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The Angband Ladder: Large, Giant no-class by <yostage@hotmail.com>

                 [Sangband 0.9.9, beta 13 Character Dump]

                                  #
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                            ,,,  $$$  ,,,
                        ,,=$   "$$$$$"   $=,,
                      ,$$        $$$        $$,
                      *>         <*>         <*
                      $$         $$$         $$
                      "$$        $$$        $$"
                       "$$       $$$       $$"
                        *#########*#########*
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         Large           Age    :             21  STR!  18/***
    the Ranger Lord      Height :     9 ft, 0 in  INT!  18/210
                         Weight :         422 lb  WIS!  18/***
Gender : Female                                   DEX!  18/***
Race   : Giant                  Slayer of         CON!  18/***
Realm  : Nature Magic       Morgoth, Lord of      CHR!  18/120
                                Darkness
Max Hit Points     1025  Power               100  Max Mana          352
Cur Hit Points     1025  Score               308  Cur Mana          224

       (Melee)           Unspent Exp      559441         (Missile)
Blows/Round           2  Gold           14619649  Shots/Round       4.5
Average Damage      119                           + to Skill         12
     (Wrestling)         Max Depth       Lev 101  Deadliness (%)    107

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Legendary  Magic Device: Legendary
Shooting  : Superb     Stealth     : Very Good  Dodging     : Bad
Throwing  : Very Good  Perception  : Excellent  Fame        : Immortal
Digging   : Legendary  Disarming   : Legendary  Infra-Vision: 0 feet

   Speed       : +27
   Armour      : 160
   Kills       : 14763
   Time Elapsed: 285 days, 11 hours, 15 minutes   (28546934 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.......22....        STR! 18/100 ..12..2.22..5 18/***
Invis:..12.........        INT! 18/100 .612.....2... 18/210
Aware:.............        WIS! 18/100 .412.....2.3. 18/***
Disar:.............        DEX! 18/100 .612....22..1 18/***
Devic:.........2...        CON! 18/100 .612....22.12 18/***
Speed:..**....7....        CHR! 18/100 .s12........1 18/120

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:.6.......6..9                     Steal:.............
Save :.....2...2.3.                     NoMag:.............
Mana :....5......3.                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.........+...

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......*..+... Light:......+...... Food :..+..........
Elec :......+..+*.. Dark :...........+. Feath:...+....+....
Fire :..*...+.++... Sound:.......+.+... Shine:.+...........
Cold :.+.*....++... Shard:...........+. Regen:..++.....+.+.
Pois :..........+.. Nexus:...........+. ESP  :.......+.....
Fear :...........+. Nethr:...........+. SeeIn:..++.+.......
Blind:.........+... Chaos:.........+... FrAct:..++.........
Confu:.........+... Disen:......+...... HLife:...+.+.......


  [Last Messages]

> You are surrounded by white light.
> You see the Cloak 'Colluin' [1,+15] {Morgoth, Lord of Darkness}.
> You see a Shadow Cloak of Aman [4,+27] (+3 to stealth) {Morgoth, Lord of
Darkness}.
> You see a Mace of Disruption (Serpentine) (4d8) (+20,+14) (+3 to stealth)
{Morgoth,}. <2x>
> You see a Shadow Cloak of Aman [4,+27] (+3 to stealth) {Morgoth, Lord of
Darkness}.
> You enter a maze of down staircases.
> You sense a dangerous place.
> You sense an object of great power.
> You feel somewhat uneasy.
> You sense the presence of traps!
> You sense the presence of treasure!
> You sense the presence of objects!
> You sense the presence of monsters!
> Do you want to retire?  y
> Replace existing file D:\roguelike\Sangband\lib\user\Large.txt?  y


  [Skills]

Swordsmanship     :  80%
Clubbing          :  80%
Jousting          :  80%
Archery - Slings  :  61%
Wrestling         : 100%
Spellcasting      : 100%
Magical Power     :  50%
Wizardry          : 100%
Holy Alliance     :  99%
Nature Lore       : 100%
Magical Device    : 100%
Perception        : 100%
Stealth           :  75%
Disarming         : 100%
Dodging           :  74%
Spell Resistance  : 100%
Bowmaking         : 100%
Armor Forging     : 100%
Magical Infusion  : 100%



  [Character Equipment]

a Sling 'Enhancer' (x2) (+12,+8) (+6, +4)
the Ring of Power (Narya) (+1, +10)
the Ring of Power (Nenya) (+2, +10)
an Amulet of Mana (+5)
the Arkenstone of Thrain [3] (+2 to saving throw (x5))
Mithril Plate Armour 'Bulwark' (-1) [38,+16] (+2)
a Cloak 'Mindopener' [1,+20] (+2 to stealth)
a Body Shield 'Essence of Speed' [12,+10] (+2, +7)
a Dragon Helm 'Fallen' [0,+10] (+2, +6)
a Set of Cesti 'Proof' [4,+10]
a Pair of Dwarven Boots 'Dauntless' [5,+9] (+3, +1)
a Pouch (holding 577 essences of 19 types)


  [Character Inventory]

3 Books of Nature [Call of the Wild] {@m1, 25% off}
4 Books of Nature [Communion with Nature] {@m2}
5 Books of Nature [Book of Combat] {@m3, 50% off}
a Book of Nature [Druidic Transformations] {!s!k!d!v}
a Book of Nature [Primal Forces] {@m5}
a Book of Nature [Spirit of Yavanna] {@m6}
38 Mushrooms of Curing
20 Potions of Healing
10 Potions of *Healing* {Gabriel, the Messenger}
10 Scrolls of Teleportation
a Scroll of Recharging
6 Scrolls of Rune of Protection
3 Scrolls of Forests {25% off}
5 Rods of Recall {@z1}
a Rod of Restoration (charging) {@z3}
6 Wands of Teleport Away (9 charges)
a Staff of Teleportation (2 charges)
a Staff of Healing (8 charges)
a Staff of Banish Evil (8 charges)
the Two-Handed Sword 'Zarcuthra' (3d13) (+19,+21) (+4) {Sauron, the Sorc


  [Home Inventory]

a Book of Nature [Weather Mastery]
2 Rods of Teleport Away
a Ring of Holiness
a Ring of Constitution (+5)
the Ring of Barahir (+1) {Akhorahil the Blind}
an Amulet of Wisdom (+5)
the Amulet of Carlammas (+2)
the Necklace of the Dwarves (+3)
the Palantir of Westernesse [2] (+2, -5)
the Full Plate Armour of Isildur [25,+25] (+2)
the Cloak of Dilyar [1,+9] (+2 to speed)
the Large Leather Shield of Celegorm [6,+20]
the Iron Helm 'Holhenneth' [5,+10] (+2)
the Set of Leather Gloves 'Cammithrim' [1,+15] {@A1}
a Pair of Soft Leather Boots of Speed [2,+8] (+9 to speed)
the Bastard Sword 'Calris' (3d7) (+8,+20) (+5)
the Executioner's Sword 'Crisdurian' (2d14) (+18,+19) {Ancalagon the Bla
a Battle Axe of Dispel Undead (2d8) (+10,+13) (+1)
3 chunks of Runegold
3 chunks of Mithril {Gabriel, the Messenger}
a chunk of Adamant




Posted on 30.4.2003 09:10
Last updated on 7.5.2003 18:33

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32. on the Sangband Ladder (of 269)

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On 30.4.2003 09:10 yostage@hotmail.com wrote:
Wrestler/Druid here. Not totally sure what to spend my experience points on at this point. Cruising around trying to get my stats up. Some levels are challenging and some are a breeze so I guess I'm at a good depth. Ghosts are really my bane right now. I find Cammithrim is amazing in Sangband - I can activate it EVERY TURN for 5d11 light bolt. Definitely saves me some mana. I have been able to dive a bit faster using that tactic. I also no longer bother trying to blessed wrestle with the ghosts that used to plague me - I nuke them down with my staff of dispel evil. Game is very fun but extremely challenging after I got accustomed to Ey. Also didn't enjoy when I ate the mushroom of Ruination. :)

On 3.5.2003 17:22 yostage@hotmail.com wrote:
Boots of Speed!! Just got dragon-form. Not totally sure what to spend my experience on right now. All the skills I enjoy are at about 85 and slowing down. Undead are still my bane but Cammithrim usually gets me through in a pinch. I just saw a Dreadmaster drop Mordenkainen so I'm looking forward to a new book for me and finally some new spells. This game is definitely tougher than Ey!

On 7.5.2003 18:33 yostage@hotmail.com wrote:
Wrestled Morgoth to the end. Zarcuthra came from Sauron and was just in case I met any more Dreadmasters. (they're tough to take out with wrestling) I used Cammithrim to the end for the machine gun activation but at the last moment I had to smith new gauntlets to cover Elec immunity and poison resistance. The final druid book was my savior - all of the other dungeon books did nearly nothing for me but the last book with haste, armouring, heal, and bless was amazingly useful. I was really hoping for some sort of way to create trees but the alchemist store was good enough to occasionally special-order some scrolls for me. Most mobs fell quickly after I jumped out from behind a tree and tossed them to the ground. The exception was Tselakus. Ghosts were the hardest monsters in the game for this character because they're almost impossible to hurt with wrestling. I spent points on weapon-related skills but I never used them. Very fun game.

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