The Angband Ladder: Glavin, Noldor Feanor no-class by locus

  [Sil 1.1.0 Character Dump]

 Name   Glavin        Age    3,034       Str   5 =  3  +1      +1
 Sex    Male          Height   6'5       Dex   9 =  5          +4
 Race   Noldor        Weight   158       Con   6 =  3  +2      +1
 House  Feanor                           Gra   3 =  2  +1

 Game Turn   31,679   Melee (+25,3d13)   Melee       25 = 20  +9  -5  +1
 Exp Pool     2,856   Bows  (+13,2d12)   Archery     13 =  3  +9      +1
 Total Exp   99,856   Armor [+27,7-20]   Evasion     27 = 22  +9  -4
 Burden       125.4                      Stealth     -3 =  0  +9  -4  -8
 Max Burden   248.7   Health     31:59   Perception  10 =  7  +3
 Depth           0'   Voice      59:69   Will        20 = 14  +3  +3
 Min Depth       0'   Song   Sharpness   Smithing     6 =  2  +3      +1
 Light Radius     8                      Song        15 = 10  +3  +2

 You are one of several children of a warrior from the house of Feanor.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> It has a gentle warmth, and a taste as of flowers.
> You recover from the poisoning.
> You feel very good.
> Your feel your power renew.
> You have 7 Clear Potions of Miruvor (e).
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> The Troll guard is no longer stunned. <2x>
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> You feel yourself slow down.
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
b) a Dragon-horn Longbow (+0,2d7) [-1] 5.2 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Bloodstone Ring of Protection [+0,1d2]
d) a Sapphire Ring of Frost
   It provides resistance to fire.  
e) an Obsidian Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Mithril Helm of Defiance [-1,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 78 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 33 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Russet Herbs of Sustenance
b) 9 Pale Herbs of Healing
c) 9 Dark Green Herbs of Restoration
d) 6 Fragments of Lembas
e) 7 Clear Potions of Miruvor
f) 9 Brown Potions of Healing
g) 5 Emerald Potions of Quickness
h) 4 Smoky Potions of Elemental Resistance
i) a Dark Blue Potion of Strength
j) 4 Yellow Potions of Dexterity
k) 4 Black Potions of Constitution
l) a Brass Trumpet of Blasting
m) an Ashen Staff of Revelations (0 charges)
n) a Bloodstone Ring of Protection [+0,1d2]
o) an Onyx Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
p) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
q) a Silver Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
r) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
s) The Leather Armour of Gorlim [+0,1d5]
   It causes you to panic in combat.  It cannot be harmed by the
   elements.  It grants you the ability: Exchange Places.  
t) a Cloak of Warmth [+2]
   It provides resistance to cold.  
u) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
v) a Mattock of Belegost (-4,5d2) <+3> 12.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Glavin of the Noldor
Entered Angband on 5 Nov 2012

    Turn     Depth    Note

     148     50 ft    (Weaponsmith)
     213     50 ft    Made a Glaive (-2,2d9) [+1]  5.9 lb
     244     50 ft    Made a Longbow (+0,1d9) [-1]  3.0 lb
     255     50 ft    Made 24 Arrows  2.4 lb
     511     50 ft    (Polearm Mastery)
   1,406    200 ft    Found The Leather Armour of Gorlim
   1,585    200 ft    (Dodging)
   1,585    200 ft    (Sprinting)
   2,008    150 ft    Slew Gorgol, the Butcher
   3,428    300 ft    (Zone of Control)
   4,343    350 ft    (Flanking)
   7,171    500 ft    (Lore-Keeper)
   7,171    500 ft    (Lore-Master)
   7,213    500 ft    Slew Uldor, the Accursed
   7,669    500 ft    Slew Gilim, the Giant of Eruman
   7,678    500 ft    (Power)
   7,776    500 ft    Found The Greatsword 'Calris'
   7,809    500 ft    (Stun)
   9,923    600 ft    Slew Nan, the Giant
   9,923    600 ft    Found The Greatsword 'Glend'
   9,923    600 ft    Found The Battle Axe 'Dramborleg'
  10,075    600 ft    (Hardiness)
  11,323    600 ft    (Constitution)
  12,328    650 ft    (Rauko-Bane)
  13,361    750 ft    (Critical Resistance)
  13,493    750 ft    Slew Umuiyan, the Doorkeeper
  15,368    800 ft    (Precision)
  15,714    750 ft    Found The Cloak of Maglor
  15,923    750 ft    (Charge)
  15,923    750 ft    (Knock Back)
  16,827    700 ft    Destroyed Belegwath, Balrog of Shadow
  17,733    750 ft    Found The Shortsword of Amrod
  18,204    800 ft    Slew Tevildo, Prince of Cats
  18,208    800 ft    Slew Oikeroi, Guard of Tevildo
  19,718    800 ft    Destroyed Turkano, Balrog of the Hosts
  20,107    800 ft    Found The Mail Corslet of Fingon
  20,186    800 ft    Found The Serpentine Ring of Barahir
  21,555    950 ft    Slew Dagorhir, the Elfbane
  21,995    900 ft    Found The Longsword 'Glamdring'
  22,022    900 ft    (Dexterity)
  24,555    950 ft    (Song of Slaying)
  24,555    950 ft    (Song of Sharpness)
  24,564    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  24,915    900 ft    Found The Long Corslet of Maedhros
  25,749    900 ft    Slew Draugluin, Sire of Werewolves
  25,749    900 ft    Found The Wolf-Hame of Draugluin
  25,928    900 ft    (Crowd Fighting)
  25,938    900 ft    (Keen Senses)
  29,659  1,000 ft    Entered Morgoth's throne room
  29,681  1,000 ft    (Strength)
  29,776  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  29,831  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,890    950 ft    Cut a Silmaril from Morgoth's crown
  29,895    950 ft    Cut a Silmaril from Morgoth's crown
  29,896    950 ft    Cut a Silmaril from Morgoth's crown
  31,603     Gates    Entered The Gates of Angband

  31,678     Gates    You escaped the Iron Hells on 09 November 2012.
  31,678     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 041368321]


Posted on 6.11.2012 19:08
Last updated on 9.11.2012 23:29

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326. on the Sil Ladder (of 2253)

Comments

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On 6.11.2012 19:08 locus wrote:
help what do I do

On 6.11.2012 22:16 HugoTheGreat2011 wrote:
Right away, I would use Glend as the main weapon. Get Critical Resistance and Stun. And I would up Melee and Evasion until either are 22 or higher to be safe at 800ft and beyond.

On 6.11.2012 22:18 HugoTheGreat2011 wrote:
Since you already have Stun, Knockback would be the ideal complement.

On 8.11.2012 15:17 Scatha wrote:
Nice going. What are you having problems with?

Calris is an amazing weapon, but obviously the accuracy penalty means that you need a high Melee to be reliable with it.

On 9.11.2012 23:29 locus wrote:
I wanted to carry the whole crown out but I needed potion of strength to even lift it. I broke my favorite sword trying to carve out the silmarils :(

On 10.11.2012 02:30 HugoTheGreat2011 wrote:
At least, you beat the game with all 3 Sils. :)

On 10.11.2012 02:31 HugoTheGreat2011 wrote:
And you have 25 Melee with Calris, which is pretty good.

On 10.11.2012 06:04 debo wrote:
Was it difficult to deal with the cold vulnerability?

Very well done!!

On 10.11.2012 06:08 locus wrote:
Well, I was using Glend as my primary weapon until I broke it trying to pry out a Silmaril. Afterwards I basically just dealt with the cold vulnerability by running like heck any time I saw something white.

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