The Angband Ladder: Pious Chen Zhen, Demigod Monk by chris

  [Chengband 0.0.132 Character Dump]

                          Name  : Pious Chen Zhen

 Sex      : Male             Kills            7545   STR :  18/***
 Race     : Demigod          Uniques            85   INT :   18/98
 Class    : Monk             Artifacts          56   WIS :  18/197
 Magic    : Craft                                    DEX :  18/***
                             Align         Neutral   CON :  18/115
                             Parent        Demeter   CHR :  18/115

 Bare hand      (+118,+51)   Hit point    650/ 650   Fighting   : Legendary[30]
 Posture       Byakko form   SP (Mana)    113/ 305   Bows/Throw : Legendary[20]
 Blows/Round           6+0                           SavingThrow: Heroic
 AverageDmg/Rnd      447+0   Level              40   Stealth    : Good
                             Experience    5007440   Perception : Good
 Shooting     (+39,+12+10)   Max Exp       5007440   Searching  : Very Good
 Multiplier          x3.60   Exp to Adv    5450000   Disarming  : Heroic
 Shots/Round          1.25   Gold          1084712   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [24,+159]   Time     Day 28  6:25   DevicePower: +0%
 Speed             (+6+10)   Play time    09:48:34   Infravision: 0 feet

                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have blue eyes, straight black
          hair, and an average complexion.

          ...Now, you are in Angwil.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR : 18/112  1  2  0 18 18/***         .......443.2.
 Class : Monk          INT :  18/28  1 -1 -1  8  18/98         ......4.4....
 Level : 40            WIS : 18/127  1  1  2  3 18/197         .....3.......
 Hits  : 650/650       DEX : 18/125  1  3 -1  8 18/***         .........3...
 Mana  : 113/305       CON :  18/55  1  2  0  3 18/115         .........3...
                       CHR :  18/55  1  1  1  3 18/115         .....3.......
              "  (                     "  (                         "  (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+++..#    Sound : ....+...+....    Speed     : ...........+#
 Elec  : ..+.........#    Nether: .....+.......    FreeAction: ....+......++
 Fire  : ........+.+.#    Nexus : ........++...    SeeInvisi.: .............
 Cold  : .......+....#    Chaos : ...+.........    Hold Life : ....+..+.....
 Poison: ....+.......#    Disnch: ....+...+....    Warning   : .............
 Light : ........+....    Fear  : ........+...#    SlowDigest: ............+
 Dark  : .......+.....    Reflct: .............    Regene.   : ............+
 Shard : .......+.....    AuFire: ............#    Levitation: ........+..+.
 Blind : .............    AuElec: ............#    Perm Lite : .............
 Conf  : ...+.........    AuCold: ............#    Cursed    : .............

                                     "  (                           "  (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ...........+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ........+....
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF

  [Recall Depth]

    Angband         : level  38
   !Camelot         : level  35
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Icky cave       : level  35
    Mount Olympus   : level  90
   !Lonely Mountain : level  40
    Arena           : level  51

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level  9
  Lagduf, the Snaga                        (Dungeon level:   6) - level 10
  Orc Camp                                 (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 19
  The Variant Maintainer                   (Dungeon level:  12) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  Grendel                                  (Dungeon level:  24) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Vapor Quest                              (Danger  level:  25) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  Doom Quest 1                             (Danger  level:  15) - level 36
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 36
  Doom Quest 2                             (Danger  level:  55) - level 36

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 30
  The Vault                                (Danger  level:  30) - level 30
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 36

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 7545 enemies including 85 unique monsters in total.

< Unique monsters top 10 >
  Tiamat, Celestial Dragon of Evil         (level  70)
  Ancalagon the Black                      (level  58)
  Maeglin, Betrayer of Gondolin            (level  56)
  Ulik the Troll                           (level  51)
  Garm, Guardian of Hel                    (level  49)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Fangorn                                  (level  47)


Your alighnment : Neutral

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are an arch-enemy of Patience.
You have sinned against Individualism.
You are an arch-enemy of Mysticism.
You are neutral to Justice.
You are virtuous in Honour.


You chug potions twice as fast as normal.
You gain a bonus to all healing effects.

  [Character Equipment]

a) (nothing)
b) (nothing)
c) a Sling of Extra Might (x3) (+6,+12) {El}
d) a Ring of Chaos Resistance
e) a Ring of Lordly Protection [+19] {So}
f) The Goblet 'Holy Grail' (+3)
g) The Feanorian Lamp 'Tarazed' (+4) {In, !!}
h) The Rhino Hide Armour 'Scale of Vrtra' (+8,+9) [8,+18] (+4) {St;AcCoDkSh;Hl}
i) The Pair of Dragon Wings 'Way of the Dragon' [4,+20] (+4)
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Gauntlets 'Paurhach' [2,+12]
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+11] (+2)

  [Melee Damage]

 Attack            Dice    Pct    Dam    Your Fists
 Punch              1d4   0.00%   0.00   Number of Blows: 6
 Kick               1d6   0.00%   0.00   To Hit:  0  50 100 150 200 (AC)
 Strike             1d7   0.00%   0.00           95  94  87  80  73 (%)
 Knee               2d3   0.00%   0.00
 Elbow              1d8   0.01%   0.00   Average Damage:
 Butt               2d5   0.08%   0.00    One Strike: 83.16
 Kick               3d4   0.42%   0.03    One Attack: 498.96
 Uppercut           4d4   1.61%   0.16          Fire: 624.48
 Double Kick        5d4   4.74%   0.59
 Cat's Claw         5d5   9.39%   1.40
 Jump Kick          5d6  14.55%   2.54
 Eagle's Claw       6d6  24.42%   5.12
 Circle Kick        6d8  26.86%   7.25
 Iron Fist          8d8  17.92%   6.45
 Flying Kick       8d10   0.00%   0.00
 Dragon Fist      10d10   0.00%   0.00
 Crushing Blow    10d12   0.00%   0.00
                         Total:  23.54  + 51
                     Criticals:   1.27x +  2.27
                    One Strike:  29.89  + 53.27

  [Character Inventory]

a) 3 Books of Craft Magic [Handbook for Pupils] {@ma!k}
b) 3 Books of Craft Magic [Grade Holder's Book] {@mb!k}
c) a Book of Craft Magic [Note of Acting Master] {@mc!k}
d) a Book of Craft Magic [Spiritual Enlightenment] {@md!s!d!k}
e) 46 Potions of Cure Critical Wounds
f) 33 Scrolls of Teleportation
g) 7 Rods of Trap Location {@z1!s!d!k}
h) 4 Rods of Recall {@zr!s!d!k}
i) 3 Rods of Detection {@z3!s!d!k!!}
j) 6 Rods of Teleport Other {@zt!s!d!k}
k) 3 Rods of Stone to Mud {@zm!s!d!k}
l) 2 Staffs of Perception (2x 21 charges) {@u1}

  [Home Inventory]

 ( page 1 )
a) 12 Books of Craft Magic [Handbook for Pupils] {@ma!k}
b) 8 Books of Craft Magic [Grade Holder's Book] {@mb!k}
c) 11 Books of Craft Magic [Note of Acting Master] {@mc!k}
d) a Book of Craft Magic [Spiritual Enlightenment] {@md!s!d!k}
e) 6 Mushrooms of Cure Paranoia
f) 12 Mushrooms of Restoring {!E}
g) 50 Potions of Boldness
h) 8 Potions of Speed {!k!q}
i) 78 Potions of Cure Critical Wounds
j) 25 Potions of Healing {!k!q}
k) 6 Potions of *Healing* {!k!q}
l) 13 Potions of Restore Mana {!k!q}

 ( page 2 )
a) 15 Potions of Restore Life Levels
b) a Potion of Restore Strength
c) 6 Potions of Strength {!k}
d) 6 Potions of Wisdom {!k}
e) 4 Potions of Dexterity {!k}
f) 6 Potions of Enlightenment
g) 8 Potions of Resistance {!k!q}
h) 3 Potions of Curing
i) a Potion of New Life {!*!*}
j) 8 Potions of Clarity {!k}
k) 6 Potions of Great Clarity {!k}
l) 99 Scrolls of Phase Door

 ( page 3 )
a) 15 Scrolls of Phase Door
b) 99 Scrolls of Teleportation
c) 18 Scrolls of Remove Curse
d) 2 Scrolls of *Remove Curse*
e) a Scroll of Mundanity
f) a Scroll of Light
g) 11 Scrolls of Destruction {!*}
h) a Scroll of Genocide {!*}
i) 2 Scrolls of Mass Genocide {!*}
j) a Scroll of Forest Creation
k) 3 Rods of Trap Location {@z1!s!d!k}
l) 6 Rods of Illumination {@z5!s!d!k}

 ( page 4 )
a) a Rod of Curing {!s!d!k!!}
b) a Rod of Healing {@zh!s!d!k!!}
c) a Rod of Restoration {@z9!s!d!k!!}
d) 9 Wands of Stone to Mud (101 charges) {@am!s!d!k}
e) a Wand of Disintegrate (3 charges)
f) a Wand of Dragon's Flame (4 charges) {@af!s!d!k}
g) a Staff of Perception (21 charges) {@u1}
h) a Staff of Perception (18 charges) {@u1}
i) a Staff of Perception (17 charges) {@u1}
j) a Staff of Perception (16 charges) {@u1}
k) a Staff of Perception (14 charges) {@u1}
l) a Staff of Perception (12 charges) {@u1}

 ( page 5 )
a) 5 Staffs of Perception (5x 9 charges) {@u1}
b) a Staff of Enlightenment (9 charges) {@um}
c) a Staff of Enlightenment (8 charges)
d) 2 Staffs of Enlightenment (2x 6 charges) {@um}
e) a Staff of Object Location (13 charges)
f) a Staff of Object Location (8 charges)
g) 2 Staffs of Door/Stair Location (2x 15 charges) {@u2}
h) a Staff of Curing (8 charges)
i) a Staff of Healing (4 charges) {@uh!s!k}
j) a Staff of Speed (7 charges) {@us}
k) a Staff of Holiness (3 charges)
l) 5 Staffs of Destruction (5x 5 charges) {!u!s!d!k}

 ( page 6 )
a) 2 Staffs of Destruction (2x 3 charges) {!u!s!d!k}
b) a Staff of Destruction {!u!s!d!k}
c) a Ring of See Invisible
d) a Ring of Damage (+17)
e) a Ring of Damage (+16) {DL22 !*!*}
f) a Ring of Speed (+4)
g) a Ring of Fear Resistance and Heroism
h) a Ring of Light and Darkness Resistance
i) a Ring of Nether Resistance
j) a Ring of Lordly Protection [+18] {CfFe}
k) a Ring of Reinforce Muscle (+5)
l) an Amulet of Brilliance (+2)

 ( page 7 )
a) an Amulet of Charisma (+3)
b) an Amulet of the Magi and Levitation [+2] (+4 to searching)
c) The Amulet of Carlammas (+2)
d) an Amulet of Resistance {Po}
e) The Amulet of Faramir (+12,+0) (+3)
f) The Torque of Boromir (+0,+8)
g) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
h) The Inro of Mito Koumon (+2)
i) an Amulet of Wisdom (+3)
j) an Amulet of Wisdom (+1)
k) The Amulet of Sacred Knights [+10] (+2)
l) The Collar Harness of the Hell (+15,+15) [-5] (-2)

 ( page 8 )
a) The Pendant of Gogo (+4)
b) The Feanorian Lamp 'Pathfinder' (+4) {InCn;Nx;Hl}
c) The Phial 'Aquilon Lamp' (+4 to searching) {Sr;Sd}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Nx}
e) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2)
f) Mithril Chain Mail of Elvenkind (-1) [28,+20] (+1 to stealth) {Nx}
g) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
h) a Robe of Permanence [2,+11] {Sh}
i) a Robe of Permanence [2,+17] {Nx}
j) The Soft Studded Leather 'Camelot' [5,+13] {AcElFiCoPoNx}
k) Rhino Hide Armour of Elvenkind (-1) [8,+11] (+1 to stealth) {Ca}
l) Padded Armour of Elvenkind [5,+10] (+2 to stealth) {Nx}

 ( page 9 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Di}
b) a Cloak of Aman [1,+23] (+3 to stealth) {Po}
c) The Cloak of Merry (+1,+1) [1,+11] (+1)
d) an Elven Cloak [4,+10] (+4 to stealth)
e) an Elven Cloak [4,+1] (+4 to stealth)
f) The Small Metal Shield of Perseus [5,+15] (+2)
g) The Large Leather Shield of Celegorm [6,+20] {Nx}
h) a Large Metal Shield of Resistance [8,+7]
i) The Large Metal Shield of Diamond [8,+20] (+4) {CnCh;Ac}
j) a Mirror Shield of Resistance [10,+22]
k) an Iron Crown of the Magi [0,+15] (+3) {Di;Si}
l) an Iron Crown of Telepathy [0,+6] {~Tele~pZ}

 ( page 10 )
a) a Jewel Encrusted Crown of Might [0,+6] (+3) {Nx}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Fe}
c) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
d) The Metal Cap of Thengel [3,+12] (+3) [+23%]
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
f) a Dragon Helm of Intelligence [8,+13] (+2) {PoCf}
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
h) The Set of Leather Gloves of Pippin (+1,+1) [1,+11] (+1)
i) a Set of Gauntlets of the Sniper (+5,+3) [2,+8] (+2)
j) a Set of Dragon Gloves [4,+19] {FiDkCa}
k) a Set of Dragon Gloves [4,+17] {Nt}
l) a Set of Dragon Gloves of Magic Mastery [4,+21] (+2) <+10%> {AcNx}

 ( page 11 )
a) a Set of Cesti of Magic Mastery [5,+10] (+2) <+10%>
b) a Pair of Hard Leather Boots of Thievery [3,+10] (+2 to speed)
c) a Pair of Dragon Boots [5,+16] {DiFe}
d) a Pair of Dragon Boots of Thievery [5,+14] (+2 to speed) {CoFe}
e) a Sling of Extra Might (x3) (+11,+7) {Cf}
f) The Light Crossbow of Brand (x5) (+15,+19) (+5 to speed) {Lv}
g) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
h) The Heavy Crossbow of Slay Mold (x5) (+16,+17) {RgXm}
i) a Harp of Erebor (+2)
j) 70 Bolts (1d5) (+5,+5) {@f1=g}
k) 99 Arrows (1d4) (+4,+4) {@f1=g}
l) 67 Arrows (1d4) (+4,+4) {@f1=g}

 ( page 12 )
a) The Corpse of Smeagol {Wanted!k!k!k}
b) The Corpse of Mughash the Kobold Lord {Wanted!k!k!k}
c) The Corpse of Orfax, Son of Boldor {Wanted!k!k!k}
d) The Corpse of Ulwarth, Son of Ulfang {Wanted!k!k!k}
e) The Corpse of Luigi {Wanted!k!k!k}
f) The Corpse of Lord Borel of Hendrake {Wanted!k!k!k}
g) The Corpse of Glaurung, Father of the Dragons {Wanted!k!k!k}


 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]

  [Check Sum: "677547572908cc6bec"]

Posted on 4.10.2012 23:25
Last updated on 6.10.2012 01:49

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177. on the Chengband Ladder (of 491)
266. for this player (out of 384)


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On 4.10.2012 23:32 chris wrote:
[CL22:Orc Master] 01:46
I'm going for Demeter with Sacred Vitality (obvious) and Weird Mind. I wasn't sure which to pick first, and when my L12 quest was the Variant Maintainer as I stood on the cusp of L20, I seriously considered taking Weird Mind. But I figured my high AC could handle the VM (retaliation won't work when confused) and that I could ride Merry early on for confusion resistance. Stunning doesn't become a problem until later, so I went with Sacred Vitality. Its pretty cool.

3542 kills in just 1:46. OK, I spammed mice and undead masses, but that still leaves about 1900 legit kills. I just finished up the orc caves vs Azog with his entourage of ~100 orcs, adjacent to an orc nest with another ~100 orcs. Simply hold down Ctl+dir and cut 'em up! I did have to blink away from Azog once for a bit of healing, but the rest were not a threat. However, I'm a bit stuck at around this depth until FA (L25) and resistance show up.

My first ring of damage? +16! Wow. On recalling back to town, the BM was offering to sell me a +13 ring for 100k. So that's a damn valuable find and as you can see, it is 48% of my offense. Very OP, and probably worth the new high prices.

On 5.10.2012 00:29 chris wrote:
[CL30:Tengus] 02:29
That =Warning in my last dump actually had ESP Evil, and the BM stocked some gloves of FA (17k). So I figured I had a good chance of staying alive in The Arena. I ran into a Granite Wall in short order, and *bam*, 300k xp. My 2 stat level ups went into Wis which went 15->16->17. Sigh. All these important stats makes stat gain much more critical!

I'm still looking for resistance, though. Both my ring slots are spent, so I really just need some light armor, but that could potentially take a while. If I grow too powerful, I'll just go for the Barrow Downs despite no HL or RNether.

On 5.10.2012 01:19 chris wrote:
[CL30:Barrow Downs] 03:07
The Arena was too risky, so I just dove into the Downs, skipping the Logrus and Vault quests (They offer nothing of interest for me). Almost immediately I picked up armor of resistance (13lbs, but light enough to use) and Hammerhand. 19lbs of fun that somehow does not disrupt my balance. Nice. Other takes include Pathfinder, Merry, Pippen, 3 third spellbooks (no craft) and 5 or 6 stat potions (Yay!).

Now, I just need to power up a bit for Smaug. I'm tempted to power up Smaug a bit too, as he is a bit of a pushover. I think he needs 3000hp rather than 2000, though this will make his breaths a bit nastier.

On 5.10.2012 04:44 chris wrote:
[CL32:Camelot] 04:40
I was strong enough for Camelot, but not by much. At first, I had no detection but the first knight I killed (Gareth?) dropped a telepathy helm, which really helped. Lancelot was tough, of course, and he had me down to 110hp with a Deep Gash. I didn't want to risk a teleport so I quaffed !CCW first. And Arthur was noticeably harder this time, as I just couldn't seem to finish him off (He ran away a half dozen times). Eventually I got him, and he dropped another resistance armor. Its 1lb lighter than my previous, but that allows me to slip in my 0.5lb gloves.

Still no !Con. And I haven't picked con at all on level ups, so hp are low. Oh, yeah, 84% life rating. Ugh. 18/70 base Con. Ugh. Ugh. My other stats are nice, though :P

Time to settle in for the long haul at stat gain.

On 5.10.2012 16:05 chris wrote:
[CL33:Cloning Pits] 05:58
After conquering the Lonely Mountain (Smaug is still a pushover :) I returned to the Arena. At L42, Jack is pretty much on every single stupid level, and I lack both darkness and blindness resistance. Telepathy is now in spell form, so it isn't always up and he's managed to get pretty close to me a couple of times. I'm pretty sure if he gains line of sight then I just die as 2 storms kills me.

To play it safe (?) I decided I would risk the Cloning Pits. Now I knew I had enough power for the standard monsters, but those random ones had me nervous. Sure, Jack could be one of those, but that has only happened to me once. Last time there was a Bloodthirster which would simply eat me alive at this point. And Rinaldo/Brand/Dworkin (=Cyberdemon) has happened to me a handful of times. But this time was smooth sailing and the only mistake I made was forgetting to cast See Invisible allowing the Its to sneak up on me during the early demi-aggro-mob party. The Its were then able to scatter all over the quest level, picking on me at bad times.

The only notable drop was this somewhat lighter armor of Camelot (RBase, Pois, Nexus) but I'm still keeping my Lordly Protection (Sound, Disenchantment). Probably I should swap it for Light and Darkness while Jack is about?

+2 !Con, one from a drop, one from the BM. Another 5 or 6 would be nice :)

On 5.10.2012 17:12 dzhang wrote:
One more minor request... would it be possible to show the Crit rate for various weapons, or is that too spoil-y? I always wonder what the "real" difference between a 40 lb Heavy Lance and an 18 lb Blade of Chaos is.

On 5.10.2012 18:30 chris wrote:
Showing crits is definitely on my todo list ...

[CL37:DL51] 07:43
1 !Con found so far, 1 !Con bought, 1 Con chosen on level up, 1 Permanent Con drain (Who did that?). Ugh. Ugh. The RNG is dishing out some serious payback in retaliation for my attempt to diminish the importance of con relative to all other stat. And here I was just going for a "Con is 10x more important than any other stat" to "Con is 8x more important than any other stat". Sigh ...

Nether was nearly one shotting me, so I have to use a ring at this point. With my newly acquired Giant Strength, I can bump my hp up quite a bit (over 500 in fact, much better than the 450 I had a minute a go), but its still better to be safe.

BTW, has anybody noticed my other monster melee change? Not the drain charges one, but the other one? Well, I got hit by it big time in the DQII quest when one of the Iron Liches summoned something nasty. Yuk! For my art, I picked up +4 Str/Int and NxDi. I really need quite a bit more Con and would have prefered NtCa instead. Ah, well ...

On 5.10.2012 19:21 dzhang wrote:
You mean that Disenchant Dispels magic? Yeah, I noticed that quite early with Stickler. Sounds reasonable.

On 5.10.2012 22:49 chris wrote:
First stab at reporting criticals (Monks only).

Data is computing by sampling a large number of times so will change slightly each time you view. Criticals are reported as a multiplier (1.26x) and a bonus to damage (+2.20). The multiplier stacks with all other multipliers (in this case, 1.7x for my Fire gloves).

Is this comprehensible?

On 5.10.2012 23:16 dzhang wrote:
You lost me. I get that your normal expected damage is 23.09. For a critical, it increases to 23.09*1.26+2.02 = 31.11. The 29.09 presumably is before the +2.02 additive bonus. Where does 53.20 come from!?

On 5.10.2012 23:18 dzhang wrote:
Oh, duh. That's +2.02 +51 from STR and equipment. OK, I get it now.

On 5.10.2012 23:36 chris wrote:
Yeah, the left side is supposed to be explaining where the "One Strike" number came from, so I felt I ought to show the equipment/stat damage bonus someplace. Its not completely obvious right away, but I think it is OK (since I'm running out of screen real-estate).

On 6.10.2012 01:48 chris wrote:
[CL40:DL72] 09:48
After killing Tiamat with 25 !Boldness, I think a change needs to be made to the fear code. Rather than firing after every player action (on top of firing if the player damaged the monster), the fear aura will only apply if 1d200 < energy_use. So for most actions, fear will fire 1 in 2 and potions of boldness (which were rather worthless as Victor noted) should now be somewhat useful. Of course, they'll work best when "chugged".

On 6.10.2012 01:49 chris wrote:
Oh, the only reason I could kill Tiamat was passwall (of course) and even then, I had to spam double attack. But my boldness potions worked less than half the time, so even that was slow going.

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