The Angband Ladder: Zizzo XXV, Yeek Sorceror by <>

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Zizzo XXV              Age                 11       STR:      8       
 Sex   : Male                   Height              47       Int:     15     16
 Race  : Yeek Hermit            Weight              38       Wis:      5      6
 Class : Sorceror               Social Class         1       DEX:     10       
 Body  : Player                                              CON:     13       
 God   : Nobody                                              CHR:     10       
 + To Melee Hit         -11 Level             31    Max Hit Points        42   
 + To Melee Damage      -10 Experience     78664    Cur Hit Points        -1   
 + To Ranged Hit         -7 Max Exp        78664    Max SP (Mana)        309   
 + To Ranged Damage      13 Exp to Adv.   112500    Cur SP (Mana)        309   
   AC                  7+25 Gold           67949                               
// You have to understand -- for a Yeek Hermit Sorceror, this is near
// godlike... ;) :-}
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  1d4-10    
 Stealth     : Excellent    Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are the           
          black sheep of the family.  You have blue eyes, straight             
          black hair, and a fair complexion.  You have an annoying             
          habit of making strange "zizz" noises, hence your nickname.          

  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by an Acid hound on level 28 of Mirkwood.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You have ESP.
You are unlucky.
You are carrying a permanent light.
You are resistant to fire.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 31)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         39.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 36.600 [0.600]
	  . Sorcery                                     36.200 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Mimicry                                     01.000 [0.500]
// Fumblefingers quest reward.  Utterly useless, but my other choices were
// Weaponmastery, Archery and Trapping... :-/

 You saved 9 princesses.

 You have defeated 2881 enemies.


You may meet a Giant grey rat on level 14.
You are fated to meet a Fire hound on level 1.
You are fated to meet a Giant spider on level 3.
You are fated to meet a 2-headed hydra on level 33.
// I think the game was just mocking me here... :-/

  [Character Equipment]

a) a Mage Staff [Identify] (1d4) (+6,+7)
    It can be wielded two-handed.  It has a spell stored inside.  
d) The Long Bow 'Agduingil' (x3) (+10,+13) (+4 to speed)
// Got this the level before I died.  The +4 is to DEX, CON, CHA and speed.
// What is it they say?  Those whom the gods would destroy...? :-/
e) a Ring of Free Action
f) a Ring of Spell [Recall]
k) an Amulet of Spell [Noxious Cloud]
m) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by fire.
n) a Robe [2,+2]
o) (nothing)
p) (nothing)
s) a Dwarven Iron Helm [5,+8] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides 
    resistance to fire.  It allows you to sense the presence of trolls 
    and dragons.  
    It was given to you as a reward.
// Got this near the bottom of the Barrow Downs.  My STR was 5 then, so
// this was a huge chunk of my carrying capacity, but the CON bonus was
// just too tempting...
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)

  [Character Inventory]

a) a Book of Beginner Cantrips {@m1@b1@G1!d!k!v!s}
b) a Spellbook of Disarm {@m2@b2@g2!d!k!v!s}
c) The Shrunken Head of Nightmares
d) a Mushroom of Restoring
e) 4 Potions of Cure Critical Wounds
f) a Scroll of Phase Door {@r1!d!k!v!s}
g) a Rod Tip of Sleep Monster (25 Mana to cast)
h) 3 Rod Tips of Frost Bolts (35 Mana to cast)
i) a Wand of Dig[1|1] (6 charges) {@a4}
j) a Ring of Sound Resistance
k) a Cloak of Electricity [1,+10]
l) a Dagger (1d4) (+4,+4)
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) 28 Mithril Shots of Flame (3d4) (+10,+11)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Home Inventory - Bree ]

a) The Gem of Rage (heal 4d8 & wounds @3+d3)
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) a Ring of Invisibility {Smeagol BDw 3}
d) a Parchment - Adventurer's Guide to Middle-earth

  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) a Spellbook of Dig
c) a Spellbook of Fireflash
d) a Spellbook of Identify {@m2@b2@G2!d!k!v!s}
e) a Spellbook of Recall {75% off}
f) a Spellbook of Noxious Cloud {@m3@b3@G3!d!k!v!s}
g) 3 Potions of Healing
h) a Potion of Life
i) a Potion of Restore Mana
j) a Potion of Curing
k) a Ring of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
l) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Ring of Confusion Resistance
n) a Ring of Spell [Identify]
o) a Ring of Spell
p) an Amulet of Spell
q) an Amulet of Spell
r) an Amulet of Spell
s) an Amulet of Spell
t) an Amulet of Spell
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.

Posted on 22.4.2003 05:22

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8889. on the Ladder (of 15104)
1970. on the ToME Ladder (of 3054)
7. for this player (out of 8)


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On 22.4.2003 05:22 wrote:
This is kind of old (I'm currently up to Zizzo XXXIV), but it's my best run so far -- a mere five levels from the bottom of Mirkwood. Second highest ranking Yeek on the Ladder. [And no hydra-hunting or Potion of Detonations tricks, either; I earned every inch of this.] Ultimately got sloppy and let myself get into LOS of a pack of Acid hounds; two of them breathed on me in a single turn.

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