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The Angband Ladder: Nimbaram, Wood-Elf Archer by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Nimbaram               Age                139       STR!     40       
 Sex   : Male                   Height              58       INT!     31       
 Race  : Zombie Wood-Elf        Weight             100       WIS!     39       
 Class : Archer                 Social Class        89       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     31       
                                                                               
 + To Melee Hit         103 Level             50    Max Hit Points      2271   
 + To Melee Damage       55 Experience  54075116    Cur Hit Points      2271   
 + To Ranged Hit        130 Max Exp     54075116    Max SP (Mana)        176   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)        176   
   AC                19+113 Gold         5412484    Piety              15944   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[102Searching   : Fair         Shots/Round:  4         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  6d7+330   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the only child of an Avarin Prince.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 68 (3400')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7106 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 72nd Hrive of the 2890th year of the third age.
 You have been adventuring for 140 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....32...2.            
        Add Int   : ......4.......2.            
        Add Wis   : 4.2.4....3....2.            
        Add Dex   : ..............2.            
        Add Con   : ......4..32...2.            
        Add Chr   : ....4.........2.            
        Add Stea. : ......44........            
        Add Tun.. : ..............2.            
        Add Speed : ...*434..3......            
        Add Blows : ..............2.            
        Vampiric  : ..............+.            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ........+..+....            
        Sust Int  : ...........+....            
        Sust Wis  : .......+...+....            
        Sust Dex  : ...........+....            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : +....+.........+            
        Imm Acid  : ..+...+.*.......            
        Res Elec  : ......++.+.+....            
        Imm Fire  : ....+.*.++.+....            
        Imm Cold  : ......+.*+.+...+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...........            
        Res Lite  : .....+...+.....+            
        Res Dark  : ..+..+..........            
        Res Blind : .++......+......            
        Res Conf  : ........++......            
        Res Sound : .........+.+....            
        Res Shard : ..+....+........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+...+......            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Levitate  : +...............            
        Lite      : .........+......            
        See Invis : ..+..+...+.....+            
        Digestion : ...............+            
        Regen     : ..+......+......            
        Xtra Might: .+.............+            
        Activate  : ....++...+......            
        Blessed   : +...............            
        Fly       : ......++........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Good.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        25.000 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.450 [0.200]
          . Magic-Device                         12.000 [1.100]
          . Thaumaturgy                          07.000 [0.500]
 - Spirituality                                  39.210 [0.500]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            31.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) a Blessed Sabre of Life (1d7) (+20,+13)(80%) (+4)
        It increases your wisdom by 4.  It increases your hit points by 80%.  
    It provides resistance to life draining.  It allows you to levitate.  
    It allows you to sense the presence of good beings.  It has been
    blessed by the gods.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    96 of Angband.
d) a Long Bow of Extra Might (x7) (+22,+24)
    It provides resistance to blindness.  It fires missiles
    with extra might.  
    You found it lying in a vault on level 127 of Angband.
e) The Ring called 'Harinor' (+23 to accuracy) (+2)
    It increases 
    your wisdom by 2.  It provides resistance to acid, dark, blindness, 
    shards and nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) a Ring of Speed (+18)
    It increases your speed by 18.  
    You found it lying in a vault on level 102 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Haedh' [1,+14] (+4 to stealth)
    It increases your stealth by 4.  It
    sustains your wisdom and constitution.  It provides resistance to 
    electricity and shards.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Angband.
p) The Large Metal Shield of Nestath [5,+15]
    It sustains your 
    strength.  It provides immunity to acid and cold.  It provides
    resistance to fire, confusion, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 73 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
x) The Pair of Hard Leather Boots 'Curist' [3,+11] {*}
    
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to electricity, fire, cold and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 20 Seeker Arrows of Arelos (4d4) (+27,+23) {Fi,Ps DG,De,Ev,Nt 20}
    It does extra damage from fire.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Mattock 'Doros' (+21,+8) (+2 attacks)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel and attack speed
     by 2.  It drains life from your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Wisdom {Mass Geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master yeek on level 19 of Mirkwood.
b) The Shrunken Head of Nightmares {Genocide}
    
    It can be activated for genocide every 500 turns.  
c) Baalzebub's Tormented Skullcap {Restore All}
    It can be activated
    for restore stats and life levels every 750 turns.  
d) 6 Lembases
e) 8 Potions of Cure Insanity
f) 8 Potions of *Healing*
g) a Silver Rod of the Istari of Perception (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 53 of Mordor.
h) a Silver Rod of the Istari of Perception (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Golden Rod of the Istari of Healing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
j) a Golden Rod of Cheapness of Disarming (125/125)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Quachil Uttaus, Treader of the Dust on
    level 51 of Mordor.
k) an Adamantite Rod of Charging of Recall (200/200)
    It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of The Sacred
    Land Of Mountains.
m) 29 Arrows of Lorninde (1d4) (+39,+24) {Ac,Fs,El,Ps DE,UN,All 29}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) 20 Arrows of Inquen (1d4) (+29,+28) {Ac,Fs,El,Ps DG,All 20}
    It does extra damage from acid, electricity and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 18 Seeker Arrows of Silweth (4d4) (+22,+20) {Fi,El DE,UN,Ev,Nt 18}
    It does extra damage from electricity and fire.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) 20 Seeker Arrows 'Ulkarsir' (4d4) (+24,+16) {Ac,Fs DG,DE,UN,Gi 20}
    It does extra damage from acid and frost.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Demonshield of Huormo [5,+15]
    It sustains your intelligence and constitution.  
    It provides immunity to electricity.  It provides resistance to acid, 
    cold, light, confusion, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Forbidden Library.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity
     by 4.  It makes you invisible.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 96 of Angband.
c) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Expensive Black Market.
d) Polished Green Dragon Scale Mail (-2 to accuracy) [30,+24]
e) The Balance Dragon Scale Mail of Umena (-2 to accuracy) [30,+25]
    It can be activated for 
    breathe balance (250) every 60+d90 turns if it is being worn. It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to sound, shards, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
f) an Elven Cloak of Immolation [4,+27] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Angband.
g) a Shadow Cloak of Aman [6,+34] (+4 to stealth)
    It increases your 
    stealth by 4.  It provides resistance to light, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Entish Bark of Earahin [1,+10]
    It sustains your constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
i) a Dragon Shield of Preservation (-3,-10) [8,+42]
    It sustains your strength, dexterity and constitution
    .  It provides resistance to life draining, electricity, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 96 of Angband.
j) a Golden Crown of Lordliness [0,+16] (+3)
    It increases 
    your wisdom and charisma by 3.  It sustains your wisdom and charisma.  
    It provides resistance to sound.  It cannot be harmed by acid.  
    You bought it from the Black Market.
k) a Jewel Encrusted Crown of Might [0,+13] (+2)
    It increases your strength, 
    dexterity and constitution by 2.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It provides
    resistance to sound.  It cannot be harmed by acid.  
    You found it in the remains of Malekith the Accursed on level 41 of Mordor.
l) The Set of Leather Gloves of Alasteith [1,+11]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, dark, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
m) a Pair of Soft Leather Boots of Speed [2,+13] (+8)
    It increases your speed by 8.  
    You bought it from the Rare Footwear Shop.
n) The Pair of Soft Leather Boots of Belvalad [2,+15]
    It sustains your charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, dark, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
o) The Pair of Hard Leather Boots of Telmin [3,+10]
    It sustains your 
    intelligence, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
p) The Small Sword 'Sting' (E:283223, L:31) (1d6) (+29,+16) (+4 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, dexterity, constitution, speed
     and attack speed by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, cold, poison and light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders, 
    giants and undead.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 73 of Angband.
q) The Broad Sword 'Aldur' (2d5) (+11,+21) (+2 to speed)
    It 
    increases your wisdom, dexterity, charisma and speed by 2.  It does
    extra damage from acid and frost.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 96 of
    Angband.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
s) The Bastard Sword of Aegor (3d4) (+19,+28) (+4 to speed)
    
    It can be wielded two-handed.  It increases your wisdom and speed by 4
    .  It does extra damage from acid.  It produces chaotic effects.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
t) a Blessed Dark Sword of Westernesse (3d7) (+18,+17) (+4)
    It generates an
    antimagic field.  It increases your strength, wisdom, dexterity and 
    constitution by 4.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls, giants and good beings.  It has
    been blessed by the gods.  
    You found it lying in a vault on level 95 of Angband.
u) a Dark Sword of Aman (3d7) (+22,+20) [+2] (+2)
    It generates an
    antimagic field.  It increases your wisdom by 2.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
v) a Dark Sword of Life (3d7) (+13,+16)(40%)
    
    It generates an antimagic field.  It increases your hit points by 40%.
    It provides resistance to life draining.  
    You found it in the remains of a Maulotaur on level 44 of Mordor.
w) The Mace of Narad (2d4) (+22,+13) (+3 attacks)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your attack speed by 3.  It poisons your foes.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
x) The War Hammer 'Amaldisil' (3d3) (+27,+14) (+2 to speed)
    
    It can be wielded two-handed.  It increases your speed by 2.  It does
    extra damage from acid.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Mirror of Alternate Dimensions {Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
b) The Clay Tablets of Antiquity {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 57 of Mordor.
c) Tenser's Torch of Spontaneous Combustion {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 126 of Angband.
d) 5 Morphic Oils of Spider
e) a Rod Tip of Disarming (50 Mana to cast)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
g) The Ring 'Barie' [+12] (+3 attacks)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your attack speed by 3.  It sustains your 
    intelligence and dexterity.  It provides resistance to acid, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
h) a Ring of Accuracy (+23)
    
    You found it lying in a vault on level 127 of Angband.
i) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 69 of The Sacred Land
    Of Mountains.
j) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    It can be activated for breathe poison gas (150) every
    90+d90 turns if it is being worn. It sustains your strength.  It
    provides resistance to poison.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
k) Green Dragon Scale Mail (-2 to accuracy) [30,+20]
l) Elven Leather Jacket of Resistance (-1 to accuracy) [12,+33] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 95 of Angband.
m) an Elven Thunderlord Coat [9,+14] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
    , poison and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
n) a Whip of Gondolin (1d6) (+14,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Hafted Smith.
o) The Quarterstaff of Varais (1d9) (+26,+16) (+4)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength, 
    charisma and ability to tunnel by 4.  It does extra damage from frost.
    It is a great bane of dragons.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
p) a Gnomish Shovel of Digging (+15,+15) (+6)


  [Home Inventory - Lothlorien ]

a) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be
    harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 38 of Mordor.
b) The Deck of Wild Magic {Satisfy Hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
c) 76 Lembases
d) 18 Sprigs of Athelas
e) 91 Potions of Cure Insanity
f) 26 Potions of *Healing*
g) 33 Potions of Enlightenment
h) 30 Scrolls of Reset Recall {25% off}
i) 6 Scrolls of Mass Genocide {25% off}
j) The Ring of Vinosgis (+17 to accuracy)
    It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, blindness, sound and 
    shards.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Ring of Ivril (+8) {+8 Stealth}
    It increases your charisma, 
    stealth and speed by 8.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Istel (+7) {+7 attacks}
    It increases your strength, 
    speed, attack speed and ability to score critical hits by 7.  It
    sustains your intelligence and charisma.  It provides resistance to 
    poison, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) Elven Cord Armour [6,+20] (+2 to stealth)
    It increases your stealth by 2
    .  It provides resistance to acid, electricity, fire, cold and chaos.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) an Elven Cloak [4,+12] (+4 to stealth)
o) a Wolf Pelt of Air [1,+14]
p) The Dragon Helm of Thrain [8,+10]
    It provides resistance to light, 
    dark, blindness, shards and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Long Bow of Lothlorien (x5) (+25,+22) (+2)
    It increases your dexterity by 2.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It fires missiles with extra might.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it lying in a vault on level 99 of Angband.
s) The Long Bow of Nimbaram (x6) (+13,+30) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, wisdom, dexterity
     and charisma by 3.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
t) 15 Seeker Arrows of Duilpion (4d4) (+19,+16) {Ac,Fi,Ps DE,UN,All 15}
    It does extra
    damage from acid and fire.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 29 Seeker Arrows of Ulumend (4d4) (+23,+20) {Ac,Fs,El DG,De,Ev 29}
    It does extra damage from acid, electricity and 
    frost.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) 28 Seeker Arrows 'Salind' (4d4) (+19,+15) {Ac DG,DE,UN,Ev,Nt 28}
    It does extra damage from acid.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 68 Seeker Arrows (exploding) (4d4) (+10,+10) {Teleport}
x) The Mage Staff of Arathel (1d4) (+6,+6) (+1)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your intelligence by 1.  It sustains 
    your intelligence and wisdom.  It provides resistance to blindness.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [The Mathom-house Inventory - Bree ]

a) The Medallion of Good Will {Good will?}
    It can be activated for death.  
    You found it lying in a vault on level 127 of Angband.
b) a Potion of Invulnerability
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Mithril Plate Mail 'Mogrog' (-3 to accuracy) [35,+13]
    It sustains your constitution and charisma.  It
    provides immunity to fire.  It provides resistance to life draining, 
    fire, light, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
e) Elven Mithril Plate Mail of Immunity (-3 to accuracy) [35,+24] (+2 to
stealth)
    
    It increases your stealth by 2.  It provides immunity to electricity.  
    It provides resistance to acid, electricity, fire, cold, poison and 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
f) a Filthy Rag of Leprousness [1,-15] (-6)
    It decreases your 
    strength and constitution by 6.  
    You found it in the remains of a Hunting horror on level 76 of Angband.
g) a Feathers Cloak of Enveloping (-7,-8) [1,-9]
    
    
    You found it in the remains of a Grand master mystic on level 67 of
    Angband.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+5] (-3)
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
j) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can be activated for dispel monsters (300) every
    200+d200 turns if it is being worn. It increases your strength by 3.  
    It is especially deadly against natural creatures.  It sustains your 
    strength.  It provides resistance to shards and nexus.  It allows you
    to levitate.  It drains life.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
k) The Dagger of Rhudagon (1d4) (+15,+25) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is a great
    bane of undead.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    87 of Angband.
l) The Sabre of Turuianc (1d7) (+16,+28) (+1 to speed)
    It increases your speed by 1.  It does extra damage from 
    acid.  It produces chaotic effects.  It is a great bane of dragons.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) The Cutlass of Mirudel (1d7) (+15,+30) (+3 attacks)
    
    It increases your constitution and attack speed by 3.  It does extra
    damage from fire.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Vampiric Long Sword of Westernesse (2d5) (+15,+19)(0%) (+0) {If only the
pv}
    It decreases your strength, dexterity and constitution by 0.  
    It decreases your hit points by 0%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You bought it from the Expensive Black Market.
p) a Mace of Disruption (*Defender*) (5d8) (+12,-4) [+17] (+3 to stealth)
    It must be wielded
    two-handed.  It increases your wisdom, dexterity, constitution and 
    stealth by 3.  It strikes at undead with holy wrath.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and confusion.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
q) a Heavy Crossbow of the Haradrim (x5) (+13,+32)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
r) a Heavy Crossbow of Extra Might (x8) (+16,+13)
    
    It provides resistance to electricity.  It fires missiles with extra
    might.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
s) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 88 of
    Mount Doom.
t) The Silver Bolt of Eriauglos (3d5) (+17,+9) (+4)
    It increases your dexterity and charisma by 4.  It does
    extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
u) The Seeker Arrow 'Liondude' (4d4) (+22,+26) {Lion dude!?}
    It does extra damage from acid, electricity
     and frost.  It poisons your foes.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) The Seeker Arrow of Crist (4d4) (+28,+19) {Holy arrow}
    It does extra damage from acid.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
w) The Silver Arrow 'Valdundi' (3d4) (+16,+15)
    It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.



Posted on 18.9.2012 16:37
Last updated on 20.9.2012 16:55

Download this dump

313. on the Ladder (of 16389)
114. on the ToME Ladder (of 3078)
Best for this player (out of 51)

Related screenshot:
Weird Vault!

Comments

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On 18.9.2012 16:37 therealmatrix@hotmail.com wrote:
Nearing the end now ... just have to find Morgoth! By some luck I have the best weapon I've seen in years of playing in terms of HP bonus. Posted a screenshot in the gallery...

Basic speed is +33 and with the bow I have, damage is ranging from around 650 to 3900 per shot when it hits target. Spent a lot of time hunting Wyrms in the lower levels of Angband for good bows, which is a tactic that seems to work better than anything else. I've stuck with bow mastery as ammo is more easily available (via Lothlorien) and generally turns out better than with crossbow or sling mastery when created (in terms of slays etc...). It is easier to find good Crossbow weapons as randart Bows and Bows of Lothlorien are usually pretty rare compared to Crossbows of the Haradrim. With slings you can wait for Thrain to show up at some point - the Long Bow of Bard isn't that good in comparison as it's only x5 might and no extra shots. However you can't load up on junk and dive deep into the dungeon for ammo creation as easily.

On 19.9.2012 16:30 therealmatrix@hotmail.com wrote:
Finally found Morgoth - he fell over without too much of a battle. Now I'm wondering if I should go for an ultimate winner, as I've got a cloak of Air stashed away. The only thing I'm missing is the Rod Tip of Home Summoning which is damn handy if I'm going to the Nether realm without any recall ...

On 20.9.2012 01:26 Therem Harth wrote:
Just wondering, how'd you complete the poisoned water quest? That one is very difficult for non-casters, even at high levels, and I don't think exploding ammo is powerful enough for it...

On 20.9.2012 10:20 therealmatrix@hotmail.com wrote:
There are two basic methods for an archer on that quest - you can either make lots of exploding ammo and shoot it into the pack from a distance away where all the molds and mimics can't see you - then mop up the rest with regular ammo. This takes a lot of time!
Or, find 2-3 scrolls of Mass Genocide, get as close as you can and take them out quickly. Often a monster will command you to return and put you in a perfect spot to take them out. Just make sure you have enough HP to survive reading the scrolls, I think it's 1HP for every monster on the screen.
A junkart of Light Absorption is also really useful. Or theoretically it could work with *destruction* scrolls if your HP is too low for Geno.

On 20.9.2012 16:55 therealmatrix@hotmail.com wrote:
After a long haul, clearing vaults at the bottom of Angband I managed to find an even better bow, x7 this time! The damage is very slightly less, but the accuracy is much higher so I'm now getting more good and *great * hits.

As TOME takes such a long time to play there is a lot to be said for economy of effort. Taking risks early on in the game to advance much more quickly. I'd say that this character is by far my best yet, purely for how far I've got with not a great number of kills. Much of it was down to good luck and the fact that as a Wood Elf you get intrinsic extra might from the start of the game. Makes a big difference ...

The void and Netherealm will take *time* so may leave this one on hold for a while....

On 20.9.2012 17:57 Therem Harth wrote:
Yeah, T2 is an awesome game. And addictive. Very addictive.

I actually didn't know you could mass geno those monsters. In fact that might be a bug - quest monsters should not be possible to delete like that.

(Mind, I hate "mass genocide." Not just the absurdly offensive name, but the way it cheeses up the game. I intend to eventually remove it from my fork.)

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