The Angband Ladder: Mighty Avatar, High-Elf High-Mage by chris

  [Chengband 0.0.138 Character Dump]

                          Name  : Mighty Avatar

 Sex      : Male             Kills           13698   STR!:  18/***
 Race     : High-Elf         Uniques           164   INT!:  18/210
 Class    : High-Mage        Artifacts         124   WIS!:  18/140
 Magic    : Craft                                    DEX!:  18/***
                             Align            Good   CON!:  18/***
                                                     CHR!:  18/140

 Two hands       (+88,+48)   Hit point    548/ 980   Fighting   : Legendary[15]
                             SP (Mana)    146/ 552   Bows/Throw : Legendary[12]
 Blows/Round           4+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      467+0   Level              50   Stealth    : Heroic
                             Experience   20840482   Perception : Excellent
 Shooting         (+43,+8)   Max Exp      20840482   Searching  : Good
 Multiplier          x0.00   Exp to Adv      *****   Disarming  : Superb
 Shots/Round          1.00   Gold          3051281   MagicDevice: Legendary[12]
                                                     SpellPower : +0%
 AC              [40,+184]   Time     Day 40 18:11   DevicePower: +0%
 Speed            (+28+10)   Play time    19:29:16   Infravision: 40 feet

                         (Character Background)
          You are one of several children of a Teleri Ranger.  You
          have light grey eyes, straight black hair, and a fair

          ...Now, you are exploring level 98 of Mount Olympus.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/130  1 -3  2 10 18/***         ......4....2.
 Class : High-Mage     INT!: 18/110  3  2 -2  7 18/210         .......4s3...
 Level : 50            WIS!:  18/90 -1  0 -1  7 18/140         ......4.3....
 Hits  : 548/980       DEX!:  18/80  3  1  0 10 18/***         .....4...s2..
 Mana  : 146/552       CON!: 18/120  1 -1  1 12 18/***         .....4.4.....
                       CHR!:  18/70  1 -2  0  8 18/140         ..4.......22.
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ...+........#    Sound : .........+...    Speed     : ..+.+..++..+#
 Elec  : ..+*...+....#    Nether: .......+.+...    FreeAction: ..........+.#
 Fire  : ........+...#    Nexus : .........+...    SeeInvisi.: ...+.....+..+
 Cold  : ...+.....+..#    Chaos : ........+....    Hold Life : ......+..+...
 Poison: ........++..#    Disnch: ...+.........    Warning   : .............
 Light : ..........+.+    Fear  : ..........+.#    SlowDigest: .............
 Dark  : ..+........+.    Reflct: ............#    Regene.   : ...........+#
 Shard : ...........+.    AuFire: .............    Levitation: ............#
 Blind : ..+.........#    AuElec: .............    Perm Lite : ........+....
 Conf  : .........+..#    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .........+...    Add Tunnel  : ..+..........
 Slay Demon: ...    ESP Noliv.: .........+...    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+.+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : ...........+.
 Sharpness : ...    Sust Int  : ........+....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ......+.+....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+...    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..+..........

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Random Artifacts:   ENABLED

  [Recall Depth]

    Angband         : level  12
    Camelot         : level   5
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Icky cave       : level  35
    Mount Olympus   : level  98
   !Lonely Mountain : level  40
    Arena           : level  50

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 20
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Logrus Master                            (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50

< Failed Quest >

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 13698 enemies including 164 unique monsters in total.

< Unique monsters top 10 >
  Cerberus, Guardian of Hades              (level  94)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Raphael, the Messenger                   (level  89)
  Kronos, Lord of the Titans               (level  87)
  Draugluin, Sire of All Werewolves        (level  87)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)
  Ymir the Ice Giant                       (level  85)
  Wahha-Man the Golden                     (level  85)


Your alighnment : Good

You are the living embodiment of Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You are somewhat virtuous in Vitality.
You are virtuous in Individualism.
You are a bitter enemy of Patience.
You are the living embodiment of Temperance.
You are a bitter enemy of Valour.

  [Character Equipment]

a) a Ninjato of Slaying (5d10) (+13,+13) {|P}
b) (wielding with two-hands)
c) The Gun 'Andromeda' (+4 to speed) {SpChDg;ElDkBl(Ch}
d) The Ring of Ice 'Yyarlosuial' [+16] {*El;AcDi;Si}
e) a Ring of Speed and Power Throwing (+15)
f) The Pendant 'Ppnelgklis' (+4 to stealth) {DxCnSl, !!}
g) The Levitation Stone 'Planaria' (+4) {StWi;Hl(Wi}
h) The Mithril Chain Mail 'Mana Prism' (-1) [28,+15] (+4 to speed)
i) The Cloak of Revelation [1,+16] (+3 to speed) {SpWiSr;FiPoCa;Lu(InWi}
j) The Dragon Helm 'White Diamond' [8,+15] (+3)
k) The Set of Leather Gloves 'Iron Maiden' [1,+15] (+2) {DxCh;LiFe;Fa}
l) The Pair of Soft Leather Boots of Sad Giant [2,+18] (+2 to speed)

  [Melee Damage]

 Ninjato of Slaying (5d10) (+13,+13)
 Number of Blows: 4
 To Hit:  0  50 100 150 200 (AC)
         95  92  83  74  65 (%)
 Possible Damage:
   Criticals: 1.17x +1.28
  One Strike: 80 (54-107)
  One Attack: 322 (216-428)
       Force: 516 (252-780) [x2.92]
      Poison: 804 (304-1304) [x5.55]

  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 4 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) a Craft Spellbook [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 30 Potions of Cure Critical Wounds
f) 6 Potions of Healing {!k!q}
g) a Potion of *Healing* {!k!q}
h) 46 Scrolls of Teleportation
i) a Scroll of Destruction {!*}
j) a Scroll of Mass Genocide {!*}
k) 8 Rods of Recall {@zr!s!d!k}
l) 7 Rods of Detection {@z3!s!d!k}
m) 2 Rods of Healing (1 charging) {@zh!s!d!k!!}
n) 4 Rods of Teleport Other {@zt!s!d!k}
o) a Rod of Acid Balls {!s!d!k}
p) 6 Rods of Lightning Balls {!s!d!k}
q) 6 Rods of Fire Balls (1 charging) {!s!d!k}
r) 3 Rods of Stone to Mud {@zm!s!d!k}
s) a Staff of Healing (2 charges) {@uh!s!d!k}
t) 2 Staffs of Destruction (2x 4 charges) {@ud!s!k}
u) a Staff of Destruction (3 charges) {@ud!s!k}
v) The Elven Cloak of Hyper Nature [4,+22] (+4 to stealth) {Cn}

  [Home Inventory]

 ( page 1 )
a) 29 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 17 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 17 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 11 Mushrooms of Cure Paranoia
f) 21 Mushrooms of Restoring {!E}
g) 10 Rations of Food
h) 12 Potions of Boldness
i) 4 Potions of Speed {!k!q}
j) 32 Potions of Cure Critical Wounds
k) 44 Potions of Healing {!k!q}
l) 23 Potions of *Healing* {!k!q}

 ( page 2 )
a) 6 Potions of Life {!k!q}
b) 28 Potions of Restore Mana {!k!q}
c) 22 Potions of Restore Life Levels
d) 3 Potions of Strength
e) 3 Potions of Intelligence
f) a Potion of Dexterity
g) 6 Potions of Constitution {!k}
h) a Potion of Charisma
i) 9 Potions of Enlightenment
j) a Potion of *Enlightenment*
k) 3 Potions of Resistance {!k!q}
l) 3 Potions of Curing

 ( page 3 )
a) 11 Scrolls of Phase Door
b) 99 Scrolls of Teleportation
c) 31 Scrolls of Teleportation
d) 2 Scrolls of Teleport Level
e) a Scroll of Identify
f) 17 Scrolls of Remove Curse
g) a Scroll of *Remove Curse*
h) 3 Scrolls of Light
i) 28 Scrolls of Destruction {!*}
j) 11 Scrolls of Genocide {!*}
k) 4 Scrolls of Mass Genocide {!*}
l) 8 Scrolls of Forest Creation {!k}

 ( page 4 )
a) 2 Scrolls of Wall of Stone {!k}
b) a Scroll of Vengeance
c) 9 Rods of Acid Balls {!s!d!k}
d) 5 Rods of Lightning Balls {!s!d!k}
e) 4 Rods of Fire Balls {!s!d!k}
f) 13 Rods of Cold Balls {!s!d!k}
g) 14 Wands of Stone to Mud (167 charges) {@am!s!d!k}
h) 4 Wands of Disintegrate (15 charges) {@ad!s!d!k}
i) 3 Wands of Rockets (11 charges) {@ar!s!d!k}
j) a Staff of Remove Curse (6 charges)
k) 7 Staffs of Enlightenment (7x 11 charges) {@um}
l) 2 Staffs of Enlightenment (2x 10 charges) {@um}

 ( page 5 )
a) a Staff of Object Location (15 charges) {@uo}
b) a Staff of Door/Stair Location (15 charges) {@u2}
c) 2 Staffs of Curing (2x 7 charges)
d) 5 Staffs of Healing (5x 4 charges) {@uh!s!d!k}
e) 4 Staffs of Speed (4x 5 charges) {@us}
f) a Staff of Power (3 charges)
g) a Staff of Holiness (5 charges)
h) a Staff of Genocide (4 charges)
i) 5 Staffs of Destruction (5x 5 charges) {@ud!s!k}
j) 2 Staffs of Destruction (2x 3 charges) {@ud!s!k}
k) a Ring of Levitation
l) a Ring of Acid and Random Teleportation [+7]

 ( page 6 )
a) a Ring of Flames [+10]
b) a Ring of Ice [+16]
c) The Ring of Poison Resistance 'Llaabeksoala' (+1) {St;CoShCa;FaSi(St}
d) a Ring of Free Action
e) a Ring of Lightning [+10]
f) a Ring of Damage and Ball Lightning (+7)
g) a Ring of Speed (+12) {!*}
h) a Ring of Speed (+11)
i) a Ring of Speed (+10)
j) a Ring of Speed (+9)
k) a Ring of Speed (+8)
l) a Ring of Speed (+7)

 ( page 7 )
a) a Ring of Speed (+4)
b) a Ring of Speed and Power Throwing (+10)
c) a Ring of Speed and Magic Missile (+9)
d) The Ring 'Aaugilek' (+2) {WiCnCh;SoNt;Si}
e) The Ring 'Rrhim' (+3) {StInDxCh;ElCoSh;FaTe(St, .}
f) The Ring 'Eengrodcui' (+3 to searching)
g) a Ring of Light and Darkness Resistance
h) a Ring of Nether Resistance
i) a Ring of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Shard Resistance
l) a Ring of Chaos Resistance

 ( page 8 )
a) a Ring of Lordly Protection [+16] {Nt}
b) 2 Rings of Extra Shots
c) a Ring of Weaponmastery (+1)
d) an Amulet of the Magi [+4] (+3 to searching) {~pT}
e) The Amulet of the Magi 'Aanlomeal' [+7] (+4 to searching) {Wi;Po~p(Wi}
f) The Amulet 'Oondasgil' (+5,+8) {So;Fa}
g) The Amulet 'Oorla' {AcLi;Si~Tele}
h) 4 Amulets of Resistance {!*}
i) The Amulet 'Jjorfa' [+12] (+4) {Wi;Co;FaHl}
j) The Torque 'Eerplu' (+4,+6) {CfDi;Hl}
k) The Bead 'Rrnel' (+3 to speed) {SpCnIf;FaHl~Evil(Cn}
l) The Inro 'Aarkir' (+11,+5) {Di;Fa}

 ( page 9 )
a) The Amulet 'Sshwunmurab' (+4) {In;Ca;Fa}
b) The Amulet 'Uudaedu' (+4,+15) (+4 to searching) {Sr;Ca;Fa, !s!d!k}
c) The Collar Harness 'Uunklivaljah' [+9] (+2 to speed) {SpSr;FaHl}
d) The Pendant 'Llinglinnen' (+4 to speed) {SpIf;Di;Fa}
e) a Feanorian Lamp of Immortal Eye {!*}
f) The Incandescent Light 'Tarazed' (+3 to searching) {Sr;Po}
g) The Phial 'Pathfinder' (+1 to infravision) {If;Lu}
h) The Star 'Corona' {ElFiDi;Hl}
i) The Stone 'Lucky Star' {Si}
j) The Crystal Ball 'Scintillator' (+4 to stealth) {InSl;FiLiFe, !!}
k) The White Dragon Scale Mail 'Poison Barrier' (-2) [40,+15] (+4)
l) Balance Dragon Scale Mail (-2) [40,+15] {!!}

 ( page 10 )
a) Metal Scale Mail of Resistance (-2) [13,+8] {Po}
b) The Metal Scale Mail of Boldor (-2) [13,+20] (+4 to speed) {Sp;*Ac;Po}
c) The Chain Mail 'Jet-black Bird' (-2) [14,+12] (+4) {St;PoDkCfNtNx}
d) The Double Chain Mail 'Life of Leaf' (-2) [16,+17] (+4) {Cn;Cf;RfFa(Cn}
e) The Full Plate Armour of Rituals (-3) [25,+13] {ElPoDkSoNt[C(Dx}
f) The O-yoroi of Champion (-2) [24,+30] {AcElFiCoPo}
g) The Mithril Chain Mail 'O-Parts' (-1) [28,+19] (+2 to searching)
h) a Robe of Permanence [2,+22] {Nx}
i) The Robe of Diomedes [2,+19] (+3 to searching) {StInWiDxCnSr;CaFe}
j) Leather Scale Mail of Resistance (-1) [11,+14]
k) The Leather Scale Mail of Ceremony (-1) [11,+3] (+3 to searching)
l) Black Clothes of Resistance [4,+31] (+4 to stealth) {Po}

 ( page 11 )
a) Black Clothes of Elvenkind [4,+21] (+4 to stealth) {Sh}
b) a Cloak of Thievery [1,+4] (+2 to speed)
c) The Cloak of Belegennon [1,+9] {SoNtCaFe}
d) The Cloak 'Rustproof' [1,+5] {AcElBlCf[E}
e) The Cloak 'Deja-Vu' [1,+19] (+1 to searching) {InSr;Nt(In}
f) an Elven Cloak [4,+9] (+4 to stealth)
g) an Elven Cloak of Stealth [4,+10] (+3 to stealth)
h) The Fur Cloak 'Holy Chant' [3,+22] (+3) {WiCn}
i) an Ethereal Cloak of the Bat (-12,-11) [0,+14] (+5)
j) a Shadow Cloak of Thievery [6,+17] (+1 to speed)
k) a Pair of Dragon Wings [4,+16] {ElShNt}
l) a Pair of Dragon Wings [4,+14] {PoDkSo}

 ( page 12 )
a) The Small Leather Shield 'Silentwalker' [3,+13] (+3 to speed) {SpDxSr;CoSh}
b) The Large Leather Shield 'Chain of Control' [6,+17] (+4 to stealth)
c) The Large Metal Shield of Galactic Barrier [8,+14] {ElShBlCaDi;FaSiHlLv}
d) The Large Metal Shield 'Chaos Tile' [8,+2] (+4) {St;CfCaDi}
e) The Knight's Shield of Azriel [10,+7] (+4) {In;AcElFiCoPoDkSoNt}
f) The Mirror of the Isles of the Blessed [0,+23] (+4) {WiDx;CfNxCa;Hl}
g) an Iron Crown of the Magi [0,+10] (+1) {Di~Z}
h) an Iron Crown of Might [0,+10] (+1) {Dk}
i) The Jewel Encrusted Crown 'Bear's Hand' [0,+19] (+3 to infravision)
j) The Hard Leather Cap 'Holy Destiny' [2,+4] (+3 to searching)
k) The Metal Cap 'Snow' [3,+14] {RfSiLv}
l) The Iron Helm of Zeus (+10,+8) [5,+19] (+3 to speed) {Sp;ElCaDi;Si}

 ( page 13 )
a) The Iron Helm of Benten [5,+10] (+4) {Ch;AcDkFe}
b) The Steel Helm 'Electron' [6,+15] {ElShSoNxCa;Lv}
c) The Steel Helm 'Shimmering Wings' [6,+19] (+5) {In;FiDi}
d) The Steel Helm 'White Snow' (+6,+4) [6,+18] {AcElCoNtNx;FaSiHlLv[T(Dx}
e) a Dragon Helm [8,+15] {ShBlNxCaDi}
f) a Dragon Helm [8,+14] {CoShCfSo}
g) The Set of Leather Gloves of Aqua Regia (+4,+5) [1,+15] (+2 to searching)
h) a Set of Gauntlets of Genji (+2,+0) [2,+9] (+3)
i) a Set of Dragon Gloves of Free Action [4,+23] {FiCoPoCfNx}
j) a Set of Dragon Gloves of Power (+2,+2) [4,+18] (+2) {ShNtCa}
k) a Pair of Soft Leather Boots of Speed [2,+13] (+6)
l) a Pair of Soft Leather Boots of Jumping [2,+4] {!!}

 ( page 14 )
a) The Pair of Soft Leather Boots of Idaten [2,+15] (+4 to speed)
b) a Pair of Hard Leather Boots of Speed [3,+12] (+5)
c) a Pair of Metal Shod Boots of Thievery [6,+10] (+1 to speed)
d) The Pair of Metal Shod Boots 'Hound' [6,+9] (+4 to searching) {CnSr;FiCf}
e) The Long Sword of Poseidon (3d6) (+19,+30) (+4) {StCn;El|AES/XD/*L}
f) The Katana 'Galaxy' (5d5) (+10,+11) (+2 to stealth) {WiDxSlIf;Bs|CoV/*pTPU}
g) The Bastard Sword 'God Hand' (6d4) (+15,+15) (+2 to stealth) {DxSl/X*(Ch}
h) The Bastard Sword of Helthing (3d4) (+19,+15) (+2) {Ch;Hl|PV/X*}
i) The Executioner's Sword 'Windwalker' (5d6) (+20,+20) {|PV/XD/*P}
j) The Executioner's Sword 'Storm Halberd' (4d5) (+17,+17) (+3 to speed)
k) The Diamond Edge 'Lotto' (7d5) (+24,+28) (+4) {|F/XD}
l) 3 Poison Needles (1d1) (+0,+0)

 ( page 15 )
a) a Rune Sword (0d0) (-50,-50) [-50] {cursed}
b) a Lochaber Axe (Crusade) (3d8) (+15,+16) [+4] (+1 attack) {At(St}
c) The Lochaber Axe 'Witchfire' (4d9) (+21,+10) (+4 to searching)
d) a Heavy Lance of Extra Attacks (6d8) (+16,+16) (+2 attacks)
e) a Scythe of Slicing (Order) (32d1) (+13,+9)
f) a Quarterstaff (Defender) (1d9) (+10,+11) [+6] (+4 to stealth) {(St}
g) The Ball-and-Chain 'Nature's Wrath' (6d5) (+19,+18) (+4 to stealth) {DxSl/*}
h) The War Hammer 'Kraken' (3d3) (+13,+22) (+3 to speed) {Sp/*P}
i) The Flail 'Judgement of Heaven' (4d6) (+19,+20) {Fa|M/*}
j) The Tetsubo 'Dread of Night' (2d7) (+17,+19) (+4) {Ch;Nt;FaLu|PV}
k) a Mace of Disruption (Pattern) (5d8) (+18,+15) (+1) {SoFe}
l) The Sling 'Angelic Blessing' (x3) (+12,+12) (+4) {Wi;Sh;XmBs(Wi}

 ( page 16 )
a) The Short Bow 'Vanquisher' (x4) (+15,+13) (+4) {Cn;ShNtFe;FaXm}
b) The Long Bow of Ultimate Might (x4) (+20,+19) (+4) {Cn;Di;FaXmXs}
c) The Long Bow of Ganesa (x4) (+12,+14) (+4) {StIn;Xm}
d) The Light Crossbow 'Snickersnee' (x4) (+4,+18) (+4) {St;Dk;Xs}
e) The Light Crossbow 'Sidewinder' (x4) (+1,+13) (+4 to stealth)
f) The Light Crossbow of Olorin (x5) (+20,+20) (+2) {In;Nx;LuXm}
g) The Heavy Crossbow 'Belangil' (x4) (+13,+19) (+4) {Wi;Ca;FaXsBs}
h) The Gun 'Shiningcalibur' (+3) {InWiDx;Nt;Bs}
i) a Harp of the Vanyar (+3)
j) The Bolt of Severe Pain (1d5) (+10,+6) {/XL/D}
k) 20 Seeker Bolts (6d5) (+9,+7)
l) 99 Seeker Bolts (6d5) (+10,+10)

 ( page 17 )
a) 51 Seeker Bolts (6d5) (+10,+10)
b) 23 Seeker Bolts (6d5) (+11,+11)
c) The Arrow 'Black Hawk' (2d4) (+4,+18) {/DoTZ}
d) 99 Seeker Arrows (6d4) (+10,+10)
e) 21 Seeker Arrows (6d4) (+10,+10)
f) 30 Seeker Arrows of Wounding (6d4) (+12,+11)
g) 19 Seeker Arrows of Slaying (7d4) (+16,+20)
h) The Black Arrow 'Budokan' (1d4) (+2,+14) {/*PU}

  [Check Sum: "67c6f457ee67686bec"]

Posted on 29.9.2012 20:37
Last updated on 14.10.2012 16:26

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30. on the Chengband Ladder (of 491)
30. for this player (out of 384)


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On 29.9.2012 20:42 chris wrote:
[CL25:DL19] 02:15
This is actually quite comical. I have a drop dead feeling on L19 and it turns out to be a pit of Elf Lords! Instadeath, no? Except they are all friendly. Haha. So I isolate, buff up, and attack them. At 555xp a piece, I really can't resist betraying friends and the funny thing is, once I attack one, all nearby Elf Lords side with *me* and destroy their kin! Not very loyal if you ask me. Anyway, during the process, my alignment has gone from Good to Lawful, so apparently I am engaged in very virtuous behavior.

My last rand-art character (still going) inspired a few tweaks. The value of slays have been decreased and weapon pluses have been toned down a bit. We'll see how it goes.

On 29.9.2012 20:51 HugoTheGreat2011 wrote:
Very humorous show, you have there. Next time, make a .cmv movie or something like it. :)

On 29.9.2012 22:58 kingvictory2003 wrote:
Haha great I idea Hugo :) One elf lord goes aggro and suddenly 94 fireballs start whistling towards him instantly!

On 29.9.2012 23:03 dzhang wrote:
Sad day that a High-Mage has quadruple the melee damage output of my Rune Knight...

On 29.9.2012 23:09 chris wrote:
I don't think Chengband does .cmv files. If it did, it would have gotten it from Hengband because I am clueless!

[CL26:DL30] 03:40
Melee for 42 baby! Yeah!! Actually, I could do melee for 102 with my Theoden replacement, but I really, really, really, really love Balance Dragon Scale Mail, and this defender lets me wear that. 250hp of balance is nothing to be ashamed of, and DSMs recharge very quickly these days. Still, I only have about a 40% chance of activating it, maybe less. And this with a High Elf High Mage with decent Int, albeit a mighty one.

I'm down at stat potion depth, looking for my first, and hoping not to die in the process with my utter lack of detection. In fact, I should be dead now as I stumbled into a room full of DE Warlocks but they were all sleeping and my stealth is a gadzillions times better than my last character. So I just quietly tip toed back out of the room and counted my blessings.

On 30.9.2012 05:15 chris wrote:
[CL33:DL37] 06:42
I'm hanging on for dear life down here, hoping to scrounge a stat potion or two. For nearly 2.5 hours, I got nothing, but finally they are starting to drop. With my nice dragon slayer, I know what to fight. Everything else pretty much needs to be avoided.

The stupid Questing Beast is haunting me! For some reason, I detect and miss its presence (off screen and I'm too lazy to move the view around every 3s). I've nearly died twice to that thing ... Yikes!

And Fear is really hard for me to deal with for some reason. Oh, I know, probably my ultra low charisma, but a Craft HM really does need to pick Str/Dex/Con high to start if they hope to survive, and Int needs to be high if they hope to cast spells (What else can they do?) That unfortunately leaves Wis/Chr as dump stats, which really hurts these days.

On 30.9.2012 15:53 chris wrote:
[CL33:Barrow Downs] 07:02
Power up! I think I am ready for Smaug, though ideally I would have a bit more con. The Barrow Downs (nearly forgotten) proved a source of more stat potions than I've managed in 3+ hours at stat potion depth for some reason, including two of those ultra-rare, next to impossible to find potions of charisma. At some point, I'd like to be able to shoot again but I probably need another 5 or 6 charisma potions first.

On 30.9.2012 16:30 chris wrote:
Done! But it was close. I survived my gadzillion fear rolls as Smaug annihilated me down to just 100hp with his awe inspiring ferocity. Well, I was Uneasy for a bit, but managed to fight through it. Anyway, with me at 100hp and swinging for 400+ he was down to just 1 star and in fear too. But I figured I better quaff a potion of healing just in case he decided to curse.

He had my book, of course. And now my buff macro looks like this:

Thats, Regenerate, Elemental Cloak, Heroism, Telepathy, Stone Skin, Resistance, Haste Self with a Cherry on Top: Giant Strength. Just wait until I add Mana Branding, Weaponmastery and Force Branding too :D

On 30.9.2012 17:31 HugoTheGreat2011 wrote:
Now, that's a 'strong' High-Mage. I guess certain high-mages aren't defenseless after all! ;)

On 30.9.2012 17:46 dzhang wrote:
8 buffs? With only 18/130, you're at, what, 5% fails? That means you fail and stop the chain something like 50% of the time? Or do you set the Failure Disturb off?

i) The Stone 'Lucky Star' {Si}

Wow, that's a horrible replacement for Stone of Lore.

On 30.9.2012 19:07 dzhang wrote:
BTW, I just noticed that Ares only has 120 AC? That doesn't seem right, given Ares spawn's special power. Let's make it 200? Zeus, Hades, and Poseidon are also a bit low at 120-150, given Hera, Demeter, and Aphrodite are at 150. Maybe they should be 175?

On 30.9.2012 19:10 chris wrote:
[CL36:DL44] 09:04
I backtracked from L44 to L35 to hunt Ishikawa and he stiffed me again! (Hagen too ...). So I'm stuck with this 28lb dragon slayer. Its awesome for dragons, better than I could wish for. And mana branding works nicely too (but still fails to high, and costs too much to count on). While looking for Ishikawa I got a rematch vs the Questing Beast and also killed Mordred. The latter had a pair of Shiva's Boots for me so I'm not in a hurry for The Cloning Pits anymore. I could probably manage, but I've been waiting for a better all purpose weapon.

On 30.9.2012 19:23 dzhang wrote:
One more thought: Since Ares's Helm has reflection, he should also get it. Ditto with Aphrodite. Also, maybe monster reflection should give them a 50% chance to ignore arrow attacks? Player reflection is mich stronger than monster reflection currently.

On 30.9.2012 23:08 chris wrote:
[CL38:DL51] 09:54
Another Lohengrin find ... So I guess I'll try wielding a shield after all. Sometimes replacements come up short (e.g. my Shiva's boots) but sometimes they come up strong (e.g. my Celegorm, which is just sick). Actually, my Frodo replacement was stronger than the Shiva replacement for some reason if you don't mind aggravation (I do so I sold it).

I'm well out of my comfort zone, using stealth to avoid battles while looking for big, juicy dragon prey. Its working so far.

Still looking for a good weapon. I think Glamdring is the best I found so far, so its been rather lame.

On 1.10.2012 01:00 chris wrote:
[CL40:Cloning Pits] 10:40
Ugh ... one of the random monsters was a freakin' Bloodthirster! Oh ... my ... god! If you haven't fought one recently, you better watch out. Fortunately, my 9d8 axe was enough to slay it though I was a bit surprised it could levitate and chase me across the chasm. I guess I should have known that. It only took 2 !Healing but my 200+ AC had a lot to do with that. Otherwise, the quest was a snap. I only waited til L40 for the extra attack and the fact I already had a Shiva's Boots. But the reward was another pair of Shiva's Boots. I like the first pair better because shards resistance is rather nice.

As usual, extra attacks trumps most anything else, so this might be my end game weapon. I've already found a couple more deadly weapons on a strike per strike basis, but they can't compete with the extra blow.

On 1.10.2012 02:34 wrote:
Couldn't +1 attack HAs get more then +1 wis previously?

On 1.10.2012 03:05 chris wrote:
Holy Avengers with extra blows limit the pval to just +1 for most weapons, though I think some weaker weapons can pick up +2. This is unchanged from Hengband. (Spoiler: You need dd*(ds+1) < 15 to get a shot at +2 blows, and only if you are deeper than L60).

[CL41:DL55] 11:01
I'm giving up about 100 damage per round for one reason, and one reason only: Vampirism. This will save the need to heal at all versus most dragons, except the big ones like Wyrms of Chaos/Law/Balance. Also, Kill Dragon is very useful at the moment.

I'm up to 65 replacements and at this point in the game, they are literally flying in my face. Once I hit 100, that should slow down a bit.

AC 206. Stealth Legendary[5]. At this point, I am more powerful than my Ares character, I think, though my damage is only 20 to 30% of his. But I can fight 1v1 and double resist, which effectively triples my hp in many situations. In fact, I put my Ares spawn on hold once GWoMC started showing up regularly even though he had a rand-art that (slowly) activated for double resistance. It was just too frustrating playing the equipment juggling game, and with no stealth, he couldn't rest for a recharge.

On 1.10.2012 04:27 chris wrote:
[CL43:DL68] 11:40
I really need a touch more hp before taking on GWoC and GWoL. 900hp would be fine, but I almost never berserk so I'm usually at 870 which is in range of a double breath death. But I figure with my speed advantage that I can roll the dice a bit, and it is a quick way to level up. Of course, I'm looking for GWoMC but I've only found one so far.

The uniques down here are downright scary, but Glaaki wasn't too bad. My vampirism didn't work on him but the fool kept summoning hydras, giving me recourse to 200-300hp whirlwind healings. Very nice, and I think swapping Whirlwind Attack to the 3rd book was a good idea. With Passwall in the fourth, it is less overpowering, especially as you can never even count on finding your book before the very end. Well, if it gets too bad, I'll go for the Dark Caves, but I'm trying to recall how hard Null is. I think I could take him now with resources, but I'm not sure.

On 1.10.2012 06:49 chris wrote:
[CL46:DL71] 12:32
I don't think I've ever seen a 7d10 weapon before. Holy Cow, where's my gosh darn Force Brand?

On 1.10.2012 07:22 dzhang wrote:
And a Ninjato too! Imagine a Daggermaster with that!

On 1.10.2012 15:35 chris wrote:
Actually, I see you have an 8d10 slaying weapon. Can we trade?

[CL47:DL95] 13:09
Rather than the Dark Caves, which are *hugely* annoying, I decided to head to Olympus and dive to L95. With my amulet's enlightenment, I then began my search. First, a blue dragon nest showered me with stat potions, something I've been missing a bit in the Arena. Maybe 8 or 9 potions and an Augmentation too. Also, I chased down another 6 or so stat potions on various levels before my book finally spawned ... inside a vault (Duh!). And standing on top of the book was a pack of 20 Mana Hounds. Hmm ... But I was able to lure, destruct, lure, destruct and then sprint for the book.

Now, should I dive in Olympus and look for rings of power? Or should I finish leveling up in the Arena?

On 1.10.2012 15:46 dzhang wrote:
Er? What are you talking about? The Trifurcated spear I found is 6d10, and there's no +2 dice bonus for Rune Knights that I know of...

On 1.10.2012 15:50 chris wrote:
Hmm, you must be playing the wrong class then!

On 1.10.2012 17:03 dzhang wrote:
No fair killing Ares before you bump his AC!

On 1.10.2012 17:57 chris wrote:
With the Fear code, there is no way in heck I could kill Ares. I just tried a Sky Drake and it was *extremely* difficult, generally with me being instantly Terrified if I stepped next to it. The -2 Chr change really hurts :(

On 1.10.2012 19:14 dzhang wrote:
+CHA randarts are in high demand now! I can see myself forgoing +4 STR for +4 CHA, since most of my damage is from dice and slays anyway, rather from the fixed +todam from STR. Maybe you need to start looking for "oCHA(+6)?

On 1.10.2012 21:30 chris wrote:
[CL50:DL119] 16:38
7d10 ... 10d7. Its all the same :)

On 1.10.2012 21:51 Arjen wrote:
You found a runesword? :o I've never seen one of those...

On 3.10.2012 17:48 chris wrote:
Character dumps now spoil weapon information and damage amounts for current weapons.

On 3.10.2012 17:54 chris wrote:
Just testing a dual wielding dump. For the record, a 7d10 weapon const 15sp per strike, so I need up to 120sp per round of melee! That and the poor accuracy (and lack of resists) make this a joke pose ...

On 3.10.2012 18:56 Arjen wrote:
very nice improvement. Tomorrow I'll download 0.0.131. ;)

Time for a Runesword Paladin. Only need to find a runesword.

On 3.10.2012 19:13 chris wrote:
They take a lot of patience to power up, though.

On 3.10.2012 19:46 dzhang wrote:
Well, look on the bright side... you don't get charged SP if you miss, so you won't need 120SP per round anyway!

On 4.10.2012 04:20 chris wrote:
[CL50:DL97] 17:36
Kaschei and Cantoras are two of the more fearsome foes you will face. Fortunately, I was able to handle both of them, though Cantoras has left my heart racing quite a bit. You really don't want to lose turns against that guy, as he can easily finish you off if your fear gets the best of you. Passwall helped quite a bit, of course, though he still had me Petrified for a while.

I made a Diamond Edge artifact, but it was disappointing (Fire Brand and Kill Dragon). Probably I should have waited for some good dragon armor instead? I dunno, I'm a bit worried about the -50 AC biff from my Rune Sword and was hoping for a replacement.

Still, my Rune Sword continues to grow in power. I almost don't need to cast Mana Branding anymore :)

On 4.10.2012 11:55 Arjen wrote:
I just saw in k_info.txt that a rune sword is dlvl 70 native? :( Kinda deep. :)

On 4.10.2012 13:27 Arjen wrote:
What would be the best way to find one? Scrum DC lvl 70 untill a wyrm drops one?

On 4.10.2012 15:00 chris wrote:
Well, they are pretty rare and I'm not sure you can count on finding one, though this character has found two. The best bet is probably to "recall scum" until one shows up. (Recall scumming means recall down, use enlightenment on the entire level, look for objects you want, recall back. Repeat.) I don't think a wyrm could drop them since they aren't "good" objects initially.

On 4.10.2012 15:18 chris wrote:
So, I decided I want my AC back after all and am comparing my various weapons. I think this is by far my best weapon (extra attacks, sigh) but there is a somewhat large snag. Can you spot the problem?

On 4.10.2012 17:46 dzhang wrote:
No SusCON? Brave man :) 18/140 CHA is enough for you?

On 4.10.2012 18:15 chris wrote:
No sustain con is minor and would only bother me for the Serpent. 18/140 Chr is definitely too low, and is a big bother, but I can play with it by avoiding scary monsters. The snag I had in mind was the fact that my weapon (clearly the best I have, and probably the best I could ever hope for) weighs 40lbs and costs around 200sp in encumbrance. By the time I buff, I only have 45sp left to drive my force brand (2 strikes).

On 4.10.2012 19:43 dzhang wrote:
How long are your buffs? With your speed, you should have plenty of turns to Eat Magic, no? I seem to recall Balls and Disarming giving 40-60 a pop?

Also, quick question regarding Drain Charges. Namely, in that it doesn't seem to be draining recently. I've often been drained of Food, my Staff of Healing seems remarkably resilient to Archliches et al. Was this an intentional change at some point?

On 4.10.2012 19:59 chris wrote:
There was no (intentional) change made to drain charges. What I added was if some code at the end in the case that no device got drained. In that case (and only in that case) will food be drained from your belly.

(BTW, the code for drain charges is still make 10 attempts, rolling 1d23, each time picking a random slot in your inventory. Maybe you are just getting lucky? (22/23)^10 is 64%.)

The key Craft buffs are pretty short: 8+1d8, 10+1d10, 12+1d12. Eating magic takes quite a bit to restore (15 or more actions for 540sp). Plus everytime you retreat into walls and come back out, you spot your opponent a free first move.

On 5.10.2012 23:26 chris wrote:
Updated to display the effect of critical hits. With my Trident, I only get a 1.17x multiplier, considerably less than the 1.36x from this *Heavy* lance :)

On 5.10.2012 23:29 chris wrote:
A shield knocks me down from 1.36x to 1.21x (From 2010 to 1719 with Mana Brand). Two handed wielding is the way to go if you can "swing" it.

On 14.10.2012 15:01 chris wrote:
Here's a legit post of Avatar just to show that damage output is within my 1k tolerance. I'll need to address extra attack weapons at some point, probably by precluding dice boosting and also by capping at just +1 attack once a certain power threshold is reached.

For the Serpent, I have 724 damage 60% accuracy. And this with an extremely high end weapon.

On 14.10.2012 16:25 chris wrote:
[CL50:DL98] 19:28
I'll even nerf the force brand a bit ...

I was able to kill Raphael even with the fear aura and my pathetic 18/140 charisma. It took a long time, but I finally remained confident long enough to drain those last 4 stars.

Weapon analysis reveals my Pattern Mace of Disruption is my best end game weapon, but is too heavy. Second place goes to my +1 attack Holy Avenger, so that might get the nod. But in the mean time, as long as Mana Branding can find a hole in monster resistance, this slaying trident works best.

On 14.10.2012 20:43 dzhang wrote:
IMO, Craft is too strong. With Weaponmastery and Force-brand and Giant Strenth added onto an already strong school, it's not surprising you're getting huge damage numbers. I wouldn't nerf the weapons though, lest the Paladin and others become impossible. Nerf craft instead.

On 14.10.2012 21:05 chris wrote:
Are you serious? I'm 25% as powerful as your Rune Knight and Craft is too strong? That's ridiculous ...

On 14.10.2012 21:15 dzhang wrote:
Er... my point was that you shouldn't nerf Force Brand, just remove Weaponmastery or something. If a Paladin finds a Blade of Chaos (Force), it should be a valid end-game weapon.

On 14.10.2012 21:34 dzhang wrote:
Also, in a standarts game, you can boost melee damage by another 30% with Ares. There's no corresponding item for randarts, but I think of balance with standarts.

On 14.10.2012 22:33 chris wrote:
Sorry, you just ticked me off above.

I didn't nerf force brand for Craft. I think Craft power was just where I want it, except for that Extra Attacks Heavy Lance which I have already fixed. Rather, I nerfed force for the Rune-Knight and for the Mauler, both of which are much too strong in my book. For example, if you removed your shield and maxed out your strength, I bet you'd be doing 2,400 with Chainsword and 1400 with your Trump HL. The other Rune-Knight winner is doing >3000 damage (adding crits), though there is a +2 ring of attacks in that dump which is no longer possible.

My Mauler with Iron Ball is doing 2700 - 3700 damage. Even with nerfed force, he is doing 2000-3000. Probably, the Mauler needs to lose the force brand altogether. The Rune Knight would be better with just 4 blows max. And I'm not too happy about Ares' helm. Perhaps Olympians should not drop 100%?

The damage numbers I am working with for melee are:
500hp: Borderline for the final battle but doable.
600hp: Your average 5 attacker with a good weapon.
700hp: Monks and single wielding warriors.

Nobody should exceed 1000hp melee damage except for Berserkers, which don't count in my book. Dual wielding may yield higher numbers, but accuracy should bring it down. If you melee for more than 600 damage after accuracy and monster AC damage reduction, you are too strong. Also, those numbers are assuming no shield and two handed wielding, which typically adds as much as 15% to your totals. So if you choose to use a shield, I wouldn't want to see more than 850 or so for your damage output. So you see why 1932 pushes my buttons.

A Craft HM should score in the top tier for melee, as good as monks and warriors. This is consistent with mages being weak early on, and the strongest finishers and is how mages have always played. Before I nerfed Force, I was doing right around 700 and now it is 600. I can live with that change (Also, I would not consider Mana Branding at all in these calcs ... Only what works on the Serpent).

On 16.10.2012 08:27 dzhang wrote:
I'm OK with the guidelines, but I'm a bit wary of trying to "overbalance." Clearly, some races are going to do better than others. Tonberries just will have more end-game melee damage, and likewise with Hephaestus. With my Rune Knight, my accuracy was only about 57% vs AC 175. If he was anything other than Hephaestus, his damage would have been about 900 * .57 = 513. And that's with the Helm of Ares.

Chainsword is crazy, but really you can bump up the rarity of it (or even nerf it) if that offends your sensibilities. I'm of the opinion that the end-game is unplayable for Rune-Knight if you reduce attacks to 4 though... you can't expert everyone to find Chainsword or Vorpal Blade for the end-game. (Remember that I killed Ares pre-AC buff.)

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