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The Angband Ladder: The Exterminator, High-Elf Sorceror by Mars

  [ToME 2.1.2 Character Dump]

 Name  : The Exterminator       Age                121       STR:     11       
 Sex   : Male                   Height              95       INT:  18/70       
 Race  : High-Elf Hermit        Weight             204       WIS:     18       
 Class : Sorceror               Social Class        22       DEX:  18/20       
 Body  : Player                                              CON:     13       
 God   : Eru Iluvatar                                        CHR:  18/10       
                                                                               
 + To Melee Hit         -13 Level             25    Max Hit Points        66   
 + To Melee Damage      -18 Experience     36629    Cur Hit Points       -91   
 + To Ranged Hit        -13 Max Exp        39714    Max SP (Mana)        223   
 + To Ranged Damage       0 Exp to Adv.    43750    Cur SP (Mana)        202   
   AC                 14+75 Gold           15315    Piety               9687   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  1d4-18    
 Stealth     : Good         Magic Device: Legendary[15]Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Yeoman.  You are a credit to the family.  You          
          have blue-gray eyes, curly blond hair, and an average                
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 14 (700')
        A lost temple: Level 7 (350')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 It now is 6 days that you are adventuring.

     Your Attributes:
You are dead, killed by The Wight-King of the Barrow-downs.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You have ESP.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         20.600 [1.000]
	  . Magic-Device                                25.000 [1.000]
	  . Spell-power                                 30.600 [0.600]
	  . Sorcery                                     30.600 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  07.200 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Summoning                                   01.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You saved 12 princesses.

 You have defeated 1827 enemies.


  [Fates]

You are fated to find an Essence of Confusion on level 24.


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
    It can be wielded two-handed.  
d) (nothing)
e) The Ring 'Valaissin' (+4 to searching)
    It increases your intelligence and searching by 4.  It sustains your
    strength.  It provides resistance to blindness.  It allows you to 
    levitate.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Free Action
k) an Amulet of the Serpents [+5] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) (nothing)
n) an Elven Robe [2,+8] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
electricity,
    fire, cold and shards.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
o) a Cloak of Mimicry [Vampire] of Protection [1,+15]
p) a Small Leather Shield of Resistance [2,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
s) a Hard Leather Cap [2,+6]
u) a Set of Leather Gloves of Free Action [1,+7]
x) a Pair of Metal Shod Boots of Stability [6,+6]
z) a Disenchanter mold (128 hp)
{) (nothing)
|) a Magical Shovel of Digging (1d2) (+9,+2) (+5)


  [Character Inventory]

a) 2 Books of Beginner Cantrips
    
b) a Book of Fireflash
c) a Spellbook of Tidal Wave
    
d) a Spellbook of Essence of Speed
    
e) a Spellbook of Dig
    
f) a Spellbook of Identify
    
g) a Spellbook of Noxious Cloud
    
h) a Spellbook of Vapor
    
i) 5 Flasks of oil
    
j) 2 Potions of Speed
k) 12 Potions of Cure Critical Wounds
    
l) a Potion of Healing
m) a Potion of Restore Mana
n) a Potion of Curing
o) 7 Scrolls of Phase Door
    
p) 8 Scrolls of Teleportation
    
q) a Scroll of Acquirement
r) a Wand of Teleport Away[5|26] (5 charges)
s) a Brass Lantern (with 8617 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 2 Books of Teleportation
c) a Fireproof Book of Summoning
d) a Spellbook of Greater Identify
    
e) a Spellbook of Recall
    
f) a Spellbook of Recovery
    
g) a Spellbook of Charm
    
h) 4 Flasks of oil
    
i) 2 Potions of Curing
j) 9 Scrolls of Word of Recall
    
k) 4 Scrolls of *Identify* {50% off}
    
l) 3 Scrolls of Remove Curse
m) 2 Scrolls of Genocide
n) a Staff of Healing[1|21] (5 charges)
o) a Ring of Protection [+9]
p) a Brass Lantern (with 1200 turns of light)
q) a Short Sword of *Slay Dragon* (1d7) (+6,+1) (+1)
r) a Cutlass of Slay Giant (1d7) (+7,+6)


  [Home Inventory - Lothlorien ]

a) The Cunning Plan of Zog
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
b) 2 Flasks of oil
    
c) a Rod Tip of Acid Balls (60 Mana to cast)
d) a Wand of Fireflash[5|17] (9 charges)
e) a Wand of Noxious Cloud[2|25] (9 charges)
f) a Wand of Slow Monster[2|21] (7 charges)
g) a Ring of Spell
h) an Amulet of Spell



Posted on 28.4.2003 23:44
Last updated on 2.5.2003 12:12

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12022. on the Ladder (of 15953)
2458. on the ToME Ladder (of 3074)
43. for this player (out of 53)

Comments

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On 28.4.2003 23:44 Mars wrote:
First serious try with a sorceror. Well, second actually, but the other turned into a Kraken snack. This one got ambushed too but could teleport away safely.

I hope I make it past statgain. Better get some source of FA quickly.

On 29.4.2003 16:54 djwid@yahoo.com wrote:
Nice Sorcerer. Good luck with FA. You have a good selection of spells now.
/Duncan

On 2.5.2003 12:12 Mars wrote:
Ouch :). I got the FA, but it didn't help much. I was doing the wight quest, pretty easy as all cells were exterminated using one GoL.
But upon reaching the last open space:
A dark rift opens to the void here.
You fall into the void.
Brrr, it's deadly cold!

The Wight-king of the barrow downs casts a nether ball.
You die.

It sucks having this low HP.

On 2.5.2003 12:14 Mars wrote:
That open line should have contained 'snip wight attacks' that didn't kill me.

On 2.5.2003 14:25 Synergy_arcan@hotmail.com wrote:
Does anyone know where or how to get to Mount Doom? What does a portable hole do?

On 2.5.2003 16:49 djwid@yahoo.com wrote:
Mars- That quest is tough because of that exact sequence. I normally go in with a pumped up speed and having cast ent's potion for the temp hp boost. Also I like to use stone shield in case on of the emperor wights hits me first. Nasty spot.

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