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The Angband Ladder: Mitzli, Felpurr Rogue by Squeak

  [Halls of Mist 1.2.3 Character Dump]

 Name   Mitzli        Level        20/20           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp      18823     STR: (+0)  10   -2  +1    9
 Race   Felpurr       Max Exp      18823     MEM: (+0)  12   +1  +0   13
 Class  Rogue         Cur Depth       15     WIS: (+0)  10   +0  +0   10
 Title  Catburgler    Min Depth       11     DEX: (+3)  17   +1  +0   18
 Deity  None          Gold          5287     CON: (-1)   9   -1  +0    8
                                             PRE: (+0)  10   +1  +0   11
 Wounds Vigor & Wit   Infra    3 squares
 Hits     -13 / 153   Spells   8 squares

 Lore       0 /   1   Burden     81.9/84                Fighting       27 (+11)
 Reserves   2 /   2   Armor     [11,+22]                Shooting       29 (+14)
                      Blows       4/turn                Throwing       32 (+6)
                      Melee Damage   2d5                Magic Device       40%
                      Shots       1/turn                Saving Throw       54%
                      Thrown Damage   1*
                                                        Stealth      Excellent
 You come from a litter of five. Your mother was a      Perception         79%
 warrior, and you never knew your father. You have      Jumping            90%
 orange eyes, and calico fur.                           Alchemy            46%
                                                        Navigation         71%

  [Resists & Abilities]

  No  Blind:.....+........  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:.....+........       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:............+.   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:...+..........      Taint:..............
     No Cut:..............  Infra-vsn:....+.........    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:...........+..      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :6%  ............+.  Dises:10% ............+.  Nethr:5%  ............+.
  Elec :21% +...........+.  Light:8%  ............+.  Chaos:5%  ............+.
  Fire :10% ............+.  Dark :10% ............+.
  Cold :10% ............+.  Sound:10% ............+.
  Water:6%  ............+.  Shard:6%  ............+.
  Poisn:6%  ............+.  Nexus:5%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~(()] ]              \}=="~(()] ]              \}=="~(()] ]



  [Last Messages]

> Aello is unaffected!
> You have 17 Blue Powder vials of Confusing (c).
> Aello breathes lightning.
> You miss Aello.
> You have 16 Blue Powder vials of Confusing (c).
> Ouch.
> The Blue Powder vial of Confusing hits Aello.
> Aello is unaffected!
> You have 15 Blue Powder vials of Confusing (c).
> Aello claws you.
> You are struck by electricity!
> Aello breathes frost.
> You suffer a nasty internal wound!
> *** YOU SUFFER A NASTY INTERNAL WOUND! ***
> You die.


  [Character Equipment]

a) a Chain Whip of Shocking (+5, 2d5)
   It was dropped by a Guardian naga on dungeon level 13.
b) a Grippli Bow of Distance (+8, x4, 8)
   It was dropped by Mughash the kobold lord on dungeon level 14.
c) a Silver Ring of Strength (+1)
d) a Carnelian Ring of Perception (+3)
e) a Pewter Amulet of Infravision (+1)
f) a Yew Torch of Sight <2914>
g) Soft Leather Armor [4,+4]
h) a Fur Cloak [2,+3]
i) a Small Leather Shield [2,+0]
j) a Hard Leather Cap [1,+3]
k) (nothing)
l) a Pair of Hard Leather Boots of Slow Descent [2,+4]
   It was dropped by Golfimbul, the hill orc chief on dungeon level 12.


  [Character Inventory]

a) a Book of Mystic Lore [The Seven Steps to Transcendence]
   It was lying on the floor on dungeon level 15.
b) 4 Violet Mushrooms of Cure Disease
c) 15 Blue Powder vials of Confusing
d) 6 Light Blue Powder vials of Blinding Flash
e) 8 Silver Powder vials of Ghost-Dark
f) 19 Orange Powder vials of Poisoning
g) 13 White Powder vials of Burning
h) 10 Pink Powder vials of Freezing
i) 5 Violet Potions of Detect Invisible
j) 3 Cloudy Potions of Speed
k) 7 Orange Potions of Cure Serious Wounds {50% off}
l) 12 Scrolls titled "toxcomp povom" of Phase Door {90% off}
m) 2 Scrolls titled "upay umtab" of Teleportation
n) 2 Scrolls titled "pleban whon" of Holy Chant
o) a Tin-Plated Wand of Slow Monster (4 charges)
p) an Aluminum-Plated Wand of Lightning Bolts (5 charges)
q) a Cast Iron Wand of Wonder (16 charges)
r) a Beryl Ring of Resist Fire and Cold
s) 3 Cypress Torches of Thievery <5000> (+1)
t) 44 Arrows (+0, 1d5, +0) {@f1=g}
u) 2 Biter Arrows of Slay Myth (+1, 2d5, -4) {@f2=g}
   They were dropped by Ufthak of Cirith Ungol on dungeon level 11.


  [Home Inventory]

a) 2 Red Mushrooms of Cure Confusion
b) a Cast Iron Wand of Wonder (13 charges)
c) 4 Wooden Torches <2000>
d) 4 Enchanted Torches <3000> {25% off}
e) 3 Enchanted Torches <3000> {50% off}
f) a Mahogany Torch of Fearlessness <5000>
g) 2 Maple Torches of Memory <5000> (+2 mem)
h) 16 Arrows (+0, 1d5, +0) {@f1=g}


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 5 
Mughash the kobold lord              has been killed on level 14 
Wormtongue, agent of Saruman         has been killed on level 4 
Golfimbul, the hill orc chief        has been killed on level 12 
Ufthak of Cirith Ungol               has been killed on level 11 
Ulfast, son of Ulfang                has been killed on level 9 
Total: 6 uniques killed


  [Cheat Options]

Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)



Posted on 12.10.2012 03:01

Download this dump

15637. on the Ladder (of 18577)
45. on the Halls of Mist Ladder (of 59)
16. for this player (out of 17)

Comments

Jump to latest

On 12.10.2012 03:05 Squeak wrote:
Keep getting killed by those harpies.

On 12.10.2012 08:32 Arjen wrote:
They are deadly, even the groups of a Harpy Queen. I left the level when I found a big group at a low clvl.

On 12.10.2012 09:53 Mikko Lehtinen wrote:
Do you two think they should stay as they are, or should they be altered? I could make the groups a bit smaller.

On 12.10.2012 12:00 Scatha wrote:
I'm not sure why groups in general are quite so big. It seems like if I'm going to die to them I die to about the first quarter; otherwise it's a matter of tedium to take them all out.

They're a good source of experience, so I suppose their size probably actually makes the game easier, but I'm not sure that's a good reason to keep them.

(I got killed several times by the harpy uniques, but that's a different issue.)

On 12.10.2012 12:48 Mikko Lehtinen wrote:
Heh, I already made groups somewhat smaller in Mist, compared to EyAngband. Perhaps you are not used to Angband-style grinding. :) Group monsters are also rarer in Mist. But yea, I could make the groups even smaller.

In the case of harpies I believe a big flock is actually more dangerous than a medium-size flock because they are so alert and fast.

I find the harpy uniques deadly but fun.

On 12.10.2012 12:51 Mikko Lehtinen wrote:
I did it: the flags GRP_9, GRP_18, GRP_27 changed to GRP_6, GRP_12, GRP_18.

On 12.10.2012 12:59 Mikko Lehtinen wrote:
Ah, there was also a constant GROUP_SIZE_BASE. I reduced it from 9 to 6. Now all groups should be smaller.

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