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The Angband Ladder: Grind the Ax, Dwarf Warrior by HallucinationMushroom

  [Halls of Mist 1.2.1 Character Dump]

 Name   Grind the Ax  Level        22/23           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp      32643     STR: (+3)  16   +1  +0   17
 Race   Dwarf         Max Exp      43691     MEM: (-2)   8   -2  +0    6
 Class  Warrior       Cur Depth       21     WIS: (-1)   6   +1  +0    7
 Title  Swordsman     Min Depth       21     DEX: (+2)  16   -1  +0   15
 Deity  None          Gold            67     CON: (+1)  15   +1  +0   16
                                             PRE: (-2)   6   -2  +0    4
 Wounds         Wit   Infra    5 squares
 Hits      -1 / 257   Spells   4 squares

                      Burden    69.2/168                Fighting       35 (+8)
 Reserves   2 /   2   Armor      [9,+16]                Shooting       21 (+2)
 Escapes    1 /   2   Blows       2/turn                Throwing       25 (+2)
                      Melee Damage   9d1                Magic Device       28%
                      Shots       0/turn                Saving Throw       52%
                      Thrown Damage   3*
                                                        Stealth            Bad
 You are one of two children of a Dwarven Warrior.      Perception         42%
 You are a credit to the family.  You have dark brown   Jumping            82%
 eyes, straight black hair, a one foot beard, and a     Alchemy            27%
 dark complexion.                                       Navigation         43%

  [Resists & Abilities]

  No  Blind:.....+......+.  Telepathy:..............      Speed:..............
  Free Actn:...........+..  See Invis:.....+........       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:......+.......   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :44% ........+...+.  Dises:16% ............+.  Nethr:5%  ............+.
  Elec :34% ........+...+.  Light:2%  ............+.  Chaos:3%  ............+.
  Fire :55% ..++........+.  Dark :36% ........+...+.  Disen:2%  ............+.
  Cold :55% ..++....+...+.  Sound:4%  ............+.
  Water:6%  ............+.  Shard:6%  ............+.
  Poisn:16% ............+.  Nexus:5%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            / == ~(()]]]              / == ~(()]]]              / == ~(()]]]



  [Last Messages]

> Ouch. <5x>
> Hit. <2x>
> Ouch. <3x>
> The Acid hound breathes acid.
> The Old sabre-tooth tiger squeals in pain.
> The Acid hound resists a lot. <3x>
> You are no longer bleeding.
> Ouch. <3x>
> Hit.
> Ouch. <7x>
> Hit.
> Ouch. <2x>
> Your brain is damaged!
> *** YOUR BRAIN IS DAMAGED! ***
> You die.


  [Character Equipment]

a) a Majestic Longspear (+2, 9d1)
b) (nothing)
c) a Quartz Ring of Resist Fire and Cold
d) a Quartz Ring of Resist Fire and Cold
e) (nothing)
f) an Arctic Pine Torch of Sight <2580>
g) a Tunic of Swashbuckling [0,+2] (+4)
   It was dropped by Elnora on dungeon level 2.
h) a Fur Cloak [2,+5]
i) a Small Leather Shield of Winter Witches [2,+7]
   It increases resistances: +25% dark.  
   It was dropped by Wormtongue, agent of Saruman on dungeon level 10.
j) a Hard Leather Cap [1,+0]
k) a Set of Gauntlets [2,+0]
l) a Pair of Hard Leather Boots of Free Action [2,+0]
   It was lying on the floor on dungeon level 5.


  [Character Inventory]

a) 4 Blue Spotted Mushrooms of Cure Poison
b) 3 Orange Powder vials of Confusing
c) a Golden Powder vial of Calming
d) 5 Lavender Potions of Detect Invisible
e) 3 Violet Speckled Potions of Speed {50% off}
f) 7 Blue Potions of Heroism
g) a Red Potion of Berserk Strength
h) 12 Blue Speckled Potions of Cure Serious Wounds
i) 6 Bubbling Potions of Cure Critical Wounds
j) 2 Dark Red Potions of Cure Disease {25% off}
k) 7 Scrolls titled "bit thernep" of Phase Door
l) 2 Scrolls titled "sehmung sefder" of Teleportation
m) 2 Scrolls titled "risef app" of Protection from Evil
n) a Platinum Ring of Resist Acid and Electricity
o) 2 Wooden Torches <2000>
p) 3 Wooden Torches <2000>
q) an Arctic Pine Torch of Sight <5000>


  [Home Inventory]

a) 14 Purple Mushrooms of Hallucination {squelch}
b) 5 Light Green Powder vials of Transforming
c) an Orange Powder vial of Confusing
d) 2 Yellow Powder vials of Sleeping
e) 4 Grey Powder vials of Ghost-Dark
f) 3 Black Powder vials of Burning
g) 2 Dark Red Potions of Cure Disease {25% off}
h) a Brown Potion of Restore Life Levels {10% off}
i) a Smoky Potion of Restore Wit
j) a Puce Potion of Strength
k) a Scroll titled "valnag payorn" of Remove Curse
l) a Corundum Ring of Aggravate Monster {squelch, cursed}
m) a Runed Rapier (+9, 1d10)
   It was dropped by Golfimbul, the hill orc chief on dungeon level 12.
n) a Backsword (+2, 2d15)
   It was dropped by Ufthak of Cirith Ungol on dungeon level 11.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 2 
Mughash the kobold lord              has been killed on level 3 
Wormtongue, agent of Saruman         has been killed on level 10 
Golfimbul, the hill orc chief        has been killed on level 12 
Ufthak of Cirith Ungol               has been killed on level 11 
Total: 5 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 28.9.2012 19:34
Last updated on 28.9.2012 23:43

Download this dump

14992. on the Ladder (of 18448)
39. on the Halls of Mist Ladder (of 59)
42. for this player (out of 47)

Comments

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On 28.9.2012 19:34 HallucinationMushroom wrote:
I've been playing the Diablo 1 soundtrack and appraching this game like I did Diablo... that is, exploring every single level and killing everything and then shoving on to the next level.

Damage output is my biggest problem. I'm using a spear I found on level 2. Wormtongue seems to rule the fate of my characters. His excellent drop decides whether I can really roll or if I have a hard time.

On 28.9.2012 22:16 Shinedog wrote:
I agree. Wormy is key. A good drop (i.e., a useful weapon -- I had Wormy drop Theoden once, and my poor rouge could barely lift it. A tunic of resist acid, and you might as well suicide. It is very hard to increase damage output (even with powder vials) to really get a character going. Maybe if there were a couple more low level uniques with excellent drops?

On 28.9.2012 23:43 HallucinationMushroom wrote:
I just couldn't hang. It started getting a bit rough at 18 or so, with me trying to kill things, but these last two levels produced summoners, ick. Well, grinding each floor clean doesn't really help! I was hoping that maybe, like in Diablo 1, I would come across at least one weapon like I did with my other decent characters... an acid branded thing, or a regular 4d6 pike.

I feel like I ought to be killing things like gangbusters, but i'm not. I'm a warrior who's not getting any wig. No wiggins makes a sad me.

On 28.9.2012 23:53 HallucinationMushroom wrote:
I had a similar thought Shinedog, about the more uniques with the more excellent drops. Where's the phat lewt?!



On 29.9.2012 08:32 Mikko Lehtinen wrote:
I think I'll make melee weapons more common. Ego items are already common, so generating more base items should help.

On 29.9.2012 20:56 HallucinationMushroom wrote:
I find plenty of regular weapons... they just don't help! Everything seems to devolve to the same base damage per round. One big hitting weapon at one attack does about the same as a medium sized weapon hitting twice as does a light weapon hitting three times. I'm not trying to complain, really... I'm just find it baffling to have a real plethora of weapon choices... it's staggering, actually, all the cool weapons... it's just... they all produce the same damage. The only regular weapon I found that made me go, HEY, different damage output, was a normal 4d6 pike. It somehow was light enough to warrant extra attacks and had good dice... but, I never see one for sale. It made me feel like an irregular exception, like, this one wasn't balanced properly against the rest of the weapons... and I've seen some doozies. Crazy stuff like 3d23?, I can't recall, but still, the same damage.

Perhaps by middle game where you get more and more attacks, (I'm assuming this happens), the 2nd attack with the big suddenly outweighs the 3 with the medium and the 4 with the light... but for now, this is my experience so far. And, I'm assuming I'm rolling strong characters... I mean, I think they ought to be. They focus on str/dex/con. I tried Ursa/Vargyr/Felpurr with less luck. The dwarves seem to be stack for noobs like me, with rblind and crucial extra escapes.

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