The Angband Ladder: Falmor, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.1.0 Character Dump]

 Name   Falmor        Age    4,844       Str   1
 Sex    Male          Height  6'11       Dex   4 =  4      -1  +1
 Race   Noldor        Weight   164       Con   7 =  6  +1
 House  Fingolfin                        Gra   2

 Game Turn   20,914   Melee  (+19,2d6)   Melee       19 = 13  +4  +1  +1
 Exp Pool     1,634   Bows   (+5,1d10)   Archery      5 =  0  +4      +1
 Total Exp   54,134   Armor [+14,5-13]   Evasion     14 =  7  +4  +3
 Burden        86.3                      Stealth     21 = 15  +4  +2
 Max Burden   120.0   Health      0:71   Perception  11 =  9  +2
 Depth         950'   Voice      28:28   Will        14 = 11  +2      +1
 Min Depth     750'                      Smithing     2 =  0  +2
 Light Radius     2                      Song         2 =  0  +2

 You are one of several children of a smith from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair

  [Last Messages]

> The Troll guard hits you...
> It burns your mouth and throat.
> You feel much better.
> You have 2 Murky Brown Potions of Orcish Liquor (g).
> The Troll guard hits you.
> You miss the Troll guard.
> The Troll guard misses you.
> You hit the Troll guard!
> The Troll guard misses you.
> You hit the Troll guard...
> The Troll guard hits you.
> You miss the Troll guard.
> The Troll guard hits you.
> You die.


  # ...< 
  # ...  


a) a Longsword (+1,2d5) [+1] 2.4 lb
b) a Longbow of Nargothrond (+0,1d9) [-1] 2.8 lb
   It slays dragons and raukar.  It can shoot arrows 15 squares
   (with your current strength).
c) an Emerald Ring of Frost
   It provides resistance to fire.  
d) a Bronze Ring of Venom's End
   It provides resistance to poison.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
f) a Brass Lantern (with 3400 turns of light)
g) The Robe of Aredhel [+3]
   It sustains your grace.  It grants you freedom of movement.  
   It cannot be harmed by the elements.  
h) a Cloak of Stealth [+1] <+1>
   It improves your stealth by 1.  
i) a Round Shield of Protection [+0,1d5]
   It cannot be harmed by the elements.  
j) a Mithril Helm [-1,1d3]
   It cannot be harmed by the elements.  
k) a Set of Gloves of Swordplay [+0,1d1]
   It grants you the ability: Parry.  
l) a Pair of Boots of Softest Tread [-1,1d2] <+2>
   It improves your stealth by 2.  
m) 77 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) 99 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


a) 2 Pale Herbs of Rage
b) 8 Black Herbs of Sustenance
c) a Piece of Dark Bread
d) 8 Fragments of Lembas
e) a Flask of oil
f) 2 Clear Potions of Miruvor
g) 2 Murky Brown Potions of Orcish Liquor
h) 5 Brilliant Blue Potions of Healing
i) 2 Pale Green Potions of Quickness
j) 2 Dark Blue Potions of Strength
k) an Ashen Staff of Revelations (0 charges)
l) an Aspen Staff of Foes (0 charges)
m) a Silver Staff of Majesty (4 charges)
n) a Birch Staff of Earthquakes (1 charge)
o) 2 Ruby Rings of Perception <+1>
   It improves your perception by 1.  
p) a Coral Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
q) a Longsword of Gondolin (+0,2d5) [+1] 3.1 lb
   It slays orcs and trolls.  
r) a Longsword (+0,2d6) [+1] 4.2 lb
s) a Shovel (-2,2d3) <+1> 4.8 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
t) 18 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).
u) 12 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


Falmor of the Noldor
Entered Angband on 3 Oct 2012

    Turn     Depth    Note

   1,034    150 ft    (Focused attack)
   2,697    250 ft    (Dodging)
   3,254    350 ft    (Sprinting)
   4,567    300 ft    (Concentration)
   5,247    350 ft    (Lore-Keeper)
   6,859    450 ft    (Lore-Master)
   6,863    450 ft    (Inner Light)
   6,992    450 ft    (Clarity)
   7,663    500 ft    (Hardiness)
   8,256    500 ft    (Finesse)
   8,265    500 ft    Slew Othrod, the Orc Lord
   9,269    550 ft    (Keen Senses)
  10,017    550 ft    (Poison Resistance)
  10,284    650 ft    (Disguise)
  11,795    700 ft    (Exchange Places)
  12,793    750 ft    (Dexterity)
  13,598    800 ft    Found The Robe of Aredhel
  14,420    850 ft    (Vanish)
  16,279    950 ft    Left without entering Chambers of Thu

  20,914    950 ft    Slain by a Troll guard.
  20,914    950 ft    Died on 03 October 2012.

  ['Score' 019079086]

Posted on 4.10.2012 05:30

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On 4.10.2012 05:30 Fendell Orcbane wrote:
Sigh....I got killed by a freakin' Troll Guard. Pretty damn weak. I didn't think that he could do THAT much damage. On the other hand as you notice I had no real game changer artifacts...basically this was one of those what you get is what you play. I didn't even get my first artifact until I was down at 750 ft. RNG was pretty cheesy and not having any brightness made my really vulnerable to all the darkness monsters in the game. It kinda sucked. I guess what I'm saying is that I think I did pretty well with what I had. I don't think that I could have killed Morgoth with this character it almost felt pointless : (

On 4.10.2012 05:32 Fendell Orcbane wrote:
Oh and I died at 0 health too...I could have used a healing potion...but again like I said look at that turn count. Really not worth it. I just wish I hadn't wasted my afternoon on the game.

On 4.10.2012 05:33 Fendell Orcbane wrote:
Oh and I found my first artifact at 800ft. I did have a nice Gondolin sword that helped with the early game though....

On 4.10.2012 06:20 HugoTheGreat2011 wrote:
Taking Inner Light in addition to Keen Senses would have helped with darkness monsters.

On 4.10.2012 06:42 Fendell Orcbane wrote:
LOL. I thought that I HAD inner light! I guess I forgot to take it...I had been using a light staff to see the darkness monsters. Having said all that RNG was really cheap to me this game. I almost ran out of light at one like I said...if I can't kill Morgoth its almost worthless for me to finish the game.

On 4.10.2012 06:51 Fendell Orcbane wrote:
BTW I had inner light and Keen senses! I just had a low light radius.

On 4.10.2012 11:47 Scatha wrote:
You know the aim of the game is not to kill Morgoth, right? If you think it's almost pointless if you can't do it it's definitely a sign that that fight is too easy ...

On 4.10.2012 13:19 Philip wrote:
I'd argue that it is too easy if my first win was a Morgoth kill, and not with spectacular stuff. I suggest perhaps adding a bit more protection, maybe a couple of long-range abilities along the lines of those spoken about(songs, slowing, paralyzation) or perhaps other ways to force players to actually make a real effort to kill him, but not make fighting him lethal.

On 4.10.2012 22:13 Fendell Orcbane wrote:
Scatha: Of course I know the aim isn't to kill Morgoth...The first time I killed Morgoth was in this version. With archery. Notice I didn't pump archery up because I already won that way. I was also getting crappy gear as you can see. Look at my turn count!!! Only one artifact in all that time?

Phillip: I don't know when you started playing, but in the early days of the game only a few people were able to kill it seems like the thing to do if you have been playing for awhile. Honestly I never would have even tried to kill him but I noticed that I was able to get him down to 4 * and that inspired me to try and kill him. Which I did with another stealth archer : )

On 4.10.2012 23:08 HugoTheGreat2011 wrote:
In regards to killing Morgoth, although many have killed him with Archery/Stealth/Song/Smithing, very few have killed him in style with just Melee, as the primary offensive. :)

On 4.10.2012 23:13 Fendell Orcbane wrote:
See that that is what I'm trying to do. However I will be using stealth...I find that I just get into too many fights without it.

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