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The Angband Ladder: Beleithim, Noldor Feanor no-class by magikmw

  [Sil 1.1.1 Character Dump]

 Name   Beleithim     Age    1,304       Str   2 =  2  +1  -1
 Sex    Female        Height    6'       Dex   6 =  5          +1
 Race   Noldor        Weight   168       Con   4
 House  Feanor                           Gra   3

 Game Turn   20,088   Melee  (+20,2d8)   Melee       20 = 14  +6  -1  +1
 Exp Pool     2,531   Bows    (+6,2d7)   Archery      6 =  0  +6  -1  +1
 Total Exp   52,331   Armor [+21,6-15]   Evasion     21 = 13  +6  +2
 Burden        99.0                      Stealth     19 = 12  +6  +1
 Max Burden   144.0   Health     -6:41   Perception  13 =  8  +3  +2
 Depth         800'   Voice      34:34   Will         5 =  2  +3
 Min Depth     750'                      Smithing     4 =  0  +3      +1
 Light Radius     4                      Song         3 =  0  +3

 You are one of several children of a prince from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You are enveloped in flames!
> You feel much better.
> You have 2 Milky White Potions of Healing (c).
> The Ururauko hits you!
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have a Milky White Potion of Healing (c).
> The Ururauko hits you.
> You are enveloped in flames!
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

  .  #   
   .   # 
   #R####
   #.@!.#
  ####|!#
     ####
   #   # 


  [Equipment]

a) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
b) a Longbow of Radiance (+0,2d5) [-1] 3.5 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Golden Ring of Evasion [+1]
d) an Emerald Ring of Perception <+2>
   It improves your perception by 2.  
e) a Ruby Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 4850 turns of light)
g) Leather Armour [-1,1d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Helm of Brilliance [+0,1d2]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 64 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 52 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Mottled Herbs of Sustenance
b) 2 Grey Potions of Clarity
c) a Milky White Potion of Healing
d) 3 Green Potions of True Sight
e) 6 Crimson Potions of Slow Poison
f) 7 Brown Potions of Quickness
g) 6 Shimmering Potions of Elemental Resistance
h) 7 Violet Potions of Strength
i) 3 Dark Blue Potions of Dexterity
j) 6 Sky Blue Potions of Constitution
k) 2 Cloudy Potions of Grace
l) a Golden Staff of Light (6 charges)
m) a Willow Staff of Treasures (3 charges)
n) a Rosewood Staff of Foes (2 charges)
o) a Yew Staff of Recharging (8 charges)
p) a Pearl Ring of Venom's End
   It provides resistance to poison.  
q) a Bronze Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
r) The Amulet of Tinfang Gelion <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Woven Themes.  
s) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (10 squares).  It cannot be harmed by the
   elements.  
t) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (9 squares).  It cannot be
   harmed by the elements.  
u) a Curved Sword of Doriath (-1,2d5) [+1] 3.4 lb
   It slays wolves and spiders.  
v) a Shovel (-3,2d2) <+1> 6.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 18 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Notes]

Beleithim of the Noldor
Entered Angband on 16 Jan 2013

    Turn     Depth    Note

       2     50 ft    (Finesse)
       2     50 ft    (Disguise)
     553    100 ft    Curved Sword of wolfkilling, useful at this point
     990    100 ft    Cloak of Protection 1.3lb, death must be around the 
                      corner 
   1,073    100 ft    Gloves of archery +2
   1,142    150 ft    Gauntlets of Swordplay [Parry]
   2,103    200 ft    Encountered Gorgol, the Butcher
   2,167    200 ft    Slew Gorgol, the Butcher
   4,946    350 ft    Still no bow after finding those gloves of archery on 
                      50ft 
   6,190    350 ft    (Lore-Keeper)
   7,879    400 ft    A bow! Finally.
   8,285    400 ft    (Lore-Master)
   8,285    400 ft    Found The Kite Shield of Hador (from 200 ft)
   8,538    400 ft    close call with barrow wights... should add some 
                      strenght 
   8,538    400 ft    Will. I ment Will.
   8,624    400 ft    Found The Dagger 'Angrist'
   8,638    400 ft    nice!
   9,482    450 ft    (Vanish)
   9,482    450 ft    After a close call with a giant I've decided it's time 
                      for Vanish :o 
   9,615    450 ft    (Dodging)
  10,173    450 ft    (Sprinting)
  11,563    500 ft    Boots of Softest Read +3, sweet
  12,083    500 ft    Encountered Uldor, the Accursed
  12,319    500 ft    Slew Uldor, the Accursed
  12,329    500 ft    He dropped nothing and I burned a decent amount of 
                      consumables. Eh. 
  12,629    500 ft    Amazingly I didn't even notice I still don't have a 
                      body armour. 
  12,629    500 ft    Just found my first leather 1d4... pft
  12,920    500 ft    Encountered Gilim, the Giant of Eruman
  13,397    500 ft    (Dexterity)
  13,893    550 ft    (Assassination)
  14,779    550 ft    Slew Gilim, the Giant of Eruman
  14,791    550 ft    Dropped nothing interesting, again :(
  14,908    550 ft    (Keen Senses)
  16,524    650 ft    (Follow-Through)
  16,552    650 ft    Oathwraiths? Kill you with hunger :o
  17,254    700 ft    +20 evasion... I'm pushing it?
  17,677    700 ft    (Momentum)
  18,026    700 ft    (Parry)
  18,690    750 ft    (Riposte)
  18,834    750 ft    Found The Dagger of Azaghal
  18,925    750 ft    Encountered Umuiyan, the Doorkeeper
  18,938    750 ft    Found The Amulet of Tinfang Gelion
  18,965    750 ft    Another close call...
  19,527    800 ft    (Cruel Blow)
  19,548    800 ft    Found The Longsword 'Narsil'
  19,839    800 ft    Encountered Turkano, Balrog of the Hosts

  20,088    800 ft    Slain by an Ururauko.
  20,088    800 ft    Died on 17 January 2013.




  ['Score' 016079912]


Posted on 17.1.2013 04:26

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1015. on the Sil Ladder (of 2160)

Comments

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On 17.1.2013 04:26 magikmw wrote:
My best run so far. Death came unexpected - this guy must have heard me fight the fire drake just before, came in and constantly slushed my HP by half. When I dediced to strike, he just did that again. One hit would have killed him. Otherwise very happy with this run :]

On 18.1.2013 05:39 HugoTheGreat2011 wrote:
Ururaukar hit REALLY hard, but are very brittle at the same time. High evasion over 22 helps with Dodging.

On 18.1.2013 16:27 magikmw wrote:
I've noticed! I killed a couple of those with one hits 'from the shadows' before, but never fought one face to face. Turns out it's a bad idea. As he blocked the doors there wasn't much I could have done about him. Being about half HP after killing the drake I could just stall with potions or pray for a lucky hit. I did both and missed :p

On 20.1.2013 15:26 Thraalbeast wrote:
This is where you want to chug two potions in one round - just heal is evidently not effective enough but both !con and !heal would probably be enough. So it's a question of do I survive first quaffing !quickness, then !heal and !con or do I go CON first or maybe heal and hope for a miss and then ... ?

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