The Angband Ladder: Mr. Hugo 2013, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.1.1 Character Dump]

 Name   Mr. Hugo 2013 Age    4,643       Str   3
 Sex    Male          Height   7'1       Dex   4
 Race   Noldor        Weight   171       Con   8 =  4  +1      +3
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   10,402   Melee (+18,3d10)   Melee       18 = 14  +4  -1  +1
 Exp Pool     1,038   Bows   (+6,1d10)   Archery      6 =  0  +4  +1  +1
 Total Exp   36,138   Armor [+16,5-14]   Evasion     16 = 13  +4  -1
 Burden       104.1                      Stealth      1 =  0  +4  -3
 Max Burden   172.8   Health     -1:85   Perception   3 =  0  +3
 Depth         600'   Voice      34:34   Will        13 =  9  +3      +1
 Min Depth     450'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 You are one of several children of an archer from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair

  [Last Messages]

> Low hitpoint warning!
> Your vision quickly clears.
> You have been given a cut.
> It bites you...
> It bites you...
> It bites you!
> You have been further poisoned.
> You feel more resilient.
> You have 3 Brilliant Blue Potions of Constitution (g).
> *** LOW HITPOINT WARNING! *** <2x>
> It bites you.
> You die.


    # #  
  R  #M H


a) a Greatsword of Gondolin (-1,3d5) [+1] 8.1 lb
   It slays orcs and trolls.  It requires both hands to wield it
b) a Shortbow (+1,1d8) 1.3 lb
   It can shoot arrows 15 squares (with your current strength).
c) a Golden Ring of Evasion [+1]
d) a Bronze Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Ruby Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
f) a Brass Lantern (with 6400 turns of light)
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Mithril Helm of True Sight [-1,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) a Set of Gloves
l) a Pair of Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) (nothing)
n) 44 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


a) 2 Wrinkled Herbs of Rage
b) a Pale Herb of Restoration
c) a Fragment of Lembas
d) a Black Potion of Slow Poison
e) 4 Milky White Potions of Quickness
f) 3 Crimson Potions of Dexterity
g) 3 Brilliant Blue Potions of Constitution
h) a Cloudy Potion of Grace
i) a Twisted Staff of Freedom (4 charges)
j) a Beech Staff of Majesty (7 charges)
k) a Willow Staff of Warding (2 charges)
l) an Adamant Ring of Sustenance
   It reduces your need for food.  
m) a Golden Ring of Evasion [+1]
n) a Beryl Ring of Warmth
   It provides resistance to cold.  
o) an Emerald Ring of Hunger
   It increases your hunger.  
p) a Brass Lantern (with 6470 turns of light)
q) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
r) a Mithril Helm of Clarity [-1,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
s) a Bastard Sword of Fury (-2,3d4) [+1] 3.3 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  It does extra damage when wielded with
   both hands.  
t) a Greatsword (Defender) (-2,3d5) [+2] 7.3 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
u) a Battle Axe of Nargothrond (-2,3d4) 5.6 lb
   It slays dragons and raukar.  It does extra damage when
   wielded with both hands.  
v) a Battle Axe (-3,3d5) 4.9 lb
   It does extra damage when wielded with both hands.  


Mr. Hugo 2013 of the Noldor
Entered Angband on 6 Jan 2013

    Turn     Depth    Note

       3     50 ft    (Dodging)
     441    200 ft    (Sprinting)
   2,163    300 ft    Fell through a false floor.
   3,136    450 ft    (Crowd Fighting)
   3,468    400 ft    (Charge)
   3,468    400 ft    (Momentum)
   4,277    400 ft    Found The Mail Corslet of Fingon
   4,277    400 ft    Yahoo! Found Fingon in a vault at 400ft
   4,573    450 ft    Found this Mithril Helm [-1,1d3] {special}, on ground, 
                      3.2 lb, 450ft 
   4,783    450 ft    (Inner Light)
   4,783    450 ft    (Flanking)
   7,176    450 ft    Encountered Uldor, the Accursed
   7,188    450 ft    Slew Uldor, the Accursed
   7,364    500 ft    (Hardiness)
   7,580    500 ft    Encountered Othrod, the Orc Lord
   7,719    500 ft    Slew Othrod, the Orc Lord
   7,728    500 ft    (Power)
   7,981    500 ft    ...So, that Mithril Helm [-1,1d3] {special} was for 
                      True Sight 
   9,493    600 ft    (Critical Resistance)
   9,771    650 ft    Encountered Delthaur, Balrog of Terror
  10,222    600 ft    Encountered Duruin, Least of the Balrogs
  10,289    600 ft    (Curse Breaking)
  10,289    600 ft    I had enough of 'enraged' monsters

  10,402    600 ft    Slain by a Shadow spider.
  10,402    600 ft    Died on 06 January 2013.

  ['Score' 012089598]

Posted on 6.1.2013 21:42
Last updated on 7.1.2013 04:03

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1377. on the Sil Ladder (of 2160)

Related screenshot:
Othrond putting up his dukes...


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On 6.1.2013 21:42 HugoTheGreat2011 wrote:
One of my more interesting Melee characters to get the Charge+Momentum combo going. I found Fingon in a vault at 400ft. Was using a Greatsword (Defender) for a while until I encountered and I got stuck with this Bastard Sword of Fury with a 3d4 dice. I was on the verge of getting Curse Breaking (and did not get it)... But then, I realized this 'Bastard' dishes out a hell lot of damage in the 30s, not to mention the Whirlwind+Charge+Momentum in effect. That said, I'll just wait for the next Staff of Sanctity to show up, whenever the RNG thinks so. If it gets too hectic, I'll get the Curse Breaking later on.

Time for a break.

As an intermission, here's a screenshot of Othrond putting up his dukes...

On 6.1.2013 21:49 HugoTheGreat2011 wrote:
Note to self:
1) Figure what these un-IDed rings do.
2) Get a Staff of Sanctity
3) Get Critical Resistance by 600ft or so

Questions for anyone reading this:

A) What should I toss out from my inventory?

B) Between POWER and FINESSE, which one is more effective for Charge+Momentum? I would hate to throw away my Greatswords... :(

On 6.1.2013 22:40 HallucinationMushroom wrote:
You could always try to get Othrond to disarm you if he's not dead yet... but good luck with the '3' in Str.

Hmmm... I'd get rid of the -1, 1d3 armor, the 0,1d2 helm and the defender greatsword. I have a hard time swallowing a weapon that deals less damage in favor of survivability. If I were a borg, I would worship damage. (Those always die, by the way, at least when I watch them). I understand though that evasion is more a premium when you are shieldless.

I always choose power. I think in terms of raw damage much better than any expected criticals... and don't you tend to use heavy stuff? You won't be criticaling (is that a word?) a whole lot with big honking stuff anyway, but the bastard sword is relatively light I guess. Tree-wise, you've already bought charge, which leads you to the point-o-str, while investing in power now doesn't really lead anywhere new. Finesse would at least open up the throne-room-useful rapid attack or two-weapon fighting should you want those later. See, I'm no help. I would still buy power.

On 7.1.2013 04:03 HugoTheGreat2011 wrote:
Had to get Curse Breaking. And then, this happened...Got surrounded by two Shadow Spiders that I couldn't see, and forgot to consider swapping on the Helm of Brilliance...Ugh.

On 7.1.2013 04:04 HugoTheGreat2011 wrote:
To top it off, there were FOUR sources of darkness:
2 Shadow Spiders
1 Balrog (Delthaur)
1 Creeping Horror

This is like fighting Gwathraukar once again.

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