The Angband Ladder: Olast, Human Priest by Rhuannas

  [Angband 3.4.1 Character Dump]

 Name   Olast                                    Self  RB  CB  EB   Best
 Sex    Male         Age             17   STR:     16  +0  -1  +0     15
 Race   Human        Height          66   INT:     14  +0  -3  +0     11
 Class  Priest       Weight         169   WIS:     10  +0  +3  +0     13
 Title  Believer     Social     Outcast   DEX:     15  +0  -1  +0     14
 HP     -1/15        Maximize         Y   CON:     13  +0  +1  +0     14
 SP     0/4                               CHR:     13  +0  +2  +0     15

 Level                3   Armor      [1,+0]     Saving Throw         36%
 Cur Exp             36   Fight     (+0,+0)     Stealth             Poor
 Max Exp             36   Melee     (+0,+0)     Fighting            Fair
 Adv Exp             54   Shoot     (+0,+0)     Shooting            Fair
 MaxDepth      50' (L1)   Blows    1.0/turn     Disarming            24%
 Game Turns       19430   Shots      0/turn     Magic Device          32
 Standard Turns    1215   Infra        0 ft     Perception       1 in 32
 Resting Turns        0   Speed      Normal     Searching            16%
 Gold                58   Burden   46.1 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a very fair
 complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You can move again.
> You hit the Floating eye.
> the Floating eye gazes at you.
> You are paralysed!
> the Floating eye gazes at you.
> You resist the effects!
> the White worm mass crawls on you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> the Floating eye gazes at you.
> *** LOW HITPOINT WARNING! ***
> the Floating eye gazes at you.
> *** LOW HITPOINT WARNING! ***
> You die.

Killed by poison.

  [Character Equipment]

a) a Mace (2d4) (+0,+0)
     An inheritance from your family.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +5 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would get 1.1 blows
     Average damage/round: 5.1.
     
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (3133 turns) <+1>
     An inheritance from your family.
     
     Can be destroyed by fire.
     
     Radius 1 light.
g) (nothing)
h) a Cloak [1,+0]
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid, fire.
     
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     An inheritance from your family.
     
     Can be destroyed by fire.
     
b) 7 Rations of Food
     An inheritance from your family.
     
     
     
c) 2 Flasks of oil
     Found lying on the floor at 50 feet (level 1).
     
     Branded with flames.
     Can be destroyed by cold.
     
d) 2 Potions of Cure Serious Wounds
     An inheritance from your family.
     
     Can be destroyed by cold.
     
e) a Potion of Resist Heat
     Bought from a store.
     
     Can be destroyed by cold.
     
f) 3 Potions of Resist Cold
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by cold.
     
g) a Potion of Boldness
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by cold.
     
h) 2 Potions of Speed
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by cold.
     
i) a Scroll of Word of Recall
     An inheritance from your family.
     
     Can be destroyed by acid, fire.
     
j) 2 Scrolls of Phase Door
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid, fire.
     
k) a Scroll of Blessing
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid, fire.
     
l) a Scroll of Trap Detection
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid, fire.
     
m) 5 Wooden Torches (5000 turns) <+1>
     Can be destroyed by fire.
     
     Radius 1 light.
n) a Dagger (1d4) (+0,+0)
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid.
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 0.5.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5004     50'    2   Reached level 2
     19072     50'    3   Reached level 3


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 24.4.2013 07:35

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18637. on the Ladder (of 18915)
6384. on the Angband Ladder (of 6466)
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Comments

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On 24.4.2013 07:35 Rhuannas wrote:
Second attempt with a Priest, Human this time.
a Floating Eye paralysed me (36% saving throw only) while i was poisoned by a Worm mass... RIP

On 24.4.2013 14:14 Raajaton wrote:
In the early levels you will probably want to leave those floating eyes alone, at least in melee range. Early level paralyzers are extremely dangerous without free action. If you have some sort of launcher you can shoot it, or throw a flask of oil at it or something, but otherwise just leave them be.

These things are good learning experiences though. You'll be better prepared next time.

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