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The Angband Ladder: Elelaw, DeathMold Swordmaster by <acockbur@gmail.com>

  [ToME 2.3.5 (ah, git) Character Sheet]

 Name  : Elelaw                 Age                 14       STR!     40       
 Sex   : Neuter                 Height              10       INT!     38       
 Race  : DeathMold LostSoul     Weight              51       WIS!     40       
 Class : Swordmaster            Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     12       
                                                                               
 + To Melee Hit         117 Level             47    Hit Points     1207/  1207 
 + To Melee Damage      118 Experience   7585159    Spell Points    216/   216 
 + To Ranged Hit         48 Max Exp      7585159    Sanity          874/   874 
 + To Ranged Damage      19 Exp to Adv.  8750000                               
   AC                33+142 Gold          403842    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Legendary[5] Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  16d4+1888 
 Stealth     : Legendary[25]Magic Device: Bad          Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in pebbles, created by a corrupted                     
          apprentice.  Since then you have given life to hundreds of           
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Vapour.
 You are currently on level 102 of Angband.
 You have defeated 1568 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefghmnopuz{|@             
        Add Str   : ..3.23.2.4...6.             
        Add Int   : ...523..2......             
        Add Wis   : ...523..2......             
        Add Dex   : .2..23.2..4....             
        Add Con   : .23.23...4.....             
        Add Chr   : ..3.23..2......             
        Add Stea. : ....2...2......             
        Add Sear. : ..3..........6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : ...523322...0..             
        Add Blows : ...5...........             
        Slay Anim.: ............+..             
        Slay Evil : ............+..             
        Slay Und. : +...........+..             
        Slay Demon: +...........+..             
        Slay Orc  : ............++.             
        Slay Troll: ............++.             
        Slay Giant: ............++.             
        Slay Drag.: +...........++.             
        Kill Drag.: ............+..             
        Poison Brd: ............+..             
        Acid Brand: ............++.             
        Elec Brand: +...........+..             
        Fire Brand: ............+..             
        Cold Brand: ............+..             
        Sust Str  : ...+.+.........             
        Sust Int  : ....+..........             
        Sust Wis  : ...++..........             
        Sust Dex  : .....+.........             
        Sust Con  : .....+.........             
        Sust Chr  : ....+..........             
        Invisible : ........+......             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .+.+++...++....             
        Hold Life : ....+++........             
        Imm Acid  : .......++*+..+.             
        Imm Elec  : +....*.+.......             
        Imm Fire  : .+*....++......             
        Imm Cold  : +...*..++......             
        Res Pois  : .....+.........             
        Res Fear  : .......+......+             
        Res Light : ......+........             
        Res Dark  : ......+......+.             
        Res Blind : ....+..........             
        Res Conf  : ......++++.....             
        Res Sound : .......+.+.....             
        Res Shard : .......+.......             
        Res Neth  : +..............             
        Res Nexus : ...............             
        Res Chaos : ......+.++.....             
        Res Disen : .....+.......+.             
        Aura Fire : +..............             
        Levitate  : .....+.........             
        Lite      : +..............             
        See Invis : ..+++++...+....             
        Digestion : +....+.........             
        Regen     : .....+.........             
        Xtra Might: .+.............             
        Activate  : +.+.+++.+.+..+.             
        Blessed   : +..............             
        Fly       : ..++...........             
        Sentient  : +..............             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Dragon.ESP: .+.............             
        TLord.ESP : ..+............             
        Good.ESP  : +..............             
        Full ESP  : ....+..........             

Skills (points left: 6)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.500 [0.600]
          . Antimagic                            50.000 [0.550]
 - Sneakiness                                    06.940 [0.900]
          . Stealth                              42.600 [0.400]
          . Disarming                            02.500 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  08.500 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:101051, L:33) (1d4) (+36,+20) {@w0}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It provides resistance to electricity, cold and nether.  It
    allows you to sense the presence of good beings.  It slows your
    metabolism.  It produces a fiery sheath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Halls of Mandos.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
e) The Ring of Flare (+3) {Flare}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring 'Tirith' (+5) {100% off}
    It increases your intelligence, wisdom, speed and attack speed by 5.  
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 88 of Mount
    Doom.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 87 of Halls of Mandos.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.


  [Character Inventory]

a) 21 Morphic Oils of Wolf {!k}
b) a Potion of *Healing* {!k}
c) 6 Potions of Enlightenment {!k}
d) 15 Scrolls of Word of Recall {!k}
e) 59 Scrolls of Identify {!k}
f) 13 Scrolls of *Identify* {100% off}
g) 15 Scrolls of Remove Curse {!k}
h) 33 Scrolls of Satisfy Hunger {!k}
i) 12 Scrolls of *Destruction* {!k}
j) 5 Scrolls of Genocide {!k}
k) a Scroll of Mass Genocide {!k}
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to dark.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) a Two-Handed Sword of Westernesse (3d6) (+13,+13) (+2) {Nazgul}
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying in a vault on level 50 of Cirith Ungol.
q) The Dark Sword 'Mormegil' (E:308117, L:38) (6d7) (+35,+21) [-20] (+5 to
speed) 
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    cold, shards, chaos and disenchantment.  It allows you to sense the
    presence of trolls and giants.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Halls of Mandos.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Morphic Oil of Vapour
b) a Morphic Oil of Spider
c) a Morphic Oil of Mumak
d) a Morphic Oil of Serpent
e) a Potion of Healing
f) a Potion of Life {!k}
g) The Ring of Tilwil (+7) {100% off}
    It increases your intelligence, dexterity, charisma and speed by 7.  
    It sustains your constitution.  It provides resistance to dark, 
    confusion, shards and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Halls of Mandos.
i) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 62 of Dol Guldur.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Dol Guldur.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 45 of Halls of Mandos.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.


  [Home Inventory - Lothlorien ]

a) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of Dol
    Guldur.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 19.12.2012 01:43

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5726. on the Ladder (of 17605)
1121. on the ToME Ladder (of 3105)
106. for this player (out of 129)

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