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The Angband Ladder: Rodney, High-Elf Devicemaster by chris

  [PosChengband 1.0.20 Character Dump]
              ***LOSER***
 Name       : Rodney                       ========== Stats ==========
 Sex        : Male                               Str  :    18/151
 Personality: Nimble                             Int  :     18/20
 Race       : High-Elf                           Wis  :     18/12
 Subrace    : None                               Dex  :    18/212
 Class      : Devicemaster                       Con  :        17
 Subclass   : Rods                               Chr  :     18/66

 Level      :       32                           HP   :   -30/356
 Cur Exp    :   492056                           SP   :       0/0
 Max Exp    :   502198                           AC   :       112
 Adv Exp    :   494000                           Speed:        +9

                                           ========== Skills =========
 Gold       :    94977                     Melee      : Heroic
 Kills      :     2057                     Ranged     : Heroic
 Uniques    :       28                     SavingThrow: Superb
 Artifacts  :       16                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :       19                     Searching  : Excellent
 Game Time  :    14:07                     Disarming  : Superb
 Play Time  :    06:16                     Device     : Legendary[12]

============================= Character Equipment =============================

a) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
b) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
c) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
d) a Ring of Flames [+19]
e) a Ring of Nexus Resistance
f) an Amulet of High Resistance and Resist Cold {ShBlCf}
g) a Feanorian Lamp of Infravision (+3 to infravision)
h) The Ring Mail 'Keeper of Darkness' (-2) [12,+18] (+2 to infravision)
{DxIf;AcElFiCoPoLi[E}
i) a Cloak of Thievery [1,+5] (+2 to speed)
j) a Jingasa of Seeing [4,+1] (+3 to searching) {~Evil}
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
l) The Pair of Metal Shod Boots of Benten [6,+20] (+2) {Ch;ShBl;Lv}


                   "                                         "
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+.....  50%           Speed      : .+......+.+.+
 Elec       : .......+.....  50%           Free Act   : +............
 Fire       : ...+...+.....  65%           See Invis  : ++.......+..+
 Cold       : ++...+.+.....  75%           Warning    : .............
 Poison     : .......+.....  50%           SlowDigest : +............
 Light      : .......+....+  65%           Regenerate : +............
 Dark       : .+...........  50%           Levitation : ...........+.
 Confusion  : ..+..+.......  65%           Perm Lite  : .............
 Nether     : +............  50%           Reflection : .............
 Nexus      : ....+........  50%           Hold Life  : +............
 Sound      : .............   0%           Sust Str   : +............
 Shards     : .....+.....+.  65%           Sust Int   : .............
 Chaos      : +............  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : +............
 Blindness  : .....+...+.+.  72%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .......+..... 4d5+2          Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............

                   "                                         "
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .............
 Slay Undead: ++...........                ESP Evil   : .........+...
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: +............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : ++...........                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .+....++..... 120'
 Quake      : .............                Stealth    : .+......+....
 Vampiric   : .............                Searching  : .........+...
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : +............                No Tele    : .............
 Riding     : ++...........                Drain Exp  : .............

                   "
              abcdefghijkl@   Base  R  C  P  E  Total
        Str : 4.3.......... 18/107  1 -1 -1  7 18/167  18/151
        Int : .............     16  3  2  1  0  18/40   18/20
        Wis : .............  18/28 -1  1 -1  0  18/18   18/12
        Dex : 4......22.1..  18/63  3  2  2  9 18/***  18/212
        Con : 4............     18  1 -2 -1  4  18/20      17
        Chr : ..........12.  18/56  1 -2  0  3  18/76   18/66

==================================== Melee ====================================

 Hand #1: The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)      Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 20 + 5 = 25                                        25 17%
 To Dam : 12 + 1 = 13                                        50  5%
 Blows  : 4                                                  75  5%
 Skill  : 12.7%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.05x + 0.38                                      150  5%
 Normal : 84 (60-108) [1.05x]                               175  5%
 Evil   : 118 (68-168) [2.10x]                              200  5%
 Undead : 152 (76-228) [3.15x]
 Demons : 152 (76-228) [3.15x]
 Dragons: 152 (76-228) [3.15x]
 Cold   : 134 (72-196) [2.62x]


 Hand #2: The Spear of Hagen (1d6) (+11,+13) (+3 to speed)  Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 11 + 4 = 15                                        25  5%
 To Dam : 13 + 0 = 13                                        50  5%
 Blows  : 4                                                  75  5%
 Skill  : 12.7%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.04x + 0.30                                      150  5%
 Normal : 66 (56-76) [1.04x]                                175  5%
 Undead : 94 (64-124) [3.12x]                               200  5%
 Cold   : 86 (60-112) [2.60x]


=================================== Shooting ==================================

 Shooting: The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
 Range   : 150'
 Shots   : 0.75
 Mult    : 5.55x
 To Hit  : 10 + 24 = 34
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 1 (Multiplier Does Not Apply)





================================== Abilities ==================================

 * You gain +30% power when using Rods.
 * You use Rods more quickly.
 * You have a chance of not consuming a charge when using Rods.
 * You may use Rods even when frightened.
 * You are resistant to charge draining (Power=32).

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Devices         1    1   5% 
Identify Device        5    5   5% 
Recharging            10   15   5% Power 146
Transfer Charges      15   25   5% 
Desperation           25    0   0% 

================================ Last Messages ================================

> Target Selected.
> The Cold hound dies.
> Target Selected.
> The Cold hound dies.
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of treasure!
> You sense the presence of objects!
> You sense the presence of monsters!
> Target Selected.
> The Cold hound dies.
> Target Selected.
> The Cold hound dies.
> It dies.
> Target Selected.
> The Cold hound dies. <x2>
> You are no longer full.
> Target Selected.
> The Ice elemental is destroyed.
> The Death Beast breathes time.
> You're not as powerful as you used to be...
> You feel scared.
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> You failed to pronounce the incantation properly.
> You behold the terrifying visage of the Death Beast!
> The Death Beast breathes time.
> You feel life has clocked back.
> You feel terrified.
> Doh!
> Goodbye, Rodney!


=================================== Dungeons ==================================

 Angband         : level  12
 Camelot         : level   5
!Orc cave        : level  23
!Anti-melee cave : level  50

 You were killed by a Death Beast on level 50 of Anti-melee cave.

 Last Message: Doh!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 22

< Failed Quest >
  Nothing.


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 2057 enemies including 28 unique monsters in total.

< Unique monsters top 20 >
  Nappa the Saiyan                         (level  50)
  Pip, the Braver from Another World       (level  35)
  Luigi                                    (level  31)
  Mario                                    (level  31)
  Hagen, Son of Alberich                   (level  24)
  Mime, the Nibelung                       (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Nar, the Dwarf                           (level  17)
  King Mulu, the Chief of Southerings      (level  16)
  The Ghost 'Q'                            (level  15)
  Meng You, the Brother of Meng Huo        (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Dailai Dongzhu, Captain of Southerings   (level  10)
  Hobbes the Tiger                         (level  10)
  The Borshin                              (level  10)
  Lousy, the King of Louses                (level   9)
  Brodda, the Easterling                   (level   9)
  Nami, the Mate                           (level   8)
  Robin Hood, the Outlaw                   (level   8)
  Wormtongue, Agent of Saruman             (level   8)


================================== Mutations ==================================

You are subject to cowardice.
You have a hallucinatory insanity.
You have an extra pair of legs (+3 speed).


============================= Character Inventory =============================

a) 7 Rations of Food
b) 27 Potions of Cure Critical Wounds
c) a Potion of *Healing* {!k!q}
d) a Potion of Resistance {!k!q}
e) 5 Potions of Curing
f) 31 Scrolls of Teleportation
g) a Rod of Perception {@z7!s!d!k}
h) a Rod of Recall {@zr!s!d!k}
i) a Rod of Enlightenment {@zm!s!d!k}
j) 3 Rods of Detection {@z3!s!d!k}
k) 2 Rods of Teleport Other {@zt!s!d!k}
l) 9 Rods of Acid Balls {@za!s!d!k}
m) 9 Rods of Lightning Balls {@ze!s!d!k}
n) 6 Rods of Fire Balls {@zf!s!d!k}
o) 3 Rods of Stone to Mud {@z9!s!d!k!!}
p) 3 Rods of Escaping {@z6!s!d!k!!}
q) 2 Wands of Disintegrate (8 charges) {@ad!s!d!k}
r) 4 Wands of Dragon's Frost (20 charges) {@ac!s!d!k}
s) a Staff of Speed (8 charges) {@us}
t) an Amulet of Brilliance and Levitation (+2)


================================ Home Inventory ===============================

 ( page 1 )
a) a Thieves' Guide [Great Escapes]
b) 2 Rage Spellbooks [The Sound and the Fury]
c) a Hex Spellbook [Curse and Spelling]
d) Book of Kendo [Gorinnosho]
e) a Song Book [Harps of Rivendell]
f) an Armageddon Spellbook [Path of Destruction]
g) 2 Necromancy Spellbooks [Return of the Dead]
h) a Crusade Spellbook [Exorcism and Dispelling]
i) a Craft Spellbook [Note of Acting Master]
j) a Craft Spellbook [Spiritual Enlightenment]
k) 3 Arcane Spellbooks [Manual of Mastery]
l) a Death Spellbook [Black Channels]

 ( page 2 )
a) 2 Nature Spellbooks [Nature's Gifts]
b) a Nature Spellbook [Nature's Wrath]
c) a Life Spellbook [Book of the Unicorn]
d) a Life Spellbook [Blessings of the Grail]
e) 9 Mushrooms of Restoring {!E}
f) 13 Pieces of Elvish Waybread
g) 8 Flasks of oil
h) 21 Potions of Speed {!k!q}
i) 7 Potions of Resist Heat {!k!q}
j) 6 Potions of Resist Cold {!k!q}
k) 9 Potions of Heroism
l) 7 Potions of Cure Serious Wounds

 ( page 3 )
a) 17 Potions of Healing {!k!q}
b) a Potion of *Healing* {!k!q}
c) a Potion of Life {!k!q}
d) 6 Potions of Restore Life Levels
e) 4 Potions of Enlightenment
f) 2 Potions of Self Knowledge {!k}
g) 9 Potions of Resistance {!k!q}
h) 38 Potions of Curing
i) a Potion of Invulnerability
j) a Potion of New Life {!*!*}
k) 3 Potions of Stone Skin
l) 14 Scrolls of Phase Door

 ( page 4 )
a) 19 Scrolls of Teleportation
b) 55 Scrolls of Word of Recall
c) 3 Scrolls of *Identify*
d) 12 Scrolls of Remove Curse
e) 16 Scrolls of Magic Mapping
f) 15 Scrolls of Protection from Evil
g) 3 Scrolls of Rune of Protection
h) 5 Scrolls of Destruction {!*}
i) a Scroll of Mass Genocide {!*}
j) 6 Scrolls of Forest Creation
k) 5 Rods of Trap Location {@z1!s!d!k}
l) 2 Rods of Door/Stair Location {@z2!s!d!k!!}

 ( page 5 )
a) 7 Rods of Illumination {@z5!s!d!k}
b) a Rod of Curing {@zc!s!d!k!!}
c) 2 Rods of Acid Balls {@za!s!d!k}
d) 5 Rods of Cold Balls {@zc!s!d!k}
e) a Rod of Monster Location {@z4!s!d!k!!}
f) a Wand of Teleport Other (12 charges) {@at!s!d!k}
g) 10 Wands of Stone to Mud (115 charges) {@am!s!d!k}
h) a Wand of Drain Life (6 charges) {@ad!s!d!k}
i) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
j) a Wand of Dragon's Breath (5 charges) {@ab!s!d!k}
k) a Wand of Annihilation (4 charges)
l) 2 Staffs of Teleportation (2x 10 charges) {@ut}

 ( page 6 )
a) a Staff of Perception (21 charges) {@u1}
b) a Staff of Perception (19 charges) {@u1}
c) a Staff of Perception (16 charges) {@u1}
d) a Staff of Perception (10 charges) {@u1}
e) 3 Staffs of Enlightenment (3x 11 charges) {@um}
f) a Staff of Object Location (9 charges) {@uo}
g) a Staff of Cure Wounds (10 charges)
h) a Staff of Cure Wounds (8 charges) {@uh}
i) a Staff of Curing (8 charges) {@uc}
j) a Staff of Curing (6 charges)
k) a Staff of Curing (5 charges)
l) a Staff of Curing (6 charges)

 ( page 7 )
a) 6 Staffs of Speed (6x 8 charges) {@us}
b) a Staff of Speed (7 charges) {@us}
c) 2 Staffs of Speed (2x 6 charges)
d) a Staff of Power (4 charges)
e) a Staff of Destruction (5 charges)
f) a Staff of Destruction (4 charges) {@ud}
g) a Ring of Levitation
h) a Ring of Acid [+20]
i) a Ring of Ice [+10]
j) a Ring of Ice [+9]
k) a Ring of Ice and Regeneration [+13]
l) a Ring of Poison Resistance

 ( page 8 )
a) a Ring of Free Action
b) a Ring of Constitution (+4)
c) a Ring of Damage (+12)
d) a Ring of Slaying (+9,+7)
e) 2 Rings of Nether Resistance
f) a Ring of Confusion Resistance
g) a Ring of Disenchantment Resistance
h) a Ring of Chaos Resistance
i) a Ring of Extra Shots
j) a Ring of Warning {~Evil}
k) an Amulet of Reflection
l) an Amulet of High Resistance {NxDi}

 ( page 9 )
a) 3 Amulets of Resist Fire
b) 2 Amulets of Resist Lightning
c) The Phial of Galadriel (+1 to searching)
d) Blue Dragon Scale Mail (-2) [40,+12]
e) Blue Dragon Scale Mail (-2) [40,+10]
f) The Rusty Chain Mail of Desert (-5) [14,+13] {FiCoBlSoFe[F}
g) Metal Brigandine Armour (Dwarven) (-3) [24,+12] (+3) {Cn}
h) Metal Lamellar Armour of Elvenkind (-3) [23,+11] (+2 to stealth) {Nx}
i) Hard Leather Armour of Resistance (-1) [6,+9]
j) Rhino Hide Armour of Elvenkind (-1) [8,+12] (+3 to stealth) {Sh}
k) an Elven Cloak [4,+9] (+4 to stealth)
l) an Elven Cloak [4,+8] (+2 to stealth)

 ( page 10 )
a) a Small Metal Shield of Resist Lightning [5,+4]
b) a Large Leather Shield of Resist Lightning [6,+12]
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
d) a Pair of Soft Leather Boots of Free Action [2,+4]
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
f) a Claymore of Sharpness (5d8) (+6,+11) (+4)
g) a Zweihander (Armageddon) (5d7) (+4,+11)
h) a Hatchet of Force (1d5) (+11,+8) (+1)
i) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
j) The Glaive 'Skullbasher' (2d6) (+20,+18) (+2) {St;Cf;FaSd|V/p}
k) a Halberd of *Slay* Dragon (3d5) (+12,+6) (+1) {AcPo}
l) a Heavy Crossbow of Extra Shots (x4) (+10,+6)

 ( page 11 )
a) a Harp (+2)
b) The Arrow 'Cupid's Arrow' (1d4) (+0,+0)
c) The Corpse of Mime, the Nibelung {Wanted!k!k!k}


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Aggravate Monster {cursed}
b) a Ring of Teleportation {cursed}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "09db93c75c00d3d8ec"]


Posted on 14.4.2013 15:36
Last updated on 16.4.2013 23:53

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9434. on the Ladder (of 17221)
866. on the PosChengband Ladder (of 2359)
314. for this player (out of 384)

Comments

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On 14.4.2013 15:36 chris wrote:
[CL13:DL12] 00:28
The early game is now *much* easier in 1.0.19. I finally am willing to admit that removing Hengband's extra starting hp was a bad idea :( While I was at it, I reverted all the race/class stat adjustments so that quickstarts are once again easier to achieve.

This is a test for the least obvious devicemaster specialization: rods. Wands are the obvious choice with all the amazing offense. I could make an argument for staves as mana storm is quite powerful (recently buffed a tad higher) and getting 375hp of undrainable healing from a staff is very nice (Wandmasters cannot protect staves 100% from charge draining!) Also, boosting the effectiveness of staves of destruction should be worth consideration. But why would anybody specialize in rods?

To address this, rodmasters now get double the class device power bonus (up to +50%). Also, they always had better efficiency with shuffling charges and better odds with desperation magic (rods are harder to destroy, after all). I even added mid-level rods of mana bolts to the mix. Also, rods recharge at 2x the normal rate! Hopefully, these differences will be enough to make specializing in rods worthy of consideration.

On 14.4.2013 15:38 chris wrote:
Oh, check out the early (<30minutes) wand of dragon's frost! I had to sell Thengel to get it, but that was a very good trade IMO :)

On 14.4.2013 18:03 clouded wrote:
Enjoying the new start, I'm trying a Balrog devicemaster.

Do you ever tactically switch on "always small levels" to speed things up? I think I'm going to start doing that for camelot, and especially the wargs quest, I hate searching huge levels to try and find the last wargs (or stairs). Could potentially be good for unique quests too, in some instances.

On 14.4.2013 18:39 kingvictory2003 wrote:
I've found "always small levels" to be a great boon in Angband, as I usually go to other dungeons to scour for loot and kill mobs for experience. Makes it easier to plunge :)

On 14.4.2013 18:59 HugoTheGreat2011@yahoo.com wrote:
Glad to see the Hengband starting bonus HP being restored. Removing it was step backward, imo.

On 14.4.2013 20:57 clouded wrote:
I raise you a wand of rockets on D:14!

On 14.4.2013 21:58 chris wrote:
>Do you ever tactically switch on "always small levels" to speed things up?

I use this all the time early on, but not so much below DL40. The one exception being Oberon, but his cowardice is just too annoying otherwise!

>I raise you a wand of rockets on D:14!

You suck :D Are you specializing in wands?

Anyway, here is my soon to be dead post:

[CL24:DL40] 01:57
My first ring of warning found on DL13 of the orc caves at about the 35 minute mark was something special. With this, I am bold enough to skim the top of the anti-melee caves for a short while, hoping for more firepower. So far, this has been working, but I notice on posting I lack fire resistance (I was using Narsil for a long time). And FA, of course, but I have run out of fingers for rings.

On 14.4.2013 22:36 clouded wrote:
I did go with wand specialty again, I'll post a dump, since I'm CL20 now.

On 15.4.2013 15:08 chris wrote:
[CL31:DL50] 05:34
With hp so low, I am definitely playing bold this deep. But running into Jack of Shadows at L40 and L50 is not so different after all. I just wish that guy was evil :)

I'm having trouble locating !Int and !Con, but I'll gladly settle for !Aug instead.

As far as the rodmaster goes, I pretty much have infinite elemental balls, the most deadly of which goes for about 130hp. This is not particularly awe inspiring, but it is getting the job done for the foes I choose to fight.

On 16.4.2013 23:55 chris wrote:
Not even strong enough for two breaths from a Deathbeast? That's rather sad. Well, I was about ready to abandon this guy for a Potion devicemaster anyway!

Rods are definitely a compelling speciality, if you can survive long enough to get some of the more powerful rods. But, having just completed coding on Scroll and Potion specialities, I think I like those even better :)

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