The Angband Ladder: Keriv, Dwarf Swordmaster by <necroboycer@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Keriv                  Age                 36       STR:     32       
 Sex   : Neuter                 Height             157       INT:     14       
 Race  : Dwarf Barbarian        Weight             132       WIS:     13       
 Class : Swordmaster            Social Class        89       DEX:     31       
 Body  : Player                                              CON:     24       
 God   : Tulkas                                              CHR:     20       
                                                                               
 + To Melee Hit          78 Level             35    Max Hit Points       515   
 + To Melee Damage       65 Experience    565636    Cur Hit Points       515   
 + To Ranged Hit         37 Max Exp       565636    Max SP (Mana)         11   
 + To Ranged Damage      12 Exp to Adv.   675000    Cur SP (Mana)         11   
   AC                 37+70 Gold          666439    Piety               9234   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  18d5+585  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Priest.  You are a well          
          liked child.  You have dark brown eyes, straight black               
          hair, a two foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        Moria: Level 45 (2250')
        A lost temple: Level 21 (1050')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 It now is 23 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ......+...+.....            
        Add Int   : +........+......            
        Add Wis   : .........+......            
        Add Dex   : ++....+.........            
        Add Sear. : .....+...+......            
        Add Tun.. : ..............+.            
        Add Speed : ++....+.........            
        Slay Und. : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ....+...+.......            
        Sust Int  : ....+...+.......            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ....+...+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ....+...+.......            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..........+....            
        Hold Life : ....+...........            
        Res Acid  : .+....+.+.......            
        Res Elec  : .+....+.+.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : .+....+.+.......            
        Res Pois  : ................            
        Res Fear  : ......+........+            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : .........+.....+            
        Res Conf  : +.....+.........            
        Res Sound : ......+.........            
        Res Shard : ..........+.....            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ........+.......            
        Aura Fire : .......+........            
        Easy Know : ...++...........            
        Hide Type : +....++..++.....            
        Show Mods : +.........+..++.            
        Insta Art : .....+..........            
        See Invis : +........+......            
        Digestion : ....+...........            
        Ign Acid  : ++..+++.++....+.            
        Ign Elec  : ++..+++.++....+.            
        Ign Fire  : ++..+++.++....+.            
        Ign Cold  : ++..+++.++....+.            
        Activate  : .....+...+......            
        Cursed    : .+..............            
        Fly       : ...+............            
        Evil.ESP  : ........+.......            

 Corruption list:

Skills (points left: 2)
 - Combat                                        44.291 [0.900]
	  - Weaponmastery                               43.980 [0.950]
	 	  . Sword-mastery                             40.900 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     10.000 [0.600]
	  . Barehand-combat                             01.000 [0.500]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    02.170 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   03.700 [0.900]
 - Magic                                         01.270 [0.300]
	  . Magic-Device                                12.500 [1.150]
	  . Conveyance                                  01.000 [0.500]
 - Spirituality                                  05.080 [0.400]
	  . Prayer                                      03.000 [0.500]
	  . Mindcraft                                   03.000 [0.500]
 - Monster-lore                                  09.350 [0.500]
	  . Summoning                                   02.000 [0.500]
	  . Symbiosis                                   03.500 [0.500]

 One of your companion(s) has been killed.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You have defeated 6286 enemies.


  [Fates]

You may meet a Sabre-tooth tiger on level 22.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+9,+10) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It is cursed.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 28 of Mirkwood.
e) a Ring of Protection [+17]
f) a Ring of Flying
k) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Ghost on level 23 of Mirkwood.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Maze.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 31 of Mirkwood.
o) a Cloak of Mimicry [Ghost] of Immolation [1,+6]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and disenchantment.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 43
    of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
u) a Set of Leather Gloves of Power (+3,+5) [1,+8] (+4)
    It increases your strength by 4.  It provides resistance to shards.
    
    You bought it from the Armoury.
x) a Pair of Metal Shod Boots of Free Action [6,+10]
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
z) a Lesser Mimic (100 hp)
{) 25 Arrows of Slay Undead (1d4) (+11,+8)
    It strikes at undead with holy wrath.  
    You bought it from the Weaponsmith.
|) an Orcish Pick of Digging (1d3) (+7,+7) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Rune [Undeath]
b) 10 Rations of Food
c) 5 Sprigs of Athelas
d) 9 Potions of Heroism
e) 18 Potions of Cure Critical Wounds
f) a Potion of Dexterity
g) a Fireproof Scroll of Teleport Level
h) a Scroll of Teleport Level
i) 7 Scrolls of Word of Recall
j) a Rod Tip of Disarming (50 Mana to cast)
k) a Staff of Globe of Light[5|25] (11 charges)
l) a Ring of Nether Resistance
m) a Cursed Amulet of Acid Resistance
n) a Main Gauche (1d5) (+0,+0)
o) a Light Crossbow (x3) (+5,+6)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Self]
b) a Rune [Arrow]
c) a Runestone
d) a Runestone
e) a Rune [Cold]
f) 2 Runes [Fire]
g) 3 Runes [Life]
h) 2 Runes [Holding]
i) a Rune [Knowledge]
j) a Potion of *Healing*
k) a Potion of Restore Life Levels {75% off}
l) 4 Fireproof Scrolls of Phase Door
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
m) an Elven Robe of Resist Fire [2,+10] (+1 to stealth)
n) The Soft Studded Leather of Tarvereth (-60,-28) [5,+10](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to cold.  It provides resistance to life draining,
    cold, poison, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 25 of
    Maze.
o) a Khopesh of *Slay Demon* (2d4) (+7,+7) (+1)
    It increases your intelligence by 1.  It is a great bane of demons.
    It provides resistance to fire and chaos.  It allows you to sense 
    the presence of demons.  
    You found it lying on the ground on level 10 of Orc Cave.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
q) a Long Bow of Power (x3) (+11,+15)
    
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
r) a Flute
s) Smeagol's corpse
t) Bert the Stone Troll's corpse


  [Home Inventory - Gondolin ]

a) a Rune [Ray]
b) a Runestone
c) Raal's Tome of Unconventional Warfare
    It can be activated for experience loss.  
    You found it in the remains of a Forest wight on level 31 of Moria.
d) The Wand of Digging of Thrain (20 charges)
e) The Ring of Power of Uvatha the Horseman (+5)
    It increases your wisdom, constitution and charisma by 5.  It makes
    you invisible.  It provides resistance to poison, light and dark. 
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
f) a Dwarven Lantern of the Magi (+3)
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
h) a Trident (*Defender*) (1d8) (+1,+4) [+7] (+2 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity,
    constitution and stealth by 2.  It sustains your strength and dexterity.
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and sound.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) a Morning Star of Westernesse (2d6) (+9,+4) (+1) {Destroyed Uvatha Nazgul!}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered
    by morgul beings.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    41 of Moria.
k) a Banjo
l) a Harp (charging)


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 32 of Mirkwood.
b) a Rune [Self]
c) 2 Runes [Ray]
d) a Rune [Acid]
e) a Rune [Cold]
f) a Rune [Mind]
g) Jor's Buckler of Missile Attraction
    It can be activated for cure hallucination.  
    You found it in the remains of a Mage on level 26 of Mirkwood.
h) The Toenail of Vecna
    It can be activated for cure confusion.  
    You found it in the remains of a Bat of Gorgoroth on level 32 of Mirkwood.
i) The Metal Scale Mail of Nenna (-2) [13,+7]
    It sustains your charisma.  It provides immunity to electricity and
    cold.  It provides resistance to acid, electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Splint Mail 'Aithilwe' (-2) [19,+5]
    It sustains your wisdom and charisma.  It provides immunity to cold.
    It provides resistance to life draining, acid, confusion, shards, nether 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You bought it from the Black Market.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of
    Mirkwood.
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Flute of Daeron (+1 to speed)
    It can be activated for singing a *charming* song if it is being worn.
    It increases your wisdom, charisma, stealth, speed and luck by 1. 
    It provides resistance to acid, electricity, fire, cold and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue yeek on level 32 of Mirkwood.
o) a Lute (charging)


  [Home Inventory - Lothlorien ]

a) a Rune [Arrow]
b) a Rune [Sphere]
c) a Runestone
d) a Rune [Lightning]
e) 2 Runes [Acid]
f) 2 Runes [Cold]
g) a Rune [Fire]
h) a Rune [Element]
i) a Rune [Gravity]
j) a Rune [Mind]
k) a Rune [Knowledge]
l) 99 Potions of Water Curing


  [The Mathom-house Inventory - Bree ]

a) a Rune [Self]
b) The Mirror of Alternate Dimensions
    It can be activated for decreasing Strength.  
    You found it in the remains of a Revenant on level 36 of Moria.
c) Gruumsh's Bottle of Death
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
d) a Catapult Trap Set (+2,+5) [+1]
e) an Arrow Trap Set (+0,+0)
f) a Banjo



Posted on 4.5.2003 19:20
Last updated on 11.5.2003 17:44

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Comments

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On 4.5.2003 19:20 necroboycer@hotmail.com wrote:
My first real dump here. I have a couple of artifacts, plenty of speed, but I am not sure about the resistances I should have in early Mordor. Any help?

On 5.5.2003 03:08 djwid@yahoo.com wrote:
I would try to get poison, disenchant and chaos resist in that order for you. After the basic 4 I worry about those.


On 5.5.2003 03:11 djwid@yahoo.com wrote:
Nice armor (Tarvereth) BTW, Too bad you can't use it. My sorceror would be drooling.

On 10.5.2003 14:09 neroboycer@hotmail.com wrote:
Hit lvl 35 after a grand master thief. Found Anarion's Shield, starting to get resistances covered. A horde of Black Puddings down in Moria were irritating - I had to leave behind 15 or so rings.

On 10.5.2003 14:11 necroboycer@hotmail.com wrote:
*BLEEP*!! Entered wrong mail address uploading the updated dump, can some moderator delete this one?
Just go look at Keriv L34 for the correct earlier dump.

On 10.5.2003 14:31 pav wrote:
Deleted. Good luck with your character!

On 12.5.2003 16:10 wrote:
How deep is Moria anyway, and where is Khazad-dum?
I am diving through Moria quite rapidly now, and wondering just how to get an Ancient Bronze dragon into a cave where 2 orcs cannot walk side by side.
Planning on starting the Mordor attack soon.

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