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The Angband Ladder: Beck, Noldor Feanor no-class by jdh

  [Sil 1.1.1 Character Dump]

 Name   Beck          Age    3,328       Str   4 =  3  +1
 Sex    Male          Height  5'10       Dex   5 =  4          +1
 Race   Noldor        Weight   166       Con   4
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   22,740   Melee (+18,4d10)   Melee       18 = 17  +5  -4
 Exp Pool    10,435   Bows    (+6,1d9)   Archery      6 =  0  +5      +1
 Total Exp   67,235   Armor [+31,6-14]   Evasion     31 = 20  +5  +6
 Burden       123.6                      Stealth     11 =  6  +5
 Max Burden   207.3   Health     41:41   Perception  10 =  6  +4
 Depth         950'   Voice      41:41   Will        11 =  7  +4
 Min Depth     800'                      Smithing    15 = 10  +4      +1
 Light Radius     3                      Song         4 =  0  +4

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Great Axe of Nargothrond (-4,4d5) {Nargothrond} 12.3 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly.  
b) a Shortbow (+0,1d8) 1.6 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Golden Ring of Protection [+0,1d2]
d) a Marble Ring of Evasion [+3]
e) a Golden Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather of Venom's End [-1,1d7]
   It provides resistance to poison.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of Brilliance [-1,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Free Action [+1,1d1]
   It grants you freedom of movement.  
m) 40 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 97 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) a Pale Green Herb of Healing
b) 3 Fragments of Lembas
c) 4 Murky Brown Potions of Orcish Liquor
d) 9 Dark Green Potions of Quickness
e) 2 Sky Blue Potions of Strength
f) 4 Violet Potions of Dexterity
g) 5 Dark Potions of Constitution
h) 2 Crimson Potions of Grace
i) 3 Clear Potions
j) an Ebony Staff of Light (used 3 times)
k) a Golden Staff of Revelations (used 4 times)
l) a Birch Staff of Self Knowledge (used 4 times)
m) an Emerald Ring of Warmth {Warmth}
   It provides resistance to cold.  
n) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
o) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
p) a Mithril Helm of Defiance [+0,1d3] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
q) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
r) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (14 squares).  It cannot be harmed by the
   elements.  
s) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
t) a Bastard Sword (-2,3d3) [+1] 4.1 lb
   It does extra damage when wielded with both hands.  
u) a Mithril Longsword (Defender) (+1,2d5) [+2] 1.5 lb
   It cannot be harmed by the elements.  
v) The Quarterstaff of Halmir (+0,2d4) [+3] 4.0 lb
   It provides resistance to poison.  It sustains your strength 
   and constitution.  It cannot be harmed by the elements.  It
   grants you the ability: Song of Freedom.  It requires both
   hands to wield it properly.  
w) a Mattock (-4,5d2) <+2> 11.8 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Beck of the Noldor
Entered Angband on 5 Feb 2013

    Turn     Depth    Note

     433    100 ft    (Armoursmith)
     433    100 ft    (Artistry)
     582    100 ft    Made Studded Leather [-1,1d7]  13.0 lb
     898    100 ft    Made a Dwarf Mask [-1,1d2]  8.0 lb
     999    100 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   1,024    150 ft    (Power)
   1,623    200 ft    (Keen Senses)
   3,437    250 ft    Encountered Boldog, the Merciless
   3,463    250 ft    Slew Boldog, the Merciless
   8,829    400 ft    (Follow-Through)
   8,951    400 ft    Fell through a false floor.
   9,034    450 ft    (Opportunist)
   9,472    450 ft    Found The Spear of Boldog (from 250 ft)
  10,236    500 ft    (Dodging)
  10,498    500 ft    Encountered Uldor, the Accursed
  10,533    500 ft    Slew Uldor, the Accursed
  10,654    500 ft    Fell through a false floor.
  10,803    550 ft    Encountered Othrod, the Orc Lord
  10,830    550 ft    Slew Othrod, the Orc Lord
  10,834    550 ft    Found The Shortsword 'Dagmor'
  11,245    550 ft    Encountered Gilim, the Giant of Eruman
  11,272    550 ft    Slew Gilim, the Giant of Eruman
  12,423    600 ft    Encountered Ulfang the Black
  12,596    600 ft    Slew Ulfang the Black
  13,028    600 ft    Encountered Orcobal, Champion of the Orcs
  13,076    600 ft    Slew Orcobal, Champion of the Orcs
  13,234    650 ft    Can I get a second forge?
  13,622    650 ft    Here's one... 3 uses, enchanted
  13,622    650 ft    (Enchantment)
  13,782    650 ft    Made a Round Shield of Deflection [+2,1d4]  5.0 lb
  13,935    650 ft    Made a Pair of Boots of Free Action [+1,1d1]  2.0 lb
  14,227    650 ft    Encountered Scatha the Worm
  14,227    650 ft    200 feet out of depth!
  14,249    650 ft    Slew Scatha the Worm
  14,754    650 ft    Made Studded Leather of Venom's End [-1,1d7]  13.0 lb
  15,106    650 ft    (Rauko-Bane)
  15,698    700 ft    Found The Quarterstaff of Halmir
  17,419    700 ft    Made a Set of Gloves of Strength <+1>  0.5 lb
  17,605    700 ft    Made a Dwarf Mask of Brilliance [-1,1d2]  8.0 lb
  17,915    800 ft    (Hardiness)
  18,221    800 ft    Found The Hauberk of Amon Rudh
  18,871    800 ft    Found The Kite Shield of Fingolfin
  18,989    800 ft    Encountered Tevildo, Prince of Cats
  18,999    800 ft    Encountered Oikeroi, Guard of Tevildo
  19,005    800 ft    Slew Tevildo, Prince of Cats
  19,022    800 ft    Slew Oikeroi, Guard of Tevildo
  19,273    800 ft    Found an Herb of Rage, finally
  19,280    800 ft    Too bad I use-ID'd it
  20,519    800 ft    (Dexterity)
  21,455    800 ft    Encountered Belegwath, Balrog of Shadow
  21,475    800 ft    (Inner Light)
  21,481    800 ft    Encountered Turkano, Balrog of the Hosts
  21,499    800 ft    Destroyed Belegwath, Balrog of Shadow
  21,565    800 ft    Destroyed Turkano, Balrog of the Hosts
  21,637    900 ft    Fell through a false floor.
  22,493    950 ft    Encountered Ancalagon the Black
  22,499    950 ft    Slew Ancalagon the Black
  22,589    950 ft    Found The Dagger 'Angrist'



  ['Score' 019077260]


Posted on 5.2.2013 18:58

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752. on the Sil Ladder (of 2151)

Comments

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On 5.2.2013 18:58 jdh wrote:
Sitting on two forges, one 3-use and one 4-use.

On 5.2.2013 19:03 HallucinationMushroom wrote:
You go two forges and a microphone!

Nice evasion, and fair protection to go with it. I'm a smithing newb, but, it seems like poison brand would be a cheap way to add a damage side against Morgy since I'm pretty sure he resists nothing. Anyway, carry on, I'll be interested to see what becomes of old Beck here.



On 5.2.2013 23:21 HugoTheGreat2011 wrote:
Spoiler: Cold brand works well against Morgoth, from what I heard.

On 5.2.2013 23:38 HallucinationMushroom wrote:
Oh, does cold add 2 sides?

On 5.2.2013 23:39 HugoTheGreat2011 wrote:
Not sure if it adds two sides...But, I've seen Psi and/or ewan take on Morgoth and kill him with Cold Branded weapons....

On 6.2.2013 00:50 jdh wrote:
I believe any brand adds one die (not one side) if the monster is not resistant to that brand. The reason for using cold brand is that very few monsters resist it (and nothing resists lightning, but you can't forge lightning brand).

I would like to get up to strength 8 or so and carry out the crown but without having to forge a whole set of smithing equipment (two hammers etc.). I think a consequence of balancing the game for people like Psi is you can't make very nice items (+2 stat, etc.) without a smithing kit anymore.

On 6.2.2013 01:22 HugoTheGreat2011 wrote:
Spoiler
Look for Celeg Aithorn if you see it. It has 'Lightning Brand.'

On 6.2.2013 01:25 HallucinationMushroom wrote:
Cold does 2 sides against fire enemies, so when Hugo said cold in regards to Morgy I got to wondering if Morgy took double cold too, though I didn't think he did. I mention poison only because it's cheaper to make.

Heh, I'm to blame for the twoweapon smithing hammer idea, though I suck at smithing.



On 11.2.2013 13:29 jdh wrote:
I won't be finishing this game (deleted the save-file).

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