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The Angband Ladder: clouded, Mindflayer Mage by clouded

  [PosChengband 1.0.1 Character Dump]

 Name       : clouded                      ========== Stats ==========
 Sex        : Female                             STR  :        12
 Personality: Shrewd                             INT  :     18/93
 Race       : Mindflayer                         WIS  :        14
 Subrace    : None                               DEX  :        13
 Class      : Mage                               CON  :        11
 Realm      : Sorcery, Chaos                     Chr  :         5

 Level      :       21                           HP   :  -360/140
 Cur Exp    :    11491                           SP   :   105/118
 Max Exp    :    11491                           AC   :        40
 Adv Exp    :    13260                           Speed:        +0

                                           ========== Skills =========
 Gold       :    19232                     Melee      : Poor
 Kills      :      847                     Ranged     : Poor
 Uniques    :       15                     SavingThrow: Superb
 Artifacts  :        0                     Stealth    : Excellent
                                           Perception : Excellent
 Game Day   :        9                     Searching  : Fair
 Game Time  :    22:15                     Disarming  : Excellent
 Play Time  :    04:29                     Device     : Heroic

============================= Character Equipment =============================

a) a Whip (1d6) (+2,+3)
b) a Small Metal Shield [5,+3]
c) a Sling (x2) (+4,+3)
d) a Ring of Resist Cold
e) a Ring of Flames [+8]
g) a Brass Lantern (with 12063 turns of light)
h) a Robe [2,+0]
i) an Elven Cloak [4,+8] (+2 to stealth)
j) a Hard Leather Cap [2,+1]
l) a Pair of Hard Leather Boots [3,+4]


              \)}== ~((] ]                              \)}== ~((] ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .............   0%           Speed      : .............
 Elec       : .............   0%           Free Act   : .............
 Fire       : ....+........  50%           See Invis  : ............+
 Cold       : ...+.........  50%           Warning    : .............
 Poison     : .............   0%           SlowDigest : .............
 Light      : .............   0%           Regenerate : .............
 Dark       : .............   0%           Levitation : .............
 Confusion  : .............   0%           Perm Lite  : .............
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .............
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : ............+
 Chaos      : .............   0%           Sust Wis   : ............+
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............

              \)}== ~((] ]                              \)}== ~((] ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .............  40'
 Quake      : .............                Stealth    : ........+....
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

              \)}== ~((] ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .............  18/01 -2 -3 -2  0     12
        INT : ............s  18/13  3  3  2  0  18/93
        WIS : ............s     12  2  0  0  0     14
        DEX : .............     12  0  0  1  0     13
        CON : .............     15 -1 -2 -1  0     11
        Chr : .............     11 -1 -2 -1  0      7       5

==================================== Melee ====================================

 Hand #1: a Whip (1d6) (+2,+3)                              Accuracy
 Weight : 3.0 lbs                                            AC Hit
 To Hit : 2 + -19 = -17                                      25 161%
 To Dam : 3 + 0 = 3                                          50 230%
 Blows  : 1                                                  75 300%
 Damage                                                     100 369%
 Crits  : 1.00x + 0.06                                      125 435%
 Normal : 6 (4-9) [1.00x]                                   150 504%
                                                            175 574%
                                                            200 643%


=================================== Shooting ==================================

 Shooting: a Sling (x2) (+4,+3)
 Range   : 160'
 Shots   : 1.25
 Mult    : 2.00x
 To Hit  : 4 + 0 = 4
 To Dam  : 3 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mind Blast             5    3   3% dam 7d3
Eat Magic             25    1 100% 

==================================== Spells ===================================

Realm: Sorcery

     [Beginner's Handbook]   Profic Lv   SP Fail Effect
  a) Detect Monsters           [Sk]  1    2   3% rad 30
  b) Phase Door                [Be]  1    3   3% range 10
  c) Detect Doors and Traps    [Sk]  3    4   3% rad 30
  d) Light Area                [Un]  3    5   3% unknown
  e) Confuse Monster           [Un]  4    6   3% power 31
  f) Teleport                  [Un]  5    8   3% range 105
  g) Sleep Monster             [Un]  6    8   3% unknown
  h) Recharging                [Un]  7   11  12% power 84

     [Master Sorcerer's Hand Profic Lv   SP Fail Effect
  a) Magic Mapping             [Be]  9    9  18% rad 30
  b) Identify                  [Sk] 10    8  21% 
  c) Slow Monster              [Un] 11   12  24% unknown
  d) Mass Sleep                [Un] 13   12   5% unknown
  e) Teleport Away             [Un] 18   19  30% power 42
  f) Haste Self                [Un] 22   19  42% unknown
  g) Detection True            [Un] 28   32  70% unknown
  h) Identify True             [Un] 33   48  90% unknown

Realm: Chaos

     [Sign of Chaos]         Profic Lv   SP Fail Effect
  a) Magic Missile            ![Ex]  1    1   2% dam 7d4
  b) Trap / Door Destruction   [Un]  1    3   3% rad 1
  c) Flash of Light            [Sk]  2    3   3% dam 2d10
  d) Touch of Confusion        [Un]  5    8   3% unknown
  e) Mana Burst               ![Ex]  9    6   2% dam 3d5+31
  f) Fire Bolt                 [Be] 13   11   5% dam 12d8
  g) Fist of Force             [Be] 14   11   8% dam 12d8
  h) Teleport Self             [Un] 15   15   3% unknown


================================ Last Messages ================================

> The Rock mole dies.
> The Cave spider dies. <x2>
> It dies.
> You behold the dreadful visage of Hastur the Unspeakable!
> You are confused!
> You sense the presence of monsters!
> You feel less confused now.
> The Rat-thing is ticked off!
> The Rat-thing cries out feebly.
> The Rat-thing flees in terror!
> The Rat-thing dies.
> You are surrounded by a white light. <x3>
> A line of blue shimmering light appears.
> You are surrounded by a white light. <x2>
> You sense the presence of monsters!
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> A line of blue shimmering light appears.
> The Weir is unharmed.
> The Weir howls in pain.
> The Weir flees in terror!
> The Weir is scared stiff!
> The Weir dies.
> You sense the presence of monsters!
> Hastur the Unspeakable breathes darkness.
> You are blind!
> You feel scared.
> You feel very insecure.
> You die.
> Goodbye, clouded!


=================================== Dungeons ==================================

 Angband         : level  12
 Camelot         : level  12
 Orc cave        : level  17


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 16
  Nar, the Dwarf                           (Dungeon level:  12) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 19


 Arena:  1 Victory


============================== Defeated Monsters ==============================

You have defeated 847 enemies including 15 unique monsters in total.

< Unique monsters top 15 >
  Nar, the Dwarf                           (level  17)
  Boldor, King of the Yeeks                (level  13)
  Golfimbul, the Hill Orc Chief            (level  12)
  Grishnakh, the Hill Orc                  (level  10)
  Hobbes the Tiger                         (level  10)
  The Borshin                              (level  10)
  Brodda, the Easterling                   (level   9)
  Bloodfang the Wolf                       (level   9)
  Lagduf, the Snaga                        (level   8)
  Smeagol                                  (level   3)
  Freesia                                  (level   2)
  Fang, Farmer Maggot's dog                (level   2)
  Wolf, Farmer Maggot's dog                (level   2)
  Grip, Farmer Maggot's dog                (level   2)
  Noborta Kesyta, the Yeek President       (level   0)


=================================== Virtues ===================================

Your alighnment : Evil

You are somewhat virtuous in Knowledge.
You are neutral to Mysticism.
You have strayed from the path of Enlightenment.
You are somewhat virtuous in Sacrifice.
You are somewhat virtuous in Chance.
You have strayed from the path of Valour.
You have strayed from the path of Patience.
You are an arch-enemy of Honour.


============================= Character Inventory =============================

a) a Sorcery Spellbook [Beginner's Handbook] {@ma!k}
b) a Sorcery Spellbook [Master Sorcerer's Handbook] {@mb!k}
c) a Chaos Spellbook [Sign of Chaos] {@me!k}
d) 13 Pieces of Elvish Waybread
e) 6 Flasks of oil
f) 2 Potions of Speed {!k!q}
g) 18 Potions of Cure Light Wounds
h) 7 Potions of Cure Critical Wounds
i) 5 Scrolls of Phase Door
j) 3 Scrolls of Teleportation
k) 5 Scrolls of Word of Recall
l) 2 Rods of Light
m) a Rod of Lightning Bolts
n) a Rod of Fire Balls {!s!d!k}
o) 3 Wands of Light (11 charges)
p) a Wand of Stinking Cloud (14 charges)
q) a Wand of Magic Missile (12 charges)
r) 3 Wands of Frost Bolts (22 charges)
s) a Staff of Perception (16 charges)
t) a Flail of Shocking (2d6) (+6,+3)


================================ Home Inventory ===============================

 ( page 1 )
a) a Chaos Spellbook [Chaos Mastery] {@mf!k}
b) 5 Potions of Detect Invisible
c) a Potion of Curing
d) 7 Scrolls of Word of Recall
e) a Ring of Levitation and Power Throwing
f) a Ring of Resist Fire
g) Black Dragon Scale Mail (-2) [40,+17]
h) Red Dragon Scale Mail (-2) [40,+15]
i) a Spear (1d6) (+4,+4) {Lagduf}
j) a Lucerne Hammer (Trump) (2d5) (+8,+5) (+1 to searching)



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "09ada1a61900d3b3ec"]


Posted on 17.1.2013 20:23

Download this dump

14932. on the Ladder (of 17991)
1771. on the PosChengband Ladder (of 2379)
223. for this player (out of 227)

Comments

Jump to latest

On 17.1.2013 20:23 clouded wrote:
Well that was unexpected. Didn't realise that guy was super OOD.

Any trick to the sewer quest by the way? I thought I had killed everything, nothing showed on my detection but I failed the quest, perhaps I missed one of those sneaky water monsters?

On 17.1.2013 21:38 chris wrote:
Good grief! Hastur was on what level? That was a tad unfair ...

For the Sewer I imagine it was one of the "puddles" that was eluding you, as they look just like ordinary puddles of water (a terrain feature). To find what you are missing, cast Detect Monsters. If you get a message like "You sense the presence of monsters!" then you can use the look command ('l') to find out where they are. If you don't get the message, then move to another part of the quest level and repeat.

On 17.1.2013 23:21 clouded wrote:
It was D:17 in the orc caves. He was in a vault filled with rubble and some 3x3 huts, quite inconspicious so I didn't suspect anything out of the ordinary.

Do you have any advice for starting stats as a mage? I'm not used to using an autoroller. I went with 18/50 and didn't care much about the other stats (had like 10/10 str/con), getting so much int seemed a bit uneccesary compared to V or whatever, though I'm not certain.

On 18.1.2013 00:03 Arjen wrote:
You did find a nice vault, if you know all the monsters without them shooting you first. ;)

When I start as Magetype, I max the spellcasting stat (int/wis), max Con and get an as high as possible Str to prevent becoming encumbered. But that was before Chr actually works as resist fear stat. Might balance Str and Chr now.

On 18.1.2013 08:35 kingvictory2003 wrote:
In three towns, there is a Research Monster service, which gives full info on any monster in the game--a real handy feature on occasion. Of course, that doesn't help you when you're already in the dungeon trying to raid a vault. Maybe we should have Scrolls of Lifeline -- Phone a Friend :)

On 18.1.2013 15:03 chris wrote:
Rod of Probing? But that requires you to be in line of sight which can be life threatening in these sorts of situations. Really, spawning monsters 50 levels out of depth while on L17 is just crazy. Personally, I tend to avoid vaults in the early game for this reason, especially until I gain Detect Monsters.

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