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The Angband Ladder: Talismancer, Draconian Devicemaster by clouded

  [PosChengband 1.0.18 Character Dump]
              ***LOSER***
 Name       : Talismancer                  ========== Stats ==========
 Sex        : Female                             STR  :     18/95
 Personality: Combat                             INT  :     18/30
 Race       : Draconian                          WIS  :        12
 Subrace    : None                               DEX  :        18
 Class      : Devicemaster                       Con  :     18/07
 Subclass   : Wands                              CHR  :     18/10

 Level      :       29                           HP   :   -42/327
 Cur Exp    :   180315                           SP   :       0/0
 Max Exp    :   180315                           AC   :        80
 Adv Exp    :   189750                           Speed:        +0

                                           ========== Skills =========
 Gold       :    60823                     Melee      : Superb
 Kills      :     2410                     Ranged     : Superb
 Uniques    :       25                     SavingThrow: Superb
 Artifacts  :        8                     Stealth    : Excellent
                                           Perception : Excellent
 Game Day   :       12                     Searching  : Good
 Game Time  :     2:48                     Disarming  : Very Good
 Play Time  :    11:39                     Device     : Legendary[2]

============================= Character Equipment =============================

a) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvLu|F/PL}
b) a Small Metal Shield [5,+2]
c) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3) {St;Cf;Xm}
d) a Ring of Damage (+11)
e) a Ring of Strength (+4)
f) The Torque of Boromir (+0,+8)
g) The Phial of Galadriel (+1 to searching) {Sr}
h) Double Ring Mail of Elvenkind (-2) [15,+20] (+3 to stealth) {Sl;AcElFiCoCf}
i) an Elven Cloak [4,+6] (+2 to stealth)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {InWi;LiBl~Tele}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) a Pair of Metal Shod Boots [6,-3]


              /)}=="![(]]]                              /)}=="![(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+....+  65%           Speed      : .............
 Elec       : .......+....+  65%           Free Act   : ..........+..
 Fire       : +......+....+  72%           See Invis  : +............
 Cold       : .......+....+  65%           Warning    : .............
 Poison     : .............   0%           SlowDigest : .............
 Light      : .........++..  65%           Regenerate : .............
 Dark       : .............   0%           Levitation : +...........+
 Confusion  : ..+....+.....  65%           Perm Lite  : +.........+..
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : .............
 Sound      : +............  50%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : .............
 Chaos      : .............   0%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : ..........+..
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+...

              /)}=="![(]]]                              /)}=="![(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .........+...
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : +............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : +............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .........+... +15%
 Sharpness  : .............                Infravision: .............  20'
 Quake      : .............                Stealth    : .......++....
 Vampiric   : .............                Searching  : ......+.+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

              /)}=="![(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ..3.4........  18/15  1 -1  1  7  18/95
        INT : .........2...     18  0  2 -1  2  18/30
        WIS : .........2...     11  0  0 -1  2     12
        DEX : .............     17  0  0  1  0     18
        Con : ..........s..  18/16  1 -1  0  0  18/16   18/07
        CHR : 3............     16  1 -1  0  3  18/10

==================================== Melee ====================================

 Hand #1: The Halberd 'Osondir' (3d5) (+6,+9) (+3)          Accuracy
 Weight : 19.0 lbs                                           AC Hit
 To Hit : 6 + 5 = 11                                         25 82%
 To Dam : 9 + 24 = 33                                        50 68%
 Blows  : 1                                                  75 54%
 Damage                                                     100 40%
 Crits  : 1.08x + 0.64                                      125 27%
 Normal : 42 (36-49) [1.08x]                                150 13%
 Undead : 61 (42-81) [3.24x]                                175  5%
 Giants : 61 (42-81) [3.24x]                                200  5%
 Fire   : 57 (41-73) [2.70x]
 With 18/90 STR and 18/10 DEX you will get 2 blows.
 With 18/110 STR and 18 DEX you will get 2 blows.


=================================== Shooting ==================================

 Shooting: The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
 Range   : 150'
 Shots   : 0.75
 Mult    : 5.25x
 To Hit  : 10 + 5 = 15
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 19 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Draconian Breath       1   10   6% dam 58



================================== Abilities ==================================

 * You gain +10% power when using Wands.
 * You use Wands more quickly.
 * You have a 29% chance of not consuming a charge when using Wands.
 * You may use Wands even when frightened.
 * You are resistant to charge draining (Power=29).

================================ Last Messages ================================

> The Cave troll hits you.
> The Cave troll misses you. <x2>
> The Cave troll hits you. <x4>
> The Cave troll misses you.
> The Cave troll screams in pain.
> The Cave troll flees in terror!
> The Cave troll cries out feebly.
> The Cave troll dies.
> You see a Large iron chest.
> You have discovered a trap on the chest!
> You see a Large iron chest (Summoning Runes).
> You have a Large iron chest (Summoning Runes) (t).
> You drop a Large iron chest (Summoning Runes) (t).
> You have no more Large iron chests (Summoning Runes).
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of objects!
> You have 5 charges remaining.
> The Great Ice Wyrm is ticked off!
> The Great Ice Wyrm ignores the attack.
> You have 13 charges remaining.
> The Great Ice Wyrm ignores the attack.
> You have 12 charges remaining.
> The Great Ice Wyrm ignores the attack.
> You have 11 charges remaining.
> The Great Ice Wyrm breathes frost.
> You feel scared.
> You die.
> The Great Ice Wyrm is no longer ticked off!
> Goodbye, Talismancer!


=================================== Dungeons ==================================

 Angband         : level   6
 Camelot         : level   5
!Orc cave        : level  23
 Dragon's lair   : level  60
 Anti-magic cave : level  40
 Anti-melee cave : level  40
 Glass castle    : level  40
 Lonely Mountain : level  39

 You were killed by a Great Ice Wyrm on level 60 of Dragon's lair.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 23
  The Sewer                                (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 24

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 2410 enemies including 25 unique monsters in total.

< Unique monsters top 20 >
  Jaian, the Boss of the Kids              (level  29)
  Mime, the Nibelung                       (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Lugdush, the Uruk                        (level  21)
  Ugluk, the Uruk                          (level  20)
  Gorbag, the Orc Captain                  (level  18)
  Wutugu, the Chief of Southerings         (level  17)
  King Mulu, the Chief of Southerings      (level  16)
  The Variant Maintainer                   (level  14)
  Ufthak of Cirith Ungol                   (level  14)
  Lady Zhurong, the Avatar of Flame Spirit (level  14)
  Golfimbul, the Hill Orc Chief            (level  12)
  Meng You, the Brother of Meng Huo        (level  12)
  Grishnakh, the Hill Orc                  (level  10)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Hobbes the Tiger                         (level  10)
  The Borshin                              (level  10)
  Brodda, the Easterling                   (level   9)
  The Wounded Bear                         (level   9)
  Robin Hood, the Outlaw                   (level   8)


============================= Character Inventory =============================

a) 13 Pieces of Elvish Waybread
b) 22 Potions of Cure Critical Wounds
c) 13 Scrolls of Phase Door
d) 8 Scrolls of Teleportation
e) 7 Scrolls of Word of Recall
f) a Rod of Trap Location {@zu}
g) 2 Rods of Door/Stair Location (1 charging) {@zn}
h) 2 Rods of Illumination {@zh}
i) 4 Rods of Lightning Balls (1 charging) {@zm}
j) a Rod of Monster Location {@zo}
k) a Wand of Teleport Other (12 charges) {@at}
l) a Wand of Stone to Mud (8 charges)
m) 2 Wands of Drain Life (14 charges)
n) 3 Wands of Acid Balls (24 charges)
o) a Wand of Lightning Balls (8 charges)
p) 2 Wands of Fire Balls (11 charges)
q) a Staff of Perception (17 charges) {@uZ}
r) a Staff of Object Location (5 charges)
s) a Staff of Dispel Evil (2 charges)


================================ Home Inventory ===============================

 ( page 1 )
a) 2 Mushrooms of Restoring {!E}
b) 3 Pieces of Elvish Waybread
c) 4 Flasks of oil
d) 2 Potions of Detect Invisible
e) 8 Potions of Speed {!k!q}
f) 4 Potions of Heroism
g) 16 Potions of Cure Light Wounds
h) 9 Potions of Cure Serious Wounds
i) 23 Potions of Cure Critical Wounds
j) 7 Potions of Healing {!k!q}
k) a Potion of Life {!k!q}
l) a Potion of Enlightenment

 ( page 2 )
a) a Potion of Self Knowledge {!k}
b) 16 Potions of Curing
c) 4 Scrolls of Teleport Level
d) 6 Scrolls of *Identify*
e) 12 Scrolls of Monster Confusion
f) a Scroll of Spell
g) a Rod of Curing
h) a Rod of Pesticide {@zE}
i) a Rod of Teleport Other
j) a Rod of Disarming
k) 3 Rods of Light {@zl}
l) a Rod of Slow Monster

 ( page 3 )
a) a Rod of Polymorph
b) 7 Rods of Acid Bolts {@zk}
c) 5 Rods of Lightning Bolts {@zi}
d) a Rod of Fire Bolts
e) 2 Rods of Frost Bolts {@zd}
f) a Rod of Acid Balls
g) a Rod of Fire Balls {@ze}
h) a Wand of Teleport Other (8 charges)
i) a Wand of Disarming (6 charges)
j) a Wand of Stone to Mud (10 charges)
k) 5 Wands of Light (51 charges)
l) a Wand of Slow Monster (11 charges)

 ( page 4 )
a) a Wand of Polymorph (12 charges)
b) a Wand of Stinking Cloud (5 charges)
c) 2 Wands of Magic Missile (1 charge)
d) 2 Wands of Acid Bolts (3 charges)
e) 2 Wands of Fire Bolts (11 charges)
f) 3 Wands of Frost Bolts (3 charges)
g) a Staff of Teleportation (6 charges) {!u}
h) a Staff of Curing (8 charges)
i) a Staff of Slow Monsters (9 charges)
j) a Staff of Animate Dead (5 charges)
k) a Ring of Flames [+8]
l) a Ring of Ice [+11]

 ( page 5 )
a) a Ring of Free Action
b) a Ring of See Invisible
c) a Ring of Dexterity (+3)
d) a Ring of Damage (+9)
e) a Ring of Fear Resistance
f) a Ring of Sound Resistance
g) a Ring of Warning
h) a Metal Cap of Seeing [3,+3] (+1 to searching)
i) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
j) a Long Sword (2d5) (+3,+4)
k) a Scimitar of Sharpness (3d5) (+1,+2) (+4) {Dg|S}
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}

 ( page 6 )
a) a Halberd (Crusade) (3d5) (+12,+6) [+1] (+4) {Wi;Fe;SiBs/*UL(Dx}
b) a Mace (2d4) (-1,-5) {cursed}
c) a Flail (2d6) (+5,+4)
d) The Great Hammer of Crushing (4d6) (+13,+15) (+3)
e) a Harp of Erebor (+1) {Ch;BlFe(StCnCh}
f) 30 Bolts (1d5) (+0,+0) (97/72)
g) The Corpse of Meng You, the Brother of Meng Huo {Wanted!k!k!k}
h) The Corpse of Mime, the Nibelung {Wanted!k!k!k}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "095593c75c00d3d8ec"]


Posted on 8.4.2013 22:25
Last updated on 12.4.2013 20:39

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9540. on the Ladder (of 15374)
1024. on the PosChengband Ladder (of 2227)
132. for this player (out of 151)

Comments

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On 8.4.2013 22:32 clouded wrote:
CL17@D:14

Early attempt at a devicemaster. My first few tries were experiments with trying to get a big kill in the wilderness using the starting wands. I died a lot, but did manage to kill a few things with a few, however it didn't seem all that worth it as you can easily do the thieves right away instead, still getting a bunch of xp and some good items too.

I went with highish Str/Dex/Con and low Int, also going with combat personality at the expense of a little device skill, not sure if that's a good idea or not, but it seems to have worked so far. Went with Drac instead of a frail casty race, too.

On 9.4.2013 11:24 clouded wrote:
Azog down. Draconian breath is pretty sweet, I've been using it a lot.

On 9.4.2013 14:56 clouded wrote:
Rod specialty seems like it would have been a better choice right now. Hopefully later wands can come to bear a little more, I forget what the high end wands are in this variant actually.

On 9.4.2013 15:40 lurk@r.com wrote:
If .18 doesn't have new rods, wands are best dmg. Highest are disintegrate and rockets iirc.

On 9.4.2013 15:56 Arjen wrote:
Rods have Havoc, Healing, Speed as nice rods. And of course the Elemental balls.

On 9.4.2013 18:58 clouded wrote:
Sounds good, hopefully I can get there. CL25@D:30 now, thankfully I just found a rod of monster location, I was getting a little worried I hadn't found one yet.

On 10.4.2013 21:10 clouded wrote:
CL28@D:39

Drain life is coming in very handy. Seems like dispel evil might be my best damage, though I'm not sure on that. There's been a fairly steady stream of upgrades so far, so hopefully this continues.

On 12.4.2013 20:39 clouded wrote:
oops, I thought that was just an ancient white

On 12.4.2013 20:44 clouded wrote:
I feel like after D:40 I don't know where to go without jumping into dragon's lair, I didn't feel like just scumming the end of the lonely mountain until I got ??. Glass castle is a pain, all the anti-foo places are awkward, graveyard sounds awful

On 14.4.2013 14:07 chris wrote:
I often pause at/near DL40 for stat gain. The power level at that depth begins to increase very dramatically, though I did finally move drolems a bit deeper (They were common in the late 30's and even spawned in wide awake packs of golems!). AMHD are also exceptionally deadly at this depth and need to be avoided.

Before the lair, I would generally like at least 500hp, +10 speed (staff of speed is OK), telepathy, and most resistances covered (especially poison), but this reflects my cowardly playstyle. I think Victor must jump in at CL15 or so and he does quite fine, though I really have no idea how often he dies :D

I would think a devicemaster could survive either of anti-melee or anti-magic fairly well. Is it too difficult to rely solely on devices for damage output (anti-melee)? At DL40, wands of dragon's flame/frost start showing up and are quite powerful. A bit of patience and they should turn up.

My tactics would be to recall to DL40 and hunt a couple of worthy monsters to slay. Ancient elemental dragons are best. Then recall back to recharge my arsenal and repeat.

On 14.4.2013 17:23 clouded wrote:
Yeah I could have been okay doing anti-melee, it just bothers me a little to not be able to use one thing or another, if even it's not quite necessary... I'll try again in the new version.

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