of res fire. Good looking out! Now I know what to spend my exp on! Thank you!

On 6.9.2012 11:02 Fendell Orcbane wrote:
Not sure if I want to go for a Sil just yet...I don't have any sharpness weapons.

On 6.9.2012 13:50 debo wrote:
Why did you take finesse?

You might be able to get a sil by quaffing !str and using Glend -- average prot of 50 on the crown and you'd be doing 3d12 or more.

On 6.9.2012 13:51 debo wrote:
Oh and I think the first sil is easier to get in 1.1!

On 6.9.2012 21:30 Fendell Orcbane wrote:
Debo : I took finesse because I flirted with the idea of getting subtlety since I had a death blade...but Glend puts out more damage and I'm going to use archery for most of my attacking at this point. So a waste? maybe, but I might want to use it later...

Thanks for the tip. We will see how easy it is to get a Sil...

On 6.9.2012 22:40 Fendell Orcbane wrote:
Fell victim to greed....I went into Gothmogs lair and couldn't escape....

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