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The Angband Ladder: Vezachi, High-Elf Mage by <narlgthedwarf@yahoo.com>

  [Angband 3.0.1 Character Dump]

 Name   Vezachi                                  Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  -5 +13618/1420
 Race   High-Elf          Height     92   Int! 18/100  +3  +3 +12618/142018/140
 Class  Mage              Weight    146   WIS! 18/100  -1  +0 +12818/1370
 Title  ***WINNER***      Status     44   DEX! 18/100  +3  +1 +12818/1420
 HP     833/833           Maximize    Y   CON! 18/100  +1  -2 +13418/1430
 SP     365/370           Preserve    Y   CHR! 18/100  +5  +1 +12818/1440

 Level           47       Armor    [56,+111]     Saving Throw  Legendary
 Cur Exp    7679815       Fight    (+48,+41)     Stealth       Very Good
 Max Exp    7679815       Melee    (+58,+51)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+58,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       2714879       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   267.3 lbs       Infra      1290 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.




  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+10,+10) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to fear.
   It provides resistance to light.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) a Jade Ring of Speed (+18)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
g) Power Dragon Scale Mail (-3) [40,+7]
h) a Shadow Cloak of Protection [6,+23]
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Slow Descent [6,+16]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
h) 3 Books of Magic Spells [Tenser's Transformations]
i) 2 Books of Magic Spells [Kelek's Grimoire of Power]
j) 11 Furry Mushrooms of Cure Blindness
k) 3 Violet Mushrooms of Cure Confusion
l) 2 Dark Blue Potions of Healing
m) 2 Purple Potions of *Healing*
n) 2 Puce Potions of Life
o) 5 Violet Potions of Restore Mana
p) 2 Light Green Potions of Restore Life Levels
q) a Scroll titled "reasna soljo" of *Identify*
r) 3 Runed Staffs of Healing (0 charges)
s) The Steel Helm of Hammerhand [6,+19] (+3)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It aggravates nearby creatures.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It might have hidden powers.


  [Home Inventory]

a) 5 Books of Magic Spells [Resistances of Scarabtarices]
b) 7 Black Potions of Self Knowledge
c) 14 Scrolls titled "reasna soljo" of *Identify*
d) 4 Scrolls titled "wex ion kho ri" of *Remove Curse*
e) 2 Scrolls titled "gara itedalf" of Protection from Evil
f) 3 Scrolls titled "khotue wunri" of *Acquirement*
g) a Mistletoe Staff of Power (4 charges)
h) a Mistletoe Staff of Power (3 charges)
i) The Amulet of Ingwe (+3)
   It might have hidden powers.
j) The Jewel 'Evenstar'
   It might have hidden powers.
k) The Phial of Galadriel
   It might have hidden powers.
l) Bronze Dragon Scale Mail (-2) [30,+22]
m) Chaos Dragon Scale Mail (-2) [30,+18]
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It might have hidden powers.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
p) a Large Leather Shield of Preservation [4,+14]
   It provides resistance to sound.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It might have hidden powers.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It might have hidden powers.
s) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {uncursed}
   It might have hidden powers.
t) a Lochaber Axe of Fury (3d8) (+18,+18) (+2)
u) The Whip of Gothmog (6d3) (+13,+15) (-3) {uncursed}
   It can be activated for large fire ball (120) every 15 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It is especially deadly against natural creatures.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides immunity to fire.
   It provides resistance to dark.
   It provides permanent light.
   It aggravates nearby creatures.
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2003 05:33
Last updated on 21.4.2003 18:09

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4889. on the Ladder (of 15825)
1881. on the Angband Ladder (of 4972)

Comments

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On 9.5.2003 08:33 sycholtic@hotmail.com wrote:
Congrats Narl the Dwarf from The Two Towers Mudding Community.
You have become one of Te Elite! Shall your Deeds be remembered for eternity in the swirling abyss of real fantasy.


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