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The Angband Ladder: Alex, High-Elf Mage by <powera@iastate.edu>

  [Angband 3.0.3 Character Dump]

 Name   Alex                                     Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  -5  +4 18/100
 Race   High-Elf          Height     80   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    171   WIS:  18/76  -1  +0  +2  18/86
 Title  Warlock           Status     54   DEX:  18/97  +3  +1  +0 18/137
 HP     -1/563            Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     133/276           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           36       Armor     [44,+65]     Saving Throw     Heroic
 Cur Exp    1162864       Fight    (+20,+14)     Stealth          Superb
 Max Exp    1236146       Melee    (+26,+22)     Fighting         Heroic
 Adv Exp    1265000       Shoot    (+32,+15)     Shooting         Heroic
                          Blows       6/turn     Disarming        Superb
 Gold        541156       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   158.0 lbs       Infra        70 ft     Searching          Fair

 You are one of several children of a Vanyarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> It breathes nether.
> The Crystal drake resists somewhat.
> You feel your life draining away!
> *** LOW HITPOINT WARNING! ***
> The Crystal drake disappears!
> You have no wand to aim.
> The Nether hound disappears!
> Waldern, King of Water shrugs off the attack.
> It breathes nether.
> You feel your life draining away!
> *** LOW HITPOINT WARNING! ***
> It breathes nether.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The Short Sword 'Gilettar' (1d7) (+6,+8) (+2) {Ground 1900}
   It increases your attack speed by 2.  It slays animals.  It is branded
   with poison.  It slows your metabolism and speeds your regeneration.  
   It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {Ground 1600}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Jasper Ring of Constitution (+5) {BM, 40% off}
   It increases your constitution by 5.  It sustains your constitution.  
d) a Marble Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
e) a Brass Amulet of Infravision (+3)
   It increases your infravision by 3.  
f) The Phial of Galadriel {Rogrog 2000'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Law Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+8] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to poison.  It
   cannot be harmed by the elements.  
i) a Large Metal Shield of Elvenkind [5,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {ghoul 2150'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Mim 1600'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stability [2,-2]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 25% off}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 10% }
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 75% off}
e) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v BM}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!d!k!v Death Quas}
   It cannot be harmed by the elements.  
g) 2 Light Blue Mushrooms of Restoring
h) 28 Oily Yellow Potions of Cure Critical Wounds {@q3, 50% off}
i) 6 Smoky Potions of Restore Life Levels {@q7!*}
j) a Scroll titled "gangar tiri" of *Identify*
k) 3 Scrolls titled "miknes ornta" of Protection from Evil {!*!d!k!v}
l) an Iron Rod of Teleport Other (charging)
m) 16 Arrows of Venom (1d4) (+5,+6) {=g}
   It is branded with poison.  
n) 6 Arrows of Flame (1d4) (+6,+5) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
o) 17 Arrows of Frost (1d4) (+5,+5) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
p) 27 Arrows of Venom (1d4) (+3,+3) {=g}
   It is branded with poison.  
q) 23 Arrows of Flame (1d4) (+3,+3) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
r) 21 Arrows of Flame (1d4) (+2,+2) {=g}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 22 Black Potions of Healing {@q4!d!k!v!*}
c) a Shimmering Potion of *Healing* {@q5!*!*!d!k!v!*}
d) a Red Speckled Potion of Life {!*!*!*!*}
e) 11 Metallic Green Potions of Restore Mana {@q8!*}
f) 4 Smoky Potions of Restore Life Levels {@q7!*}
g) 12 Scrolls titled "gangar tiri" of *Identify* {40% off}
h) 10 Scrolls titled "miknes ornta" of Protection from Evil {!*!d!k!v}
i) a Birch Staff of Earthquakes (7 charges)
j) Pseudo-Dragon Scale Mail (-2) [30,+11] {Ground, 1300'}
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
k) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Ground 2150}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Dagger 'Dethanc' (1d4) (+4,+6) {Mim 1600'}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {Uvatha 2400}
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Ground 1750'}
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire
    and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {Mim 1600'}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) a Katana (Holy Avenger) (3d4) (+10,+13) [+4] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your charisma.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
r) The Bastard Sword 'Calris' (5d4) (+5,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and it is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
t) a Spear (Holy Avenger) (1d6) (+10,+11) [+4] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
u) a Glaive (Defender) (2d6) (+10,+17) [+1] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Lead-Filled Mace of Westernesse (3d4) (+10,+10) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
w) 99 Arrows of Venom (1d4) (+3,+3) {=g}
   It is branded with poison.  
x) 40 Arrows of Venom (1d4) (+3,+3) {=g}
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.4.2003 09:37
Last updated on 28.4.2003 20:24

Download this dump

6896. on the Ladder (of 15316)
2549. on the Angband Ladder (of 4748)
4. for this player (out of 4)

Comments

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On 25.4.2003 09:37 powera@iastate.edu wrote:
I'm at around 1000'. No artifacts of any kind found yet, and nothing with RBase at an affordable price at the time. Hopefully my luck will change very soon. I did find a Potion of Intelligence on the ground at 700' and bought 2 more and the +3 ring at the black market, so spell fail rates aren't bad, 2% for everything up to and including Frost Ball, 18% for Teleport Other, 29% for Haste, 32% for Fire Ball.

On 25.4.2003 11:32 powera@iastate.edu wrote:
Things have taken a turn for a better since this dump. I got the artifact morningstar Firebird, occupying one of my home spaces, and now just cleared out a vault, yielding several ego-weapons and a large metal shield of Elvenkind [5,+16] (+3 to stealth). I can now get rid of some of this armor I have for the resistances and go more for AC, which is 64 currently.

On 26.4.2003 04:25 powera@iastate.edu wrote:
Still no Phial, but I've been able to buy a few stat potions at the Black Market, and found ANOTHER potion of intelligence on the ground, this time at 950'. Found Tenser's at 1050', but it only has 2 spells I can use, and neither is useful in combat. I'm at 1250' right now, and waiting for some more acid-proof armor so I can get an AC over 75 before going deeper. I'd also like some good body armor, there hasn't been anything good for it's weight in a while.

On 27.4.2003 03:25 powera@iastate.edu wrote:
My luck with artifacts has just gotten a bit better. I found psuedo-dragon scale mail a while back, but only Mormegil (-10 to speed, etc.) as an artifact. On the past level, Mim Betrayer of Turin dropped Anguirel (don't like aggravate though), Dethanc (OK), and Cambeleg (with Free Action). I also found Amrod (+2 to STR and CON) on the ground. No Phial yet, but I can still hope.

On 27.4.2003 10:49 powera@iastate.edu wrote:
More uniques killed (38 total), and more artifacts found, Calris and Gilettar, which is my current weapon. I also found the Phial FINALLY, at 2000', on Rogrog the Stone Troll. I may have to start to sell/dispose of some of the ego weapons/artifacts at home that I won't use.

On 28.4.2003 20:24 powera@iastate.edu wrote:
None of the Nether Hounds that killed me were on screen, though I knew they were loose on the level. I didn't realize I had phased near where they were.

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