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The Angband Ladder: Crarenn, DeathMold Sorceror by <vrak@disastrous.info>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Crarenn                Age                 15       STR: 18/***       
 Sex   : Male                   Height              13       INT: 18/***       
 Race  : DeathMold LostSoul     Weight              51       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/150       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          54 Level             40    Max Hit Points       532   
 + To Melee Damage       35 Experience   3261115    Cur Hit Points       532   
 + To Ranged Hit         48 Max Exp      3261115    Max SP (Mana)        884   
 + To Ranged Damage       0 Exp to Adv.  3500000    Cur SP (Mana)        884   
   AC                44+183 Gold           48016                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4+140   
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, created by a kobold magician.              
          Since then you have given life to dozens of foul offspring.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF
 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently on level 98 of Halls of Mandos.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefghmnopuz{|@             
        Mul Mana  : +..............             
        Sust Str  : ...+...........             
        Sust Int  : ..+............             
        Sust Wis  : ..+............             
        Sust Dex  : ...+...........             
        Sust Con  : ...+...........             
        Sust Chr  : ..+............             
        Invisible : ........+......             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : +.++....++.....             
        Hold Life : ..++..........+             
        Imm Acid  : .......+**.....             
        Imm Elec  : ...*...+.......             
        Imm Fire  : .......+......*             
        Imm Cold  : ..*....+.......             
        Res Pois  : ...+...........             
        Res Fear  : ...............             
        Res Lite  : ...............             
        Res Dark  : .......+.......             
        Res Blind : ..+............             
        Res Conf  : ...............             
        Res Sound : .........+.....             
        Res Shard : ...............             
        Res Neth  : .......+.+....+             
        Res Nexus : ..............+             
        Res Chaos : .........+.....             
        Res Disen : ...+...+.......             
        Aura Fire : ..............+             
        WraithForm: ..............+             
        Levitate  : ...+...........             
        See Invis : +.++....+.....+             
        Digestion : ...+...........             
        Regen     : ...+...........             
        Activate  : ..++..++.......             
        Precogn.  : .....+.........             
        Fly       : ..............+             
        Orc.ESP   : .......+.+.....             
        Full ESP  : ..+............             
        Orc.ESP   : .......+.+.....             
        Full ESP  : ..+............             

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 30)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         29.630 [1.000]
	  . Magic-Device                                10.000 [1.000]
	  . Spell-power                                 44.400 [0.600]
	  . Sorcery                                     44.400 [0.700]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  22.000 [1.100]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved no princesses.

 You have defeated 979 enemies.


  [Character Equipment]

a) The Mage Staff 'Arissil' (1d4) (+12,+7)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 5.  It increases your mana capacity by 
    100%.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) (nothing)
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Ring of Speed (+8)
    It 
    increases your speed by 8.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Precognition
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 98 of Halls
    of Mandos.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you
    invisible.  It provides immunity to acid.  It provides immunity to
    paralysis.  It allows you to breathe underwater.  It allows you to
    climb mountains.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) (nothing)
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (1d2) (+16,+11) (+2)
    It grants
    you the power of stone to mud if it is being worn.  It increases your 
    ability to tunnel by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) 2 Tomes of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of the Impenetrable Earth
e) a Tome of the Everrunning Wave
f) 3 Tomes of Translocation
g) 2 Tomes of the Tree
h) a Fireproof Tome of Knowledge
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) a Tome of the Time
j) a Tome of Meta Spells
k) 2 Fireproof Tomes of the Mind
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Gem of Ice (charging) {Aquirement}
    It can be
    activated for acquirement.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Jester's Cap of Insanity {Summon Monster}
    It can be
    activated for summon monster.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) Tenser's Mechanical Magician {Mass Genocide@1000}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 97 of Halls of Mandos.
o) 3 Potions of Cure Insanity
p) 38 Potions of *Healing*
q) 15 Potions of Restore Mana
r) an Adamantite Rod of Home Summoning (200/200)
s) a Staff of Mana (5 charges)
t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of the Istari of Nothing (200/200)
b) a Ring of Speed (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) a Ring of Lordly Protection [+21]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison and disenchantment.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It 
    increases your intelligence, constitution, charisma and stealth by 5.  
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) a Mage Staff of Power (1d4) (+3,+9) (+12)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 12.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) a Mage Staff of Wizardry (1d4) (+5,-16)(80%) (+4)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it lying in a vault on level 97 of Halls of Mandos.



Posted on 22.4.2003 06:50
Last updated on 22.4.2003 23:41

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4962. on the Ladder (of 12684)
1322. on the ToME Ladder (of 2973)
Best for this player (out of 4)

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On 22.4.2003 23:41 vrak@disastrous.info wrote:
YAY! I found The Ring of Precognition! w00t!

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