The Angband Ladder: Elly#9, Dunadan Paladin by OOD Town drunk

  [Angband 3.5-dev Character Dump]

 Name   Elly#9       Age             59          Self  RB  CB  EB   Best
 Sex    Female       Height       87 in   STR:  18/15  +1  +1  +3  18/65
 Race   Dunadan      Weight     154 lbs   INT:      7  +2  -3  +0      6
 Class  Paladin      Turns used:          WIS:     15  +2  +1  +2  18/20
 Title  Guardian     Game        533910   DEX:  18/83  +2  -1  +0  18/93
 HP     -3/374       Standard     52579   CON:     13  +3  +2  +4  18/40
 SP     47/47        Resting      17965   CHR:      9  +2  +2  +0     13

 Level                 31    Armor      [58,+74]    Saving Throw     67%
 Cur Exp           215897                           Stealth         Fair
 Max Exp           215897    Melee     (+15,+20)    Disarming        47%
 Adv Exp           322500    Blows      6.0/turn    Magic Devices     60
                             Base to-hit    63.6    Perception   1 in 35
 Gold               50565                           Searching        15%
 Burden         135.4 lbs    Shoot     (+11,+10)    Infravision     0 ft
 Speed             Normal    Shots        2/turn
 Max Depth    2250' (L45)    Base to-hit    47.6

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight brown hair, and a very
 dark complexion.


rAcid:*.....+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:+.....+...... Disen:........+....
rPois:........+.+.. Feath:.............
rLite:............. pFear:.........++..
rDark:............. pBlnd:.....+.......
Sound:.........+... pConf:.........+...
Shard:............. pStun:.........+...

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:+............
Invis:.....+....... Shots:.+...........
FrAct:............. Might:.............
HLife:........+.... S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> The Inertia hound shrugs off the attack.
> The 9-headed hydra ignores the attack.
> You miss the 9-headed hydra.
> You smite the 9-headed hydra (44).
> You smite the 9-headed hydra (42).
> You miss the 9-headed hydra.
> The 9-headed hydra bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The 9-headed hydra bites you.
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The 9-headed hydra misses you.
> The 7-headed hydra breathes poison.
> You die.

Killed by a 7-headed hydra.

  [Character Equipment]

a) the Main Gauche of Liryarad (3d5) (+12,+14) <+1>
     Dropped by a Mummified human at 1500 feet (level 30).
     
     +1 attack speed.
     Slays animals, giants.
     *Slays* undead.
     Branded with flames.
     Provides immunity to acid.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 49 to 54 turns to recharge.
     Your chance of success is 89.1%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 234 vs. animals, 289.8 vs. giants, 289.8 vs.
     creatures not resistant to fire, 400.8 vs. undead, and 178.2 vs.
     others.
     
b) a Light Crossbow of Extra Shots (x3) (+8,+10) <+1>
     Found lying on the floor of a labyrinth at 1750 feet (level 35).
     
     +1 shooting speed.
     Can be destroyed by acid, fire.
     
c) a Ruby Ring of Strength <+3>
     Dropped by a Cave troll at 1700 feet (level 34).
     
     +3 strength.
     Can be destroyed by electricity.
     Sustains strength.
     
d) an Obsidian Ring of Constitution <+4>
     Found lying on the floor in a vault at 1650 feet (level 33).
     
     +4 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
e) a Ruby Amulet of Wisdom <+2>
     Found lying on the floor of a special room at 1700 feet (level
     34).
     
     +2 wisdom.
     Sustains wisdom.
     
f) a Lantern of True Sight (14641 turns) <+2>
     Found lying on the floor in a vault at 1900 feet (level 38).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     
     Radius 2 light.
g) Partial Plate Armour of Resistance (-3) [40,+16]
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+5] <+3>
     Found lying on the floor at 1250 feet (level 25).
     
     +3 stealth.
     Can be destroyed by acid, fire.
     
i) a Leather Shield of Preservation [8,+15]
     Found lying on the floor of a labyrinth at 1750 feet (level 35).
     
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Golden Crown of Serenity [0,+10]
     Dropped by Beorn, the Shape-Changer at 1550 feet (level 31).
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Set of Caestus 'Gilwe' (+0,+3) [5,+18]
     Found lying on the floor in a vault at 1900 feet (level 38).
     
     Provides resistance to poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Leather Boots [2,+5]
     Found lying on the floor in a vault at 1650 feet (level 33).
     
     Can be destroyed by acid, fire.
     


  [Character Quiver]

n) 39 Bolts (1d5) (+0,+1)
     Bought from a store.
     
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 84.8.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1}
     Can be destroyed by fire.
     
b) a Holy Book of Prayers [Words of Wisdom] {@m2}
     Can be destroyed by fire.
     
c) 2 Holy Books of Prayers [Chants and Blessings] {@m3}
     Can be destroyed by fire.
     
d) a Holy Book of Prayers [Ethereal Openings] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 14 Cyan Potions of Cure Critical Wounds {@q3}
     Can be destroyed by cold.
     
f) a Silver Speckled Potion of Healing {@q4 !*}
     Found lying on the floor at 1950 feet (level 39).
     
     Can be destroyed by cold.
     
g) 6 Scrolls titled "liquotio vo ro" of Word of Recall {@r3 !*}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
h) 4 Runed Rods of Treasure Location {@z9}
     Can be destroyed by electricity.
     
i) a Copper Rod of Probing {@z8}
     Found lying on the floor at 1850 feet (level 37).
     
     Can be destroyed by electricity.
     
j) a Zinc-Plated Rod of Fire Bolts {@z1}
     Dropped by a Black knight at 1600 feet (level 32).
     
     Can be destroyed by electricity.
     
k) a Rusty Rod of Frost Bolts {@z2}
     Dropped by a Stone troll at 1650 feet (level 33).
     
     Can be destroyed by electricity.
     
l) 2 Copper-Plated Rods of Lightning Bolts {@z3}
     Can be destroyed by electricity.
     
m) 2 Zirconium Rods of Slow Monster
     Can be destroyed by electricity.
     
n) a Lead Wand of Acid Bolts (14 charges) {@a4}
     Found lying on the floor of a labyrinth at 1750 feet (level 35).
     
     Can be destroyed by electricity.
     
o) a Chromium Wand of Acid Balls (6 charges)
     Found lying on the floor of a cavern at 2200 feet (level 44).
     
     Cannot be harmed by acid.
     Can be destroyed by electricity.
     
p) an Ashen Staff of Teleportation (6 charges) {@u1 !*}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
q) 2 Runed Staves of Identify (19 charges) {@u5}
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) a Light Blue Mushroom of Vigor
     Found lying on the floor of a special room at 1600 feet (level
     32).
     
     
     
b) 4 Silver Speckled Potions of Healing {@q4 !*}
     Can be destroyed by cold.
     
c) 7 Purple Speckled Potions of Restore Mana
     Can be destroyed by cold.
     
d) 3 Metallic Blue Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
e) 3 Black Potions of Resist Heat
     Can be destroyed by cold.
     
f) 2 Dark Green Potions of Resist Cold
     Found lying on the floor at 650 feet (level 13).
     
     Can be destroyed by cold.
     
g) 3 Brown Speckled Potions of Resist Poison
     Can be destroyed by cold.
     
h) 4 Scrolls titled "dentus jus" of Teleport Level {!*}
     Can be destroyed by acid, fire.
     
i) 2 Scrolls titled "lentas hicono" of *Destruction*
     Can be destroyed by acid, fire.
     
j) 4 Gold Wands of Lightning Bolts (26 charges) {@a3}
     Can be destroyed by electricity.
     
k) a Zirconium Wand of Fire Bolts (13 charges)
     Dropped by a Young multi-hued dragon at 1600 feet (level 32).
     
     Can be destroyed by electricity.
     
l) a Bamboo Staff of Dispel Evil (5 charges)
     Dropped by a Scout at 650 feet (level 13).
     
     Can be destroyed by acid, fire.
     
m) 3 Runed Staves of Identify (11 charges) {@u1}
     Can be destroyed by acid, fire.
     
n) an Onyx Ring of Damage (+0,+8)
     Found lying on the floor at 1500 feet (level 30).
     
     Can be destroyed by electricity.
     
o) a Quartz Ring of Free Action
     Found in a chest from 1150 feet (level 23).
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
p) the Star of Agnor <+3>
     Found lying on the floor in a vault at 1900 feet (level 38).
     
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 90.9%
     
     Radius 3 light.
q) the Set of Leather Gloves of Niphelron [1,+16] <+2>
     Dropped by a Scout at 1650 feet (level 33).
     
     +2 dexterity.
     +10% to searching.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Speeds regeneration.  
     
     When activated, it raises your charisma at the expense of a random
     attribute.
     Takes 41 to 45 turns to recharge.
     Your chance of success is 94.6%
     
r) a Set of Leather Gloves of Free Action [1,+4]
     Dropped by a Small kobold at 900 feet (level 18).
     
     Can be destroyed by acid, fire.
     Prevents paralysis.  
     
s) a Whip of Westernesse (1d3) (+9,+9) <+1, +2>
     Dropped by a Scout at 1650 feet (level 33).
     
     +1 strength.
     +2 dexterity, constitution.
     Slays orcs, trolls, giants.
     Can be destroyed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 112.5 vs. orcs, 112.5 vs. trolls, 112.5 vs.
     giants, and 92 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9578     50'    2   Reached level 2
     11864    150'    3   Reached level 3
     15432    150'    3   Killed Grip, Farmer Maggot's dog
     15630    150'    4   Reached level 4
     19470    250'    5   Reached level 5
     19796    250'    6   Reached level 6
     19846    250'    6   Killed Fang, Farmer Maggot's dog
     27282    250'    7   Reached level 7
     37863    350'    8   Reached level 8
     51585    400'    9   Reached level 9
     64180    550'   10   Reached level 10
     73220    550'   11   Reached level 11
     75962    550'   12   Reached level 12
     86732    600'   13   Reached level 13
     94574    600'   13   Killed Bullroarer the Hobbit
    108066    650'   14   Reached level 14
    114153    650'   15   Reached level 15
    144849    750'   16   Reached level 16
    160238    800'   17   Reached level 17
    173633    850'   17   Killed Wormtongue, Agent of Saruman
    181842    900'   18   Reached level 18
    196588    900'   18   Killed Grishnákh, the Hill Orc
    218141    950'   19   Reached level 19
    244386   1150'   20   Reached level 20
    261240   1200'   20   Killed Shagrat, the Orc Captain
    261447   1200'   21   Reached level 21
    271321   1200'   21   Reached level 21
    292529   1300'   21   Killed Ufthak of Cirith Ungol
    304975   1350'   22   Reached level 22
    313222   1450'   22   Killed Gorbag, the Orc Captain
    313342   1450'   22   Found the Great Axe of Gilithel (LOST)
    318676   1450'   22   Killed Ibun, Son of Mîm
    318891   1450'   23   Reached level 23
    335226   1500'   24   Reached level 24
    340534   1500'   24   Reached level 24
    340664   1500'   24   Reached level 24
    341685   1500'   25   Reached level 25
    346260   1500'   25   Found the Main Gauche of Liryarad
    357643   1550'   25   Killed Beorn, the Shape-Changer
    360461   1550'   26   Reached level 26
    369543   1550'   26   Killed Angamaitë of Umbar
    408053   1650'   26   Killed Mughash the Kobold Lord
    411475   1650'   27   Reached level 27
    413401   1650'   27   Found the Set of Leather Gloves of Niphelron
    436747      0'   27   Killed Farmer Maggot
    443114   1700'   27   Killed Brodda, the Easterling
    451341   1750'   27   Killed Uglúk, the Uruk
    455668   1750'   28   Reached level 28
    464201   1800'   28   Found the Dagger of Echarin (LOST)
    476878   1800'   29   Reached level 29
    478147   1800'   29   Found the Battle Axe of Narrist (LOST)
    483588   1850'   29   Killed Khîm, Son of Mîm
    497639   1900'   29   Killed Tom the Stone Troll
    499267   1900'   29   Killed Golfimbul, the Hill Orc Chief
    500768   1900'   30   Reached level 30
    502235   1900'   30   Found the Star of Agnor
    502449   1900'   30   Found the Set of Caestus 'Gilwe'
    523504   2250'   30   Killed Draebor, the Imp
    523533   2250'   30   Found the Tulwar 'Elthor'
    530374   2250'   30   Killed Lugdush, the Uruk
    530763   2250'   30   Killed Ulwarth, Son of Ulfang
    533824   2250'   31   Reached level 31


  [Options]

  [Interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Open/disarm/close without direction          : yes (easy_open)
Center map continuously                      : yes (center_player)
Show flavors in object descriptions          : yes (show_flavors)
Allow mouse clicks to move the player        : no  (mouse_movement)
Show mouse status line buttons               : no  (mouse_buttons)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)

  [Warning]

Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Disturb whenever any monster moves           : no  (disturb_move)
Disturb whenever viewable monster moves      : yes (disturb_near)
Disturb whenever leaving trap detected area  : yes (disturb_detect)
Disturb whenever player state changes        : yes (disturb_state)
Automatically clear '-more-' prompts         : yes (auto_more)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Force player decent                          : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)


Posted on 25.4.2013 04:16
Last updated on 2.5.2013 04:29

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18. on the Competition No.138 Ladder (of 35)

Comments

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On 25.4.2013 04:16 OOD Town drunk wrote:
Alrighty. This time I waited til I tipped the difficulty curve onto its side. Whatever that means.

On 25.4.2013 06:25 OOD Town drunk wrote:
My place in the dungeon is a bit more secure. More AC, more survival supplies, and a little more SP. I definitely see the challenge turned up compared to 3.4.1. I like it. More frustrating, but when you succeed it is so much more rewarding.

On 25.4.2013 07:28 Pete Mack wrote:
Lose Ring of Dog. You should be carrying !Heroism anyway. You will get a lot more hits with !Hero and #Bless (and !Berserk if you can find it.)
Also: Haven't you found a single distance weapon? They work a lot better than !oil...



On 25.4.2013 08:22 OOD Town drunk wrote:
My end results for the night. Ellly #9 is shaping into a tough little bitch. Especially given my lack of finding anything.

On 25.4.2013 08:23 OOD Town drunk wrote:
I actually hadn't found anything as far as missile weapons. I'm set for now though. There wasn't even a sling for sale.

On 26.4.2013 01:59 Pete Mack wrote:
That is a painful start. Probably should carry +0 arrows from store and save +6 arrows for uniques and major target. 23 damage isn't great, but it's far better than 16 in melee.

Also, I'd spend less money on armor and (a lot) more on potions. Buy all !CCW; also carry !Hero instead of Ring of Dog. This character is too weak to wake up any more monsters than necessary.

On 26.4.2013 02:24 Pete Mack wrote:
OK, here is basic advice for competition survival. To compete, you need to dive, at least some. There's pretty much nothing in the dungeon before stat gain at 1500' and below.
To dive (or just to survive in general) you need the following:

* Escape (Staff of Teleporation/Scroll Teleport Level; PB2; Rod/Wand of teleport Other, depending on the situation)
* Recovery from side effects (CCW, CSW) -- Buy out the Temple of these. Buy (+0,+0) blunt weapons to force more frequent restock.
* Optimal detection: Use Detect evil, detect doors/traps ALWAYS. Detect Objects when possible; Also important: Illuminate rooms; Magic Mapping; Light zappers (used _Starlight and --Light until 2700'); ESP when you get it can replace lighting. Infravision also can help.
* Some way to do damage. This means buffing (#Bless, !Hero, !Berserk). It also means either lots of blows with a good melee weapon (not likely!) or aggressive use of archery (cache "Splendid" ammo; use regular ammo when possible)





On 27.4.2013 06:37 OOD Town drunk wrote:
Thanks for the tips. I normally would have plenty of CCW by now but with a lack of missile weapon I keep finding my armor trashed by gelatinous cubes and such, and end up having to replace it all. Although hopefully now it shouldn't be so much a problem

On 27.4.2013 06:39 OOD Town drunk wrote:
do the sound effects seem random in this version? It kinda sounds like they shuffle through the sound effects randomly

On 27.4.2013 12:06 OOD Town drunk wrote:
Finally found a few decent ego items, completing my 4 basic resistances, with the help of a ring and an amulet. Still need to find a less embarrassing weapon though...

On 27.4.2013 14:15 OOD Town drunk wrote:
So I have an equipment dilemma!! I could use advice. I found a Ring of Reckless Attacks (+3,+5) [-16]. This raises my average damage/round from 25.2 to 39. That is a 55% increase. That is serious. My AC drops from 65 to 49. I know that every point of AC is worth a .25% damage reduction, I am not sure as to how the dodge aspect of AC works, but losing only 4% in damage reduction seems mostly trivial. I also had to replace my Ring of Fire Resistance. For now I am going to recklessly attack until it seems too dangerous, or somebody offers me advice otherwise.

On 27.4.2013 16:08 OOD Town drunk wrote:
Just found my first artifact. An interesting axe. It drops my damage to others from about 47 to 31.5, but I do 83 vs undead and am now immune to disenchantment! Although not terribly useful this early

On 27.4.2013 17:14 OOD Town drunk wrote:
YEAH! I just found an AMAZING artifact weapon! Check out that monster! I just went from doing about 35 damage to most monsters, about 100 to undead, to doing over 300 to undead over 200 to giants, animals and non-fire resistants, and 137 to everyone else! I will now be zipping down those stairs!!

On 27.4.2013 17:29 OOD Town drunk wrote:
Just found a Ring of Damage +8. I now am at a near end-game level of melee damage. (yes I know, not quite end-game, but I am far more powerful than I think I have ever been at dlvl 30!)

On 1.5.2013 14:37 OOD Town drunk wrote:
Every time before this time, whenever I have found myself a Crown of Serenity, it has always been far too late for it too be of any use. This playthrough it was very unexpected, yet promises to be very useful.

On 1.5.2013 14:44 OOD Town drunk wrote:
Oh wow. I am picking up where I left off last week, and am just now seeing that I never finished replacing my amulet when I bought the Shield of Resistance. I had a resist lightning or acid, and took it off. Hahaha I have no idea how long ago! :)

On 1.5.2013 20:21 OOD Town drunk wrote:
There is a =RoC+3 in the black market at the moment. I want it, so I was checking my damage output with each of my current rings (DMG+8 and STR+2) in order to determine which ring to keep. Well, it seems something odd is happening somewhere, because, well, let me try typing out my little chart and see if it looks right


On 1.5.2013 20:28 OOD Town drunk wrote:
____________________|DMG+STR|ONLYSTR|ONLYDMG_
DMG_VS_OTHERS______|__179___|_137.7_|_145.9____
DMG_VS_WEAK2FIRE___|__274.5_|__233.2_|_226_____
DMG_VS_UNDEAD______|_370.4__|_329.2_|_306.5____
DMG_VS_ANIMALS______|_227___|_185.7_|__186.1___
DMG_VS_GIANTS_______|_274.5__|_233.2_|_226_____

On 1.5.2013 20:30 OOD Town drunk wrote:
Nice. I wasn't sure how that would look when I was done. So as you can see, for some enemies the +2 Strength is the superior ring, and +8 damage for others. Is this some funky math caused by the random artifact mixing with the 2 different sources of damage increase? Or what?

On 1.5.2013 23:12 OOD Town drunk wrote:
Yeee-aahh! boooy! :) Check out, the most fantastic, most best, most bestest, baddest, most baddest (continue string of nonsensical adjectives until forever) Activation ability on an artifact (My gloves) LOL right? or haha i suppose

On 1.5.2013 23:17 OOD Town drunk wrote:
Damn. And at 45 turns to recharge, I could have that shit maxed faster than a level 47 Rogue w/2 RoS+13, BoS+11 and Sting could slaughter farmer maggot after he has a near fatal run-in with a Battle-Scarred Veteran and a Mean-Looking Mercenary, while the Singing, happy drunk tries to take pictures with his phone, hold a beer, and urinate simultaneously.

My point? I forget, but I think it had something to do with the drunk peeing on himself.

On 2.5.2013 04:29 OOD Town drunk wrote:
... ......................damn.

On 2.5.2013 05:14 ranger jeff wrote:
Oh No! Not Elly#9!

The Strength vs Damage ring confusion is caused by fairly simple math. +2 Str will likely increase your number of blows, say from 3.0 to 3.5, and it will increase your damage, maybe +2? Say your base weapon is the main gauche (3d5, +14 dam). Say your base strength adds +4 damage. Disregard how criticals might complicate things. Your base damage (with neither ring) is 3 attacks * (average of 3d5 damage (=9) + 14 +4) = 3*27=81 damage per round. Add the strength ring and now you have 3.5 attacks * (9+14+4+2 more)=3.5*29=101.5 damage per round. Add instead the damage ring and you get 3.0 attacks * (9+14+4+9 more damage) = 3*36=108.

Now consider what slays do. They only multiply the damage dice, which in this case in 9 damage average. So a x2 slay will add 9 points of damage per hit, a x3 adds 18, a x5 adds 36. And the strength ring gives you +0.5 hits/round or 9*0.5=4.5 more damage per round for a x2, 9 more for a x3, and 22.5 more damage for a x5 *slay*.

So damage vs everything favors the strength ring, 108 to 101.5. For the x2 slay you add 4.5, so still favors damage ring 108 to now 106 (=101.5+4.5). For the x3 slay though, it begins to favor the strength ring, now 110.5 (101.5+9) vs 108. And moreso for *Slays*, which are x5, so 4.5 * 5 = 22.5 extra damage per round for the strength ring, or 124 to 108.

And yeah, hilarious gloves, you should post them to the randart thread on the forum!

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