The Angband Ladder: Wallhack, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.1.0 Character Dump]

 Name   Wallhack      Age    3,814       Str   2
 Sex    Male          Height    7'       Dex   5
 Race   Noldor        Weight   165       Con   3 =  4      -1
 House  Feanor                           Gra   3

 Game Turn   16,540   Melee (+17,3d10)   Melee       17 = 16  +5  -4
 Exp Pool       255   Bows    (+5,1d9)   Archery      5 =  0  +5  -1  +1
 Total Exp   40,955   Armor  [+20,4-9]   Evasion     20 = 13  +5  +2
 Burden        70.4                      Stealth      3 =  0  +5  -2
 Max Burden   144.0   Health      0:34   Perception  14 = 11  +3
 Depth         750'   Voice      34:34   Will        10 =  7  +3
 Min Depth     650'                      Smithing    10 =  6  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 Scatha's no magic challenge. An artistry start, but I hope to nab
 listen from the perception tree as soon as is reasonable and pray
 it lets me detect dark creatures.

  [Last Messages]

> The Greater werewolf bites you.
> You have been badly poisoned.
> Excessive skills! <3x>
> You feel yourself moving faster!
> You have no more Dark Blue Potions of Quickness (f).
> The Greater werewolf claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <3x>
> You can feel the poison weakening.
> You have no more Azure Potions of Slow Poison (j).
> *** LOW HITPOINT WARNING! *** <2x>
> The Greater werewolf misses you.
> You hit the Greater werewolf.
> You die.


  % #@# %
  % %.%  


a) a Battle Axe (-3,3d7) 4.2 lb
   It does extra damage when wielded with both hands.  
b) a Shortbow (+0,1d8) 1.5 lb
   It can shoot arrows 13 squares (with your current strength).
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 6337 turns of light)
g) Leather Armour [+0,1d5]
h) a Cloak [+2]
i) (nothing)
j) a Dwarf Mask [-1,1d1]
   It provides resistance to fire.  
k) a Set of Gauntlets (-1) [+1,1d1]
l) a Pair of Boots [+0,1d2]
m) (nothing)
n) (nothing)


a) a Grey Herb of Sustenance
b) 3 Wrinkled Herbs of Terror
c) 2 Fragments of Lembas
d) a Yellow Potion of Clarity
e) 2 Sky Blue Potions of True Sight
f) a Dark Potion of Elemental Resistance
g) 4 Green Potions of Strength
h) 2 Emerald Potions of Dexterity
i) a Crimson Potion of Grace
j) a Round Shield [+0,1d4]
k) a Helm [+0,1d3]
l) a Pair of Boots [+0,1d2]
m) a Shortsword (+1,1d8) [+1] 1.9 lb
n) a Longsword (+1,2d5) [+1] 2.7 lb
o) a Longsword (+1,2d5) [+1] 3.2 lb
p) a Bastard Sword (-1,3d3) [+1] 4.4 lb
   It does extra damage when wielded with both hands.  
q) a War Hammer (-1,4d2) 5.6 lb
   It does extra damage when wielded with both hands.  
r) a Shovel (-3,2d2) <+1> 6.1 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


Wallhack of the Noldor
Entered Angband on 10 Sep 2012

    Turn     Depth    Note

       1     50 ft    Challenge: No artefacts
     594    100 ft    (Armoursmith)
     594    100 ft    (Artistry)
     693    100 ft    Made a Round Shield [+1,1d4]  5.0 lb
     813    100 ft    Made Leather Armour [+0,1d5]  7.0 lb
     884    100 ft    Made a Set of Gauntlets (-1) [+1,1d1]  3.0 lb
   2,240    250 ft    (Keen Senses)
   3,234    300 ft, and obvious defender 
   3,718    300 ft    4 use forge at 300 ft
   3,850    300 ft    Made a Helm [+0,1d3]  5.0 lb
   3,923    300 ft    Made a Cloak [+2]  2.0 lb
   4,024    300 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   4,125    300 ft    Made a Dwarf Mask [-1,1d2]  8.0 lb
   4,126    300 ft    I made a dwarf mask with my extra forge use
   4,126    300 ft    I won't use it until I get magic confirmation on it
   4,126    300 ft    I would assume it's a magical item and off limits
   5,656    400 ft    (Crowd Fighting)
   6,253    550 ft    (Listen)
   6,644    450 ft    Dammit, never thought I'd say this...
   6,644    450 ft    But, a special 2d6 longsword
   6,913    450 ft    (Focused attack)
   7,945    500 ft    2 use forge at 500'. Meh, don't need anything
   7,960    500 ft    I guess I should make replacements
   7,966    500 ft    (Concentration)
   8,150    500 ft    Ah, thanks listen.
   8,150    500 ft    A red dragon in the vault-keep
   8,161    500 ft    I've decided that dwarf masks are a-ok after 
   8,161    500 ft    Encyclopedia of Arda... big metal visor, who knew?
   8,174    500 ft    Shit, and a cold serpent
   8,245    500 ft    My damage output isn't good enough for those yet
   8,280    550 ft    (Power)
   8,367    500 ft    The loss of the items themselves is tough
   8,367    500 ft    But it's compounded by the lack of experience those 
                      items bring 
   8,442    500 ft    I should have at least an extra 2000 points, likely 
   9,206    550 ft    Okay, wow. I thought I was hallucinating... but this 
                      is REAL. 
   9,206    550 ft    Werewolves at 550 with the 'least powerful Balrog'
   9,261    550 ft    Destroyed Duruin, Least of the Balrogs
   9,262    550 ft    Whew
   9,262    550 ft    Dammit! Another special longsword.
  10,432    600 ft    Slew Ulfang the Black
  10,579    600 ft    Ah shit, that was unexpected, even with listen
  10,579    600 ft    A Kemerauko at 600ft!
  10,587    600 ft    Thank goodness my will is a '3'. I have a terror 
  10,983    550 ft    No mattocks of Belegost, either
  10,983    550 ft    Sad face
  11,185    550 ft    Slew Uldor, the Accursed
  11,197    550 ft    You are called the accursed
  11,197    550 ft    Because you always drop SHIT
  11,197    550 ft    SHIT DROPS, ALWAYS ULDOR
  11,947    550 ft    Just found one of Psi's block filled vault rooms.
  11,947    550 ft    It does, indeed, look like a glitch. Oh well.
  12,165    550 ft    This lame ass shadow spider is eating up all my 
  12,277    550 ft    Hmm, Gilim
  12,277    550 ft    Should I even bother getting his attention... no 
  12,309    550 ft    Sure
  12,324    550 ft    Slew Gilim, the Giant of Eruman
  12,328    550 ft    Ah mithril +1 2d5 longsword
  12,328    550 ft    Droool
  12,415    600 ft    I really want to see a 2d6, or 3d4 sword
  13,171    650 ft    Why does every 3d5 baxe have to be special?!
  13,447    650 ft    Slew Nan, the Giant
  13,451    650 ft    Good, he didn't drop Glend
  13,771    650 ft    Yes, finally killed a little cold serpent
  14,540    650 ft    Delthaur, Balrog of menace is detected by listen 
                      through the walls 
  14,571    650 ft    Destroyed Delthaur, Balrog of Terror
  14,855    700 ft    Dang, caught between creeping horror and werewolf. -2 
                      to evasion 
  14,908    700 ft    Finally, a 3d5 baxe
  15,799    750 ft    Ah, Belegwath, I have no consumables for you! Thanks 
                      again, listen. 
  16,320    750 ft    This guy is dying down here.
  16,320    750 ft    Going to try and die with dignity... wield battle axe 
  16,320    750 ft    Try to kill things faster.
  16,532    750 ft    I'm doomed

  16,539    750 ft    Slain by poison.
  16,539    750 ft    Died on 10 September 2012.


No artefacts                                 

  ['Score' 015083460]

Posted on 10.9.2012 19:27
Last updated on 10.9.2012 22:20

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1096. on the Sil Ladder (of 2161)

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On 10.9.2012 19:27 HallucinationMushroom wrote:
Scatha's no magic challenge. Artistry really kickstarts the beginning, but I get stuck in the mud around 500' with damage output problems and having a relative shortage of experience. I miss the items themselves, but maybe not so obvious is all the xp I'm used to getting from said items. For example, I usually eek out 500xp from archery items though I never shoot arrows. Maybe I'm short ~5000xp from the umpteen rings/staves/specials/artefacts/trumpets, etc... I've come across and more than likely could have identified by now.

I'm pinning my hopes on listen, hence the name, for combating the darkness creatures. I really need to get my perception much higher so I can actually get more use out of it. My will has yet to be upgraded... Not smart, but I need some wiggle room somewhere, and trances don't stack anymore, at least.

On 10.9.2012 22:20 HallucinationMushroom wrote:
I couldn't cut it down at 700'. I'm going to have to be wiser about how I spend my points. The creeping horror chewed up my best gear... all of which I made at 100'. Perhaps artistry is too expensive, even though it makes the early game easy. Maybe heavy armor use, put a '9' in evasion and go for critical resistance with will at about, maybe 15, which would help with saving throws. Also, while focused attack and concentration helped me kill off some of the unique demons, perhaps the 3500 experience would have been better spent on straight melee.

The 'listen' ability is going to be clutch, and it really paid off many times. There were times when I was blind but could still see exactly what I was fighting and could not only hit it, but achieve one or more criticals.

I'll have to consider this some more... this challenge is interesting.

On 10.9.2012 22:55 Scatha wrote:
Good try!

Could you have avoided getting trapped by the Creeping Horror (via Listen)? Acid is obviously very bad. I might have hoped that the high evasion would be enough.

Probably you're right that you should have made some replacement gear. Hard to be sure, though, because it eats turns.

On 10.9.2012 23:26 debo wrote:
Great commentary :)

You might go far in the early game just by putting 2 points into smithing and making weapons that are perfectly weighted. Then just pray you can find good armor on the way :D

On 11.9.2012 03:18 HallucinationMushroom wrote:
I didn't realize it was a horror until I entered the room and he followed me. I only got full recognition now and again, so mostly it was asterisks. I was thinking it might be a mold, but of course I had forgotten that molds don't show up with listen.

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