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The Angband Ladder: Hammerhand, Dwarf Warrior by <spaminacan@charter.net>

  [Angband 3.0.3 Character Dump]

 Name   Hammerhand                               Self  RB  CB  EB   Best
 Sex    Male              Age        46   STR! 18/100  +2  +5 +12 18/290
 Race   Dwarf             Height     45   INT! 18/100  -3  -2  +4  18/90
 Class  Warrior           Weight    142   WIS! 18/100  +2  -2  +7 18/170
 Title  Lord              Status     62   DEX! 18/100  -2  +2 +14 18/240
 HP     1144/1144         Maximize    Y   CON! 18/100  +2  +2  +8 18/220
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +8 18/140

 Level           50       Armor    [57,+135]     Saving Throw     Heroic
 Cur Exp   36168017       Fight    (+45,+38)     Stealth       Excellent
 Max Exp   36168017       Melee    (+60,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+55,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      28870978       Shots       1/turn     Magic Device     Superb
                                                 Perception         Good
 Burden   112.7 lbs       Infra        90 ft     Searching     Very Good

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, wavy brown hair, a three foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w1!d!k}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns
   .  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) an Alexandrite Ring of Speed (+18)
   It increases your speed by 18.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Agate Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching
   , infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 10 Pieces of Elvish Waybread {@E1!d!k}
b) a Yellow Speckled Potion of *Healing*
c) a Tin-Plated Rod of Perception {@z3!d!k}
d) a Pewter Rod of Recall (charging) {@z2!*}
e) 3 Cast Iron Rods of Detection {@z1!d!k}
f) a Zinc Rod of Teleport Other {@z4!d!k}
g) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w2!d!k}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
h) 12 Seeker Bolts of Wounding (4d5) (+16,+17) {@f1!d!k}


  [Home Inventory]

a) 20 Wrinkled Mushrooms of Restoring
b) 45 Pieces of Elvish Waybread {@E1!d!k}
c) 83 Scrolls titled "ganan zunip" of *Identify*
d) 8 Scrolls titled "yp itun" of Banishment
e) 13 Scrolls titled "shu skisan" of Mass Banishment
f) an Alexandrite Ring of Speed (+14)
   It increases your speed by 14.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
i) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
j) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
t) a Pair of Hard Leather Boots of Speed [3,+17] (+10)
   It increases your speed by 10.  
u) 18 Seeker Bolts of Venom (4d5) (+13,+12) {@f1!d!k}
   It is branded with poison.  
v) 24 Seeker Bolts of Slay Evil (4d5) (+14,+13)
   It slays all evil creatures.  
w) 30 Mithril Bolts of Wounding (3d5) (+15,+13)
   It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.5.2003 20:51
Last updated on 18.8.2003 06:08

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573. on the Ladder (of 12455)
78. on the Angband Ladder (of 3628)

Comments

Jump to latest

On 2.5.2003 20:51 spaminacan@charter.net wrote:
Currently running him at 3250'. Chaos a problem and getting bigger. Is he ready for deeper diving? Inquiring minds want to know...

On 21.6.2003 17:32 graham@blessyou.co.uk wrote:
Nah, it's not going to get much more of a problem than it already is at 3250ft... Though getting resist to it is pretty high on the priority list...

On 22.6.2003 22:41 spaminacan@charter.net wrote:
Now at 4950' with +42 perm speed. Will be going for the gusto very soon now.

On 22.6.2003 22:50 spaminacan@charter.net wrote:
Check that - at 4450'. But still will be going for the gusto very soon now. :)

On 8.8.2003 14:17 donalde@kukka.net wrote:
Why you don't use Elessar, due its damage bonus. You'd lose 2 from speed, +40 should be enough.

On 8.8.2003 15:30 spaminacan@charter.net wrote:
Primarily because I'd lose nexus pro. I also really like the +4 stealth (and speed). Hammer's a pretty noisy dwarf, so every little bit helps. :)

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