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The Angband Ladder: I hate stealth, Demon Monster by chris

  [PosChengband 1.0.4 Character Dump]
              ***WINNER***
 Name       : I hate stealth               ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Combat                             INT! :    18/***
 Race       : Demon                              WIS! :    18/130
 Subrace    : Greater Balrog                     DEX! :    18/***
 Class      : Monster                            CON! :    18/***
                                                 CHR! :    18/190

 Level      :       50                           HP   : 1230/1230
 Cur Exp    : 20610943                           SP   :   649/649
 Max Exp    : 20610943                           AC   :       222
 Adv Exp    :    *****                           Speed:    +36+10

                                           ========== Skills =========
 Gold       : 12359706                     Melee      : Legendary[55]
 Kills      :    12896                     Ranged     : Legendary[45]
 Uniques    :      212                     SavingThrow: Heroic
 Artifacts  :      178                     Stealth    : Very Bad
                                           Perception : Fair
 Game Day   :       24                     Searching  : Fair
 Game Time  :     3:58                     Disarming  : Superb
 Play Time  :    18:50                     Device     : Heroic

============================= Character Equipment =============================

a) The Quarterstaff 'Eriril' (1d9) (+12,+12) (+4) [+30%]
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {cursed}
c) The Harp of Apollo (+5 to speed) {cursed}
d) The Ring of Tulkas (+4)
e) a Ring of Speed (+13)
f) The Charmed Pendant [+5] (+2) {$!!}
g) The Jewel of Judgement (+3 to speed) {!!}
h) Power Dragon Scale Mail (-3) [40,+30] {Gothmog}
i) The Wizard Cloak 'Domination' [4,+25] {Po;SdLu}
j) The Golden Crown of Amber [0,+15] (+3) {Po~P, Oberon !!}
k) The Set of Dragon Gloves 'Gothmog's Bane' [4,+26] (+1)
{Ch;PoLiSoNxDiFe;Hl(Ch}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


               *}     ( ]                                *}     ( ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+.....  50%           Speed      : ..+++.+..+.+#
 Elec       : .......+.+...  65%           Free Act   : ..+..+.....+.
 Fire       : .......+.+..* 100%           See Invis  : ++...++..+..+
 Cold       : .......+.+...  65%           Warning    : .....+.......
 Poison     : .......++++..  75%           SlowDigest : .....+..+....
 Light      : +.+....+.++..  77%           Regenerate : .....+...+...
 Dark       : .......+.....  50%           Levitation : ...........+.
 Confusion  : ......++.+...  72%           Perm Lite  : ++...+..++...
 Nether     : ..+....+....+  75%           Reflection : .+...........
 Nexus      : .......+..++.  72%           Hold Life  : .+....+...+.+
 Sound      : .......+..+..  65%           Sust Str   : ..+..........
 Shards     : .......+.....  50%           Sust Int   : ..+..........
 Chaos      : ......++.+..+  75%           Sust Wis   : .............
 Disenchant : .......+..+..  65%           Sust Dex   : ...........+.
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .........+...  50%           Sust Chr   : ..+.......+..
 Fear       : ..+.......+.#                Dec Mana   : ........+....
 Aura Fire  : .....+......+                Easy Spell : .....+..+....
 Aura Elec  : .....+.......                Anti Magic : .............
 Aura Cold  : .....+.......                Telepathy  : .+...........

               *}     ( ]                                *}     ( ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .+...........
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .........+...
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : +............ +30%
 Sharpness  : .............                Infravision: .+...+....... 200'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : .+*..........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

               *}     ( ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: ..54.....3...  18/80  7  0  1 12 18/***
        INT!: 435..23......  18/90  5  0 -1 17 18/***
        WIS!: 43....3..3... 18/110-10  0 -1 13 18/130
        DEX!: ...4.......4. 18/110  4  0  1  8 18/***
        CON!: ...4.....3... 18/120  6  0  0  7 18/***
        CHR!: ..5..2....1.1  18/90  3  0  0  7 18/190

==================================== Melee ====================================

 Hand #1: The Quarterstaff 'Eriril' (1d9) (+12,+12) (+4) [+ Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 12 + 59 = 71                                       25 92%
 To Dam : 12 + 25 = 37                                       50 88%
 Blows  : 5                                                  75 85%
 Damage                                                     100 81%
 Crits  : 1.12x + 0.95                                      125 78%
 Normal : 212 (190-235) [1.12x]                             150 74%
 Evil   : 240 (195-285) [2.24x]                             175 71%
                                                            200 67%


=================================== Shooting ==================================

 Shooting: The Harp of Apollo (+5 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 0 + 56 = 56
 To Dam  : 0 (Multiplier Applies)
 Xtra Dam: 5 (Multiplier Does Not Apply)


=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Unlife          2    1   0% 
Evil Bless             3    2   0% dur 12+1d12
Resist Fire            4    5   0% dur 20+1d20
Terrify                7    5   0% 
Fire Bolt              9    7   0% dam 17d8
Nether Bolt           10    7   0% dam 19d8
Summon Manes          11    9   0% 
Plasma Bolt           20   15   0% dam 23d8
Fire Ball             25   16   0% dam 105
The Flow of Lava      27   20   0% dam 105
Recharging            30   25   0% 
Nether Ball           32   28   0% dam 175
Plasma Ball           34   30   0% dam 155
Summon Demon          36   70   0% 
Kiss of Succubus      37   40   0% dam 200
Brain Smash           40   35   0% dam 12d12
Summon Greater Demon  43   90   7% 
Hellfire              45   80   8% dam 666

*Winning* Message:My first PosCheng Win!!!!


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Forest          : level  32
!Icky cave       : level  35
 Mount Olympus   : level  98
!Lonely Mountain : level  40
 Giant's Hall    : level  38

 You retired from the adventure after the winning.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 12
  The Variant Maintainer                   (Dungeon level:  12) - level 13
  Orc Camp                                 (Danger  level:  15) - level 16
  Doom Quest 1                             (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Gachapin                                 (Dungeon level:  24) - level 26
  The Sewer                                (Danger  level:  15) - level 30
  Logrus Master                            (Danger  level:  25) - level 30
  The Vault                                (Danger  level:  30) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  Judge Death                              (Dungeon level:  38) - level 31
  Vapor Quest                              (Danger  level:  25) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 43
  Doom Quest 2                             (Danger  level:  55) - level 43
  The Old Castle                           (Danger  level:  50) - level 45
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Bull Gates                               (Dungeon level:  44) - level 50
  Shudde M'ell                             (Dungeon level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 50
  The Witch-King of Angmar                 (Dungeon level:  76) - level 50
  Yog-Sothoth, the All-in-One              (Dungeon level:  88) - level 50


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 12896 enemies including 212 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Raphael, the Messenger                   (level  89)
  Shuma-Gorath                             (level  88)
  Kronos, Lord of the Titans               (level  87)
  Draugluin, Sire of All Werewolves        (level  87)
  Apollo, the Sun God                      (level  86)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)


=================================== Virtues ===================================

Your alighnment : Chaotic

You are the polar opposite of Diligence.
You are an arch-enemy of Valour.
You are very virtuous in Justice.
You are the living embodiment of Harmony.
You are the living embodiment of Sacrifice.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You are an arch-enemy of Patience.


================================== Mutations ==================================

Your skin has turned into scales (-1 CHR, +10 AC).


============================= Character Inventory =============================

a) 10 Mushrooms of Restoring {!E}
b) 22 Potions of Speed {!k!q}
c) 58 Potions of Healing {!k!q}
d) 25 Potions of *Healing* {!k!q}
e) 14 Potions of Life {!k!q}
f) 20 Potions of Restore Mana {!k!q}
g) 44 Potions of Resistance {!k!q}
h) 66 Scrolls of Teleportation
i) 28 Scrolls of Destruction {!*}
j) 5 Scrolls of Genocide {!*}
k) 3 Scrolls of Mass Genocide {!*}
l) 4 Rods of Perception (1 charging) {@z7!s!d!k}
m) 4 Rods of Recall {@zr!s!d!k}
n) 9 Rods of Detection {@z3!s!d!k}
o) 11 Rods of Teleport Other {@zt!s!d!k}
p) 33 Wands of Stone to Mud (342 charges) {@am!s!d!k}
q) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
r) The Corpse of Oberon, King of Amber
s) The Corpse of Raou the Conqueror


================================ Home Inventory ===============================

 ( page 1 )
a) 41 Mushrooms of Restoring {!E}
b) a Serving of Ambrosia {!E}
c) 25 Potions of Boldness
d) 99 Potions of Speed {!k!q}
e) 99 Potions of Speed {!k!q}
f) 21 Potions of Speed {!k!q}
g) 28 Potions of Resist Cold {!k!q}
h) 28 Potions of Berserk Strength
i) 37 Potions of Cure Critical Wounds
j) 5 Potions of Strength {!k}
k) a Potion of Intelligence
l) 11 Potions of Constitution {!k}

 ( page 2 )
a) 23 Potions of Enlightenment
b) 20 Potions of Resistance {!k!q}
c) 74 Potions of Curing
d) a Potion of Invulnerability
e) 2 Potions of Giant Strength {!k}
f) 5 Potions of Stone Skin
g) 34 Potions of Great Clarity
h) 13 Scrolls of Phase Door
i) 59 Scrolls of Teleportation
j) 10 Scrolls of *Identify*
k) 7 Scrolls of Remove Curse
l) 4 Scrolls of *Remove Curse*

 ( page 3 )
a) 3 Scrolls of Mundanity
b) a Scroll of Holy Chant
c) 21 Scrolls of Protection from Evil
d) 15 Scrolls of Rune of Protection
e) 2 Scrolls of Forest Creation
f) 6 Scrolls of Wall of Stone
g) a Scroll of Weapon Branding
h) 3 Rods of Recall {@zr!s!d!k!!}
i) 4 Rods of Recall {@zr!s!d!k}
j) 6 Rods of Enlightenment {@zm!s!d!k}
k) a Rod of Healing {@zh!s!d!k!!}
l) a Rod of Restoration {@z9!s!d!k!!}

 ( page 4 )
a) 5 Rods of Teleport Other {@zt!s!d!k}
b) 14 Wands of Teleport Other (168 charges) {@at!s!d!k}
c) 4 Wands of Disintegrate (16 charges) {@ad!s!d!k}
d) 3 Wands of Rockets (12 charges)
e) 7 Staffs of Healing (7x 4 charges) {@uh}
f) 20 Staffs of Speed (20x 8 charges) {@us}
g) 13 Staffs of Destruction (13x 5 charges) {!u!s!d!k}
h) 4 Staffs of Mana Storm (4x 5 charges)
i) a Ring of Damage and Heroism (+17) {!!}
j) a Ring of Speed (+11)
k) a Ring of Speed (+10)
l) The Ring 'Frakir' (+1)

 ( page 5 )
a) The Ring of Power (Narya) (+1)
b) The Ring of Power (Nenya) (+2)
c) a Ring of Sound Resistance
d) 2 Rings of Shard Resistance
e) 2 Rings of Disenchantment Resistance
f) The Ring of Glory (+8,+12) (+1 to searching) {Sr;Bl;Lu}
g) a Ring of Lordly Protection [+20] {LiSh}
h) a Ring of Extra Shots
i) 2 Rings of Mana
j) The Ring of the Ages [+20] (+4)
k) The Ring of Destruction [-50] (+4)
l) a Ring of Resistance {Po}

 ( page 6 )
a) an Amulet of Reflection
b) The Amulet of Carlammas (+2)
c) The Necklace of the Dwarves (+3)
d) an Amulet of Anti-Magic
e) an Amulet of Resistance {So}
f) an Amulet of Resistance {Po}
g) an Amulet of Telepathy {!*}
h) The Amulet of Faramir (+12,+0) (+3)
i) The Torque of Boromir (+0,+8)
j) The Bead 'Yasaka-no-Magatama' (+3)
k) The Amulet of The Pitch Dark Night [+5] (+4)
l) The Amulet of Sacred Knights [+10] (+2)

 ( page 7 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2)
b) The Pendant of Gogo (+4)
c) an Amulet of Trickery and Protection [+6] (+2 to speed)
d) The Goblet 'Holy Grail' (+3)
e) The Palantir of Westernesse (+3)
f) The Stone of Life (+3)
g) The Trump Card (+2)
h) The Stone of Craft (+2 to speed) {!!}
i) The Stone of War (+6,+6) {!!}
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
k) Balance Dragon Scale Mail (-2) [40,+17]
l) Balance Dragon Scale Mail (-2) [40,+15]

 ( page 8 )
a) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {Nt}
b) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) {!!}
c) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed) {Cf}
d) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
e) The Elven Cloak 'Holcolleth' [4,+15] (+3)
f) a Small Leather Shield of Elvenkind [3,+16] (+2 to stealth) {Di}
g) The Small Metal Shield of Hyper Resistance [5,+13] (+4 to infravision)
{If;PoLiDkShSo;Rf}
h) a Large Leather Shield of High Resistance [6,+15] {Sh}
i) The Large Leather Shield of Celegorm [6,+20] {Cf}
j) a Large Metal Shield of Elvenkind [8,+16] (+3 to stealth) {Fe}
k) a Large Metal Shield of Reflection [8,+12]
l) The Large Metal Shield of Mughash [8,+16] {PoLiSo(Dx}

 ( page 9 )
a) The Iron Crown 'Life Matrix' [0,+18] (+4 to stealth) {CnSl;AcFiCoDkDi;Fa(Cn}
b) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
c) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Nx}
d) The Steel Helm of Hammerhand [6,+20] (+3)
e) a Dragon Helm [8,+22] {PoDkSoNt}
f) a Dragon Helm [8,+15] {PoShNx}
g) a Set of Leather Gloves of the Sniper (+4,+1) [1,+14] (+3)
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
j) The Set of Leather Gloves of Pippin (+1,+1) [1,+8] (+1)
k) a Set of Gauntlets of the Berserker (-16,+13) [2,-21] (+1 attack)
l) The Set of Gauntlets 'Pauraegen' [2,+7]

 ( page 10 )
a) The Set of Gauntlets 'Paurnen' [2,+7]
b) The Set of Gauntlets 'Paurhach' [2,+7]
c) The Set of Cesti 'Call of Thundercloud' [5,+30] (+2 to infravision)
{StWiIf;ElCfNt}
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Si}
e) The Pair of Dragon Boots 'Die Hard' [5,+21] (+3 to searching)
{StSr;ElBlNx;Lv(St}
f) The Pair of Metal Shod Boots 'Shambler' [6,+10] (+4 to stealth)
{StInDxCnChSl;ElPoSo}
g) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {So}
h) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
i) The Long Sword 'Ringil' (5d5) (+22,+25) (+5 to speed)
j) The Long Sword 'Gurenki' (5d5) (-10,+25) (+2)
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2) {Oberon}
l) The Katana 'Aglarang' (8d6) (+0,+0) (+3)

 ( page 11 )
a) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
b) The Executioner's Sword 'Slayer' (5d5) (+15,+15) (+1 attack) {Pinky}
c) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
d) 5 Poison Needles (1d1) (+0,+0)
e) The Spear 'GaeBolg' (3d6) (+16,+18) (+4)
f) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
g) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
h) a Heavy Lance (Trump) (6d8) (+10,+10) (+2 to searching) {Dk}
i) The Whip of Gothmog (6d6) (+22,+25) (-2)
j) The War Hammer 'Great Maul of Vice' (8d8) (+8,+8) [+8] (+2)
k) a Mace of Disruption of Force (5d8) (+18,+14) (+1)
l) a Wizardstaff (Pattern) (1d2) (+8,+11) (+1) {Dx;DiFe}

 ( page 12 )
a) The Wizardstaff 'Howler' (1d2) (+19,+20) (+2 to speed) {Sp/Z}
b) The Wizardstaff of Saruman (3d2) (+8,+8) (+3) [+23%]
c) The Mattock of Khazad-dum (4d8) (+12,+12) (+4 to infravision)
d) The Sling 'Shootingstar' (x3) (+20,+21) (+4 to searching) {StDxCnSr;Cf;FaXm}
e) The Sling 'Vanquisher' (x3) (+15,+8) (+4) {DxCnCh;DkNt;FaXmXs}
f) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Fe}
g) The Long Bow 'Flame's Toungue' (x3) (+20,+24) [+9] {FiShCfCa}
h) The Light Crossbow 'Shootingstar' (x5) (+17,+18) (+3) {StInDxCn;Xm}
i) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Wr}
j) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
k) The Gun 'Crimson' (+4 to speed) {Di;Hl}
l) The Harp of Maglor (+4) (charging) {!!}

 ( page 13 )
a) 2 Novice ranger Corpses
b) 2 Novice mage Corpses
c) The Corpse of Wormtongue, Agent of Saruman
d) The Corpse of Robin Hood, the Outlaw
e) 4 Novice ranger Corpses
f) The Corpse of Nami, the Mate
g) The Corpse of Dailai Dongzhu, Captain of Southerings
h) a Dark elven priest Corpse
i) The Corpse of Meng You, the Brother of Meng Huo
j) The Corpse of Lady Zhurong, the Avatar of Flame Spirit
k) The Corpse of The Variant Maintainer
l) The Corpse of Ulfast, Son of Ulfang

 ( page 14 )
a) The Corpse of King Mulu, the Chief of Southerings
b) The Corpse of Nar, the Dwarf
c) The Corpse of Meng Huo, the King of Southerings
d) a Lizard king Corpse
e) 2 Dark elven lord Corpses
f) a Dark elven warlock Corpse
g) The Corpse of Angamaite of Umbar
h) The Corpse of Hagen, Son of Alberich
i) The Corpse of Sangahyando of Umbar
j) The Corpse of Poor, the Thief
k) The Corpse of Sir Gareth
l) The Corpse of Rich, the Thief

 ( page 15 )
a) The Corpse of Sir Gawain
b) The Corpse of Mario
c) The Corpse of Arthur Pendragon
d) The Corpse of Mordred
e) an Ivory monk Corpse
f) 2 Anti-paladin Corpses
g) The Corpse of Ishikawa Goemon
h) a Dagashi Corpse
i) 11 Halfling slinger Corpses
j) 2 Topaz monk Corpses
k) 6 Nightblade Corpses
l) 7 Ultra-elite paladin Corpses

 ( page 16 )
a) The Corpse of Dworkin Barimen
b) The Corpse of Locke, the Superman
c) The Corpse of Gerard, Strongman of Amber


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Damage (+2)
b) The Ring of Remonstrance (-10) {cursed, Hl(StInWiDxCnCh}
c) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
d) The Black Dragon Scale Mail 'Camlost' (-2) [40,-27] (-2) {cursed,
Ch;So;TeAg[M}
e) The Large Leather Shield of Petrifying [6,-31] {cursed, Fe;Ty}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
g) The Katana 'Muramasa' (10d5) (+0,+0) [-20] (+2) {cursed, [M}
h) a Blade of Chaos of Morgul (6d5) (-16,-11) [-10] {cursed}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "093ea1a62b00d3b3ec"]


Posted on 28.1.2013 06:32
Last updated on 31.1.2013 23:33

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1693. on the Ladder (of 18234)
130. on the PosChengband Ladder (of 2391)
32. for this player (out of 384)

Comments

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On 28.1.2013 06:36 chris wrote:
[CL16:DL14] 00:49
Damn! +5 stealth cloak from the Orc's quest, and here I really, really hate stealth. Shucks ...

I don't think demons are as strong as angels, except perhaps for the end game. After all, hellfire has long been misappropriated by certain necrophiles when truly, it is a demonic spell. In the meantime, I need to make due with a few fire based attacks and my awesome early game whip of fire (already replaced).

Time to fricassee some orcs :)

On 28.1.2013 15:57 chris wrote:
[CL22:Azog] 01:36
Too bad Azog doesn't resist cold. Still, my 20% fail rate and his orcish superspeed allowed him to close in and wallup me down to 116hp, which scared me. But I was able to attack thru my fear and land the killing blow. And I got a very nice weapon for my efforts!!

On 28.1.2013 17:07 chris wrote:
[CL25:Labyrinth] 02:30
I was all poised to buy a tasty ring of damage +12 (46k) when the magic shop stocked an ESP Evil ring. I couldn't pass that up! But after a couple more trips down, I replenished my gold a bit and by some miracle, the ring of damage was still stocked in the BM. I had to sell *everything* to get it. Well, not quite as I kept my nice Pattern weapon. But all of my rings, my elvish cloak, all of my armor except my resistance. And I barely made it.

Enboldened by my new firepower, I recalled back into the Labyrinth and promptly ran into a Phantom Beast. It double moved (once to get next to me, once to attack) and quickly discarded 50% of my hp. Hmmm... I guess my AC is low now that I sold all my gear :P I'll just teleport away ... Failed and hp mauled down to 30. I wasn't sure I could take him out in melee, so I tried to teleport again and landed in LOS of an Ivory Monk. Now that won't do. Teleport again and land next to cold hounds. I spent every other turn quaffing !CCW and then recalled out to level up a bit in the safety of the Orc Caves.

AC is now repaired of course and I think I am ready for stat gain. Wish me luck :)

On 29.1.2013 03:14 chris wrote:
[CL30:Barrow Downs] 04:48
Stat gain is going slow and demons level only with great effort. I got very tired of my naked cloak slot and finally braved The Barrow Downs. Oh I was sure I could handle that quest, but The Vault is always a crap shoot, especially for an avowed stealth hater. But Sting was managed in the third chamber (doh!) and no uber nasties were present (Queen Ant). Now, if only there was a quest for Hammerhand ...

On 29.1.2013 04:32 chris wrote:
[CL32:DL37] 06:00
I found that elusive quest for Hammerhand. And much much more. Now, my enemies are in shambles and all I find myself wishing for is a single, solitary potion of con.

I'm taking Mjollnir into the heart of giant country. Storm Giants, beware!

On 29.1.2013 17:15 chris wrote:
[CL33:Cloning Pits] 06:56
I rolled the pits and picked up the uber boots for my troubles. But now, this has me paranoid about disenchantment. Also, my Shambler boots weren't all that shabby by comparison (+4 StrIntDexConChrStl; ElSoPo) but I really need levitation. For some reason, this has been very hard to come by.

On 29.1.2013 20:21 chris wrote:
[CL35:DL60] 08:32
GCV on DL40 of The Lonely Mountain: Sky Drake, Gerard, Benedict, Eibra, Great Wyrm of Law, etc., etc. Special Level.

Wow! Now, I opened up against a Drolem which nearly killed me (2 breaths would have, but its double move was breathe followed by melee). That cost me a healing (and a new pair of underwear). I then got the top two rows cleared up until an eye druj that I probably could have taken, but Gerard was waiting in the wings at the start of row three, so I moved to the bottom.

The Great Wyrm of Law woke up and was guarding the second square in the bottom access. Do I risk it? A single shard breath goes for 700 + a deep gash, so figure on 800hp damage if you lack shards. I did, and only had around 600hp anyway, so the point was moot. Actually, this was stupid, since I would also be relying on my 11% fail rod of teleport other to dispose of the dragon, but I risked it anyway. And I didn't get far into the bottom row before Eibra stopped my progress. It was at this point I realized how fantastically stupid facing that Wyrm of Law was. Plus, it had wandered back to the outside of the vault (Forest Level) and was ready to breathe me down should I get sloppy, or unlucky.

I was about to bail when, on checking my inventory, I spied a scroll of destruction. These are precious, so should not be wasted lightly. I was in position to take out Eibra, the Great Wyrm of Law, Gerard, Benedict and about 60% of the vault, including the sweet juicy middle of the GCV (which was extremely well guarded, anyway). I would miss the Sky Drake, but it would stay put anyway, menacing me with terror but otherwise posing nary a threat.

So ... *BAM*. This netted me 4 or 5 more arts, but that 4d6 two-handed sword was just slay animal and I didn't really score much worthwhile (Sacred Knights and *Healing*). Ah, well. Better luck next time.

After this experience, I figured I better step up my game and risk the Dragon's Lair. So far, so good.

On 29.1.2013 23:43 chris wrote:
[CL37:DL63] 09:43
Boy, a healing spell would certainly be nice. At the moment, I only use 'Evil Bless' and occasionally 'Plasma Bolt' to deal with annoying vortices. But my melee is strong and I have a very good life rating, so end game hp should be nice if I can make it that long. Plus, demons become resistant to charge drain so a lucky staff of healing might cheer me up. But currently, killing Hell wyrms can be risky even with amazing fire resistance. Drolems and Venom wyrms need to be avoided, and those few Great Wyrms of Many Colors I've seen? No .. freakin' .. way :D

On 30.1.2013 05:31 chris wrote:
[CL40:Greater Balrog] 10:42
At last! Almost 11 hours and a mere 3.5 Mxp to achieve my first evolution, but it is a big one. HP popped up and now I gain kill wall, fire immunity, resistance to charge drain. Oh, and Brain Smash, but I still can't really use spells. Well, I did take out Fangorn with fireballs once I realized he could melee for 300hp in a single round. And Summon Manes so I could back away from him, but all my sp was only good for about 7 stars off the guy, so I had to finish him off with melee after all.

I just found a Wizard Cloak, which will be my choice for artifacting. Should I do it now? I'm not ready for spellcasting at the moment and I still need Jack for telepathy, though I could swap to Thranduil in a pinch. And despite my name, I'm finding myself appreciating my normally heroic stealth after all. I rarely activate the Stone of War except in well isolated cases where I don't think I will need to activate my staff of healing (i.e., never).

On 30.1.2013 10:02 Arjen wrote:
Nice char you have going on here. Only funny thing is... A huge Greater Balrog is walking around with a... Rapier? How does he hold one of those?

On 30.1.2013 12:43 OmniNegro@hotmail.com wrote:
@Arjen
How does a Balrog even exist? 99% of the things in these games are fiction. They are not meant to be taken so seriously.

On 30.1.2013 16:25 chris wrote:
@Arjen
Is this better?

On 30.1.2013 20:26 chris wrote:
[CL47:DL90] 14:14
Close calls against the Mouth of Sauron and against a demon nest loaded with Keepers of Secrets.

For the Mouth, my 8% fail healing activation failed 4 out of 5 times during the fight, and the Mouth took a nasty double move when I was trying in vain to heal at 760hp. That brought me down to 100hp (fortunately he missed that Mana Storm in his spellbook) and necessitated quaffing a !*Healing*.

For the Keepers, I really need more confusion resistance. Their breaths really, really hurt and they are smart about hanging back and splashing me inside of anti-summoning corridors. I've used about 13 healings to kill 7 or so, quite a few of those potions whilst confused. Annoying!

For Demons, might I recommend playing Shrewd rather than Combat or Mighty? At this point in the game, I could really use extra Int as well as -3% spell fail rates. I'm big enough to soak up the loss to life rating, though the decreased Str might be annoying. And the extra device skills would be huge! Still, I can manage an 8% Hellfire should I ever level up all the way, and hopefully that will be enough.

On 30.1.2013 20:36 Arjen wrote:
Yeah, that looks like a Balrogsword :P

On 31.1.2013 17:00 chris wrote:
[CL48:Gothmog] 16:06
King of my race!! I wasn't quite ready for Gothmog since my Hellfire was rather unreliable, but I had 18/*** at the time and was in full melee mode. The level began with me fleeing the Unicorn only to land near a rapidly tunneling Balrog King!

The battle went fairly well and let me tell you, Gothmog is no joke. Even with fire immunity, he hits rather hard. He also summons like mad, has a big nether breath, and tunnels with an extra radius, which means you have to fight in the open. I've seen him dish out 600hp in melee with a yawn, so he is fierce. But my Hellfire actually worked flawless for the entire battle, and I would pelt him with this from 1 square away waiting for him to step next to me for melee.

He summoned Cyberdemons, Star-spawns and Greater Undead on half a dozen occasions, so I had to risk teleporting away. I really should have destructed The Unicorn of Order when I had the chance, but fortunately, I never landed near her.

In the wreckage was a big whip of fire, which doesn't really interest me. Also, a suit of PDSM with an insane AC bonus. Now that is rather nice :)

Swapping out Lohengrin leaves me wanting 2 more points of Int. I figure The Jewel and Vilya are what I need, so I'm willing to wait. Heck, I still need to level up a bit anyway!

On 31.1.2013 23:33 chris wrote:
[CL50:Serpent of Chaos] 18:50
Once I hit L50, I switched to Hellfire mode and never looked back. I had great fun versus Nodens, The Unicorn, Combat-Echizen and Wahha-Man, the Golden all at once (Though not all in LoS at once). Later, I invested a boatload of Restore Mana into The Destroyer and had him down to one star when Sauron showed up. With 3 remaining potions of Restore Mana, it was going to be tight, but I managed to kill them both.

The Serpent was definitely tamer from a distance though I was really really rooting for my Ninja to test him in melee. And when Oberon dropped Vorpal Blade, I was considering a change of tactics, but had grown to used to calling forth those awesome fires from hell!

Only 212 uniques slain, and the only Olympian I dared was Apollo. I was too paranoid about Olympian chain summoning ruining what was my best chance at finally beating this game. Well, I only suffered 4 or 5 promising deaths to pull this one off (including dying to the Serpent once).

Phew! :D

On 1.2.2013 09:13 Arjen wrote:
Nice effort :) But if the Kings Item of Gothmog isnt even worth picking up, isn't it too weak to start with? Or was it just your way of playing which rendered it useless?

Anyways grats on killing Gothmog, he already sucked in the latest Chengband. Summoning Hell...

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