The Angband Ladder: Nutella, Noldor Feanor no-class by debo

  [Sil 1.1.0 Character Dump]

 Name   Nutella       Age    4,815       Str   2
 Sex    Male          Height   7'4       Dex   5
 Race   Noldor        Weight   165       Con   4
 House  Feanor                           Gra   3

 Game Turn   12,084   Melee  (+17,2d7)   Melee       17 = 12  +5  -1  +1
 Exp Pool       938   Bows    (+5,1d9)   Archery      5 =  0  +5  -1  +1
 Total Exp   28,738   Armor [+18,5-13]   Evasion     18 = 10  +5  +3
 Burden       126.4                      Stealth     15 = 11  +5  -1
 Max Burden   144.0   Health     41:41   Perception  11 =  7  +3  +1
 Depth         600'   Voice      34:34   Will         3 =  0  +3
 Min Depth     500'                      Smithing     6 =  2  +3      +1
 Light Radius     2                      Song         5 =  2  +3

 You are one of two children of a smith from the house of Feanor. You
 have light grey eyes, straight golden hair, and a fair complexion.


a) a Longsword (+0,2d5) [+1] 2.0 lb
b) a Shortbow (+0,1d7) 2.0 lb
   It can shoot arrows 13 squares (with your current strength).
c) an Adamant Ring of Evasion [+1]
d) a Golden Ring of Perception <+1>
   It improves your perception by 1.  
e) a Golden Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
f) a Brass Lantern (with 6362 turns of light)
g) Leather Armour of Stealth [-1,1d4] <+1>
   It improves your stealth by 1.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) a Round Shield [+0,1d4]
j) a Helm [-1,1d2]
k) a Set of Gauntlets of Swordplay (-1) [+0,1d1]
   It grants you the ability: Parry.  
l) a Pair of Boots [+0,1d2]
m) 91 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 37 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


a) a Black Herb of Rage
b) a Russet Herb of Sustenance
c) 4 Fragments of Lembas
d) 6 Murky Brown Potions of Orcish Liquor
e) 2 Shimmering Potions of Healing
f) a Golden Trumpet of Terror
g) a Yew Staff of Freedom (5 charges)
h) a Gnarled Staff of Light (5 charges)
i) a Turquoise Ring of Frost
   It provides resistance to fire.  
j) a Lesser Jewel
k) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
l) a Shortsword (+1,1d8) [+1] 1.4 lb
m) a Longsword (Vampiric) (+1,2d5) [+1] 4.3 lb
   It drains life from your enemies.  It increases your hunger.  
n) a Longsword of Doriath (+1,2d5) [+1] 2.6 lb
   It slays wolves and spiders.  
o) a Bastard Sword (-2,3d3) [+1] 3.0 lb
   It does extra damage when wielded with both hands.  
p) The Glaive of the Sirion (-1,2d10) [+1] 7.0 lb
   It cannot be harmed by the elements.  It grants you the
   abilities: Zone of Control and Opportunist.  It requires both
   hands to wield it properly.  It counts as a type of polearm.  
q) 3 Throwing Axes (+1,2d5) 4.5 lb
   It can be thrown effectively (8 squares).  
r) a Mattock (-5,5d2) <+2> 11.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


Nutella of the Noldor
Entered Angband on 17 Sep 2012

    Turn     Depth    Note

       0     50 ft    (Finesse)
       0     50 ft    (Disguise)
       0     50 ft    (Weaponsmith)
   1,354    100 ft    Made a Longsword (+0,2d5) [+1]  2.0 lb
   1,404    100 ft    Made a Bastard Sword (-2,3d3) [+1]  3.0 lb
   1,464    100 ft    Made a Mattock (-5,5d2) <+2>  11.0 lb
   2,408    200 ft    Parry gauntlets finally give me a justification for 
                      the (-1) 
   2,864    250 ft    Slew Gorgol, the Butcher
   3,239    250 ft    Dear Gondolin: I am trapped in Angband. Please send 
   3,239    250 ft    Signed: Nutella
   3,259    250 ft    I have also changed my mind about Parry. So far, 
                      useless at my level 
   3,522    300 ft    Fuck sake how many turn does blindness last
   3,523    300 ft    (Song of Elbereth)
   3,610    300 ft    Jesus christ
   3,654    300 ft    Gorcrow + mewlip + orcs + spiders + wolves = WTF
   3,675    300 ft    Lucky to be alive!
   3,690    300 ft    And thank god that monsters go unwary without Vanish 
   3,714    300 ft    Well, at least the mewlip dropped 3x (+1, 1d5) 
                      throwing axes 
   3,716    300 ft    2d5, rather
   4,291    300 ft    Hey Psi: I just found a room full of greaves
   4,559    350 ft    Does _Light make Orcs aggressive? That's really useful 
   4,559    350 ft    I just shone one and they all charged me down the 
   4,565    350 ft    Oh shit! Parry is not Riposte!! lol
   4,565    350 ft    Now I know why it's never "activating"
   4,581    350 ft    Woot Lesser Jewel!!!
   4,585    350 ft    You know what would be cool? If Lesser Jewels had an 
   4,585    350 ft    effect. Or at least had a {special} type that gave one 
   4,613    350 ft    (+1,2d5) throwing axes are PRETTY GOOD!!!
   4,802    350 ft    Just forced off level by +inf trolls, orcs, and 
   5,389    350 ft    ARgh! Violet mold
   5,473    350 ft    Whoa. Treachery is really cool!
   5,495    350 ft    WOOT! I HAD A CON POT
   5,558    350 ft    Epic acid trap damaged my cloak and destroyed a sword
   5,637    350 ft    Freedom senses traps now?! Or was that always there?
   5,691    350 ft    Dear Nutella: Every time you see a spider, your sword 
                      starts glowing. 
   5,691    350 ft    When they die, it stops.
   5,691    350 ft    WHAT THE SHIT DO YOU THINK IT IS?
   6,782    400 ft    Hmmmn, what kind of weapon has a sticky curse that 
                      doesn't id on use? 
   6,993    400 ft    Made a Shortbow (+0,1d7)  2.0 lb
   7,344    450 ft    Throwing axes are SO good against giants
   8,081    450 ft    Sulrauko are an incredible PITA without keen senses
   8,872    450 ft    Whoa final rest gives free action now!
   8,872    450 ft    So smart
   9,578    450 ft    Wow, Duruin is no joke.
  10,205    550 ft    (Lore-Keeper)
  10,205    550 ft    (Lore-Master)
  10,482    550 ft    And now for that part of the game where I can't kill 
                      anything :P 
  11,359    650 ft    Something just blinded me out of nowhere :/
  11,359    650 ft    Had to suck down two !Miruvor :(
  11,548    650 ft    holy hell this floor is kicking my ass :)
  11,738    650 ft    Oooooooooooooooooooooooooooooh
  11,738    650 ft    A deathblade!
  11,766    650 ft    Why are there cats everywhere?? 
  11,806    650 ft    (Dodging)
  11,806    650 ft    (Sprinting)
  11,840    650 ft    Honestly, nether worms saved my life in this level
  11,840    650 ft    Without all these thoroughfares, I would have been 
  11,957    650 ft    I thought deathblades were territorial!!!
  11,957    650 ft    Well that was a failure
  11,957    650 ft    buffed like crazy for no reason :(
  11,981    600 ft    Found The Glaive of the Sirion

  ['Score' 012087916]

Posted on 18.9.2012 13:28
Last updated on 19.9.2012 01:52

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1398. on the Sil Ladder (of 2160)


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On 18.9.2012 13:28 debo wrote:
Another scrappy run. Had to take Elbereth in a tight spot, but I survived -- thinly. See comments for further details :)

On 18.9.2012 16:07 debo wrote:
Anyone know what LIGHT_CURSE can appear on weapons that won't ID on use? The only thing I think of is Vampiric, but it seems early in the dungeon to find one of those. Also, I could have sworn I saw it glowing, but with all the swords in my inventory that was probably a mistake.

On 18.9.2012 16:37 Psi wrote:
I think it is only vampiric - fury would obviously auto-id.

On 18.9.2012 17:23 debo wrote:
@Psi: Thanks :)

On 18.9.2012 17:28 debo wrote:
I have a new trick. Sulrauko usually give me caniptions with this build b/c I don't get Keen senses until late (or at all). But since I was forced to take Elbereth anyway... it actually works well against them. They'll run even if you can't see them. It just makes noise, but hiding in a corner can mitigate that a bit.

On 18.9.2012 17:34 debo wrote:
Hmmn although I might be getting tricked by their erratic movement. I'm not sure since I can't SEE them :)

On 18.9.2012 18:30 clouded wrote:
Do you just deal with potentially getting hit with violet molds? I find the game basically unplayable without taking keen senses right at the start, for that reason but also a few others - making dark rooms much less dangerous and making it much easier to lure enemies into corridors.

On 18.9.2012 19:13 HugoTheGreat2011 wrote:
As a side note: Treachery is pretty neat. Don't let the STR penalty fool you! ;)

On 19.9.2012 01:52 debo wrote:
Starting to get the "I feel helpless" stage of the game :)

On 19.9.2012 01:53 debo wrote:
@clouded: Violet molds aren't a huge deal. I can suffer through -1 or -2 Con at the beginning.

On 19.9.2012 01:57 debo wrote:
With this glaive, I might switch away from stealth/stabby and go for polearm mastery!

On 19.9.2012 02:22 HugoTheGreat2011 wrote:
I'd start wielding that Glaive of the Sirion now. That combo of Zone of Control and Opportunist must be nice.

On 19.9.2012 02:34 Fendell Orcbane wrote:
I don't know how people get thru the game with low Con. Or without inner light or/keen senses....shadow spiders will kill you sooner or later....

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