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The Angband Ladder: Yar, Human Mage by Bombadil

  [Angband 3.4.0 Character Dump]

 Name   Yar                                      Self  RB  CB  EB   Best
 Sex    Male         Age             20   STR:     14  +0  -3  +0     11
 Race   Human        Height          74   INT:     15  +0  +3  +0     18
 Class  Mage         Weight         231   WIS:     11  +0  +0  +3     14
 Title  Evoker       Social     Unknown   DEX:     17  +0  +0  +0     17
 HP     -4/170       Maximize         Y   CON:     14  +0  -2  +0     12
 SP     5/44                              CHR:     11  +0  +1  +0     12

 Level               29   Armor    [23,+40]     Saving Throw         57%
 Cur Exp          71726   Fight     (+2,+0)     Stealth             Poor
 Max Exp          71726   Melee   (+11,+12)     Fighting       Very Good
 Adv Exp          97500   Shoot    (+11,+8)     Shooting            Good
 MaxDepth   1700' (L34)   Blows    1.0/turn     Disarming            50%
 Game Turns     1366451   Shots      1/turn     Magic Device          76
 Standard Turns  124159   Infra        0 ft     Perception       1 in 20
 Resting Turns    44743   Speed      Normal     Searching            16%
 Gold             18598   Burden   71.6 lbs

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have hazel eyes, curly brown hair, and an average
 complexion.


rAcid:........+.... Nexus:.............
rElec:+............ Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:...+......... Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:..+.......... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> the Mystic kicks you.
> the Mystic misses you.
> the Mystic kicks you.
> You failed to concentrate hard enough!
> the Mystic kicks you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> the Mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> the Mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> the Mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> the Mystic kicks you.
> You die.

Killed by a Mystic.

  [Character Equipment]

a) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] (charging)
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with
     damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 96.1%
     
     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 29.1 vs. creatures not resistant to
     electricity, and 18.3 vs. others.
     
b) a Long Bow (x3) (+9,+8)
     Dropped by Shagrat, the Orc Captain at 1000 feet (level 20).
     
     Can be destroyed by acid, fire.
     
c) a Ring of See Invisible
     Bought from a store.
     
     Can be destroyed by electricity.
     Grants the ability to see invisible things.  
     
d) a Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor at 1000 feet (level 20).
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+2>
     Dropped by Mughash the Kobold Lord at 450 feet (level 9).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.8%
     
     Radius 2 light.
g) Soft Leather Armour [8,+3]
     Found lying on the floor at 100 feet (level 2).
     
     Can be destroyed by acid, fire.
     
h) a Fur Cloak [3,+3]
     Found lying on the floor at 1050 feet (level 21).
     
     Can be destroyed by acid, fire.
     
i) a Small Metal Shield of Resist Acid [5,+9]
     Bought from a store.
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) an Iron Helm [7,+4]
     Found lying on the floor at 1000 feet (level 20).
     
     Can be destroyed by acid.
     
k) (nothing)
l) a Pair of Ethereal Slippers of Free Action [0,+10]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) a Book of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) a Book of Magic Spells [Incantations and Illusions]
     Can be destroyed by fire.
     
d) a Book of Magic Spells [Sorcery and Evocations]
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 7 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
g) 10 Scrolls of Phase Door
     Can be destroyed by acid, fire.
     
h) a Scroll of Teleport Level
     Can be destroyed by acid, fire.
     
i) a Scroll of Word of Recall
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
j) 3 Rods of Curing
     Can be destroyed by electricity.
     
k) a Wand of Teleport Other (2 charges)
     Can be destroyed by electricity.
     
l) a Staff of Teleportation (3 charges)
     Can be destroyed by acid, fire.
     
m) a Ring of Escaping <+4>
     Dropped by a Young red dragon at 1700 feet (level 34).
     
     +4 speed.
     Can be destroyed by electricity.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
n) a Metal Cap [3,+4]
     Found under some rubble at 1700 feet (level 34).
     
     Can be destroyed by acid.
     
o) 31 Arrows (1d4) (+0,+0)
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 31.8.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) a Book of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) 3 Potions of Healing
     Can be destroyed by cold.
     
d) a Potion of Life
     Found lying on the floor at 1000 feet (level 20).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
e) a Rod of Curing
     Can be destroyed by electricity.
     
f) a Wand of Teleport Other (5 charges)
     Can be destroyed by electricity.
     
g) a Staff of Teleportation (6 charges)
     Can be destroyed by acid, fire.
     
h) a Ring of Damage (+0,+11)
     Found lying on the floor of a cavern at 1550 feet (level 31).
     
     Can be destroyed by electricity.
     
i) a Ring of Damage (+0,+9)
     Found lying on the floor at 1000 feet (level 20).
     
     Can be destroyed by electricity.
     
j) a Ring of Free Action
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
k) a Light Crossbow of Accuracy (x3) (+15,+12)
     Found lying on the floor at 1600 feet (level 32).
     
     Can be destroyed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9871     50'    2   Reached level 2
     19862      0'    2   Killed Farmer Maggot
     30721     50'    3   Reached level 3
     47658     50'    4   Reached level 4
     62101     50'    4   Killed Fang, Farmer Maggot's dog
     62101     50'    5   Reached level 5
     98250    200'    6   Reached level 6
    106225    250'    7   Reached level 7
    130153      0'    8   Reached level 8
    152499    100'    8   Killed Grip, Farmer Maggot's dog
    153899    100'    9   Reached level 9
    182466    250'   10   Reached level 10
    238011    250'   11   Reached level 11
    291935    250'   11   Killed Bullroarer the Hobbit
    291935    250'   12   Reached level 12
    291986    250'   12   Found the Dagger 'Dethanc'
    313251    350'   13   Reached level 13
    337576      0'   14   Reached level 14
    365973    400'   15   Reached level 15
    366145    400'   15   Killed Wormtongue, Agent of Saruman
    401278    450'   15   Killed Mughash the Kobold Lord
    401315    450'   15   Found the Phial of Galadriel
    410491    500'   16   Reached level 16
    450649    600'   17   Reached level 17
    460925    600'   17   Killed Golfimbul, the Hill Orc Chief
    477212    600'   18   Reached level 18
    481533    600'   18   Killed Brodda, the Easterling
    499775    600'   19   Reached level 19
    536600    600'   20   Reached level 20
    577100    800'   21   Reached level 21
    595075    850'   21   Killed Grishnákh, the Hill Orc
    611091    900'   21   Killed Lagduf, the Snaga
    625341    900'   21   Killed Sméagol
    659550   1000'   22   Reached level 22
    691640   1000'   23   Reached level 23
    727354   1000'   24   Reached level 24
    751691   1000'   24   Killed Shagrat, the Orc Captain
    772131   1000'   24   Killed Orfax, Son of Boldor
    790864   1000'   25   Reached level 25
    837800   1000'   25   Killed Bolg, Son of Azog
    907529   1050'   26   Reached level 26
   1007074   1150'   26   Killed Ulfast, Son of Ulfang
   1051214   1250'   26   Killed Angamaitë of Umbar
   1051214   1250'   27   Reached level 27
   1059073      0'   27   Reached level 27
   1084681   1250'   27   Killed Uglúk, the Uruk
   1155295   1350'   27   Killed Nár, the Dwarf
   1168441   1400'   27   Killed Lugdush, the Uruk
   1206684   1450'   28   Reached level 28
   1231695      0'   28   Reached level 28
   1270738   1550'   28   Killed Gorbag, the Orc Captain
   1349101   1700'   29   Reached level 29


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 27.9.2012 02:46
Last updated on 2.10.2012 18:07

Download this dump

10403. on the Ladder (of 15945)
3668. on the Angband Ladder (of 5016)
11. for this player (out of 15)

Comments

Jump to latest

On 28.9.2012 01:27 Bombadil wrote:
Still alive... I'll hang out around 1000 feet for a bit.

By the way, what happened to potions of restore strength, intelligence, etc ?

I havent played for a while and they dont seem to exist in this new version.



On 28.9.2012 16:41 fizzix wrote:
Stats get restored when you level up. Alternatively they'll get restored if you drink a potion of that stat, even if it's one of the gain-1 lose-1 variety.

I would book it down to dlevel 30-31 and bum around there instead. At least then you can pick up stat potions. No point bumming around 20 at your level. Detect often and avoid anything you can't handle.

On 29.9.2012 03:55 Bombadil wrote:
With multiple ways to teleport and with the rods of curing I can escape situations pretty well.

I have picked up 4 or 5 stat gain potions already.

So far so good.

On 2.10.2012 18:07 Bombadil wrote:
I guess negative hit points are bad.

On 2.10.2012 18:13 fizzix wrote:
mystics are bad, master mystics are very bad, and the grand master mystics should be avoided at all costs.

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