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The Angband Ladder: Fluffy, Hound Monster by Arjen

  [PosChengband 1.0.10 Character Dump]
              ***LOSER***
 Name       : Fluffy                       ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Mighty                             INT  :     18/12
 Race       : Hound                              WIS  :        18
 Subrace    : Plasma hound                       DEX  :    18/131
 Class      : Monster                            CON  :    18/170
                                                 CHR  :    18/138

 Level      :       42                           HP   :  -161/685
 Cur Exp    :  2275749                           SP   :       0/0
 Max Exp    :  2275749                           AC   :       106
 Adv Exp    :  2700000                           Speed:    +18+10

                                           ========== Skills =========
 Gold       :  1548437                     Melee      : Legendary[30]
 Kills      :     4948                     Ranged     : Heroic
 Uniques    :       55                     SavingThrow: Superb
 Artifacts  :       39                     Stealth    : Legendary[32]
                                           Perception : Fair
 Game Day   :       13                     Searching  : Fair
 Game Time  :    16:29                     Disarming  : Superb
 Play Time  :    14:46                     Device     : Excellent

============================= Character Equipment =============================

a) a Ring of Slaying (+13,+11)
b) a Ring of High Resistance {DkShBl}
c) a Ring of Chaos Resistance
d) a Ring of Speed (+6)
e) an Amulet of Telepathy
f) The Stone of Lore
g) The White Dragon Scale Mail of Corona (-2) [40,+17] (+2)
{StDxCnCh;FiPoDkNtNx}
h) The Cloak of Diamond [1,+10] (+1) {St;AcElCo;RfWr}
i) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+9] (+2)


              ===="*[(]                                 ===="*[(]
              abcdefghi@                                abcdefghi@
 Acid       : .......+..  50%              Speed      : ...+....+#
 Elec       : .......+.+  65%              Free Act   : ........++
 Fire       : ......+..+  65%              See Invis  : ..........
 Cold       : ......++..  65%              Warning    : .......+..
 Poison     : ......+...  50%              SlowDigest : ..........
 Light      : ..........   0%              Regenerate : ..........
 Dark       : .+....+...  65%              Levitation : ........+.
 Confusion  : ..+......+  65%              Perm Lite  : ..........
 Nether     : ......+...  50%              Reflection : .......+..
 Nexus      : ......+...  50%              Hold Life  : ..........
 Sound      : ..........   0%              Sust Str   : ..........
 Shards     : .+........  50%              Sust Int   : ..........
 Chaos      : ..+.......  50%              Sust Wis   : ..........
 Disenchant : ..........   0%              Sust Dex   : ..........
 Time       : ..........   0%              Sust Con   : ..........
 Blindness  : .+........  50%              Sust Chr   : ..........
 Fear       : ..........                   Dec Mana   : ..........
 Aura Fire  : ..........                   Easy Spell : ..........
 Aura Elec  : ..........                   Anti Magic : ..........
 Aura Cold  : ..........                   Telepathy  : ....+.....

              ===="*[(]                                 ===="*[(]
              abcdefghi@                                abcdefghi
 Slay Evil  : ..........                   Telepathy  : ....+.....
 Slay Undead: ..........                   ESP Evil   : ..........
 Slay Demon : ..........                   ESP Noliv. : ..........
 Slay Dragon: ..........                   ESP Good   : ..........
 Slay Human : ..........                   ESP Undead : ..........
 Slay Animal: ..........                   ESP Demon  : ..........
 Slay Orc   : ..........                   ESP Dragon : ..........
 Slay Troll : ..........                   ESP Human  : ..........
 Slay Giant : ..........                   ESP Animal : ..........
 Acid Brand : ..........                   ESP Orc    : ..........
 Elec Brand : ..........                   ESP Troll  : ..........
 Fire Brand : ..........                   ESP Giant  : ..........
 Cold Brand : ..........                   Device Pow : ..........
 Pois Brand : ..........                   Spell Pow  : ..........
 Mana Brand : ..........                   Spell Cap  : ..........
 Sharpness  : ..........                   Infravision: ..........  50'
 Quake      : ..........                   Stealth    : ........+.
 Vampiric   : ..........                   Searching  : ..........
 Chaotic    : ..........                   Cursed     : ..........
 Add Blows  : ..........                   Rnd Tele   : ..........
 Blessed    : ..........                   No Tele    : ..........
 Riding     : ..........                   Drain Exp  : ..........

              ===="*[(]
              abcdefghi@   Base  R  C  P  E  Total
        STR!: ......212. 18/110  4  0  2  5 18/***
        INT : ..........  18/62 -3  0 -2  0  18/12
        WIS : ..........  18/65 -5  0 -2  0     18
        DEX : ......2...  18/71  4  0  0  2 18/131
        CON : ......2... 18/110  3  0  1  2 18/170
        CHR : ......2...  18/98  1  0  1  2 18/138

==================================== Melee ====================================

 Attack : Your Claw (3d5)                                   Accuracy
 Weight : 10.0 lbs                                           AC Hit
 To Hit : 20 + 37 = 57                                       25 91%
 To Dam : 9 + 32 = 41                                        50 87%
 Blows  : 2                                                  75 82%
 Damage                                                     100 78%
 Crits  : 1.11x + 0.83                                      125 74%
 Normal : 101 (88-114)                                      150 69%
                                                            175 65%
                                                            200 61%


 Attack : Your Bite (2d12)                                  Accuracy
 Weight : 20.0 lbs                                           AC Hit
 To Hit : 20 + 37 = 57                                       25 91%
 To Dam : 9 + 32 = 41                                        50 87%
 Blows  : 3                                                  75 82%
 Damage                                                     100 78%
 Crits  : 1.15x + 1.17                                      125 74%
 Normal : 169 (132-207)                                     150 69%
                                                            175 65%
                                                            200 61%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Sniff                  1    1   2% 
Breathe                8   22   1% dam 5
Stalk                 10    0   0% 
Run                   15    0   0% 
Leaping Attack        20   10   2% 
Vampiric Drain         2   15   1% dam 84
Throw Object           1   42   0% 


================================ Last Messages ================================

> You bite the Great Hell Wyrm.
> You are suddenly very hot!
> The Great Hell Wyrm claws you.
> You stand your ground!
> The Great Hell Wyrm claws you. <x2>
> The Great Hell Wyrm bites you.
> You miss the Great Hell Wyrm. <x3>
> You bite the Great Hell Wyrm.
> You are suddenly very hot!
> You bite the Great Hell Wyrm.
> You are suddenly very hot!
> The Great Hell Wyrm breathes fire.
> The Life Spellbook [High Mass] burns up!
> You feel scared.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> You failed to use the rod properly.
> You are no longer scared, but you still feel nervous.
> You failed to pronounce the incantation properly.
> The Great Hell Wyrm misses you.
> The Great Hell Wyrm claws you.
> *** LOW HITPOINT WARNING! ***
> The Great Hell Wyrm claws you.
> *** LOW HITPOINT WARNING! ***
> The Great Hell Wyrm bites you.
> You feel terrified.
> *** LOW HITPOINT WARNING! ***
> The Great Hell Wyrm breathes fire.
> You stand your ground!
> I'm a Plasma Hound, I eat fire for breakfast!
> Goodbye, Fluffy!


=================================== Dungeons ==================================

 Angband         : level  35
 Camelot         : level   5
!Orc cave        : level  23
 Dragon's lair   : level  72
 R'lyeh          : level  82
 Mount Olympus   : level  90

 You were killed by a Great Hell Wyrm on level 72 of Dragon's lair.

 Last Message: I'm a Plasma Hound, I eat fire for breakfast!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  The Borshin                              (Dungeon level:   6) - level 25
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Grendel                                  (Dungeon level:  24) - level 26
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 39

< Failed Quest >
  Nothing.


 Arena: 20 Victories


============================== Defeated Monsters ==============================

You have defeated 4948 enemies including 55 unique monsters in total.

< Unique monsters top 20 >
  Itangast the Fire Drake                  (level  47)
  Judge Fear                               (level  43)
  Eol, the Dark Elven Smith                (level  40)
  Kavlax the Many-Headed                   (level  39)
  Lord Borel of Hendrake                   (level  36)
  King Koopa                               (level  34)
  Ulfang the Black                         (level  34)
  Fasolt the Giant                         (level  33)
  Bill the Stone Troll                     (level  33)
  Bert the Stone Troll                     (level  33)
  Jaian, the Boss of the Kids              (level  29)
  Grendel                                  (level  27)
  Kharis the Powerslave                    (level  26)
  Poor, the Thief                          (level  25)
  Sangahyando of Umbar                     (level  24)
  Hagen, Son of Alberich                   (level  24)
  Mime, the Nibelung                       (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Old Man Willow                           (level  22)
  Ugluk, the Uruk                          (level  20)


=================================== Virtues ===================================

Your alighnment : Evil

You are very virtuous in Justice.
You are the polar opposite of Valour.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.
You are the living embodiment of Diligence.
You are very virtuous in Sacrifice.
You are a champion of Harmony.
You are an enemy of Patience.


================================== Mutations ==================================

You can drain life from a foe like a vampire.
You can hurl objects with great force.


============================= Character Inventory =============================

a) 2 Rage Spellbooks [The Sound and the Fury]
b) 3 Books of Kendo [Gorinnosho]
c) a Crusade Spellbook [Exorcism and Dispelling]
d) a Daemon Spellbook [Hellfire Tome]
e) 2 Trump Spellbooks [Trumps of Doom]
f) a Death Spellbook [Black Channels]
g) 2 Chaos Spellbooks [Chaos Channels]
h) a Nature Spellbook [Nature's Gifts]
i) 15 Pieces of Elvish Waybread
j) 42 Potions of Speed {!k!q}
k) 9 Potions of Healing {50% off, !k!q}
l) 9 Potions of Restore Life Levels
m) 5 Potions of Enlightenment
n) 13 Potions of Resistance {25% off, !k!q}
o) 41 Potions of Curing
p) 18 Scrolls of Teleportation {25% off}
q) 2 Rods of Recall {!z!k}
r) 2 Rods of Detection
s) 4 Rods of Teleport Other (1 charging)
t) a Staff of Speed (8 charges)
u) a Staff of Speed (2 charges)
v) a Golden Crown of Might [0,+7] (+3) {Nt}
w) a Set of Dragon Gloves of Agility [4,+20] (+3) {ElNt}


================================ Home Inventory ===============================

 ( page 1 )
a) 2 Mushrooms of Restoring {!E}
b) 37 Pieces of Elvish Waybread
c) 20 Potions of Speed {!k!q}
d) 6 Potions of Berserk Strength
e) 15 Potions of Healing {50% off, !k!q}
f) 5 Potions of *Healing* {!k!q}
g) a Potion of Life {!k!q}
h) 2 Potions of Strength {!k}
i) a Potion of Enlightenment
j) 2 Potions of Self Knowledge {!k}
k) 13 Potions of Resistance {25% off, !k!q}
l) 4 Potions of New Life {!*!*}

 ( page 2 )
a) 3 Potions of Stone Skin
b) 9 Scrolls of *Identify*
c) 3 Scrolls of *Enchant Armor*
d) 6 Scrolls of Recharging
e) 11 Scrolls of Magic Mapping
f) a Scroll of Rune of Protection
g) 10 Scrolls of Destruction {!*}
h) 3 Scrolls of Genocide {!*}
i) a Scroll of Mass Genocide {!*}
j) 2 Scrolls of Weapon Branding
k) a Rod of Perception
l) a Rod of Enlightenment

 ( page 3 )
a) a Rod of Curing
b) a Rod of Healing
c) a Rod of Disarming
d) a Rod of Stone to Mud
e) 4 Wands of Drain Life (22 charges)
f) 3 Wands of Dragon's Flame (10 charges)
g) a Wand of Dragon's Frost (5 charges)
h) 2 Wands of Dragon's Breath (7 charges)
i) a Wand of Rockets (4 charges)
j) a Staff of Healing (4 charges)
k) a Staff of Speed (8 charges)
l) 4 Staffs of Speed (4x 6 charges)

 ( page 4 )
a) a Staff of Speed (5 charges)
b) 2 Staffs of Speed (2x 0 charges)
c) a Staff of Destruction (5 charges) {!u!s!d!k}
d) 3 Staffs of Destruction (3x 3 charges) {!u!s!d!k}
e) a Staff of Destruction (5 charges) {!u!s!d!k}
f) a Staff of Destruction (5 charges) {!u!s!d!k}
g) a Ring of Flames [+11]
h) a Ring of Ice [+10]
i) a Ring of Poison Resistance
j) a Ring of Free Action
k) a Ring of Damage (+11)
l) a Ring of Speed (+5)

 ( page 5 )
a) a Ring of Nether Resistance
b) a Ring of Confusion Resistance
c) a Ring of Chaos Resistance
d) a Ring of Resistance {Po}
e) a Ring of Resistance {Fe}
f) an Amulet of Reflection
g) an Amulet of Resistance {Nx}
h) an Amulet of Magic Device Mastery (+3) <+15%>
i) The Amulet of Sacred Knights [+10] (+2)
j) The Collar Harness of the Hell (+15,+15) [-5] (-2)
k) The Incandescent Light of Yeduson (+3 to infravision)
l) The Phial 'Firefly' {Ac;Te}

 ( page 6 )
a) The Phial of Galadriel (+1 to searching)
b) Green Dragon Scale Mail (-2) [40,+4]
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
d) The Full Plate Armour of Isildur [25,+25] (+2)
e) The Hard Leather Armour of Himring [6,+15]
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Bl}
g) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
h) The Cloak of Merry (+1,+1) [1,+7] (+1)
i) an Elven Cloak [4,+10] (+3 to stealth)
j) a Fur Cloak of Thievery [3,+6] (+2 to speed)
k) a Pair of Dragon Wings [4,+16] {LiCf}
l) a Pair of Metal Shod Boots of Thievery [6,-5] (+1 to speed)

 ( page 7 )
a) The Katana 'Muramasa' (10d5) (+0,+0) [-20] (+2) {cursed, [M}
b) The Gnomish Shovel 'Bull Elephant' (1d2) (+15,+14) (+4 to infravision)
{StCnIf/Z}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "09e633a6f100d317ec"]


Posted on 12.3.2013 09:50
Last updated on 13.3.2013 10:26

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6740. on the Ladder (of 17166)
545. on the PosChengband Ladder (of 2359)
37. for this player (out of 98)

Comments

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On 12.3.2013 09:50 Arjen wrote:
So, Hounds this time.

Clear -> Dark -> Air -> Earth -> Nether -> Plasma

Plasma isn't really better than Nether, it was my only resource for nether res and I already have enough base res. So not so happy with that downgrade. (I never use the breathing as it costs way too much hp for 132 damage.) Any other clvl 39 form would have been better than Plasma (in my opinion), my luck.

But the hounds are a lot of fun playing, it reminds me of the Ninja playstyle. MD sucks tho, so ofcourse I found some very nice devices I can use (>80% fail).

Just finished a very nasty CP. Notice me not having SI, so the It's were my biggest concern, started with those with all the buffs I had with me, only 1 could steal and get from it's starting position. Lucky me (I thought), so I rushed to the Ant Queens, noticing a Enchanteress (easy). But no other monster with her... Damn, something invisible. So in LoS the first thing I notice are 5 Dreads surrounding me. It's an undead Q... Great... Still no SI... 'It teleports away'. I'm screwed.

So, after a short fight everything south is dead except one Gachapin who teleported (and a Q).

So I'm starting with the upper half, things went very smooth until R comes in sight breathing tox, swapping my Chr with Con and my Con with Dex (or something like that). Result thanks to some drained stats:

Dex 10
Con 18/150
Chr 18/128

...

So, back to 2 and 1 blow instead of 2 and 3. Half my fighting power. luckily +27 speed helps a lot and I was still able to kill the Grendels and Rogroks. 'It blinks away' Crap... no wait... a Q appears next to me... KILL!! (RNG felt sorry).

Spoils were insane too

Isildur
Shiva's Jacket!! +ea doesnt work :(:(:(
=oSpeed +5
White DSM
2 (very alike) Artifact lauchers
and some ego stuff

But why does Shiva not give me the ea, first time in at least 1 year I found it, and it's useless...

So, no Castle for me yet, need Nether back first.

Ow, and I'm going to scream if my clvl 47 isn't the Aether Hound, especially Mana is way underpowered compared to the other 2. Mana = Nether in power as it doesn't? have any resses and the breath is based on HP and not on type.

On 12.3.2013 11:52 Arjen wrote:
Clvl 40

I just realized the weakness of hounds... They are weak all over the field except stealth and speed. :) Low damage and low Hp give them not that much power, and they suck at MD.

Just spend 1.8m on scroll gambling, giving me 2x ?o*Acq* en 4x ?oAcq. So I was really hoping for some lifechanging gear... Nope, the result (minus a slay *orc* weapon) is in my backpack. So instead of lifechanging gear I got can't-even-improve-one-slot items. :) But now I really hate I don't play human form, Vorpal and Shiva give you an nice damage output. You could even go melee as high-mage with those two. Supported with a decent shield and some strength boosting gloves. Found a nice kit, just not for a Hound. :)

On 12.3.2013 14:17 chris wrote:
Yeah, monsters with innate attacks are like Weaponmasters, only worse. You'll find so much gear that you simply can't use! But at least you are no longer a Beholder so can contemplate Shiva's Jacket. Probably not worth it though ... Extra attacks and elemental branding won't work for monsters with innate attacks.

Keep at it though. Gaining xp from 40 to 50 is very important, though you will never be as powerful as a good dragon race would. Your melee is OK, and should serve, and your breaths will grow much more powerful as well (up to 300 dam for 30hp). You have nice talents with Stalk and Run and your Leaping Attack is very important as well.

For the last evolution, I'd prefer Tindalos myself. If you get Mana Hound, you get extra speed combined with an unresistable breath. The power of Aether is their resistance since you won't be able to control which breath you use. All three are pretty nice, but it might be frustrating to not get the one you want.

Once you can, sell out to kill Carcharoth. You need a better dog collar :D

On 12.3.2013 14:37 Arjen wrote:
That's a nice amount of info. :)

Killing Z pits atm for serious exp. Ill worry about gear and deep dungeon uniques after getting to clvl 50.

Totally forgot about monster bosses, didn't kill the boss of Beholders either (whoever that may be (maybe good info at the beginning. Too many uniques to kill all of them)).

But I really want a weaponmaster or power ring. a xd12 just asks for a little boost! :p

On 12.3.2013 17:46 kingvictory2003 wrote:
That's really sad about the Jacket of Shiva's Avatar :(

On 12.3.2013 17:47 kingvictory2003 wrote:
Nice Cloning Pits story btw--really grabbed me! I've definitely been in similar situations.

On 13.3.2013 10:26 Arjen wrote:
Clvl 42

Failrates on scrolls, great. It killed me, but the wyrm had a nice final round with a melee round and a breath round. Did a lot of damage in one go. Before the fight I teleported away a Chaos wyrm so I could kill this wyrm for some nice loot. He didn't liked it.

Should have drank a !oResistance.

Hounds are fun, easy at starts with 5 bpr pretty early, but later the damage doesn't keep up with the monsters.

On 13.3.2013 15:54 chris wrote:
Well, you've gotten farther than I have with a hound (except in debug mode, of course, where I can confirm that beating the J is possible, though difficult). What are your thoughts?

For the initial design, hounds are OK with melee, though not strong. And their breaths are somewhat useful, but not enough to go full caster. Their device skills are poor (They are doggies, after all). But at least they *can* read scrolls, unlike jellies (Scooby Doo?). They have a good equipment set and can even use body armor, unlike dragons. With 4 rings and their high innate speed, they can get by with 1 or perhaps even 0 rings of speed for the end game so long as they find some good speed boots. Even with 3 rings of damage +15 (and no rings of power) and the boss reward, my test hound could melee for over 600 in the end, and the Leaping Attack is extremely useful for the Serpent. So I think they have enough melee, but just barely. Rings of damage might be better than power even, provided you can get some +20s. The Hell Harness might make a good swap item until you can beat Carcharoth. But you'll need some really good armor and perhaps a lucky set of dragon wings to cover up resistances.

By gaming potions of New Life my test hound was able to get a breather for 370 (for 30sp) which is quite a bit higher than I thought possible. As a Mana Hound, I might try to breathe with that, especially with the Run technique for quick retreat out of line of sight if needed. But paying hp for breaths means your damage quickly disintegrates, so I think melee is the best way to go after all.

To address poor devices, you could use amulets of magic mastery or perhaps a different starting personality. But devices will never be strong. And I admit, a 5+% fail scroll of teleport in the end game is risky ... Perhaps I could give them a tad more device skills?

On 13.3.2013 16:01 chris wrote:
I would also consider adding a helmet equipment slot. Dragons get this, so why not hounds?

On 13.3.2013 16:37 Arjen wrote:
Helmet sounds good vs dragons.

They both have an unusual head and this will help with their biggest problem: slots for resistances. I had a hard time covering them, using ringslots for resistance is not by my liking. Cloaks and Boots (except Dragon) rarely have resistances (or more than 1) so that doesnt work, only leaves the armor. And esp, as far as I know esp can be gained from weapons, amulet, hat. (And Jack, but I wasn't lucky enough to find it). So adding a hat gives you more chances to acquire esp. Ofcourse you have Sniff as Hound, but it's not a permanent version of esp.

Another plus with a helmet is extra AC. At clvl 42 I want more than 106. Monsters were hitting me so hard (see the wyrm). With a normal helmet you wil get 20-25 ac easily which is an improvement of 20+%.

Not being able to use MD sounds somewhat right, hounds are stupid animals compared to stuff like beholders, dragons, angels, demons, liches. Some races just should be stupid. I had a MD +3 set amulet, dropping the failrate by 5%? Not that useful if you have a failrate of 80%. :p

So if you have a Helmet, you wouldn't need to have this many resistance rings, which will give you to opportunity to boost damage, which would make them powerful enough. He wasn't that weak and he could trigger superstealth for solofighting.

Equipment could look like this

=oDamage
=oDamage
=oSpeed
=oResistance hole.
"oTelepathy/Collar, maybe one for resistance hole filling
cloak oJack/Dragon wings
hat esp or resses +stats
speedboots

Should be doable. If you implent the helmetthing, I will offer another run with a hound to check it out.

About breathes, I wasn't using it because I hate stuff that eats away your life if you don't have much to begin with. Monster Hounds also don't loose hp while breathing. I would implent some sort of monstermana for the monsterrace. Stupid races (jelly/hound/giant/ect.) don't get a lot of mana (<100mana maybe at clvl 50) and the smarter ones (beholder/lich) get a manapool worthy of their race. This way a hound or any monster can't become to breathing/casting canon (unless it is one), but the ability will be more useful than it's now.

On 13.3.2013 18:12 chris wrote:
I'll add the helmet. But while I'm in here, I'm thinking the speed bonuses are a bit too high. Dragons only get +5 speed, for example, and Spiders should be the fastest with +10 max. For the upper hound tier, I'll let Mana Hounds get +10 (was +15), let Tindalos get +7 (was +10) and knock Aether hounds down to +5 (was +10). For the second to last tier, Plasma and Chaos will get +5, Time will get +7 and Gravity will keep +0. Even so, they should only need a single good RoS for the end game.

I seem to recall some variant having artifact dog collars for Farmer's dogs but can't remember which? Perhaps I'll make up some early dog collars as well ...



On 13.3.2013 22:00 Arjen wrote:
The +10 was pretty badass for classlvl 30. Most of my guys don't have that kind of speed at that lvl. But pushing it back to 5 at clvl 47 is a bit much. You will need or speedboots or 2 speedrings at least. Are some kind of hounds that much more powerful that they don't need a speedboost? I would just make them equal and maybe +2 per tier starting with Clear +0. You would get +10 at clvl 47. This doesn't sound that bad to me as they really need it. (Maybe Aether as exception of this.)

About the Collar, yeah, one variant had all kind of monster linked artifacts. I liked that as it would make killing uniques even more interesting. (Like Brand/Dorwin now). Can't recall which one either. Checked Eyband, Posband and Reposband. Maybe the forum can help.

On 13.3.2013 22:03 Arjen wrote:
Ok, it was Posband (must have been blinded by a Dark Hound atm)

i) The Collar of Fang, Farmer Maggot's dog (+1,+5) (+2)
It increases your strength and constitution by 2. It cannot
be harmed by the elements.

On 14.3.2013 13:06 chris wrote:
Well, perhaps I went too far. I'm just thinking that the Aether Hound is too good and should get a deal less speed than the other options. For example, Mana Hounds only resist confusion while Aether Hounds resist almost everything. So Mana Hounds need some sort of consolation prize other than their superior breath.

Similarly, giving equal speed to each hound in a tier isn't always fair. You got lucky with the Nether hound as it is the only choice in that tier with a speed boost (+10 is definitely too generous at that point). It gets the boost since Nether is such a useless breath and is almost universally resisted. Compare the Nether Hound to the Inertia Hound which can slow almost everything it faces! :)

I'm willing to consider adjustments, of course.

On 14.3.2013 20:26 Arjen wrote:
Maybe redo the hounds and put hounds of the same strength in the same group.

Clear
Light/Dark
Fire, Cold, Elec, Acid, Air
Earth, Sound, Nether, Multi
Grav, Inertia, Impact, Nexus
Mana, Plasma, Time, Chaos
Aether, Tindalos

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